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colored_add_ps.txt
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colored_add_ps.txt
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varying vec2 uv;
uniform sampler2D texture;
void main() {
gl_FragColor.rgb = (texture2D(texture,uv).rgb * gl_Color.rgb) * gl_Color.a;
gl_FragColor.a = 0.0;
}
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colored_add_ps.txt (168 B)
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