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SlimeEntity.cpp
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SlimeEntity.cpp
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#include
"SlimeEntity.h"
#include
"PlayerEntity.h"
#include
"EnemyBoltEntity.h"
#include
"ExplosionEntity.h"
#include
"sfml_game/SpriteEntity.h"
#include
"sfml_game/ImageManager.h"
#include
"sfml_game/SoundManager.h"
#include
"Constants.h"
#include
"WitchBlastGame.h"
SlimeEntity
::
SlimeEntity
(
float
x
,
float
y
,
slimeTypeEnum
slimeType
,
bool
invocated
)
:
EnemyEntity
(
ImageManager
::
getInstance
().
getImage
(
IMAGE_SLIME
),
x
,
y
)
{
creatureSpeed
=
0.0f
;
velocity
=
Vector2D
(
0.0f
,
0.0f
);
hp
=
SLIME_HP
;
meleeDamages
=
SLIME_DAMAGES
;
this
->
slimeType
=
slimeType
;
this
->
invocated
=
invocated
;
if
(
invocated
)
{
type
=
ENTITY_ENEMY_INVOCATED
;
jumpingDelay
=
0.1f
;
age
=
0.0f
;
}
else
{
jumpingDelay
=
0.6f
+
0.1f
*
(
rand
()
%
20
);
}
if
(
slimeType
==
SlimeTypeBlue
)
{
resistance
[
ResistanceFrozen
]
=
ResistanceImmune
;
resistance
[
ResistanceIce
]
=
ResistanceVeryHigh
;
resistance
[
ResistanceFire
]
=
ResistanceVeryLow
;
enemyType
=
invocated
?
EnemyTypeSlimeBlue_invocated
:
EnemyTypeSlimeBlue
;
deathFrame
=
FRAME_CORPSE_SLIME_BLUE
;
}
else
if
(
slimeType
==
SlimeTypeRed
)
{
resistance
[
ResistanceIce
]
=
ResistanceVeryLow
;
resistance
[
ResistanceFire
]
=
ResistanceVeryHigh
;
enemyType
=
invocated
?
EnemyTypeSlimeRed_invocated
:
EnemyTypeSlimeRed
;
deathFrame
=
FRAME_CORPSE_SLIME_RED
;
}
else
if
(
slimeType
==
SlimeTypeViolet
)
{
enemyType
=
invocated
?
EnemyTypeSlimeViolet_invocated
:
EnemyTypeSlimeViolet
;
canExplode
=
false
;
deathFrame
=
FRAME_CORPSE_SLIME_VIOLET
;
}
else
{
enemyType
=
invocated
?
EnemyTypeSlime_invocated
:
EnemyTypeSlime
;
deathFrame
=
FRAME_CORPSE_SLIME
;
}
bloodColor
=
BloodGreen
;
frame
=
0
;
shadowFrame
=
3
;
imagesProLine
=
4
;
isJumping
=
false
;
h
=
0.0f
;
viscosity
=
0.98f
;
sprite
.
setOrigin
(
32
,
44
);
isPet
=
false
;
willExplode
=
false
;
}
void
SlimeEntity
::
animate
(
float
delay
)
{
float
slimeDelay
=
delay
;
if
(
specialState
[
SpecialStateIce
].
active
)
slimeDelay
=
delay
*
specialState
[
SpecialStateIce
].
