Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F133854
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Authored By
Unknown
Size
21 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/src/TitleMenu.cpp b/src/TitleMenu.cpp
index a3ecb11..c90e9b9 100644
--- a/src/TitleMenu.cpp
+++ b/src/TitleMenu.cpp
@@ -1,420 +1,542 @@
/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include "Functions.h"
#include "GameState.h"
#include "Globals.h"
#include "TitleMenu.h"
#include "GUIListBox.h"
#include "InputManager.h"
#include <iostream>
#include <algorithm>
+#include <sstream>
+
+#include "libs/tinygettext/tinygettext.hpp"
+
using namespace std;
/////////////////////////MAIN_MENU//////////////////////////////////
//Integer containing the highlighted/selected menu option.
static int highlight=0;
Menu::Menu(){
highlight=0;
animation=0;
//Load the title image.
title=loadImage(getDataPath()+"gfx/menu/title.png");
//Now render the five entries.
SDL_Color black={0,0,0};
entries[0]=TTF_RenderUTF8_Blended(fontTitle,_("Play"),black);
entries[1]=TTF_RenderUTF8_Blended(fontTitle,_("Options"),black);
entries[2]=TTF_RenderUTF8_Blended(fontTitle,_("Map Editor"),black);
entries[3]=TTF_RenderUTF8_Blended(fontTitle,_("Addons"),black);
entries[4]=TTF_RenderUTF8_Blended(fontTitle,_("Exit"),black);
entries[5]=TTF_RenderUTF8_Blended(fontTitle,">",black);
entries[6]=TTF_RenderUTF8_Blended(fontTitle,"<",black);
}
Menu::~Menu(){
//We need to free the five text surfaceses.
for(unsigned int i=0;i<7;i++)
SDL_FreeSurface(entries[i]);
}
void Menu::handleEvents(){
//Get the x and y location of the mouse.
int x,y;
SDL_GetMouseState(&x,&y);
//Calculate which option is highlighted using the location of the mouse.
//Only if mouse is 'doing something'
if(event.type==SDL_MOUSEMOTION || event.type==SDL_MOUSEBUTTONDOWN){
if(x>=200&&x<SCREEN_WIDTH-200&&y>=(SCREEN_HEIGHT-200)/2&&y<(SCREEN_HEIGHT-200)/2+320){
highlight=(y-((SCREEN_HEIGHT-200)/2-64))/64;
}
}
//Down/Up -arrows move highlight
if(inputMgr.isKeyDownEvent(INPUTMGR_DOWN)){
highlight++;
if(highlight>=6)
highlight=5;
}
if(inputMgr.isKeyDownEvent(INPUTMGR_UP)){
highlight--;
if(highlight<1)
highlight=1;
}
//Check if there's a press event.
if((event.type==SDL_MOUSEBUTTONUP && event.button.button==SDL_BUTTON_LEFT) ||
(event.type==SDL_KEYUP && (event.key.keysym.sym==SDLK_RETURN || event.key.keysym.sym==SDLK_KP_ENTER))){
//We have one so check which selected/highlighted option needs to be done.
switch(highlight){
case 1:
//Enter the levelSelect state.
setNextState(STATE_LEVEL_SELECT);
break;
case 2:
//Enter the options state.
setNextState(STATE_OPTIONS);
break;
case 3:
//Enter the levelEditor, but first set the level to a default leveledit map.
levelName="";
setNextState(STATE_LEVEL_EDIT_SELECT);
break;
case 4:
//Check if internet is enabled.
if(!getSettings()->getBoolValue("internet")){
msgBox(_("Enable internet in order to install addons."),MsgBoxOKOnly,_("Internet disabled"));
break;
}
//Enter the help state.
setNextState(STATE_ADDONS);
break;
case 5:
//We quit, so we enter the exit state.
setNextState(STATE_EXIT);
break;
}
}
//We also need to quit the menu when escape is pressed.
if(inputMgr.isKeyUpEvent(INPUTMGR_ESCAPE)){
setNextState(STATE_EXIT);
}
//Check if we need to quit, if so we enter the exit state.
if(event.type==SDL_QUIT){
setNextState(STATE_EXIT);
}
}
//Nothing to do here
void Menu::logic(){
animation++;
if(animation>10)
animation=-10;
}
void Menu::render(){
applySurface(0,0,menuBackground,screen,NULL);
//Draw the title.
applySurface((SCREEN_WIDTH-title->w)/2,40,title,screen,NULL);
//Draw the menu entries.
