Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F118996
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Authored By
Unknown
Size
40 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 40db574..e4fbdf8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,165 +1,182 @@
Project (meandmyshadow)
CMake_Minimum_Required (VERSION 3.1)
Set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
Option (DEBUG_MODE "Compile the game with debug mode enabled" OFF)
+Option (DISABLED_DEBUG_STUFF "Enable this you'll see a lot of annoying script debug messages which will lag the game." OFF)
#Find the required libraries.
Find_Package (SDL2 REQUIRED)
Find_Package (SDL2_image REQUIRED)
Find_Package (SDL2_ttf REQUIRED)
Find_Package (SDL2_mixer REQUIRED)
Find_Package (CURL REQUIRED)
Find_Package (LibArchive REQUIRED)
Find_Package (Lua REQUIRED)
if (NOT SDL2_FOUND)
- message (FATAL_ERROR "SDL2 library could not be found!")
+ message (FATAL_ERROR "SDL2 library could not be found!")
endif (NOT SDL2_FOUND)
if (NOT SDL2_IMAGE_FOUND)
- message (FATAL_ERROR "SDL2_image library could not be found!")
+ message (FATAL_ERROR "SDL2_image library could not be found!")
endif (NOT SDL2_IMAGE_FOUND)
if (NOT SDL2_TTF_FOUND)
- message (FATAL_ERROR "SDL2_ttf library could not be found!")
+ message (FATAL_ERROR "SDL2_ttf library could not be found!")
endif (NOT SDL2_TTF_FOUND)
if (NOT SDL2_MIXER_FOUND)
- message (FATAL_ERROR "SDL2_mixer library could not be found!")
+ message (FATAL_ERROR "SDL2_mixer library could not be found!")
endif (NOT SDL2_MIXER_FOUND)
if (NOT CURL_FOUND)
message(FATAL_ERROR "CURL library could not be found!")
endif (NOT CURL_FOUND)
if (NOT LibArchive_FOUND)
message (FATAL_ERROR "LibArchive library could not be found!")
endif (NOT LibArchive_FOUND)
if (NOT LUA_FOUND)
message (FATAL_ERROR "Lua library could not be found!")
endif (NOT LUA_FOUND)
if (LUA_VERSION_STRING VERSION_LESS "5.2")
- message (FATAL_ERROR "Lua version too old ${LUA_VERSION_STRING}, expected at least 5.2!")
+ message (FATAL_ERROR "Lua version too old ${LUA_VERSION_STRING}, expected at least 5.2!")
endif ()
# check version from Globals.h
file(READ "${PROJECT_SOURCE_DIR}/src/Globals.h" GLOBALS_H)
string(REGEX MATCH "version[ ]*=[ ]*\"[^\"]*\"" MNMS_VERSION_STR ${GLOBALS_H})
string(REGEX REPLACE "^[^\"]*\"([^\"]*)\".*$" "\\1" MNMS_VERSION_STR ${MNMS_VERSION_STR})
message(STATUS "The version read from Globals.h is: ${MNMS_VERSION_STR}")
string(REGEX REPLACE "^V([0-9.]+).*$" "\\1" MNMS_VERSION_NUM ${MNMS_VERSION_STR})
set(MNMS_VERSION_NUM "${MNMS_VERSION_NUM}.0.0.0.0")
string(REGEX REPLACE "^([0-9]+)[.]([0-9]+)[.]([0-9]+)[.]([0-9]+).*$" "\\1,\\2,\\3,\\4" MNMS_VERSION_NUM ${MNMS_VERSION_NUM})
message(STATUS "which is: ${MNMS_VERSION_NUM}")
# check version from git
find_package(Git)
if(GIT_FOUND)
exec_program(${GIT_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR} ARGS "describe"
OUTPUT_VARIABLE MNMS_GIT_VERSION RETURN_VALUE GIT_RETURN_VALUE)
if(GIT_RETURN_VALUE STREQUAL "0")
set(MNMS_VERSION_STR "${MNMS_VERSION_STR} (${MNMS_GIT_VERSION})")
message(STATUS "The version read from git is: ${MNMS_GIT_VERSION}")
else()
# possibly there are no any tags
exec_program(${GIT_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR} ARGS "rev-parse --short HEAD"
OUTPUT_VARIABLE MNMS_GIT_VERSION RETURN_VALUE GIT_RETURN_VALUE)
if(GIT_RETURN_VALUE STREQUAL "0")
set(MNMS_VERSION_STR "${MNMS_VERSION_STR} (git ${MNMS_GIT_VERSION})")
message(STATUS "The version read from git is: ${MNMS_GIT_VERSION}")
endif()
endif()
endif()
# show version information on Windows
Set(WIN32_RESOURCES )
if(WIN32)
Configure_File (
"${PROJECT_SOURCE_DIR}/icons/windows-icon/res.rc.in"
"${PROJECT_BINARY_DIR}/res.rc"
)
Set(WIN32_RESOURCES ${PROJECT_BINARY_DIR}/res.rc)
Include_Directories(${PROJECT_SOURCE_DIR}/icons/windows-icon/)
SOURCE_GROUP("Source Files\\Resources" FILES ${WIN32_RESOURCES})
endif()
#Parse the configure file.
Configure_File (
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
+#Add some missing libraries to Windows.
if(WIN32)
include_directories(${PROJECT_SOURCE_DIR}/src/libs/dirent)
endif(WIN32)
+#Disable some annoying warnings.
+if(MSVC)
+ # warning C4996: '***': This function or variable may be unsafe
+ add_definitions(/wd4996)
+else()
+ # Assume it's gcc or clang
+ # warning: '***' overrides a member function but is not marked 'override'
+ add_definitions(-Wno-inconsistent-missing-override)
+endif()
+
+#Define some debug stuff.
