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rotateelem.h
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rotateelem.h
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#ifndef ROTATEELEM_H
#define ROTATEELEM_H
#include
<SFML/Graphics.hpp>
#include
"data.h"
class
RotateElem
:
public
sf
::
Drawable
,
public
sf
::
Transformable
{
public
:
RotateElem
();
virtual
void
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
;
void
update
(
sf
::
Time
deltaTime
);
sf
::
Texture
textureRotate
;
sf
::
Sprite
spriteRotate
;
void
setColor
(
int
playerNumber
);
};
#endif
// ROTATEELEM_H
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rotateelem.h (425 B)
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