for(unsigned int i=0;i<5;i++){
applySurface((SCREEN_WIDTH-entries[i]->w)/2,(SCREEN_HEIGHT-200)/2+64*i+(64-entries[i]->h)/2,entries[i],screen,NULL);
}
//Check if an option is selected/highlighted.
if(highlight>0){
//Draw the '>' sign, which is entry 5.
int x=(SCREEN_WIDTH-entries[highlight-1]->w)/2-(25-abs(animation)/2)-entries[5]->w;
int y=(SCREEN_HEIGHT-200)/2-64+64*highlight+(64-entries[5]->h)/2;
applySurface(x,y,entries[5],screen,NULL);
//Draw the '<' sign, which is entry 6.
x=(SCREEN_WIDTH-entries[highlight-1]->w)/2+entries[highlight-1]->w+(25-abs(animation)/2);
y=(SCREEN_HEIGHT-200)/2-64+64*highlight+(64-entries[6]->h)/2;
applySurface(x,y,entries[6],screen,NULL);
}
}
/////////////////////////OPTIONS_MENU//////////////////////////////////
//Some varables for the options.
static bool sound,music,fullscreen,leveltheme,internet;
-static string themeName;
+static string themeName,languageName;
+static int lastLang,lastRes;
static bool useProxy;
static string internetProxy;
static bool restartFlag;
+static _res currentRes;
+#define RES_COUNT 19
+static _res resolution_list[RES_COUNT] = {
+ {640,480},
+ {800,600},
+ {1024,600},
+ {1024,768},
+ {1152,864},
+ {1280,720},
+ {1280,768},
+ {1280,800},
+ {1280,960},
+ {1280,1024},
+ {1360,768},
+ {1366,768},
+ {1440,900},
+ {1600,900},
+ {1600,1200},
+ {1680,1080},
+ {1920,1200},
+ {2560,1440},
+ {3840,2160}
+};
+
Options::Options(){
//Render the title.
SDL_Color black={0,0,0};
title=TTF_RenderUTF8_Blended(fontTitle,_("Settings"),black);
//Set some default settings.
music=getSettings()->getBoolValue("music");
sound=getSettings()->getBoolValue("sound");
fullscreen=getSettings()->getBoolValue("fullscreen");
+ languageName=getSettings()->getValue("lang");
themeName=processFileName(getSettings()->getValue("theme"));
leveltheme=getSettings()->getBoolValue("leveltheme");
internet=getSettings()->getBoolValue("internet");
internetProxy=getSettings()->getValue("internet-proxy");
useProxy=!internetProxy.empty();
//Set the restartFlag false.
restartFlag=false;
//Variables for positioning
int x = (SCREEN_WIDTH-540)/2;
+ int liftY=40; //TODO: This is variable for laziness of maths...
//Create the root element of the GUI.
if(GUIObjectRoot){
delete GUIObjectRoot;
GUIObjectRoot=NULL;
}
GUIObjectRoot=new GUIObject(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,GUIObjectNone);
//Now we create GUIObjects for every option.
- GUIObject *obj=new GUIObject(x,150,240,36,GUIObjectCheckBox,_("Music"),music?1:0);
+ GUIObject *obj=new GUIObject(x,150-liftY,240,36,GUIObjectCheckBox,_("Music"),music?1:0);
obj->name="chkMusic";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
- obj=new GUIObject(x,190,240,36,GUIObjectCheckBox,_("Sound"),sound?1:0);
+ obj=new GUIObject(x,190-liftY,240,36,GUIObjectCheckBox,_("Sound"),sound?1:0);
obj->name="chkSound";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
- obj=new GUIObject(x,230,240,36,GUIObjectCheckBox,_("Fullscreen"),fullscreen?1:0);
+ obj=new GUIObject(x,230-liftY,240,36,GUIObjectCheckBox,_("Fullscreen"),fullscreen?1:0);
obj->name="chkFullscreen";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
- obj=new GUIObject(x,270,240,36,GUIObjectLabel,_("Theme:"));
+ obj=new GUIObject(x,270-liftY,240,36,GUIObjectLabel,_("Resolution:"));
+ obj->name="lstResolution";
+ GUIObjectRoot->childControls.push_back(obj);
+