+if(DEBUG_MODE)
+ add_definitions(-DDEBUG)
+ add_definitions(-D_DEBUG)
+endif(DEBUG_MODE)
+if(DISABLED_DEBUG_STUFF)
+ add_definitions(-DDISABLED_DEBUG_STUFF)
+endif(DISABLED_DEBUG_STUFF)
+
#Add the include directories of the (found) libraries.
Include_Directories(
${PROJECT_BINARY_DIR}
- ${X11_X11_INCLUDE_PATH}
- ${OPENGL_gl_INCLUDE_DIR}
- ${SDL2_INCLUDE_DIR}
- ${SDL2_IMAGE_INCLUDE_DIR}
- ${SDL2_TTF_INCLUDE_DIR}
- ${SDL2_MIXER_INCLUDE_DIR}
+ ${SDL2_INCLUDE_DIR}
+ ${SDL2_IMAGE_INCLUDE_DIR}
+ ${SDL2_TTF_INCLUDE_DIR}
+ ${SDL2_MIXER_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
${LibArchive_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/src/libs
)
#Set the output path and the source path.
Set (EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
Set (SRC_DIR ${PROJECT_SOURCE_DIR}/src)
#List the source files.
File (GLOB SOURCES ${SRC_DIR}/*.cpp)
File (GLOB TINYGETTEXT ${SRC_DIR}/libs/tinygettext/*.cpp)
File (GLOB FINDLOCALE ${SRC_DIR}/libs/findlocale/*.cpp)
#Always use SDL_iconv in tinygettext
add_definitions(-DHAVE_SDL)
SOURCE_GROUP("Source Files\\tinygettext" FILES ${TINYGETTEXT})
SOURCE_GROUP("Source Files\\findlocale" FILES ${FINDLOCALE})
Add_Executable (meandmyshadow ${SOURCES} ${TINYGETTEXT} ${FINDLOCALE} ${WIN32_RESOURCES})
set_property(TARGET meandmyshadow PROPERTY CXX_STANDARD 11)
Target_Link_Libraries (
meandmyshadow
- ${OPENGL_gl_LIBRARY}
- ${X11_X11_LIB}
- ${SDL2_LIBRARY}
- ${SDL2_IMAGE_LIBRARY}
- ${SDL2_TTF_LIBRARY}
- ${SDL2_MIXER_LIBRARY}
+ ${SDL2_LIBRARY}
+ ${SDL2_IMAGE_LIBRARY}
+ ${SDL2_TTF_LIBRARY}
+ ${SDL2_MIXER_LIBRARY}
${SDL2MAIN_LIBRARY}
${CURL_LIBRARY}
${LibArchive_LIBRARY}
${LUA_LIBRARIES}
)
#Path options
Set (BINDIR "bin" CACHE STRING "Where to install binaries")
Set (DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE STRING "Sets the root of data directories to a non-default location")
Set (ICONDIR "${DATAROOTDIR}/icons" CACHE STRING "Sets the icon directory for desktop entry to a non-default location.")
Set (DESKTOPDIR "${DATAROOTDIR}/applications" CACHE STRING "Sets the desktop file directory for desktop entry to a non-default location.")
#Install locations
Install (DIRECTORY ${PROJECT_SOURCE_DIR}/data DESTINATION ${DATAROOTDIR}/meandmyshadow/)
Install (FILES AUTHORS DESTINATION ${DATAROOTDIR}/meandmyshadow/)
Install (TARGETS meandmyshadow RUNTIME DESTINATION ${BINDIR})
if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
Install (FILES meandmyshadow.desktop DESTINATION ${DESKTOPDIR})
Install (FILES icons/16x16/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/16x16/apps/)
Install (FILES icons/32x32/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/32x32/apps/)
Install (FILES icons/48x48/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/48x48/apps/)
Install (FILES icons/64x64/meandmyshadow.png DESTINATION ${ICONDIR}/hicolor/64x64/apps/)
endif ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
diff --git a/src/ScriptUserData.cpp b/src/ScriptUserData.cpp
index bb85865..79ccfbd 100644
--- a/src/ScriptUserData.cpp
+++ b/src/ScriptUserData.cpp
@@ -1,25 +1,25 @@
#include "ScriptUserData.h"
#include <stdio.h>
//Some debug functions
void scriptUserClassDebugCreate(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2) {
-#ifdef _DEBUG
+#if defined(DISABLED_DEBUG_STUFF)
printf("ScriptUserClass '%c%c%c%c' (%p) created userdata: %p\n",
sig1,sig2,sig3,sig4,p1,p2);
#endif
}
void scriptUserClassDebugInvalidate(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2) {
-#ifdef _DEBUG
+#if defined(DISABLED_DEBUG_STUFF)
printf("ScriptUserClass '%c%c%c%c' (%p) invalidated userdata: %p\n",
sig1,sig2,sig3,sig4,p1,p2);
#endif
}
void scriptUserClassDebugUnlink(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2) {
-#ifdef _DEBUG
+#if defined(DISABLED_DEBUG_STUFF)
printf("ScriptUserClass '%c%c%c%c' (%p) unlinked userdata: %p\n",
sig1,sig2,sig3,sig4,p1,p2);
#endif
}
diff --git a/src/ScriptUserData.h b/src/ScriptUserData.h
index 6b32994..0d490cc 100644
--- a/src/ScriptUserData.h
+++ b/src/ScriptUserData.h
@@ -1,266 +1,262 @@
/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPTUSERDATA_H
#define SCRIPTUSERDATA_H
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include <string>
#include <memory>
-#ifdef _DEBUG
#include <assert.h>
-#endif
-//NOTE: Enable this you'll see a lot of annoying script debug messages which will lag the game in debug mode.
+//NOTE: Enable this you'll see a lot of annoying script debug messages which will lag the game.
