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diff --git a/src/CyclopEntity.cpp b/src/CyclopEntity.cpp
index 3373552..4358284 100644
--- a/src/CyclopEntity.cpp
+++ b/src/CyclopEntity.cpp
@@ -1,373 +1,374 @@
#include "CyclopEntity.h"
#include "BoltEntity.h"
#include "PlayerEntity.h"
#include "RockMissileEntity.h"
#include "FallingRockEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include <iostream>
CyclopEntity::CyclopEntity(float x, float y)
: EnnemyEntity (ImageManager::getImageManager()->getImage(IMAGE_CYCLOP), x, y)
{
width = 128;
height = 192;
creatureSpeed = CYCLOP_SPEED[0];
velocity = Vector2D(creatureSpeed);
hp = CYCLOP_HP;
hpDisplay = CYCLOP_HP;
hpMax = CYCLOP_HP;
meleeDamages = CYCLOP_DAMAGES;
type = ENTITY_ENNEMY_BOSS;
bloodColor = bloodRed;
shadowFrame = 8;
dyingFrame = 5;
deathFrame = FRAME_CORPSE_CYCLOP;
frame = 0;
if (game().getPlayerPosition().x > x) isMirroring = true;
nextRockMissile = 0;
destroyLevel = 0;
state = 0;
timer = 2.0f;
counter = 10;
age = -1.5f;
resistance[ResistanceFrozen] = ResistanceVeryHigh;
+ resistance[ResistanceRecoil] = ResistanceVeryHigh;
}
int CyclopEntity::getHealthLevel()
{
int healthLevel = 0;
if (hp <= hpMax * 0.25) healthLevel = 3;
else if (hp <= hpMax * 0.5) healthLevel = 2;
else if (hp <= hpMax * 0.75) healthLevel = 1;
return healthLevel;
}
void CyclopEntity::fire()
{
new RockMissileEntity(x, y+30, nextRockMissile);
SoundManager::getSoundManager()->playSound(SOUND_THROW);
}
void CyclopEntity::initFallingGrid()
{
for (int i = 0; i < MAP_WIDTH; i++)
for (int j = 0; j < MAP_HEIGHT; j++)
fallingGrid[i][j] = false;
}
void CyclopEntity::fallRock()
{
int rx, ry;
do
{
rx = 1 + rand() % (MAP_WIDTH - 2);
ry = 1 + rand() % (MAP_HEIGHT - 2);
}
while (fallingGrid[rx][ry]);
fallingGrid[rx][ry] = true;
new FallingRockEntity(rx * TILE_WIDTH + OFFSET_X + TILE_WIDTH / 2,
ry * TILE_HEIGHT + OFFSET_Y + TILE_HEIGHT / 2,
rand() % 3);
}
void CyclopEntity::computeNextRockMissile()
{
if (getHealthLevel() == 0)
nextRockMissile = rand()%5 == 0 ? 1 : 0;
else if (getHealthLevel() == 1)
nextRockMissile = rand()%3 == 0 ? 1 : 0;
else if (getHealthLevel() == 2)
nextRockMissile = rand()%2 == 0 ? 0 : 1;
else
nextRockMissile = rand()%3 == 0 ? 0 : 1;
}
void CyclopEntity::computeStates(float delay)
{
timer -= delay;
if (timer <= 0.0f)
{
if (state == 0) // walking
{
if (counter > 0)
{
counter--;
timer = 0.5f;
creatureSpeed = CYCLOP_SPEED[getHealthLevel()];
setVelocity(Vector2D(x + 32, y + 96).vectorTo(game().getPlayerPosition(), creatureSpeed ));
}
else
{
velocity.x = 0.0f;
velocity.y = 0.0f;
if (destroyLevel < getHealthLevel())
{
state = 3; // charge to destroy
destroyLevel++;
counter = destroyLevel + 1;
timer = 0.9f;
SoundManager::getSoundManager()->playSound(SOUND_CYCLOP00);
initFallingGrid();
}
else
{
state = 1; // charge to fire
timer = 0.9f;
counter = CYCLOP_NUMBER_ROCKS[getHealthLevel()];
SoundManager::getSoundManager()->playSound(SOUND_CYCLOP00);
computeNextRockMissile();
}
}
}
else if (state == 1) // fire
{
state = 2;
fire();
timer = CYCLOP_FIRE_DELAY[getHealthLevel()];
}
else if (state == 2) // fire end
{
if (counter <= 1)
{
state = 0;
timer = 0.2f;
counter = 10;
}
else
{
counter--;
state = 1;
timer = 0.2f;
computeNextRockMissile();
}
}
else if (state == 3)
{
state = 4; // destroy
timer = 0.2;
game().makeShake(0.4f);
SoundManager::getSoundManager()->playSound(SOUND_WALL_IMPACT);
for (int i = 0; i < 10 ; i++) fallRock();
}
else if (state == 4)
{
if (counter <= 1)
{
state = 0;
timer = 0.2f;
counter = 10;
}
else
{
counter--;
state = 3;
timer = 0.3f;
}
}
}
}
void CyclopEntity::animate(float delay)
{
if (age <= 0.0f)
{
age += delay;
return;
}
if (isAgonising)
{
if (h < -0.01f)
{
