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GameState.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef GAMESTATE_H
#define GAMESTATE_H
class GameState{
public:
//Destructor.
virtual ~GameState(){};
//In this method all the key and mouse events should be handled.
//Note: The GUIEvents won't be handled here.
virtual void handleEvents()=0;
//All the logic that needs to be done should go in this method.
virtual void logic()=0;
//This method handles all the rendering.
virtual void render()=0;
//Method that will be called when the screen size has been changed in runtime.
virtual void resize()=0;
};
#endif

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