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diff --git a/util/allegro/sound.cpp b/util/allegro/sound.cpp
index d2537bf1..7a5604fa 100644
--- a/util/allegro/sound.cpp
+++ b/util/allegro/sound.cpp
@@ -1,125 +1,134 @@
#include <allegro.h>
#include <string>
#include "../memory.h"
#include "../sound.h"
#include "configuration.h"
#include "../load_exception.h"
using namespace std;
Sound::Sound():
my_sound(NULL),
own(NULL){
}
Sound::Sound(const char * data, int length):
my_sound(NULL),
own(NULL){
PACKFILE_VTABLE table = Memory::makeTable();
Memory::memory memory((unsigned char *) data, length);
PACKFILE * pack = pack_fopen_vtable(&table, &memory);
my_sound = load_wav_pf(pack);
pack_fclose(pack);
if (!my_sound){
throw LoadException("Could not load wav data");
}
own = new int;
*own = 1;
}
Sound::Sound(const string & path) throw( LoadException ):
my_sound(NULL ),
own(NULL){
my_sound = load_sample( path.c_str() );
if ( !my_sound ){
string xf( "Could not load " );
xf += path;
throw LoadException(xf);
}
own = new int;
*own = 1;
}
Sound::Sound( const Sound & copy ):
my_sound( NULL ),
own( NULL ){
own = copy.own;
if ( own ){
*own += 1;
}
my_sound = copy.my_sound;
}
void Sound::destroy(){
if ( own ){
*own -= 1;
if ( *own == 0 ){
delete own;
destroy_sample( my_sound );
own = NULL;
}
}
}
+void Sound::initialize(){
+ /* default for alsa is 8, so reserve a few more */
+ reserve_voices(16, -1);
+ /* is calling this function a good idea? */
+ set_volume_per_voice(0);
+ // out<<"Install sound: "<<install_sound( DIGI_AUTODETECT, MIDI_NONE, "" )<<endl;
+ install_sound(DIGI_AUTODETECT, MIDI_NONE, "");
+}
+
Sound & Sound::operator=( const Sound & rhs ){
if ( own ){
destroy();
}
own = rhs.own;
if ( own ){
*own += 1;
}
my_sound = rhs.my_sound;
return *this;
}
void Sound::stop(){
if (my_sound){
stop_sample(my_sound);
}
}
int scaleVolume(int v){
return (int)(v * (int) Configuration::getSoundVolume() / 100.0);
}
void Sound::play(){
if (my_sound){
play_sample(my_sound, scaleVolume(255), 128, 1000, false);
}
}
void Sound::play(int volume, int pan){
if ( my_sound ){
int p = pan;
if ( p > 255 ){
p = 255;
} else if ( p < 0 ){
p = 0;
}
int v = volume;
if (v < 0){
v = 0;
} else if (v > 255){
v = 255;
}
play_sample( my_sound, scaleVolume(v), p, 1000, false );
}
}
void Sound::playLoop(){
if ( my_sound ){
play_sample( my_sound, 255, 128, 1000, true );
}
}
Sound::~Sound(){
destroy();
}
diff --git a/util/sdl/sound.cpp b/util/sdl/sound.cpp
index 2d421dc8..3b00bd5a 100644
--- a/util/sdl/sound.cpp
+++ b/util/sdl/sound.cpp
@@ -1,44 +1,57 @@
#include "../sound.h"
+#include <SDL.h>
+#include "mixer/SDL_mixer.h"
Sound::Sound(){
/* TODO */
}
/* create from wav file (riff header + pcm) */
Sound::Sound(const char * data, int length){
/* TODO */
}
/* load from path */
Sound::Sound(const std::string & path) throw (LoadException){
/* TODO */
}
Sound::Sound(const Sound & copy){
/* TODO */
}
Sound & Sound::operator=( const Sound & rhs ){
/* TODO */
return *this;
}
+void Sound::initialize(){
+ int audio_rate = 22050;
+ Uint16 audio_format = AUDIO_S16;
+ int audio_channels = 2;
+ int audio_buffers = 4096;
+ if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers)) {
+ printf("Unable to open audio!\n");
+ exit(1);
+ }
+}
+
void Sound::play(){
/* TODO */
}
void Sound::play( int volume, int pan ){
/* TODO */
}
void Sound::playLoop(){
/* TODO */
}
void Sound::stop(){
/* TODO */
}
Sound::~Sound(){
/* TODO */
}
diff --git a/util/sound.h b/util/sound.h
index c3c3298e..990be278 100644
--- a/util/sound.h
+++ b/util/sound.h
@@ -1,38 +1,41 @@
#ifndef _paintown_sound_h
#define _paintown_sound_h
#include <string>
#include "load_exception.h"
struct SAMPLE;
/* a sound! */
class Sound{
public:
Sound();
/* create from wav file (riff header + pcm) */
Sound(const char * data, int length);
/* load from path */
Sound(const std::string & path) throw (LoadException);
Sound(const Sound & copy);
+ /* do any global initialization necessary */
+ static void initialize();
+
Sound & operator=( const Sound & rhs );
void play();
void play( int volume, int pan );
void playLoop();
void stop();
virtual ~Sound();
protected:
void destroy();
SAMPLE * my_sound;
/* reference counting */
int * own;
};
#endif

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