//#define DISABLED_DEBUG_STUFF
-#if defined(_DEBUG) && defined(DISABLED_DEBUG_STUFF)
+#if defined(DISABLED_DEBUG_STUFF)
//Some debug functions
void scriptUserClassDebugCreate(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2);
void scriptUserClassDebugInvalidate(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2);
void scriptUserClassDebugUnlink(char sig1,char sig2,char sig3,char sig4,const void* p1,const void* p2);
#endif
//A struct represents the Lua user data.
struct ScriptUserData{
char sig1,sig2,sig3,sig4;
void* data;
ScriptUserData* prev;
ScriptUserData* next;
};
//A helper class to bind C++ class to Lua user data.
template<char sig1,char sig2,char sig3,char sig4,class T>
class ScriptUserClass{
public:
ScriptUserClass():scriptUserDataHead(NULL){
}
ScriptUserClass(const ScriptUserClass& other) = delete;
ScriptUserClass& operator=(const ScriptUserClass& other) = delete;
//Create a Lua user data pointed to this object. (-0,+1,e)
//state: Lua state.
//metatableName: Metatable name.
void createUserData(lua_State* state,const char* metatableName){
//Convert this object to T.
//NOTE: we omit the runtime safety check, only leave the compile time check (by static_cast).
T* obj=static_cast<T*>(this);
//Create user data.
ScriptUserData* ud=(ScriptUserData*)lua_newuserdata(state,sizeof(ScriptUserData));
ud->sig1=sig1;
ud->sig2=sig2;
ud->sig3=sig3;
ud->sig4=sig4;
ud->data=obj;
//Add it to the linked list.
ud->next=scriptUserDataHead;
ud->prev=NULL;
if(scriptUserDataHead) scriptUserDataHead->prev=ud;
scriptUserDataHead=ud;
//Set matatable and we are done.
luaL_getmetatable(state,metatableName);
lua_setmetatable(state,-2);
-#if defined(_DEBUG) && defined(DISABLED_DEBUG_STUFF)
+#if defined(DISABLED_DEBUG_STUFF)
scriptUserClassDebugCreate(sig1,sig2,sig3,sig4,this,ud);
#endif
}
//Destroys all Lua user data associated to this object.
void destroyUserData(){
while(scriptUserDataHead){
-#if defined(_DEBUG) && defined(DISABLED_DEBUG_STUFF)
+#if defined(DISABLED_DEBUG_STUFF)
scriptUserClassDebugInvalidate(sig1,sig2,sig3,sig4,this,scriptUserDataHead);
#endif
scriptUserDataHead->data=NULL;
scriptUserDataHead=scriptUserDataHead->next;
}
}
//Convert a Lua user data in Lua stack to object. (-0,+0,e)
//state: Lua state.
//idx: Index.
//Returns: The object. NULL if this user data is invalid.
//NOTE: This data should be a user data.
static T* getObjectFromUserData(lua_State* state,int idx){
ScriptUserData* ud=(ScriptUserData*)lua_touserdata(state,idx);
if(ud && ud->sig1==sig1 && ud->sig2==sig2 && ud->sig3==sig3 && ud->sig4==sig4)
return reinterpret_cast<T*>(ud->data);
return NULL;
}
//Register __gc, __eq to given table. (-0,+0,e)
//state: Lua state.
//idx: Index.
static void registerMetatableFunctions(lua_State *state,int idx){
lua_pushstring(state,"__gc");
lua_pushcfunction(state,&garbageCollectorFunction);
lua_rawset(state,idx);
lua_pushstring(state,"__eq");
lua_pushcfunction(state,&checkEqualFunction);
lua_rawset(state,idx);
}
virtual ~ScriptUserClass(){
destroyUserData();
}
private:
ScriptUserData* scriptUserDataHead;
//The garbage collector (__gc) function.
static int garbageCollectorFunction(lua_State* state){
//Check if it's a user data. It can be a table (the library itself)
if(!lua_isuserdata(state,1)) return 0;
ScriptUserData* ud=(ScriptUserData*)lua_touserdata(state,1);
if(ud){
if(ud->data){
-#if defined(_DEBUG)
//It should be impossible unless there is a bug in code
assert(ud->sig1==sig1 && ud->sig2==sig2 && ud->sig3==sig3 && ud->sig4==sig4);
-#endif
+
//Unlink it
if(ud->next) ud->next->prev=ud->prev;
if(ud->prev) ud->prev->next=ud->next;
else{
ScriptUserClass* owner=static_cast<ScriptUserClass*>(reinterpret_cast<T*>(ud->data));
owner->scriptUserDataHead=ud->next;
}
-#if defined(_DEBUG) && defined(DISABLED_DEBUG_STUFF)
+#if defined(DISABLED_DEBUG_STUFF)
scriptUserClassDebugUnlink(sig1,sig2,sig3,sig4,
static_cast<ScriptUserClass*>(reinterpret_cast<T*>(ud->data)),ud);
#endif
}
ud->data=NULL;
ud->next=NULL;
ud->prev=NULL;
}
return 0;
}
//The 'operator==' (__eq) function.
static int checkEqualFunction(lua_State* state){
//Check if it's a user data. It can be a table (the library itself)
if(!lua_isuserdata(state,1) || !lua_isuserdata(state,2)) return 0;
ScriptUserData* ud1=(ScriptUserData*)lua_touserdata(state,1);
ScriptUserData* ud2=(ScriptUserData*)lua_touserdata(state,2);
if(ud1!=NULL && ud2!=NULL){
-#ifdef _DEBUG
//It should be impossible unless there is a bug in code
assert(ud1->sig1==sig1 && ud1->sig2==sig2 && ud1->sig3==sig3 && ud1->sig4==sig4);
assert(ud2->sig1==sig1 && ud2->sig2==sig2 && ud2->sig3==sig3 && ud2->sig4==sig4);
-#endif
+
lua_pushboolean(state,ud1->data==ud2->data);
return 1;
}
return 0;
}
};
//Another helper class to bind C++ class to Lua user data.