param1
;
if
(
isJumping
)
{
hVelocity
-=
700.0f
*
slimeDelay
;
h
+=
hVelocity
*
slimeDelay
;
bool
firstTimeGround
=
false
;
if
(
h
<=
0.0f
)
{
if
(
hp
<=
0
)
dying
();
else
{
h
=
0.0f
;
if
(
isFirstJumping
)
{
isFirstJumping
=
false
;
firstTimeGround
=
true
;
hVelocity
=
160.0f
;
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_IMAPCT
);
if
(
slimeType
==
SlimeTypeBlue
||
slimeType
==
SlimeTypeRed
)
fire
();
else
if
(
slimeType
==
SlimeTypeViolet
)
{
hp
=
0
;
dying
();
}
}
else
{
jumpingDelay
=
0.4f
+
0.1f
*
(
rand
()
%
20
);
isJumping
=
false
;
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_IMAPCT_WEAK
);
}
}
}
if
(
firstTimeGround
)
frame
=
0
;
else
if
(
hVelocity
>
-190.0f
)
frame
=
2
;
else
frame
=
1
;
}
else
{
jumpingDelay
-=
slimeDelay
;
if
(
jumpingDelay
<
0.0f
)
{
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_JUMP
);
hVelocity
=
350.0f
+
rand
()
%
300
;
isJumping
=
true
;
isFirstJumping
=
true
;
float
randVel
=
250.0f
+
rand
()
%
250
;
if
(
!
game
().
getPlayer
()
->
isEquiped
(
EQUIP_MANUAL_SLIMES
)
&&
rand
()
%
2
==
0
)
{
setVelocity
(
Vector2D
(
x
,
y
).
vectorTo
(
game
().
getPlayerPosition
(),
randVel
));
}
else
velocity
=
Vector2D
(
randVel
);
}
else
if
(
jumpingDelay
<
0.1f
)
frame
=
1
;
else
frame
=
0
;
}
EnemyEntity
::
animate
(
delay
);
z
=
y
+
14
;
}
void
SlimeEntity
::
makeExplode
()
{
if
(
isJumping
)
willExplode
=
true
;
else
BaseCreatureEntity
::
makeExplode
();
}
void
SlimeEntity
::
readCollidingEntity
(
CollidingSpriteEntity
*
entity
)
{
if
(
!
isDying
&&
!
isAgonising
&&
collideWithEntity
(
entity
))
{
if
(
!
isPet
&&
(
entity
->
getType
()
==
ENTITY_PLAYER
||
entity
->
getType
()
==
ENTITY_BOLT
)
)
{
PlayerEntity
*
playerEntity
=
dynamic_cast
<
PlayerEntity
*>
(
entity
);
BoltEntity
*
boltEntity
=
dynamic_cast
<
BoltEntity
*>
(
entity
);
if
(
playerEntity
!=
NULL
&&
!
playerEntity
->
isDead
())
{
if
(
playerEntity
->
hurt
(
getHurtParams
(
meleeDamages
,
meleeType
,
meleeDamages
,
false
,
SourceTypeMelee
,
enemyType
,
false
)))
{
float
xs
=
(
x
+
playerEntity
->
getX
())
/
2
;
float
ys
=
(
y
+
playerEntity
->
getY
())
/
2
;
SpriteEntity
*
star
=
new
SpriteEntity
(
ImageManager
::
getInstance
().
getImage
(
IMAGE_HURT_IMPACT
),
xs
,
ys
);
star
->
setFading
(
true
);
star
->
setZ
(
y
+
100
);
star
->
setLifetime
(
0.7f
);
star
->
setType
(
ENTITY_EFFECT
);
star
->
setSpin
(
400.0f
);
}
inflictsRecoilTo
(
playerEntity
);
}
else
if
(
boltEntity
!=
NULL
&&
!
boltEntity
->
getDying
()
&&
boltEntity
->
getAge
()
>
0.05f
)
{
collideWithBolt
(
boltEntity
);
}
}
else
// collision with other enemy ?
{
if
(
entity
->
getType
()
>=
ENTITY_ENEMY
&&
entity
->
getType
()
<=
ENTITY_ENEMY_MAX_COUNT
)
{
if
(
this
!=
entity
)
{
EnemyEntity
*
enemyEntity
=
static_cast
<
EnemyEntity
*>
(
entity
);
if
(
enemyEntity
->
canCollide
())
collideWithEnemy
(
enemyEntity
);
}
}
}
}
}
void
SlimeEntity
::
render
(
sf
::
RenderTarget
*
app
)
{
if
(
!
isDying
&&
shadowFrame
>
-1
)
{
// shadow
sprite
.
