Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F86242
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Size
5 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/src/ObstacleEntity.cpp b/src/ObstacleEntity.cpp
index 96cfc9a..ee0d846 100644
--- a/src/ObstacleEntity.cpp
+++ b/src/ObstacleEntity.cpp
@@ -1,204 +1,205 @@
#include "BoltEntity.h"
#include "EnemyBoltEntity.h"
#include "ExplosionEntity.h"
#include "sfml_game/SpriteEntity.h"
#include "sfml_game/ImageManager.h"
#include "sfml_game/SoundManager.h"
#include "Constants.h"
#include "WitchBlastGame.h"
#include "ObstacleEntity.h"
ObstacleEntity::ObstacleEntity(float x, float y, int objectFrame)
: EnemyEntity (ImageManager::getInstance().getImage(IMAGE_DESTROYABLE), x, y)
{
imagesProLine = 3;
type = ENTITY_ENEMY_NC;
enemyType = EnemyTypeDestroyable;
movingStyle = movWalking;
explosive = false;
dyingSound = SOUND_BARREL_SMASH;
hurtingSound = SOUND_BARREL_HIT;
bloodColor = BloodNone;
obstacleBloodType = BloodBarrel;
deathFrame = FRAME_CORPSE_SLIME_VIOLET;
age = 0.0f;
frame = 0;
objectIndex = objectFrame;
xGrid = x / TILE_WIDTH;
yGrid = y / TILE_HEIGHT;
game().getCurrentMap()->setObjectTile(xGrid, yGrid, objectFrame);
game().getCurrentMap()->setLogicalTile(xGrid, yGrid, LogicalDestroyable);
// hp
if (objectIndex == MAPOBJ_BARREL || objectIndex == MAPOBJ_BARREL_NO_DROP
|| objectIndex == MAPOBJ_BARREL_EXPL || objectIndex == MAPOBJ_SKULL)
{
hp = 18;
hpMax = 18;
}
else if (objectIndex == MAPOBJ_BARREL + 1 || objectIndex == MAPOBJ_BARREL_NO_DROP + 1
|| objectIndex == MAPOBJ_BARREL_EXPL + 1 || objectIndex == MAPOBJ_SKULL + 1)
{
hp = 12;
hpMax = 12;
}
else if (objectIndex == MAPOBJ_BARREL + 2 || objectIndex == MAPOBJ_BARREL_NO_DROP + 2
|| objectIndex == MAPOBJ_BARREL_EXPL + 2 || objectIndex == MAPOBJ_SKULL + 2)
{
hp = 6;
hpMax = 6;
}
if (objectIndex >= MAPOBJ_BARREL_EXPL && objectIndex < MAPOBJ_BARREL_EXPL + 3)
{
obstacleBloodType = BloodBarrelPowder;
explosive = true;
initialFrame = 3;
initialObjectIndex = MAPOBJ_BARREL_EXPL;
frame = 3 + objectIndex - MAPOBJ_BARREL_EXPL;
}
else if (objectIndex >= MAPOBJ_BARREL && objectIndex < MAPOBJ_BARREL + 3)
{
initialFrame = 0;
initialObjectIndex = MAPOBJ_BARREL;
frame = objectIndex - MAPOBJ_BARREL;
}
else if (objectIndex >= MAPOBJ_BARREL_NO_DROP && objectIndex < MAPOBJ_BARREL_NO_DROP + 3)
{
initialFrame = 0;
initialObjectIndex = MAPOBJ_BARREL_NO_DROP;
frame = objectIndex - MAPOBJ_BARREL_NO_DROP;
}
else if (objectIndex >= MAPOBJ_SKULL && objectIndex < MAPOBJ_SKULL + 3)
{
obstacleBloodType = BloodSkull;
initialFrame = 6;
initialObjectIndex = MAPOBJ_SKULL;
frame = 6 + objectIndex - MAPOBJ_SKULL;
}
resistance[ResistanceFrozen] = ResistanceImmune;
resistance[ResistanceRecoil] = ResistanceImmune;
resistance[ResistanceFire] = ResistanceVeryLow;
resistance[ResistancePoison] = ResistanceImmune;