isDying = true;
SpriteEntity* corpse;
corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES_BIG), x, y + 48, 128, 128);
corpse->setFrame(deathFrame - FRAME_CORPSE_KING_RAT);
corpse->setZ(OFFSET_Y);
corpse->setType(ENTITY_CORPSE);
if (dyingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(dyingSound);
}
else
{
frame = dyingFrame;
hVelocity -= 700.0f * delay;
h += hVelocity * delay;
}
return;
}
// special states
if (specialState[SpecialStateIce].active) delay *= specialState[SpecialStateIce].parameter;
// IA
computeStates(delay);
// collisions
if (canCollide()) testSpriteCollisions();
BaseCreatureEntity::animate(delay);
// current frame
if (state == 0)
{
int r = ((int)(age * 5.0f)) % 4;
if (r == 2) frame = 0;
else if (r == 3) frame = 2;
else frame = r;
}
else if (state == 1)
{
isMirroring = game().getPlayer()->getX() > x;
frame = 3;
}
else if (state == 2)
{
frame = 4;
}
else if (state == 3)
{
frame = 6;
}
else if (state == 4)
{
frame = 7;
}
// frame's mirroring
if (velocity.x > 1.0f)
isMirroring = true;
else if (velocity.x < -1.0f)
isMirroring = false;
}
bool CyclopEntity::hurt(int damages, enumShotType hurtingType, int level)
{
return EnnemyEntity::hurt(damages, hurtingType, level);
}
void CyclopEntity::calculateBB()
{
boundingBox.left = OFFSET_X + (int)x - width / 2 + 64;
boundingBox.width = 58;
boundingBox.top = OFFSET_Y + (int)y - height / 2 + 152;
boundingBox.height = 90;
}
void CyclopEntity::afterWallCollide()
{
}
void CyclopEntity::collideMapRight()
{
velocity.x = -velocity.x;
afterWallCollide();
}
void CyclopEntity::collideMapLeft()
{
velocity.x = -velocity.x;
afterWallCollide();
}
void CyclopEntity::collideMapTop()
{
velocity.y = -velocity.y;
afterWallCollide();
}
void CyclopEntity::collideMapBottom()
{
velocity.y = -velocity.y;
afterWallCollide();
}
void CyclopEntity::dying()
{
EnnemyEntity::dying();
}
void CyclopEntity::drop()
{
ItemEntity* newItem = new ItemEntity(itemBossHeart, x + 32, y + 96);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
void CyclopEntity::render(sf::RenderTarget* app)
{
EnnemyEntity::render(app);
// stones
if (state == 1)
{
if (nextRockMissile == 0) // small rock
{
sprite.setTextureRect(sf::IntRect(1152, 0, 64, 64));
if (isMirroring)
sprite.setPosition(x + 60, y);
else
sprite.setPosition(x + 4, y);
}
else // medium rock
{
sprite.setTextureRect(sf::IntRect(1152, 64, 64, 64));
if (isMirroring)
sprite.setPosition(x + 60, y - 12);
else
sprite.setPosition(x + 4, y - 12);
}
app->draw(sprite);
sprite.setPosition(x, y);
}
float l = hpDisplay * ((MAP_WIDTH - 1) * TILE_WIDTH) / hpMax;
sf::RectangleShape rectangle(sf::Vector2f((MAP_WIDTH - 1) * TILE_WIDTH, 25));
rectangle.setFillColor(sf::Color(0, 0, 0,128));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
rectangle.setSize(sf::Vector2f(l, 25));
rectangle.setFillColor(sf::Color(190, 20, 20));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
game().write( "Cimmerian Cyclop",
18,
OFFSET_X + TILE_WIDTH / 2 + 10.0f,
OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT + 1.0f,
ALIGN_LEFT,
sf::Color(255, 255, 255),
app, 0 , 0);
}
void CyclopEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
EnnemyEntity* entity = static_cast<EnnemyEntity*>(collidingEntity);
if (entity->getMovingStyle() == movWalking)
{
inflictsRecoilTo(entity);
}
}
void CyclopEntity::inflictsRecoilTo(BaseCreatureEntity* targetEntity)
{
}
diff --git a/src/EnnemyEntity.cpp b/src/EnnemyEntity.cpp
index 2b25371..7ef6209 100644
--- a/src/EnnemyEntity.cpp
+++ b/src/EnnemyEntity.cpp
@@ -1,240 +1,254 @@
#include "EnnemyEntity.h"
#include "BoltEntity.h"
#include "PlayerEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include <iostream>