+ //Create list with many different resolutions
+ resolutions = new GUISingleLineListBox(x+220,270-liftY,300,36);
+ resolutions->value=-1;
+
+ //Get current resolution from config file. Thus it can be user defined
+ currentRes.w=atoi(getSettings()->getValue("width").c_str());
+ currentRes.h=atoi(getSettings()->getValue("height").c_str());
+
+ for (int i=0; i<RES_COUNT;i++){
+ //Create a string from width and height and then add it to list
+ ostringstream out;
+ out << resolution_list[i].w << "x" << resolution_list[i].h;
+ resolutions->item.push_back(out.str());
+
+ //Check if current resolution matches, select it
+ if (resolution_list[i].w==currentRes.w && resolution_list[i].h==currentRes.h){
+ resolutions->value=i;
+ }
+ }
+
+ //Add current resolution if it isn't already in the list
+ if(resolutions->value==-1){
+ ostringstream out;
+ out << currentRes.w << "x" << currentRes.h;
+ resolutions->item.push_back(out.str());
+ resolutions->value=resolutions->item.size()-1;
+ }
+ lastRes=resolutions->value;
+
+ GUIObjectRoot->childControls.push_back(resolutions);
+
+ obj=new GUIObject(x,310-liftY,240,36,GUIObjectLabel,_("Language:"));
+ obj->name="lstResolution";
+ GUIObjectRoot->childControls.push_back(obj);
+
+ //Create GUI list with available languages
+ langs = new GUISingleLineListBox(x+220,310-liftY,300,36);
+ langs->name="lstLanguages";
+
+ /// TRANSLATORS: as detect user's language automatically
+ langs->item.push_back(_("Auto-Detect"));
+ langValues.push_back("");
+
+ langs->item.push_back("English");
+ langValues.push_back("en");
+
+ //Get a list of every available language
+ set<tinygettext::Language> languages = dictionaryManager->get_languages();
+ for (set<tinygettext::Language>::iterator s0 = languages.begin(); s0 != languages.end(); ++s0){
+ //If language in loop is the same in config file, then select it
+ if (getSettings()->getValue("lang")==s0->str()){
+ lastLang=distance(languages.begin(),s0)+2;
+ }
+ //Add language in loop to list and listbox
+ langs->item.push_back(s0->get_name());
+ langValues.push_back(s0->str());
+ }
+
+ //If Auto or English are selected
+ if(getSettings()->getValue("lang")==""){
+ lastLang=0;
+ }else if(getSettings()->getValue("lang")=="en"){
+ lastLang=1;
+ }
+
+ langs->value=lastLang;
+ GUIObjectRoot->childControls.push_back(langs);
+
+ obj=new GUIObject(x,350-liftY,240,36,GUIObjectLabel,_("Theme:"));
obj->name="theme";
GUIObjectRoot->childControls.push_back(obj);
//Create the theme option gui element.
- theme=new GUISingleLineListBox(x+220,270,300,36);
+ theme=new GUISingleLineListBox(x+220,350-liftY,300,36);
theme->name="lstTheme";
vector<string> v=enumAllDirs(getUserPath(USER_DATA)+"themes/");
for(vector<string>::iterator i = v.begin(); i != v.end(); ++i){
themeLocations[*i]=getUserPath(USER_DATA)+"themes/"+*i;
}
vector<string> v2=enumAllDirs(getDataPath()+"themes/");
for(vector<string>::iterator i = v2.begin(); i != v2.end(); ++i){
themeLocations[*i]=getDataPath()+"themes/"+*i;
}
v.insert(v.end(), v2.begin(), v2.end());
//Try to find the configured theme so we can display it.
int value=-1;
for(vector<string>::iterator i = v.begin(); i != v.end(); ++i){
if(themeLocations[*i]==themeName) {
value=i-v.begin();
}
}
theme->item=v;
if(value==-1)
value=theme->item.size()-1;
theme->value=value;
//NOTE: We call the event handling method to correctly set the themename.