//This allows dynamic changes of the pointer which pointing to the actual C++ class.
//Typical use case is a class which can dynamically create/delete during game running and has save/load feature.
template<char sig1, char sig2, char sig3, char sig4, class T>
class ScriptProxyUserClass {
public:
//The default constructor, which creates a new proxy object.
ScriptProxyUserClass() : proxy(new Proxy()) {
}
//The copy constructor, which reuses proxy object from existing one.
//NOTE: You must call this function in your copy constructor!!!
ScriptProxyUserClass(const ScriptProxyUserClass& other) : proxy(other.proxy) {
}
ScriptProxyUserClass& operator=(const ScriptProxyUserClass& other) = delete;
virtual ~ScriptProxyUserClass() {
if (proxy->object == static_cast<T*>(this)) {
proxy->object = NULL;
}
}
//Set current object as active object, i.e. accessible from Lua.
//Usually called when the object is created at the first time, or when the game is loaded.
void setActive() {
proxy->object = static_cast<T*>(this);
}
//Create a Lua user data pointed to this object. (-0,+1,e)
//state: Lua state.
//metatableName: Metatable name.
void createUserData(lua_State* state, const char* metatableName) {
assert(proxy->object == static_cast<T*>(this));
proxy->createUserData(state, metatableName);
}
//Convert a Lua user data in Lua stack to object. (-0,+0,e)
//state: Lua state.
//idx: Index.
//Returns: The object. NULL if this user data is invalid.
//NOTE: This data should be a user data.
static T* getObjectFromUserData(lua_State* state, int idx) {
Proxy *p = Proxy::getObjectFromUserData(state, idx);
if (p == NULL) return NULL;
return p->object;
}
//Register __gc, __eq to given table. (-0,+0,e)
//state: Lua state.
//idx: Index.
static void registerMetatableFunctions(lua_State *state, int idx) {
Proxy::registerMetatableFunctions(state, idx);
}
private:
class Proxy : public ScriptUserClass<sig1, sig2, sig3, sig4, Proxy> {
friend class ScriptProxyUserClass;
public:
Proxy() : object(NULL) {
}
virtual ~Proxy() {
}
private:
T *object;
};
std::shared_ptr<Proxy> proxy;
};
#endif
diff --git a/src/StatisticsManager.cpp b/src/StatisticsManager.cpp
index c566a78..0effaf3 100644
--- a/src/StatisticsManager.cpp
+++ b/src/StatisticsManager.cpp
@@ -1,809 +1,803 @@
/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include "StatisticsManager.h"
#include "FileManager.h"
#include "TreeStorageNode.h"
#include "POASerializer.h"
#include "Functions.h"
#include "LevelPackManager.h"
#include "MusicManager.h"
#include "SoundManager.h"
#include "ThemeManager.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <map>
#include "libs/tinyformat/tinyformat.h"
#include <SDL_ttf.h>
#if defined(WIN32)
#define PRINTF_LONGLONG "%I64d"
#else
#define PRINTF_LONGLONG "%lld"
#endif
using namespace std;
StatisticsManager statsMgr;
static const int achievementDisplayTime=(FPS*4500)/1000;
static const int achievementIntervalTime=achievementDisplayTime+(FPS*500)/1000;
static map<string,AchievementInfo*> avaliableAchievements;
//================================================================
StatisticsManager::StatisticsManager(){
bmDropShadow=NULL;
bmQuestionMark=NULL;
bmAchievement=NULL;
startTime=time(NULL);
tutorialLevels=0;
clear();
}
void StatisticsManager::clear(){
playerTravelingDistance=shadowTravelingDistance=0.0f;
playerJumps=shadowJumps
=playerDies=shadowDies
=playerSquashed=shadowSquashed
=completedLevels=silverLevels=goldLevels
=recordTimes=switchTimes=swapTimes=saveTimes=loadTimes
=playTime=levelEditTime
=createdLevels=tutorialCompleted=tutorialGold=0;
achievements.clear();
queuedAchievements.clear();
achievementTime=0;
currentAchievement=0;
if(bmAchievement){
bmAchievement.reset();
}
}
#define LOAD_STATS(var,func) { \
vector<string> &v=node.attributes[ #var ]; \
if(!v.empty() && !v[0].empty()) \
var=func(v[0].c_str()); \
}
void StatisticsManager::loadFile(const std::string& fileName){
clear();
ifstream file(fileName.c_str());
if(!file) return;
TreeStorageNode node;
POASerializer serializer;
if(!serializer.readNode(file,&node,true)) return;
//load statistics
LOAD_STATS(playerTravelingDistance,atof);
LOAD_STATS(shadowTravelingDistance,atof);
LOAD_STATS(playerJumps,atoi);
LOAD_STATS(shadowJumps,atoi);
LOAD_STATS(playerDies,atoi);
LOAD_STATS(shadowDies,atoi);
LOAD_STATS(playerSquashed,atoi);
LOAD_STATS(shadowSquashed,atoi);
LOAD_STATS(recordTimes,atoi);
LOAD_STATS(switchTimes,atoi);
LOAD_STATS(swapTimes,atoi);
LOAD_STATS(saveTimes,atoi);
LOAD_STATS(loadTimes,atoi);
LOAD_STATS(playTime,atoi);
LOAD_STATS(levelEditTime,atoi);
LOAD_STATS(createdLevels,atoi);
//load achievements.
//format is: name;time,name;time,...