setPosition
(
x
,
y
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
shadowFrame
*
width
,
0
,
width
,
height
));
app
->
draw
(
sprite
);
}
sprite
.
setPosition
(
x
,
y
-
h
);
sprite
.
setTextureRect
(
sf
::
IntRect
(
frame
*
width
,
slimeType
*
height
,
width
,
height
));
app
->
draw
(
sprite
);
if
(
game
().
getShowLogical
())
{
displayBoundingBox
(
app
);
displayCenterAndZ
(
app
);
}
}
void
SlimeEntity
::
calculateBB
()
{
if
(
isPet
)
{
boundingBox
.
left
=
(
int
)
x
-
1
;
boundingBox
.
width
=
2
;
boundingBox
.
top
=
(
int
)
y
-
1
;
boundingBox
.
height
=
2
;
}
else
{
boundingBox
.
left
=
(
int
)
x
-
width
/
2
+
SLIME_BB_LEFT
;
boundingBox
.
width
=
width
-
SLIME_BB_WIDTH_DIFF
;
boundingBox
.
top
=
(
int
)
y
-
height
/
2
+
SLIME_BB_TOP
-
15
;
boundingBox
.
height
=
height
-
SLIME_BB_HEIGHT_DIFF
;
}
}
void
SlimeEntity
::
collideMapRight
()
{
// if (x > OFFSET_X + MAP_WIDTH * TILE_WIDTH)
velocity
.
x
=
-
velocity
.
x
*
0.8f
;
}
void
SlimeEntity
::
collideMapLeft
()
{
// if (x < OFFSET_X + MAP_WIDTH )
velocity
.
x
=
-
velocity
.
x
*
0.8f
;
}
void
SlimeEntity
::
collideMapTop
()
{
// if (y > OFFSET_Y + MAP_HEIGHT * TILE_HEIGHT)
velocity
.
y
=
-
velocity
.
y
*
0.8f
;
}
void
SlimeEntity
::
collideMapBottom
()
{
// if (y < OFFSET_Y + MAP_HEIGHT )
velocity
.
y
=
-
velocity
.
y
*
0.8f
;
}
void
SlimeEntity
::
collideWithEnemy
(
EnemyEntity
*
entity
)
{
if
(
recoil
.
active
&&
recoil
.
stun
)
return
;
if
(
entity
->
getMovingStyle
()
==
movWalking
)
{
Vector2D
vel
=
Vector2D
(
entity
->
getX
(),
entity
->
getY
()).
vectorTo
(
Vector2D
(
x
,
y
),
100.0f
);
giveRecoil
(
false
,
vel
,
0.3f
);
computeFacingDirection
();
}
}
bool
SlimeEntity
::
collideWithMap
(
int
direction
)
{
calculateBB
();
int
xTile0
=
(
boundingBox
.
left
-
offsetX
)
/
tileWidth
;
int
xTilef
=
(
boundingBox
.
left
+
boundingBox
.
width
-
offsetX
)
/
tileWidth
;
int
yTile0
=
(
boundingBox
.
top
-
offsetY
)
/
tileHeight
;
int
yTilef
=
(
boundingBox
.
top
+
boundingBox
.
height
-
offsetY
)
/
tileHeight
;
if
(
boundingBox
.
top
<
0
)
yTile0
=
-1
;
for
(
int
xTile
=
xTile0
;
xTile
<=
xTilef
;
xTile
++
)
for
(
int
yTile
=
yTile0
;
yTile
<=
yTilef
;
yTile
++
)
{
if
(
!
game
().