GUIEventCallback_OnEvent("lstTheme",theme,GUIEventChange);
theme->eventCallback=this;
GUIObjectRoot->childControls.push_back(theme);
- obj=new GUIObject(x,310,240,36,GUIObjectCheckBox,_("Level themes"),leveltheme?1:0);
+ obj=new GUIObject(x,390-liftY,240,36,GUIObjectCheckBox,_("Level themes"),leveltheme?1:0);
obj->name="chkLeveltheme";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
- obj=new GUIObject(x,350,240,36,GUIObjectCheckBox,_("Internet"),internet?1:0);
+ obj=new GUIObject(x,430-liftY,240,36,GUIObjectCheckBox,_("Internet"),internet?1:0);
obj->name="chkInternet";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
//new: proxy settings
- obj=new GUIObject(x,390,240,36,GUIObjectLabel,_("Internet proxy"));
+ obj=new GUIObject(x,470-liftY,240,36,GUIObjectLabel,_("Internet proxy"));
obj->name="chkProxy";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
- obj=new GUIObject(x+220,390,300,36,GUIObjectTextBox,internetProxy.c_str());
+ obj=new GUIObject(x+220,470-liftY,300,36,GUIObjectTextBox,internetProxy.c_str());
obj->name="txtProxy";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
//new: key settings
obj=new GUIObject((SCREEN_WIDTH-240)/2-150,SCREEN_HEIGHT-120,240,36,GUIObjectButton,_("Config Keys"));
obj->name="cmdKeys";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
//Reset progress settings.
/// TRANSLATORS: Used for button which clear any level progress like unlocked levels and highscores.
obj=new GUIObject((SCREEN_WIDTH-260)/2+150,SCREEN_HEIGHT-120,260,36,GUIObjectButton,_("Clear Progress"));
obj->name="cmdReset";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
obj=new GUIObject((SCREEN_WIDTH-284)/2-150,SCREEN_HEIGHT-60,284,36,GUIObjectButton,_("Cancel"));
obj->name="cmdBack";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
obj=new GUIObject((SCREEN_WIDTH-284)/2+150,SCREEN_HEIGHT-60,284,36,GUIObjectButton,_("Save Changes"));
obj->name="cmdSave";
obj->eventCallback=this;
GUIObjectRoot->childControls.push_back(obj);
}
Options::~Options(){
//Delete the GUI.
if(GUIObjectRoot){
delete GUIObjectRoot;
GUIObjectRoot=NULL;
}
//And free the title image.
SDL_FreeSurface(title);
}
+static string convertInt(int i){
+ stringstream ss;
+ ss << i;
+ return ss.str();
+}
+
void Options::GUIEventCallback_OnEvent(std::string name,GUIObject* obj,int eventType){
//Check what type of event it was.
if(eventType==GUIEventClick){
if(name=="cmdBack"){
//TODO: Reset the key changes.
//And goto the main menu.
setNextState(STATE_MENU);
}else if(name=="cmdSave"){
//Save is pressed thus save
getSettings()->setValue("sound",sound?"1":"0");
getSettings()->setValue("music",music?"1":"0");
getMusicManager()->setEnabled(music);
getSettings()->setValue("fullscreen",fullscreen?"1":"0");
getSettings()->setValue("leveltheme",leveltheme?"1":"0");
getSettings()->setValue("internet",internet?"1":"0");
getSettings()->setValue("theme",themeName);
if(!useProxy)
internetProxy.clear();
getSettings()->setValue("internet-proxy",internetProxy);
+ getSettings()->setValue("lang",langValues.at(langs->value));
+ //language=langValues.at(langs->value);
+ //dictionaryManager->set_language(tinygettext::Language::from_name(langValues.at(langs->value)));
+
+ //Is resolution from the list or is it user defined in config file
+ if(resolutions->value<RES_COUNT){
+ getSettings()->setValue("width",convertInt(resolution_list[resolutions->value].w));
+ getSettings()->setValue("height",convertInt(resolution_list[resolutions->value].h));
+ }else{
+ getSettings()->setValue("width",convertInt(currentRes.w));
+ getSettings()->setValue("height",convertInt(currentRes.h));
+ }
+
//Save the key configuration.
inputMgr.saveConfig();
//Save the settings.
saveSettings();
//Before we return show a restart message, if needed.
- if(restartFlag)
+ if(restartFlag || langs->value!=lastLang || resolutions->value!=lastRes)
/// TRANSLATORS: Some settings require to restart the game
msgBox(_("Restart needed before the changes have effect."),MsgBoxOKOnly,_("Restart needed"));
//Now return to the main menu.
setNextState(STATE_MENU);
}else if(name=="cmdKeys"){
inputMgr.showConfig();
}else if(name=="cmdReset"){
if(msgBox(_("Do you really want to reset level progress?"),MsgBoxYesNo,_("Warning"))==MsgBoxYes){
//We delete the progress folder.