{
vector<string> &v=node.attributes["achievements"];
for(unsigned int i=0;i<v.size();i++){
string s=v[i];
time_t t=0;
string::size_type lps=s.find(';');
if(lps!=string::npos){
string s1=s.substr(lps+1);
s=s.substr(0,lps);
long long n;
sscanf(s1.c_str(),PRINTF_LONGLONG,&n);
t=(time_t)n;
}
map<string,AchievementInfo*>::iterator it=avaliableAchievements.find(s);
if(it!=avaliableAchievements.end()){
OwnedAchievement ach={t,it->second};
achievements[it->first]=ach;
}
}
}
}
//Call when level edit is start
void StatisticsManager::startLevelEdit(){
levelEditStartTime=time(NULL);
}
//Call when level edit is end
void StatisticsManager::endLevelEdit(){
levelEditTime+=time(NULL)-levelEditStartTime;
}
//update in-game time
void StatisticsManager::updatePlayTime(){
time_t endTime=time(NULL);
playTime+=endTime-startTime;
startTime=endTime;
}
#define SAVE_STATS(var,pattern) { \
sprintf(s,pattern,var); \
node.attributes[ #var ].push_back(s); \
}
void StatisticsManager::saveFile(const std::string& fileName){
char s[64];
//update in-game time
updatePlayTime();
ofstream file(fileName.c_str());
if(!file) return;
TreeStorageNode node;
//save statistics
SAVE_STATS(playerTravelingDistance,"%.2f");
SAVE_STATS(shadowTravelingDistance,"%.2f");
SAVE_STATS(playerJumps,"%d");
SAVE_STATS(shadowJumps,"%d");
SAVE_STATS(playerDies,"%d");
SAVE_STATS(shadowDies,"%d");
SAVE_STATS(playerSquashed,"%d");
SAVE_STATS(shadowSquashed,"%d");
SAVE_STATS(recordTimes,"%d");
SAVE_STATS(switchTimes,"%d");
SAVE_STATS(swapTimes,"%d");
SAVE_STATS(saveTimes,"%d");
SAVE_STATS(loadTimes,"%d");
SAVE_STATS(playTime,"%d");
SAVE_STATS(levelEditTime,"%d");
SAVE_STATS(createdLevels,"%d");
//save achievements.
//format is: name;time,name;time,...
{
vector<string>& v=node.attributes["achievements"];
for(map<string,OwnedAchievement>::iterator it=achievements.begin();it!=achievements.end();++it){
stringstream strm;
char s[32];
long long n=it->second.achievedTime;
- sprintf(s,
-#ifdef WIN32
- "%I64d",
-#else
- "%Ld",
-#endif
- n);
+ sprintf(s,PRINTF_LONGLONG,n);
strm<<it->first<<";"<<s;
v.push_back(strm.str());
}
}
POASerializer serializer;
serializer.writeNode(&node,file,true,true);
}
void StatisticsManager::loadPicture(SDL_Renderer& renderer, ImageManager& imageManager){
//Load drop shadow picture
bmDropShadow=imageManager.loadTexture(getDataPath()+"gfx/dropshadow.png", renderer);
bmQuestionMark=imageManager.loadImage(getDataPath()+"gfx/menu/questionmark.png");
}
void StatisticsManager::registerAchievements(ImageManager& imageManager){
if(!avaliableAchievements.empty()) return;
for(int i=0;achievementList[i].id!=NULL;i++){
avaliableAchievements[achievementList[i].id]=&achievementList[i];
if(achievementList[i].imageFile!=NULL){
achievementList[i].imageSurface = imageManager.loadImage(getDataPath()+achievementList[i].imageFile);
}
}
}
void StatisticsManager::render(ImageManager&,SDL_Renderer &renderer){
if(achievementTime==0 && !bmAchievement && currentAchievement<(int)queuedAchievements.size()){
//create surface
bmAchievement=createAchievementSurface(renderer, queuedAchievements[currentAchievement++]);
//FIXME: Draw the box.
//drawGUIBox(0,0,bmAchievement->w,bmAchievement->h,bmAchievement,0xFFFFFF00);
//check if queue is empty
if(currentAchievement>=(int)queuedAchievements.size()){
queuedAchievements.clear();
currentAchievement=0;
}
//play a sound
getSoundManager()->playSound("achievement", 1, false, 32);
}
//check if we need to display achievements
if(bmAchievement){
achievementTime++;
if(achievementTime<=0){
return;
}else if(achievementTime<=5){
drawAchievement(renderer,achievementTime);
}else if(achievementTime<=achievementDisplayTime-5){
drawAchievement(renderer,5);
}else if(achievementTime<achievementDisplayTime){
drawAchievement(renderer,achievementDisplayTime-achievementTime);
}else if(achievementTime>=achievementIntervalTime){
if(bmAchievement){
bmAchievement.reset();
}
achievementTime=0;
}
}
}
void StatisticsManager::newAchievement(const std::string& id,bool save){
//check avaliable achievements
map<string,AchievementInfo*>::iterator it=avaliableAchievements.find(id);
if(it==avaliableAchievements.end()) return;
//check if already have this achievement
if(save){
map<string,OwnedAchievement>::iterator it2=achievements.find(id);
if(it2!=achievements.end()) return;
OwnedAchievement ach={time(NULL),it->second};
achievements[id]=ach;
}
//add it to queue
queuedAchievements.push_back(it->second);
}
time_t StatisticsManager::achievedTime(const std::string& id) {
auto it = achievements.find(id);
if (it == achievements.end()) return 0;
else return it->second.achievedTime;
}
float StatisticsManager::getAchievementProgress(AchievementInfo* info){
if(!strcmp(info->id,"experienced")){
return float(completedLevels)/50.0f*100.0f;
}