#include "WitchBlastGame.h"
EnnemyEntity::EnnemyEntity(sf::Texture* image, float x, float y)
: BaseCreatureEntity (image, x, y, 64, 64)
{
type = ENTITY_ENNEMY;
bloodColor = bloodRed;
z = y;
h = 0;
age = -0.001f * (rand()%800) - 0.4f;
deathFrame = -1;
dyingFrame = -1;
dyingSound = SOUND_ENNEMY_DYING;
agonizingSound = SOUND_NONE;
hurtingSound = SOUND_NONE;
isAgonising = false;
}
void EnnemyEntity::animate(float delay)
{
if (isAgonising)
{
if (h < -0.01f)
{
isDying = true;
SpriteEntity* corpse;
if (deathFrame >= FRAME_CORPSE_KING_RAT)
{
corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES_BIG), x, y, 128, 128);
corpse->setFrame(deathFrame - FRAME_CORPSE_KING_RAT);
}
else
{
corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES), x, y, 64, 64);
corpse->setFrame(deathFrame);
}
corpse->setZ(OFFSET_Y);
corpse->setType(ENTITY_CORPSE);
if (dyingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(dyingSound);
}
else
{
frame = dyingFrame;
hVelocity -= 700.0f * delay;
h += hVelocity * delay;
}
return;
}
if (canCollide()) testSpriteCollisions();
if (age > 0.0f)
BaseCreatureEntity::animate(delay);
else
age += delay;
}
void EnnemyEntity::calculateBB()
{
boundingBox.left = (int)x - width / 2;
boundingBox.width = width;
boundingBox.top = (int)y - height / 2;
boundingBox.height = height;
}
void EnnemyEntity::collideMapRight()
{
velocity.x = 0.0f;
}
void EnnemyEntity::collideMapLeft()
{
velocity.x = 0.0f;
}
void EnnemyEntity::collideMapTop()
{
velocity.y = 0.0f;
}
void EnnemyEntity::collideMapBottom()
{
velocity.y = 0.0f;
}
void EnnemyEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
if (!isDying && !isAgonising && collideWithEntity(entity))
{
if (entity->getType() == ENTITY_PLAYER || entity->getType() == ENTITY_BOLT )
{
PlayerEntity* playerEntity = dynamic_cast<PlayerEntity*>(entity);
BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity);
if (playerEntity != NULL && !playerEntity->isDead())
{
if (playerEntity->hurt(meleeDamages, ShotTypeStandard, 0))
{
float xs = (x + playerEntity->getX()) / 2;
float ys = (y + playerEntity->getY()) / 2;
SpriteEntity* star = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_STAR_2), xs, ys);
star->setFading(true);
star->setZ(y+ 100);
star->setLifetime(0.7f);
star->setType(16);
star->setSpin(400.0f);
}
inflictsRecoilTo(playerEntity);
}
else if (boltEntity != NULL && !boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
boltEntity->collide();
hurt(boltEntity->getDamages(), boltEntity->getBoltType(), boltEntity->getLevel());
if (bloodColor > bloodNone) game().generateBlood(x, y, bloodColor);
SoundManager::getSoundManager()->playSound(SOUND_IMPACT);
float xs = (x + boltEntity->getX()) / 2;
float ys = (y + boltEntity->getY()) / 2;
SpriteEntity* star = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_STAR_2), xs, ys);
star->setFading(true);
star->setZ(y+ 100);
star->setLifetime(0.7f);
star->setType(16);
star->setSpin(400.0f);
if (boltEntity->getBoltType() == ShotTypeStone)
{
+ float recoilVelocity = STONE_DECOIL_VELOCITY[boltEntity->getLevel()];
+ float recoilDelay = STONE_DECOIL_DELAY[boltEntity->getLevel()];
+
+ if (resistance[ResistanceRecoil] == ResistanceHigh)
+ {
+ recoilVelocity *= 0.75f;
+ recoilDelay *= 0.75f;
+ }
+ else if (resistance[ResistanceRecoil] == ResistanceVeryHigh)
+ {
+ recoilVelocity *= 0.5f;
+ recoilDelay *= 0.5f;
+ }
+
Vector2D recoilVector = Vector2D(boltEntity->getX(),
boltEntity->getY()).vectorTo(Vector2D(x, y),
- STONE_DECOIL_VELOCITY[boltEntity->getLevel()] );
- giveRecoil(true, recoilVector, STONE_DECOIL_DELAY[boltEntity->getLevel()]);
+ recoilVelocity );
+ giveRecoil(true, recoilVector, recoilDelay);
}
}
}
else // collision with other enemy ?