canExplode = false;
}
int ObstacleEntity::getObjectIndex()
{
return objectIndex;
}
void ObstacleEntity::animate(float delay)
{
+ age += delay;
testSpriteCollisions();
}
void ObstacleEntity::render(sf::RenderTarget* app)
{
EnemyEntity::render(app);
}
void ObstacleEntity::dying()
{
EnemyEntity::dying();
game().getCurrentMap()->setObjectTile(xGrid, yGrid, 0);
game().getCurrentMap()->setLogicalTile(xGrid, yGrid, LogicalFloor);
for (int i = 0; i < 10; i++)
game().generateBlood(x, y, obstacleBloodType);
- if (explosive)
+ if (explosive && age > 2.0f)
{
new ExplosionEntity(x, y, ExplosionTypeStandard, 16, EnemyTypeNone, true);
SoundManager::getInstance().playSound(SOUND_BOOM_00);
game().addCorpse(x, y, deathFrame);
}
}
void ObstacleEntity::calculateBB()
{
boundingBox.left = (int)x - 30;
boundingBox.width = 60;
boundingBox.top = (int)y - 30;
boundingBox.height = 60;
}
void ObstacleEntity::drop()
{
if (initialObjectIndex == MAPOBJ_BARREL || initialObjectIndex == MAPOBJ_SKULL)
EnemyEntity::drop();
}
void ObstacleEntity::readCollidingEntity(CollidingSpriteEntity* entity)
{
if (entity == this) return;
if (!isDying && !isAgonising && collideWithEntity(entity))
{
if (entity->getType() == ENTITY_BOLT )
{
BoltEntity* boltEntity = dynamic_cast<BoltEntity*>(entity);
if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
EnemyEntity::collideWithBolt(boltEntity);
correctFrame();
}
}
else if (entity->getType() == ENTITY_ENEMY_BOLT )
{
EnemyBoltEntity* boltEntity = dynamic_cast<EnemyBoltEntity*>(entity);
if (!boltEntity->getDying() && boltEntity->getAge() > 0.05f)
{
EnemyEntity::collideWithBolt(boltEntity);
correctFrame();
}
}
else if (entity->getType() >= ENTITY_ENEMY && entity->getType() <= ENTITY_ENEMY_MAX)
{
EnemyEntity* enemyEntity = dynamic_cast<EnemyEntity*>(entity);
if (!enemyEntity->getDying() && enemyEntity->canCollide()&& enemyEntity->getMovingStyle() != movFlying)
{
hurt(getHurtParams(hp, ShotTypeStandard, 0, false, SourceTypeMelee, enemyEntity->getEnemyType(), false));
}
}
}
}
void ObstacleEntity::correctFrame()
{
if (hp > 0)
{
if ( (hp - 1) / 6 == 1)
{
frame = initialFrame + 1;
objectIndex = initialObjectIndex + 1;
}
else if ( (hp - 1) / 6 == 0)
{
frame = initialFrame + 2;
objectIndex = initialObjectIndex + 2;
}
game().getCurrentMap()->setObjectTile(xGrid, yGrid, objectIndex);
}
}
int ObstacleEntity::hurt(StructHurt hurtParam)
{
int oldHp = hp;
int result = EnemyEntity::hurt(hurtParam);
int diff = oldHp - hp;
for (int i = 0; i < diff; i++)
game().generateBlood(x, y, obstacleBloodType);
return result;
}
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Fri, Sep 12, 12:43 AM (1 d, 1 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
42773
Default Alt Text
(5 KB)
Attached To
Mode
R78 witchblast
Attached
Detach File
Event Timeline
Log In to Comment