if(!strcmp(info->id,"expert")){
return float(goldLevels)/50.0f*100.0f;
}
if(!strcmp(info->id,"tutorial")){
if(tutorialLevels>0)
return float(tutorialCompleted)/float(tutorialLevels)*100.0f;
else
return 0.0f;
}
if(!strcmp(info->id,"tutorialGold")){
if(tutorialLevels>0)
return float(tutorialGold)/float(tutorialLevels)*100.0f;
else
return 0.0f;
}
if(!strcmp(info->id,"create50")){
return float(createdLevels)/50.0f*100.0f;
}
if(!strcmp(info->id,"frog")){
return float(playerJumps+shadowJumps)/1000.0f*100.0f;
}
if(!strcmp(info->id,"die50")){
return float(playerDies+shadowDies)/50.0f*100.0f;
}
if(!strcmp(info->id,"die1000")){
return float(playerDies+shadowDies)/1000.0f*100.0f;
}
if(!strcmp(info->id,"suqash50")){
return float(playerSquashed+shadowSquashed)/50.0f*100.0f;
}
if(!strcmp(info->id,"travel100")){
return (playerTravelingDistance+shadowTravelingDistance)/100.0f*100.0f;
}
if(!strcmp(info->id,"travel1k")){
return (playerTravelingDistance+shadowTravelingDistance)/1000.0f*100.0f;
}
if(!strcmp(info->id,"travel10k")){
return (playerTravelingDistance+shadowTravelingDistance)/10000.0f*100.0f;
}
if(!strcmp(info->id,"travel42k")){
return (playerTravelingDistance+shadowTravelingDistance)/42195.0f*100.0f;
}
if(!strcmp(info->id,"record100")){
return float(recordTimes)/100.0f*100.0f;
}
if(!strcmp(info->id,"record1k")){
return float(recordTimes)/1000.0f*100.0f;
}
if(!strcmp(info->id,"switch100")){
return float(switchTimes)/100.0f*100.0f;
}
if(!strcmp(info->id,"switch1k")){
return float(switchTimes)/1000.0f*100.0f;
}
if(!strcmp(info->id,"swap100")){
return float(swapTimes)/100.0f*100.0f;
}
if(!strcmp(info->id,"swap1k")){
return float(swapTimes)/1000.0f*100.0f;
}
//not found
return 0.0f;
}
SharedTexture StatisticsManager::createAchievementSurface(SDL_Renderer& renderer, AchievementInfo* info,SDL_Rect* rect,bool showTip,const time_t *achievedTime){
if(info==NULL || info->id==NULL) return NULL;
//prepare text
SurfacePtr title0(nullptr);
SurfacePtr title1(nullptr);
vector<SDL_Surface*> descSurfaces;
SDL_Color fg = objThemes.getTextColor(true);
int fontHeight=TTF_FontLineSkip(fontText);
bool showDescription=false;
bool showImage=false;
float achievementProgress=0.0f;
if(showTip){
title0.reset(TTF_RenderUTF8_Blended(fontText,_("New achievement:"),fg));
title1.reset(TTF_RenderUTF8_Blended(fontGUISmall,_(info->name),fg));
showDescription=showImage=true;
}else if(achievedTime){
char s[128];
strftime(s,sizeof(s),"%c",localtime(achievedTime));
stringstream strm;
tinyformat::format(strm,_("Achieved on %s"),s);
title0.reset(TTF_RenderUTF8_Blended(fontGUISmall,_(info->name),fg));
title1.reset(TTF_RenderUTF8_Blended(fontText,strm.str().c_str(),fg));
showDescription=showImage=true;
}else if(info->displayStyle==ACHIEVEMENT_HIDDEN){
title0.reset(TTF_RenderUTF8_Blended(fontGUISmall,_("Unknown achievement"),fg));
}else{
if(info->displayStyle==ACHIEVEMENT_PROGRESS){
achievementProgress=getAchievementProgress(info);
stringstream strm;
tinyformat::format(strm,_("Achieved %1.0f%%"),achievementProgress);
title1.reset(TTF_RenderUTF8_Blended(fontText,strm.str().c_str(),fg));
}else{
title1.reset(TTF_RenderUTF8_Blended(fontText,_("Not achieved"),fg));
}
title0.reset(TTF_RenderUTF8_Blended(fontGUISmall,_(info->name),fg));
showDescription= info->displayStyle==ACHIEVEMENT_ALL || info->displayStyle==ACHIEVEMENT_PROGRESS;
showImage=true;
}
if(info->description!=NULL && showDescription){
string description=_(info->description);
string::size_type lps=0,lpe;
for(;;){
lpe=description.find('\n',lps);
if(lpe==string::npos){
descSurfaces.push_back(TTF_RenderUTF8_Blended(fontText,(description.substr(lps)+' ').c_str(),fg));
break;
}else{
descSurfaces.push_back(TTF_RenderUTF8_Blended(fontText,(description.substr(lps,lpe-lps)+' ').c_str(),fg));
lps=lpe+1;
}
}
}
//calculate the size
int w=0,h=0,w1=8,h1=0;
if(title0!=NULL){
if(title0->w>w) w=title0->w;
h1+=title0->h;
}
if(title1!=NULL){
if(title1->w>w) w=title1->w;
h1+=title1->h;
/*//calc progress bar size
if(!showTip && !achievedTime && info->displayStyle==ACHIEVEMENT_PROGRESS){
h1+=4;
}*/
}
const int preferredImageWidth = 50;
const int preferredImageHeight = 50;
if(showImage){
if(info->imageSurface!=NULL){
// NEW: we have the preferred image size
const int width = std::max(info->r.w, preferredImageWidth);
const int height = std::max(info->r.h, preferredImageHeight);
w1+=width+8;
w+=width+8;
if(height>h1) h1=height;
}
}else{
w1+=bmQuestionMark->w+8;
w+=bmQuestionMark->w+8;
if(bmQuestionMark->h>h1) h1=bmQuestionMark->h;
}
h=h1+8;
for(unsigned int i=0;i<descSurfaces.size();i++){
if(descSurfaces[i]!=NULL){
if(descSurfaces[i]->w>w) w=descSurfaces[i]->w;
}
}
h+=descSurfaces.size()*fontHeight;
w+=16;
h+=16;
//check if size is specified
int left=0,top=0;
if(rect!=NULL){
//NOTE: SDL2 port. This was never used.