{
if (entity->getType() >= ENTITY_ENNEMY && entity->getType() <= ENTITY_ENNEMY_MAX)
{
if (this != entity)
{
EnnemyEntity* ennemyEntity = static_cast<EnnemyEntity*>(entity);
if (ennemyEntity->canCollide()) collideWithEnnemy(entity);
}
}
}
}
}
void EnnemyEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
// To implement the behaviour when colliding with another ennemy
}
bool EnnemyEntity::hurt(int damages, enumShotType hurtingType, int level)
{
bool hurted = BaseCreatureEntity::hurt(damages, hurtingType, level);
if (hurted && hurtingSound != SOUND_NONE && hp > 0)
SoundManager::getSoundManager()->playSound(hurtingSound);
return hurted;
}
void EnnemyEntity::dying()
{
if (dyingFrame == -1)
{
isDying = true;
SpriteEntity* corpse = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES), x, y, 64, 64);
corpse->setZ(OFFSET_Y);
corpse->setFrame(deathFrame);
corpse->setType(ENTITY_CORPSE);
if (dyingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(dyingSound);
}
else
{
isAgonising = true;
hVelocity = 200.0f;
if (agonizingSound != SOUND_NONE) SoundManager::getSoundManager()->playSound(agonizingSound);
}
for (int i = 0; i < 4; i++) game().generateBlood(x, y, bloodColor);
drop();
}
void EnnemyEntity::drop()
{
if (rand() % 5 == 0)
{
ItemEntity* newItem = new ItemEntity(ItemCopperCoin, x, y);
newItem->setMap(map, TILE_WIDTH, TILE_HEIGHT, OFFSET_X, OFFSET_Y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
}
bool EnnemyEntity::canCollide()
{
return (!isAgonising);
}
void EnnemyEntity::render(sf::RenderTarget* app)
{
if (isAgonising || (isDying && dyingFrame > -1))
{
if (shadowFrame > -1)
{
// shadow
sprite.setPosition(x, y);
sprite.setTextureRect(sf::IntRect(shadowFrame * width, 0, width, height));
app->draw(sprite);
}
int nx = dyingFrame;
int ny = 0;
if (imagesProLine > 0)
{
nx = dyingFrame % imagesProLine;
ny = dyingFrame / imagesProLine;
}
sprite.setPosition(x, y - h);
if (isMirroring)
sprite.setTextureRect(sf::IntRect(nx * width + width, ny * height, -width, height));
else
sprite.setTextureRect(sf::IntRect(nx * width, ny * height, width, height));
app->draw(sprite);
}
else
BaseCreatureEntity::render(app);
}
diff --git a/src/GiantSlimeEntity.cpp b/src/GiantSlimeEntity.cpp
index 3cf64ca..9c2244c 100644
--- a/src/GiantSlimeEntity.cpp
+++ b/src/GiantSlimeEntity.cpp
@@ -1,450 +1,451 @@
#include "GiantSlimeEntity.h"
#include "BoltEntity.h"
#include "EnnemyBoltEntity.h"
#include "PlayerEntity.h"
#include "SlimeEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include <iostream>
GiantSlimeEntity::GiantSlimeEntity(float x, float y)
: EnnemyEntity (ImageManager::getImageManager()->getImage(IMAGE_GIANT_SLIME), x, y)
{
width = 128;
height = 128;
creatureSpeed = GIANT_SLIME_SPEED;
velocity = Vector2D(creatureSpeed);
hp = GIANT_SLIME_HP;
hpDisplay = hp;
hpMax = GIANT_SLIME_HP;
meleeDamages = GIANT_SLIME_DAMAGES;
missileDelay = GIANT_SLIME_MISSILE_DELAY;
type = ENTITY_ENNEMY_BOSS;
bloodColor = bloodGreen;
shadowFrame = 3;
frame = 0;
sprite.setOrigin(64.0f, 64.0f);
h = 0.0f;
age = -2.0f;
changeToState(0);
slimeCounter = 0;
slimeTimer =5.0f;
resistance[ResistanceFrozen] = ResistanceVeryHigh;
+ resistance[ResistanceRecoil] = ResistanceVeryHigh;
}
void GiantSlimeEntity::changeToState(int n)
{
if (n == 0) // walking
{
state = 0;
counter = 8 + rand() % 7;
timer = -1.0f;
viscosity = 1.0f;
}
else if (n == 1 || n == 3 || n == 5 || n == 8) // waiting
{
state = n;
timer = 1.2f;
setVelocity(Vector2D(0.0f, 0.0f));
}
else if (n == 2) // jumping
{
state = 2;
timer = 4.0f;
viscosity = 0.991f;
SoundManager::getSoundManager()->playSound(SOUND_SLIME_JUMP);
hVelocity = 420.0f + rand() % 380;
isFirstJumping = true;
float randVel = 350.0f + rand() % 200;
if (rand() % 2 == 0)
{
float tan = (game().getPlayer()->getX() - x) / (game().getPlayer()->getY() - y);
float angle = atan(tan);
if (game().getPlayer()->getY() > y)
setVelocity(Vector2D(sin(angle) * randVel,
cos(angle) * randVel));
else
