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LevelPlaySelect.h
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LevelPlaySelect.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef LEVELPLAYSELECT_H
#define LEVELPLAYSELECT_H
#include "GameState.h"
#include "LevelSelect.h"
#include "GameObjects.h"
#include "Player.h"
#include "GUIObject.h"
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL_ttf.h>
#include <vector>
#include <string>
//This is the LevelSelect state, here you can select levelpacks and levels.
class LevelPlaySelect : public LevelSelect{
private:
//Pointer to the play button, it is only shown when a level is selected.
GUIObject* play;
//Image of a play icon used as button to start replays.
SDL_Surface* playButtonImage;
//Image containing the time icon.
SDL_Surface* timeIcon;
//Image containing the recordings icon.
SDL_Surface* recordingsIcon;
//Method that will create the GUI elements.
//initial: Boolean if it is the first time the gui is created.
void createGUI(bool initial);
//display level info.
void displayLevelInfo(int number);
//Check where and if the mouse clicked on a number.
//If so it will start the level.
void checkMouse();
public:
//Constructor.
LevelPlaySelect();
//Destructor.
~LevelPlaySelect();
//Inherited from LevelSelect.
void refresh();
void selectNumber(unsigned int number,bool selected);
//Inherited from GameState.
void render();
//Inherited from GameState.
void resize();
//Inherited from LevelSelect.
void renderTooltip(unsigned int number,int dy);
//GUI events will be handled here.
void GUIEventCallback_OnEvent(std::string name,GUIObject* obj,int eventType);
};
#endif

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