/* if(surface!=NULL){
left=rect->x;
top=rect->y;
}*/
if(rect->w>0) w=rect->w;
else rect->w=w;
rect->h=h;
}
//create surface if necessary
SurfacePtr surface = createSurface(w, h);
std::unique_ptr<SDL_Renderer,decltype(&SDL_DestroyRenderer)> surfaceRenderer(
SDL_CreateSoftwareRenderer(surface.get()), &SDL_DestroyRenderer);
//draw background
const SDL_Rect r={left,top,w,h};
if(showTip || achievedTime){
SDL_FillRect(surface.get(),&r,SDL_MapRGB(surface->format,255,255,255));
}else{
SDL_FillRect(surface.get(),&r,SDL_MapRGB(surface->format,192,192,192));
}
//draw horizontal separator
//FIXME: this is moved from StatisticsScreen::createGUI
if (!showTip) {
const SDL_Rect r0 = { left, top, w, 1 };
const SDL_Rect r1 = { left, top + h - 2, w, 1 };
const SDL_Rect r2 = { left, top + h - 1, w, 1 };
Uint32 c0 = achievedTime ? SDL_MapRGB(surface->format, 224, 224, 224) : SDL_MapRGB(surface->format, 168, 168, 168);
Uint32 c2 = achievedTime ? SDL_MapRGB(surface->format, 128, 128, 128) : SDL_MapRGB(surface->format, 96, 96, 96);
SDL_FillRect(surface.get(), &r0, c0);
SDL_FillRect(surface.get(), &r1, c0);
SDL_FillRect(surface.get(), &r2, c2);
}
//draw picture
if(showImage){
if(info->imageSurface){
// NEW: we have the preferred image size
SDL_Rect r={left+8,top+8+(h1-info->r.h)/2,0,0};
if (info->r.w < preferredImageWidth) r.x += (preferredImageWidth - info->r.w) / 2;
SDL_BlitSurface(info->imageSurface,&info->r,surface.get(),&r);
}
}else{
SDL_Rect r={left+8,top+8+(h1-bmQuestionMark->h)/2,0,0};
SDL_BlitSurface(bmQuestionMark,NULL,surface.get(),&r);
}
//draw text
h=8;
if(title0){
SDL_Rect r={left+w1,top+h,0,0};
SDL_BlitSurface(title0.get(),NULL,surface.get(),&r);
h+=title0->h;
}
if(title1){
SDL_Rect r={left+w1,top+h,0,0};
//Draw progress bar.
if(!showTip && !achievedTime && info->displayStyle==ACHIEVEMENT_PROGRESS){
//Draw borders.
SDL_Rect r1={r.x,r.y,w-8-r.x,title1->h};
drawGUIBox(r1.x,r1.y,r1.w,r1.h,*surfaceRenderer,0x1D);
//Draw progress.
r1.x++;
r1.y++;
r1.w=int(achievementProgress/100.0f*float(r1.w-2)+0.5f);
r1.h-=2;
SDL_SetRenderDrawColor(surfaceRenderer.get(),0,0,0,100);
SDL_RenderFillRect(surfaceRenderer.get(),&r1);
//shift the text a little bit (???)
r.x+=2;
r.y+=2;
}
//Draw text.
SDL_BlitSurface(title1.get(),NULL,surface.get(),&r);
}
h=h1+16;
for(unsigned int i=0;i<descSurfaces.size();i++){
if(descSurfaces[i]!=NULL){
SDL_Rect r={left+8,top+h+static_cast<int>(i)*fontHeight,0,0};
SDL_BlitSurface(descSurfaces[i],NULL,surface.get(),&r);
}
}
//clean up
for(unsigned int i=0;i<descSurfaces.size();i++){
if(descSurfaces[i]!=NULL){
SDL_FreeSurface(descSurfaces[i]);
}
}
//FIXME: Should we clear the vector here?