setVelocity(Vector2D(-sin(angle) * randVel,
-cos(angle) * randVel));
}
else
velocity = Vector2D(randVel);
}
else if (n == 4) // walking
{
state = 4;
if (hp <= hpMax / 4)
counter = 26;
if (hp <= hpMax / 2)
counter = 18;
else
counter = 12;
timer = GIANT_SLIME_MISSILE_DELAY;
}
else if (n == 6) // jumping
{
state = 6;
timer = 1.2f;
viscosity = 1.0f;
SoundManager::getSoundManager()->playSound(SOUND_SLIME_JUMP);
hVelocity = 1200.0f;
}
else if (n == 7) // falling
{
isFalling = false;
state = 7;
timer = 4.0f;
hVelocity = -1500.0f;
h = 1500;
}
}
void GiantSlimeEntity::animate(float delay)
{
slimeTimer -= delay;
if (slimeTimer <= 0.0f)
{
switch (slimeCounter)
{
case 0: new SlimeEntity(OFFSET_X + TILE_WIDTH * 1.5f, OFFSET_Y + TILE_HEIGHT * 1.5f, SlimeTypeStandard, true); break;
case 1: new SlimeEntity(OFFSET_X + TILE_WIDTH * (MAP_WIDTH - 2) + TILE_WIDTH * 0.5f, OFFSET_Y + TILE_HEIGHT * 1.5f, SlimeTypeStandard, true); break;
case 2: new SlimeEntity(OFFSET_X + TILE_WIDTH * (MAP_WIDTH - 2) + TILE_WIDTH * 0.5f, OFFSET_Y + TILE_HEIGHT * (MAP_HEIGHT - 2) + TILE_HEIGHT * 0.5f, SlimeTypeStandard, true); break;
case 3: new SlimeEntity(OFFSET_X + TILE_WIDTH * 1.5f, OFFSET_Y + TILE_HEIGHT * (MAP_HEIGHT - 2) + TILE_HEIGHT * 0.5f, SlimeTypeStandard, true); break;
}
slimeTimer = 7.0f;
slimeCounter ++;
if (slimeCounter == 4) slimeCounter = 0;
}
if (age <= 0.0f)
{
age += delay;
return;
}
EnnemyEntity::animate(delay);
if (specialState[SpecialStateIce].active) delay *= specialState[SpecialStateIce].parameter;
timer -= delay;
if (timer <= 0.0f)
{
if (state == 0) // walking
{
counter--;
if (counter >= 0)
{
timer = 0.5f;
if (hp <= hpMax / 4)
creatureSpeed = GIANT_SLIME_SPEED * 1.4f;
if (hp <= hpMax / 2)
creatureSpeed = GIANT_SLIME_SPEED * 1.2f;
else
creatureSpeed = GIANT_SLIME_SPEED;
setVelocity(Vector2D(x, y).vectorTo(game().getPlayerPosition(), GIANT_SLIME_SPEED ));
}
else
{
int r = rand() % 3;
if (r == 0) changeToState(1);
else if (r == 1) changeToState(3);
else changeToState(5);
}
}
else if (state == 1) // waiting for jumping
{
changeToState(2);
}
else if (state == 2) // jumping
{
changeToState(8);
}
else if (state == 3)
{
changeToState(4);
}
else if (state == 4) // walking
{
counter--;
if (counter >= 0)
{
if (hp <= hpMax / 4)
timer = missileDelay * 0.6f;
if (hp <= hpMax / 2)
timer = missileDelay * 0.8f;
else
timer = missileDelay;
fire();
}
else
{
changeToState(8);
}
}
else if (state == 5)
{
changeToState(6);
}
else if (state == 6) // jump
{
changeToState(7); // fall
}
else if (state == 7) // jump
{
}
else if (state == 8) // jump
{
changeToState(0); // fall
}
}
if (state == 0) // walking
{
frame = ((int)(age * 2.0f)) % 2;
}
else if (state == 1 || state == 5) // waiting to jump
{
if (timer < 0.25f)
frame = 1;
else
frame = 0;
}
else if (state == 2) // jumping
{
hVelocity -= 700.0f * delay;
h += hVelocity * delay;
if (h <= 0.0f)
{
if (hp <= 0)
dying();
else
{
h = 0.0f;
if (isFirstJumping)
{
isFirstJumping = false;
hVelocity = 160.0f;
SoundManager::getSoundManager()->playSound(SOUND_SLIME_IMAPCT);
}
else
{
SoundManager::getSoundManager()->playSound(SOUND_SLIME_IMAPCT_WEAK);
viscosity = 0.96f;
changeToState(0);
}
}
}
if (hVelocity > 0.0f) frame = 2;
else frame = 0;
}
else if (state == 6) // ultra jump
{
if (h < 2000)
h += hVelocity * delay;
}
else if (state == 7) // ultra jump
{
if (!isFalling && timer <= 2.2f)
{
isFalling = true;
x = game().getPlayer()->getX();
y = game().getPlayer()->getY();
// to prevent collisions
if (x < OFFSET_X + TILE_WIDTH * 3) velocity.x = -1.1f;
else if (x > OFFSET_X + TILE_WIDTH * (MAP_WIDTH - 3)) velocity.x = 1.1f;
if (y < OFFSET_Y + TILE_HEIGHT * 3) velocity.y = -1.1f;
else if (y > OFFSET_Y + TILE_HEIGHT * (MAP_HEIGHT - 3)) velocity.y = 1.1f;
}
if (timer < 2.3f)
{
h += hVelocity * delay;
if (h <= 0)
{
h = 0;
changeToState(8);
game().makeShake(0.8f);
SoundManager::getSoundManager()->playSound(SOUND_WALL_IMPACT);
}
}
}
//EnnemyEntity::animate(delay);
