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EnemyBoltEntity.h
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EnemyBoltEntity.h
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#ifndef ENNEMYBOLTENTITY_H
#define ENNEMYBOLTENTITY_H
#include
"BoltEntity.h"
class
EnemyBoltEntity
:
public
BoltEntity
{
public
:
EnemyBoltEntity
(
float
x
,
float
y
,
enumShotType
boltType
,
int
level
,
enemyTypeEnum
enemyType
);
virtual
void
animate
(
float
delay
);
};
#endif
// ENNEMYBOLTENTITY_H
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EnemyBoltEntity.h (305 B)
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