#ifdef WIN32
removeDirectory((getUserPath()+"progress").c_str());
createDirectory((getUserPath()+"progress").c_str());
#else
removeDirectory((getUserPath(USER_DATA)+"/progress").c_str());
createDirectory((getUserPath(USER_DATA)+"/progress").c_str());
#endif
}
return;
}else if(name=="chkMusic"){
music=obj->value?true:false;
}else if(name=="chkSound"){
sound=obj->value?true:false;
}else if(name=="chkFullscreen"){
fullscreen=obj->value?true:false;
//Check if fullscreen changed.
if(fullscreen==getSettings()->getBoolValue("fullscreen")){
//We disable the restart message flag.
restartFlag=false;
}else{
//We set the restart message flag.
restartFlag=true;
}
}else if(name=="chkLeveltheme"){
leveltheme=obj->value?true:false;
}else if(name=="chkInternet"){
internet=obj->value?true:false;
}else if(name=="chkProxy"){
useProxy=obj->value?true:false;
}
}
if(name=="lstTheme"){
if(theme!=NULL && theme->value>=0 && theme->value<(int)theme->item.size()){
//Check if the theme is installed in the data path.
if(themeLocations[theme->item[theme->value]].find(getDataPath())!=string::npos){
themeName="%DATA%/themes/"+fileNameFromPath(themeLocations[theme->item[theme->value]]);
}else if(themeLocations[theme->item[theme->value]].find(getUserPath(USER_DATA))!=string::npos){
themeName="%USER%/themes/"+fileNameFromPath(themeLocations[theme->item[theme->value]]);
}else{
themeName=themeLocations[theme->item[theme->value]];
}
}
}else if(name=="txtProxy"){
internetProxy=obj->caption;
//Check if the internetProxy field is empty.
useProxy=!internetProxy.empty();
}
}
void Options::handleEvents(){
//Check if we need to quit, if so enter the exit state.
if(event.type==SDL_QUIT){
setNextState(STATE_EXIT);
}
//Check if the escape button is pressed, if so go back to the main menu.
if(inputMgr.isKeyUpEvent(INPUTMGR_ESCAPE)){
setNextState(STATE_MENU);
}
}
//Nothing to do here.
void Options::logic(){}
void Options::render(){
//Render the menu background image.
applySurface(0,0,menuBackground,screen,NULL);
//Now render the title.
applySurface((SCREEN_WIDTH-title->w)/2,40,title,screen,NULL);
//NOTE: The rendering of the GUI is done in Main.
}
diff --git a/src/TitleMenu.h b/src/TitleMenu.h
index 7442db7..8f91ba6 100644
--- a/src/TitleMenu.h
+++ b/src/TitleMenu.h
@@ -1,84 +1,97 @@
/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef TITLE_MENU_H
#define TITLE_MENU_H
#include <SDL/SDL.h>
#include "GameState.h"
//Included for the Options menu.
#include "GUIObject.h"
#include "GUIListBox.h"
//The Main menu.
class Menu : public GameState{
private:
//The title of the main menu.
SDL_Surface* title;
//Array containg pointers to the five main menu entries.
//The last two are the '>' and '<' characters.
SDL_Surface* entries[7];
//Integer used for animations.
int animation;
public:
//Constructor.
Menu();
//Destructor.
~Menu();
//Inherited from GameState.
void handleEvents();
void logic();
void render();
};
//The Options menu.
class Options : public GameState, private GUIEventCallback{
private:
//The title of the options menu.
SDL_Surface* title;
//ListBox containing the themes the user can choose out.
GUISingleLineListBox* theme;
//Map containing the locations the themes are stored.
//The key is the name of the theme and the value the path.
std::map<std::string,std::string> themeLocations;
- //GUI events are handled here.
+ //Available languages
+ GUISingleLineListBox* langs;
+ std::vector<std::string> langValues;
+
+ //Resolution list
+ GUISingleLineListBox* resolutions;
+
+ //GUI events are handled here.
//name: The name of the element that invoked the event.
//obj: Pointer to the object that invoked the event.
//eventType: Integer containing the type of event.
void GUIEventCallback_OnEvent(std::string name,GUIObject* obj,int eventType);
public:
//Constructor.
Options();
//Destructor.
~Options();
//Inherited from GameState.
void handleEvents();
void logic();
void render();
};
+
+//A very simple structure for resolutions
+struct _res{
+ int w,h;
+};
+
#endif
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Wed, Jun 17, 9:08 PM (1 w, 5 d ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
71198
Default Alt Text
(21 KB)
Attached To
Mode
R79 meandmyshadow
Attached
Detach File
Event Timeline