if (state == 6 && timer < 0.5f)
{
int fade = timer * 512;
if (fade < 0) fade = 0;
sprite.setColor(sf::Color(255, 255, 255, fade));
}
else if (state == 7 && timer < 1.5f)
sprite.setColor(sf::Color(255, 255, 255, 255));
else if (state == 7 && timer < 2.0f)
sprite.setColor(sf::Color(255, 255, 255, (2.0f - timer) * 512));
else if (state == 7)
sprite.setColor(sf::Color(255, 255, 255, 0));
}
void GiantSlimeEntity::calculateBB()
{
boundingBox.left = (int)x - width / 2 + GIANT_SLIME_BB_LEFT;
boundingBox.width = width - GIANT_SLIME_BB_WIDTH_DIFF;
boundingBox.top = (int)y - height / 2 + GIANT_SLIME_BB_TOP;
boundingBox.height = height - GIANT_SLIME_BB_HEIGHT_DIFF - GIANT_SLIME_BB_TOP;
}
void GiantSlimeEntity::collideMapRight()
{
velocity.x = -velocity.x;
}
void GiantSlimeEntity::collideMapLeft()
{
velocity.x = -velocity.x;
}
void GiantSlimeEntity::collideMapTop()
{
velocity.y = -velocity.y;
}
void GiantSlimeEntity::collideMapBottom()
{
velocity.y = -velocity.y;
}
void GiantSlimeEntity::dying()
{
isDying = true;
SpriteEntity* deadRat = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES_BIG), x, y, 128, 128);
deadRat->setZ(OFFSET_Y);
deadRat->setFrame(FRAME_CORPSE_GIANT_SLIME - FRAME_CORPSE_KING_RAT);
deadRat->setType(ENTITY_CORPSE);
float xSlime = x;
float ySlime = y;
if (x <= OFFSET_X + 1.5 * TILE_WIDTH) x = OFFSET_X + 1.5f * TILE_WIDTH + 2;
else if (x >= OFFSET_X + TILE_WIDTH * MAP_WIDTH - 1.5f * TILE_WIDTH) x = OFFSET_X + TILE_WIDTH * MAP_WIDTH - 1.5f * TILE_WIDTH -3;
if (y <= OFFSET_Y + 1.5 * TILE_HEIGHT) y = OFFSET_Y + 1.5 * TILE_HEIGHT + 2;
else if (y >= OFFSET_Y + TILE_HEIGHT * MAP_HEIGHT - 1.5f * TILE_HEIGHT) x = OFFSET_Y + TILE_HEIGHT * MAP_HEIGHT - 1.5f * TILE_HEIGHT -3;
for (int i = 0; i < 9; i++)
{
game().generateBlood(xSlime, ySlime, bloodColor);
new SlimeEntity(x, y, SlimeTypeStandard, true);
}
game().makeShake(1.0f);
SoundManager::getSoundManager()->playSound(SOUND_SLIME_SMASH);
ItemEntity* newItem = new ItemEntity(itemBossHeart, x, y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
SpriteEntity* star = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_GIANT_SLIME), x, y, 128, 128, 8);
star->setFrame(4);
star->setFading(true);
star->setZ(y+ 100);
star->setAge(-0.4f);
star->setLifetime(0.3f);
star->setType(16);
star->setSpin(400.0f);
}
void GiantSlimeEntity::render(sf::RenderTarget* app)
{
if (!isDying)
{
// shadow
sprite.setPosition(x, y);
sprite.setTextureRect(sf::IntRect(shadowFrame * width, 0, width, height));
app->draw(sprite);
}
sprite.setPosition(x, y - h);
sprite.setTextureRect(sf::IntRect(frame * width, 0, width, height));
app->draw(sprite);
float l = hpDisplay * ((MAP_WIDTH - 1) * TILE_WIDTH) / GIANT_SLIME_HP;
sf::RectangleShape rectangle(sf::Vector2f((MAP_WIDTH - 1) * TILE_WIDTH, 25));
rectangle.setFillColor(sf::Color(0, 0, 0,128));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
rectangle.setSize(sf::Vector2f(l, 25));
rectangle.setFillColor(sf::Color(190, 20, 20));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
game().write( "Giant Slime",
18,
OFFSET_X + TILE_WIDTH / 2 + 10.0f,
OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT + 1.0f,
ALIGN_LEFT,
sf::Color(255, 255, 255),
app, 0, 0);
}
void GiantSlimeEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
EnnemyEntity* entity = static_cast<EnnemyEntity*>(collidingEntity);
if (entity->getMovingStyle() == movWalking)
{
inflictsRecoilTo(entity);
}
}
void GiantSlimeEntity::inflictsRecoilTo(BaseCreatureEntity* targetEntity)
{
if (state == 7)
{
Vector2D recoilVector = Vector2D(x, y).vectorTo(Vector2D(targetEntity->getX(), targetEntity->getY()), KING_RAT_RUNNING_RECOIL );
targetEntity->giveRecoil(true, recoilVector, 1.0f);
}
}
bool GiantSlimeEntity::canCollide()
{
return h <= 70.0f;
}
BaseCreatureEntity::enumMovingStyle GiantSlimeEntity::getMovingStyle()
{
if (h <= 70.0f)
return movWalking;
else
return movFlying;
}
void GiantSlimeEntity::fire()
{
SoundManager::getSoundManager()->playSound(SOUND_BLAST_FLOWER);