getCurrentMap
()
->
isFlyable
(
xTile
,
yTile
))
{
switch
(
direction
)
{
case
DIRECTION_LEFT
:
if
(
map
->
isLeftBlocking
(
xTile
,
yTile
))
return
true
;
break
;
case
DIRECTION_RIGHT
:
if
(
map
->
isRightBlocking
(
xTile
,
yTile
))
return
true
;
break
;
case
DIRECTION_TOP
:
if
(
map
->
isUpBlocking
(
xTile
,
yTile
))
return
true
;
break
;
case
DIRECTION_BOTTOM
:
if
(
map
->
isDownBlocking
(
xTile
,
yTile
))
return
true
;
break
;
}
}
}
return
false
;
}
void
SlimeEntity
::
dying
()
{
if
(
slimeType
==
SlimeTypeViolet
)
explode
();
else
if
(
willExplode
)
BaseCreatureEntity
::
makeExplode
();
EnemyEntity
::
dying
();
}
void
SlimeEntity
::
prepareDying
()
{
if
(
!
isJumping
)
dying
();
}
bool
SlimeEntity
::
canCollide
()
{
return
h
<=
70.0f
&&
hp
>
0
;
}
BaseCreatureEntity
::
enumMovingStyle
SlimeEntity
::
getMovingStyle
()
{
if
(
h
<=
70.0f
)
return
movWalking
;
else
return
movFlying
;
}
void
SlimeEntity
::
fire
()
{
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
EnemyBoltEntity
*
bolt
;
if
(
slimeType
==
SlimeTypeBlue
)
{
bolt
=
new
EnemyBoltEntity
(
x
,
y
,
ShotTypeIce
,
0
,
enemyType
);
bolt
->
setDamages
(
5
);
}
else
if
(
slimeType
==
SlimeTypeRed
)
{
bolt
=
new
EnemyBoltEntity
(
x
,
y
,
ShotTypeFire
,
0
,
enemyType
);
bolt
->
setDamages
(
8
);
}
else
return
;
switch
(
i
)
{
case
0
:
bolt
->
setVelocity
(
Vector2D
(
SLIME_FIRE_VELOCITY
,
0
));
break
;
case
1
:
bolt
->
setVelocity
(
Vector2D
(
-
SLIME_FIRE_VELOCITY
,
0
));
break
;
case
2
:
bolt
->
setVelocity
(
Vector2D
(
0
,
SLIME_FIRE_VELOCITY
));
break
;
case
3
:
bolt
->
setVelocity
(
Vector2D
(
0
,
-
SLIME_FIRE_VELOCITY
));
break
;
}
}
if
(
slimeType
==
SlimeTypeBlue
)
SoundManager
::
getInstance
().
playSound
(
SOUND_BLAST_ICE
);
else
if
(
slimeType
==
SlimeTypeRed
)
SoundManager
::
getInstance
().
playSound
(
SOUND_BLAST_FIRE
);
else
SoundManager
::
getInstance
().
playSound
(
SOUND_BLAST_FLOWER
);
}
void
SlimeEntity
::
explode
()
{
int
damage
=
12
;
if
(
isPet
)
damage
=
game
().
getPlayer
()
->
isEquiped
(
EQUIP_BOOK_MAGIC_II
)
?
24
:
18
;
new
ExplosionEntity
(
x
,
y
,
ExplosionTypeStandard
,
damage
,
enemyType
,
true
);
game
().
makeShake
(
1.0f
);
SoundManager
::
getInstance
().
playSound
(
SOUND_BOOM_00
);
}
void
SlimeEntity
::
makePet
(
int
direction
)
{
isPet
=
true
;
hVelocity
=
450.0f
;
SoundManager
::
getInstance
().
playSound
(
SOUND_SLIME_JUMP
);
isJumping
=
true
;
isFirstJumping
=
true
;
switch
(
direction
)
{
case
4
:
velocity
.
x
=
-350.0f
;
velocity
.
y
=
-0
;
break
;
case
6
:
velocity
.
x
=
350.0f
;
velocity
.
y
=
-0
;
break
;
case
2
:
velocity
.
y
=
350.0f
;
velocity
.
x
=
-0
;
break
;
default
:
velocity
.
y
=
-350.0f
;
velocity
.
x
=
-0
;
break
;
}
}
void
SlimeEntity
::
drop
()
{
if
(
!
invocated
)
EnemyEntity
::
drop
();
}
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Expires
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Default Alt Text
SlimeEntity.cpp (10 KB)
Attached To
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R78 witchblast
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