//over
return textureFromSurface(renderer, std::move(surface));
}
void StatisticsManager::drawAchievement(SDL_Renderer& renderer,int alpha){
if(!bmAchievement || alpha<=0) {
return;
}
if(alpha>5) alpha=5;
SDL_Rect r = rectFromTexture(*bmAchievement);
int w=0,h=0;
SDL_GetRendererOutputSize(&renderer, &w, &h);
r.x = w-32-r.w;
r.y = 32;
SDL_SetTextureAlphaMod(bmAchievement.get(), alpha*40);
applyTexture(r.x, r.y,bmAchievement, renderer);
if(!bmDropShadow) {
return;
}
//draw drop shadow - corner
{
int w1=r.w/2,w2=r.w-w1,h1=r.h/2,h2=r.h-h1;
if(w1>16) w1=16;
if(w2>16) w2=16;
if(h1>16) h1=16;
if(h2>16) h2=16;
const int x=(5-alpha)*64;
//top-left
SDL_Rect r1={x,0,w1+16,h1+16};//),r2={r.x-16,r.y-16,0,0};
SDL_Rect r2 ={r.x-16, r.y-16, r1.w, r1.h};
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
//top-right
r1.x=x+48-w2;r2.w=r1.w =w2+16;r2.x=r.x+r.w-w2;
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
//bottom-right
r1.y=48-h2;r2.h=r1.h=h2+16;r2.y=r.y+r.h-h2;
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
//bottom-left
r1.x=x;r2.w=r1.w=w1+16;r2.x=r.x-16;
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
}
//draw drop shadow - border
int i=r.w-32;
while(i>0){
const int ii=i>128?128:i;
//top
SDL_Rect r1={0,256-alpha*16,ii,16};
SDL_Rect r2={r.x+r.w-16-i,r.y-16,r1.w,r1.h};
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
//bottom
r1.x=128;r2.y=r.y+r.h;
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
i-=ii;
}
i=r.h-32;
while(i>0){
const int ii=i>128?128:i;
//top
SDL_Rect r1={512-alpha*16,0,16,ii};
SDL_Rect r2={r.x-16,r.y+r.h-16-i, r1.w, r1.h};
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
//bottom
r1.y=128;r2.x=r.x+r.w;
SDL_RenderCopy(&renderer, bmDropShadow.get(), &r1, &r2);
i-=ii;
}
}
void StatisticsManager::reloadCompletedLevelsAndAchievements(){
completedLevels=silverLevels=goldLevels=0;
LevelPackManager *lpm=getLevelPackManager();
vector<pair<string,string> > v=lpm->enumLevelPacks();
bool tutorial=false,tutorialIsGold=false;
for(unsigned int i=0;i<v.size();i++){
string& s=v[i].first;
LevelPack *levels=lpm->getLevelPack(s);
levels->loadProgress();
bool b=false;
if(s==lpm->tutorialLevelPackPath){
tutorialLevels=levels->getLevelCount();
tutorialCompleted=tutorialGold=0;
b=tutorial=tutorialIsGold=true;
}
for(int n=0,m=levels->getLevelCount();n<m;n++){
LevelPack::Level *lv=levels->getLevel(n);
int medal=lv->won;
if(medal){
if(lv->targetTime<0 || lv->time<=lv->targetTime)
medal++;
if(lv->targetRecordings<0 || lv->recordings<=lv->targetRecordings)
medal++;
completedLevels++;
if(b) tutorialCompleted++;
if(medal==2) silverLevels++;
if(medal==3){
goldLevels++;
if(b) tutorialGold++;
}
if(medal!=3 && b) tutorialIsGold=false;
}else if(b){
tutorial=tutorialIsGold=false;
}
}
}
//upadte achievements
updateLevelAchievements();
updateTutorialAchievementsInternal((tutorial?1:0)|(tutorialIsGold?2:0));
}
void StatisticsManager::reloadOtherAchievements(){
int i;
if(playTime>=7200) newAchievement("addicted");
if(playTime>=86400) newAchievement("loyalFan");
if(levelEditTime>=7200) newAchievement("constructor");
if(levelEditTime>=86400) newAchievement("constructor2");
if(createdLevels>=1) newAchievement("create1");
if(createdLevels>=50) newAchievement("create50");
i=playerJumps+shadowJumps;
if(i>=1000) newAchievement("frog");
i=playerDies+shadowDies;
if(i>=1) newAchievement("die1");
if(i>=50) newAchievement("die50");
if(i>=1000) newAchievement("die1000");
i=playerSquashed+shadowSquashed;
if(i>=1) newAchievement("squash1");
if(i>=50) newAchievement("squash50");
float d=playerTravelingDistance+shadowTravelingDistance;
if(d>=100.0f) newAchievement("travel100");
if(d>=1000.0f) newAchievement("travel1k");
if(d>=10000.0f) newAchievement("travel10k");
if(d>=42195.0f) newAchievement("travel42k");
if(recordTimes>=100) newAchievement("record100");
if(recordTimes>=1000) newAchievement("record1k");
if(switchTimes>=100) newAchievement("switch100");
if(switchTimes>=1000) newAchievement("switch1k");
if(swapTimes>=100) newAchievement("swap100");
if(swapTimes>=1000) newAchievement("swap1k");
if(saveTimes>=1000) newAchievement("save1k");
if(loadTimes>=1000) newAchievement("load1k");
if(version.find("Development")!=string::npos) newAchievement("programmer");
}
//Update level specified achievements.
//Make sure the completed level count is correct.
void StatisticsManager::updateLevelAchievements(){
if(completedLevels>=1) newAchievement("newbie");
if(goldLevels>=1) newAchievement("goodjob");
if(completedLevels>=50) newAchievement("experienced");
if(goldLevels>=50) newAchievement("expert");
}
//Update tutorial specified achievements.
//Make sure the level progress of tutorial is correct.
void StatisticsManager::updateTutorialAchievements(){
//find tutorial level pack
LevelPackManager *lpm=getLevelPackManager();
LevelPack *levels=lpm->getTutorialLevelPack();
if(levels==NULL) return;
bool tutorial=true,tutorialIsGold=true;
tutorialLevels=levels->getLevelCount();
tutorialCompleted=tutorialGold=0;
for(int n=0,m=levels->getLevelCount();n<m;n++){
LevelPack::Level *lv=levels->getLevel(n);
int medal=lv->won;
if(medal){
if(lv->targetTime<0 || lv->time<=lv->targetTime)
medal++;
if(lv->targetRecordings<0 || lv->recordings<=lv->targetRecordings)
medal++;
tutorialCompleted++;
if(medal!=3) tutorialIsGold=false;
else tutorialGold++;
}else{
tutorial=tutorialIsGold=false;
break;
}
}
//upadte achievements
updateTutorialAchievementsInternal((tutorial?1:0)|(tutorialIsGold?2:0));
}
//internal function
//flags: a bit-field value indicates which achievements we have.
void StatisticsManager::updateTutorialAchievementsInternal(int flags){
if(flags&1) newAchievement("tutorial");
if(flags&2) newAchievement("tutorialGold");
}
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Sat, May 16, 8:34 PM (1 d, 19 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
63864
Default Alt Text
(40 KB)
Attached To
Mode
R79 meandmyshadow
Attached
Detach File
Event Timeline