EnnemyBoltEntity* bolt = new EnnemyBoltEntity
(x, y + 10, ShotTypeStandard, 0);
bolt->setFrame(1);
bolt->setMap(map, TILE_WIDTH, TILE_HEIGHT, OFFSET_X, OFFSET_Y);
bolt->setVelocity(Vector2D(x, y).vectorTo(game().getPlayerPosition(),GIANT_SLIME_FIRE_VELOCITY ));
}
diff --git a/src/KingRatEntity.cpp b/src/KingRatEntity.cpp
index 8487a80..a458af6 100644
--- a/src/KingRatEntity.cpp
+++ b/src/KingRatEntity.cpp
@@ -1,366 +1,367 @@
#include "KingRatEntity.h"
#include "GreenRatEntity.h"
#include "BoltEntity.h"
#include "PlayerEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include <iostream>
KingRatEntity::KingRatEntity(float x, float y)
: EnnemyEntity (ImageManager::getImageManager()->getImage(IMAGE_KING_RAT), x, y)
{
width = 128;
height = 128;
creatureSpeed = KING_RAT_SPEED;
velocity = Vector2D(creatureSpeed);
hp = KING_RAT_HP;
hpDisplay = hp;
hpMax = KING_RAT_HP;
meleeDamages = KING_RAT_DAMAGES;
type = ENTITY_ENNEMY_BOSS;
bloodColor = bloodRed;
shadowFrame = 4;
frame = 0;
if (game().getPlayerPosition().x > x) sprite.setScale(-1.0f, 1.0f);
sprite.setOrigin(64.0f, 64.0f);
state = 0;
timer = 2.0f + (rand() % 40) / 10.0f;
age = -2.0f;
berserkDelay = 1.0f + rand()%5 * 0.1f;
hasBeenBerserk = false;
resistance[ResistanceFrozen] = ResistanceVeryHigh;
+ resistance[ResistanceRecoil] = ResistanceVeryHigh;
}
void KingRatEntity::animate(float delay)
{
if (age <= 0.0f)
{
age += delay;
return;
}
EnnemyEntity::animate(delay);
if (specialState[SpecialStateIce].active) delay *= specialState[SpecialStateIce].parameter;
float timerMult = 1.0f;
if (hp <= hpMax / 4)
{
creatureSpeed = KING_RAT_SPEED * 1.4f;
timerMult = 0.7f;
}
else if (hp <= hpMax / 2)
{
creatureSpeed = KING_RAT_SPEED * 1.2f;
timerMult = 0.85f;
}
else
{
creatureSpeed = KING_RAT_SPEED;
}
if (state == 5)
{
velocity.x *= 0.965f;
velocity.y *= 0.965f;
}
else
{
if (velocity.x > 0.1f) sprite.setScale(-1.0f, 1.0f);
else if (velocity.x < -0.1f) sprite.setScale(1.0f, 1.0f);
}
timer -= delay;
if (timer <= 0.0f)
{
if (state == 0)
{
state = 1;
// generate rats
generateGreenRats();
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_1);
timer = 2.0f;
velocity.x = 0.0f;
velocity.y = 0.0f;
}
else if (state == 1) // generate rats
{
// to normal or berserk
if (hp < hpMax / 4 && !hasBeenBerserk)
{
hasBeenBerserk = true;
timer = 12.0f;
state = 6;
velocity = Vector2D(KING_RAT_BERSERK_SPEED);
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_2);
}
else
{
timer = 7.0f * timerMult;
velocity = Vector2D(creatureSpeed);
state = 2;
}
}
else if (state == 2) // normal -> rush
{
state = 3;
// angry
timer = 2.0f;
velocity.x = 0.0f;
velocity.y = 0.0f;
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_2);
}
else if (state == 3) // normal -> rush
{
state = 4;
// rush
timer = 12.0f;
float tan = (game().getPlayer()->getX() - x) / (game().getPlayer()->getY() - y);
float angle = atan(tan);
if (game().getPlayer()->getY() > y)
setVelocity(Vector2D(sin(angle) * KING_RAT_RUNNING_SPEED,
cos(angle) * KING_RAT_RUNNING_SPEED));
else
setVelocity(Vector2D(-sin(angle) * KING_RAT_RUNNING_SPEED,
-cos(angle) * KING_RAT_RUNNING_SPEED));
}
else if (state == 5) // wall impact
{
// to normal or berserk
if (hp < hpMax / 4 && !hasBeenBerserk)
{
hasBeenBerserk = true;
timer = 12.0f;
state = 6;
velocity = Vector2D(KING_RAT_BERSERK_SPEED);
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_2);
}
else
{
timer = 7.0f * timerMult;
velocity = Vector2D(creatureSpeed);
state = 0;
}
}
else if (state == 6)
{
timer = 7.0f * timerMult;
velocity = Vector2D(creatureSpeed);
state = 0;
}
}
if (state == 6)
{
berserkDelay -= delay;
if (berserkDelay <= 0.0f)
{
berserkDelay = 0.8f + (rand()%10) / 10.0f;
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_2);
setVelocity(Vector2D(x, y).vectorTo(game().getPlayerPosition(),KING_RAT_BERSERK_SPEED ));
}
}
frame = 0;
if (state == 1)
frame = 3;
else if (state == 3 || state == 6)
{
frame = 3; //0;
