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BogeymanEntity.h
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BogeymanEntity.h

#ifndef BOGEYSPRITE_H
#define BOGEYSPRITE_H
#include "EnemyEntity.h"
class BogeymanEntity : public EnemyEntity
{
public:
BogeymanEntity(float x, float y);
virtual void animate(float delay);
virtual void calculateBB();
virtual void render(sf::RenderTarget* app);
virtual bool canCollide();
virtual void prepareDying() override;
protected:
virtual void collideMapRight();
virtual void collideMapLeft();
virtual void collideMapTop();
virtual void collideMapBottom();
virtual void collideWithEnemy(EnemyEntity* entity) override;
virtual int hurt(StructHurt hurtParam) override;
virtual void dying();
private:
float changingDelay;
int state;
void fire();
bool hasFired;
bool isFireType1;
void teleport();
};
#endif // BOGEYSPRITE_H

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BogeymanEntity.h (815 B)

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