Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F625593
PopEffectSystem.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Flag For Later
Award Token
Authored By
Unknown
Size
1 KB
Referenced Files
None
Subscribers
None
PopEffectSystem.cpp
View Options
//
// Created by Ido Mozes on 22/07/2019.
//
#include
"PopEffectSystem.h"
const
int
range_from
=
0
;
const
int
range_to
=
360
;
std
::
random_device
rand_dev
;
std
::
mt19937
generator
(
rand_dev
());
std
::
uniform_int_distribution
<
int
>
distr
(
range_from
,
range_to
);
void
PopEffectSystem::update
(
Entities
*
layers
,
GameData
&
gameData
)
{
layers
[
POP_LAYER
].
clear
();
for
(
auto
&
bloon
:
layers
[
BLOONS_LAYER
])
{
if
(
bloon
->
getComponent
<
RemoveEntityEvent
>
()
and
bloon
->
getComponent
<
Seen
>
()){
auto
&
position
=
bloon
->
getComponent
<
Position
>
()
->
value
;
if
(
position
.
X
<
0
or
position
.
X
>=
MAP_WIDTH
or
position
.
Y
<
0
or
position
.
Y
>=
MAP_HEIGHT
)
continue
;
auto
pop
=
new
Entity
();
pop
->
addComponent
<
Position
>
(
position
);
auto
[
texture
,
surface
]
=
gameData
.
getTexture
(
"Pop"
);
pop
->
addComponent
<
Visibility
>
(
texture
,
surface
,
SDL_Rect
{
0
,
0
,
int
(
surface
->
w
/
1.5
)},
distr
(
generator
));
layers
[
POP_LAYER
].
emplace_back
(
pop
);
}
else
bloon
->
addComponent
<
Seen
>
();
}
}
File Metadata
Details
Attached
Mime Type
text/x-c
Expires
Sat, Nov 14, 11:39 PM (1 d, 13 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
131075
Default Alt Text
PopEffectSystem.cpp (1 KB)
Attached To
Mode
R74 BloonsTD
Attached
Detach File
Event Timeline