int r = ((int)(age * 10.0f)) % 2;
if (r == 0)
sprite.setScale(-1.0f, 1.0f);
else
sprite.setScale(1.0f, 1.0f);
}
else if (state == 4)
{
int r = ((int)(age * 7.5f)) % 4;
if (r == 1) frame = 1;
else if (r == 3) frame = 2;
}
else if (state == 5)
{
frame = 0;
}
else
{
int r = ((int)(age * 5.0f)) % 4;
if (r == 1) frame = 1;
else if (r == 3) frame = 2;
}
}
bool KingRatEntity::hurt(int damages, enumShotType hurtingType, int level)
{
int newDamages = damages;
// berserk state protects
if (state == 6)
newDamages = damages / 4;
return BaseCreatureEntity::hurt(newDamages, hurtingType, level);
}
void KingRatEntity::calculateBB()
{
boundingBox.left = (int)x - width / 2 + 25;
boundingBox.width = width - 50;
boundingBox.top = (int)y - height / 2 + 25;
boundingBox.height = height - 35;
}
void KingRatEntity::afterWallCollide()
{
if (state == 4)
{
state = 5;
timer = 1.4f;
velocity.x *= 0.75f;
velocity.y *= 0.75f;
SoundManager::getSoundManager()->playSound(SOUND_BIG_WALL_IMPACT);
game().makeShake(0.75f);
}
}
void KingRatEntity::collideMapRight()
{
velocity.x = -velocity.x;
afterWallCollide();
}
void KingRatEntity::collideMapLeft()
{
velocity.x = -velocity.x;
afterWallCollide();
}
void KingRatEntity::collideMapTop()
{
velocity.y = -velocity.y;
afterWallCollide();
}
void KingRatEntity::collideMapBottom()
{
velocity.y = -velocity.y;
afterWallCollide();
}
void KingRatEntity::dying()
{
isDying = true;
SpriteEntity* deadRat = new SpriteEntity(ImageManager::getImageManager()->getImage(IMAGE_CORPSES_BIG), x, y, 128, 128);
deadRat->setZ(OFFSET_Y);
deadRat->setFrame(FRAME_CORPSE_KING_RAT - FRAME_CORPSE_KING_RAT);
deadRat->setType(ENTITY_CORPSE);
for (int i = 0; i < 10; i++) game().generateBlood(x, y, bloodColor);
SoundManager::getSoundManager()->playSound(SOUND_KING_RAT_DIE);
ItemEntity* newItem = new ItemEntity(itemBossHeart, x, y);
newItem->setVelocity(Vector2D(100.0f + rand()% 250));
newItem->setViscosity(0.96f);
}
void KingRatEntity::generateGreenRats()
{
for (int i = 0; i < 5; i++)
{
float xr = x + -100 + rand() % 200;
float yr = y + -100 + rand() % 200;
if (xr > OFFSET_X + TILE_WIDTH * 1.5f && xr < OFFSET_X + TILE_WIDTH * (MAP_WIDTH - 2)
&& yr > OFFSET_Y + TILE_HEIGHT * 1.5f && yr < OFFSET_Y + TILE_HEIGHT * (MAP_HEIGHT - 2))
{
new GreenRatEntity(xr, yr);
}
else
i--;
}
}
void KingRatEntity::render(sf::RenderTarget* app)
{
EnnemyEntity::render(app);
if (state == 6)
{
int r = ((int)(age *12.0f)) % 2;
if (r == 0)
sprite.setTextureRect(sf::IntRect(1 * width, 1 * height, width, height));
else
sprite.setTextureRect(sf::IntRect(2 * width, 1 * height, -width, height));
sprite.setPosition(x, y);
sprite.setColor(sf::Color(255, 255, 255, 190));
app->draw(sprite);
sprite.setColor(sf::Color(255, 255, 255, 255));
}
float l = hpDisplay * ((MAP_WIDTH - 1) * TILE_WIDTH) / KING_RAT_HP;
sf::RectangleShape rectangle(sf::Vector2f((MAP_WIDTH - 1) * TILE_WIDTH, 25));
rectangle.setFillColor(sf::Color(0, 0, 0,128));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
rectangle.setSize(sf::Vector2f(l, 25));
rectangle.setFillColor(sf::Color(190, 20, 20));
rectangle.setPosition(sf::Vector2f(OFFSET_X + TILE_WIDTH / 2, OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT));
app->draw(rectangle);
game().write( "Rat King",
18,
OFFSET_X + TILE_WIDTH / 2 + 10.0f,
OFFSET_Y + 25 + (MAP_HEIGHT - 1) * TILE_HEIGHT + 1.0f,
ALIGN_LEFT,
sf::Color(255, 255, 255),
app, 0 , 0);
}
void KingRatEntity::collideWithEnnemy(GameEntity* collidingEntity)
{
EnnemyEntity* entity = static_cast<EnnemyEntity*>(collidingEntity);
if (entity->getMovingStyle() == movWalking)
{
inflictsRecoilTo(entity);
}
}
void KingRatEntity::inflictsRecoilTo(BaseCreatureEntity* targetEntity)
{
if (state == 4 || state == 6)
{
Vector2D recoilVector = Vector2D(x, y).vectorTo(Vector2D(targetEntity->getX(), targetEntity->getY()), KING_RAT_RUNNING_RECOIL );
targetEntity->giveRecoil(true, recoilVector, 1.0f);
}
}
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