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Audio.cpp
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Audio.cpp
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/***************************************************************************
Audio.cpp - description
-------------------
begin : Sat Jul 26 2003
copyright : (C) 2003 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#include
"Audio.h"
#include
"State.h"
#include
"common.h"
#include
"SDL_mixer.h"
#include
<string>
#include
<map>
typedef
std
::
map
<
std
::
string
,
Mix_Chunk
*>
SampleMap
;
typedef
std
::
map
<
std
::
string
,
Mix_Music
*>
MusicMap
;
typedef
SampleMap
::
iterator
SampleMapIterator
;
typedef
MusicMap
::
iterator
MusicMapIterator
;
MszAudio
*
Audio
=
NULL
;
class
MszAudioPriv
{
public
:
bool
m_bAudioOk
;
int
m_iNumChannels
;
SampleMap
m_oSamples
;
MusicMap
m_oMusics
;
};
#define SELF (*m_poPriv)
#define CHECKOK if ( ! m_poPriv->m_bAudioOk ) return;
MszAudio
::
MszAudio
()
{
Audio
=
this
;
m_poPriv
=
new
MszAudioPriv
;
m_poPriv
->
m_bAudioOk
=
false
;
m_poPriv
->
m_iNumChannels
=
0
;
SDL_version
compile_version
;
const
SDL_version
*
link_version
;
MIX_VERSION
(
&
compile_version
);
debug
(
"compiled with SDL_mixer version: %d.%d.%d
\n
"
,
compile_version
.
major
,
compile_version
.
minor
,
compile_version
.
patch
);
link_version
=
Mix_Linked_Version
();
debug
(
"running with SDL_mixer version: %d.%d.%d
\n
"
,
link_version
->
major
,
link_version
->
minor
,
link_version
->
patch
);
if
(
Mix_OpenAudio
(
MIX_DEFAULT_FREQUENCY
,
MIX_DEFAULT_FORMAT
,
2
/*stereo*/
,
1024
*
2
/*chunksize*/
)
<
0
)
{
debug
(
"Mix_OpenAudio: %s
\n
"
,
Mix_GetError
());
SELF
.
m_bAudioOk
=
false
;
}
else
{
SELF
.
m_bAudioOk
=
true
;
}
m_poPriv
->
m_iNumChannels
=
Mix_AllocateChannels
(
8
);
}
MszAudio
::~
MszAudio
()
{
delete
m_poPriv
;
m_poPriv
=
NULL
;
}
void
MszAudio
::
LoadSample
(
const
char
*
a_pcFilename
,
const
char
*
a_pcSampleName
)
{
CHECKOK
;
std
::
string
sSampleName
(
a_pcSampleName
?
a_pcSampleName
:
a_pcFilename
);
std
::
string
sSampleFile
=
DATADIR
;
sSampleFile
+=
"/sound/"
;
sSampleFile
+=
a_pcFilename
;
if
(
m_poPriv
->
m_oSamples
.
count
(
sSampleName
)
)
{
debug
(
"Key %s already loaded"
,
a_pcSampleName
);
return
;
}
Mix_Chunk
*
poSample
;
poSample
=
Mix_LoadWAV
(
sSampleFile
.
c_str
());
if
(
!
poSample
)
{
debug
(
"Mix_LoadWAV: %s
\n
"
,
Mix_GetError
());
return
;
}
m_poPriv
->
m_oSamples
[
sSampleName
]
=
poSample
;
}
void
MszAudio
::
UnloadSample
(
const
char
*
a_pcSampleName
)
{
SampleMapIterator
it
=
m_poPriv
->
m_oSamples
.
find
(
a_pcSampleName
);
if
(
m_poPriv
->
m_oSamples
.
end
()
==
it
)
{
debug
(
"UnloadSample: sample %s not found"
,
a_pcSampleName
);
return
;
}
Mix_FreeChunk
(
(
*
it
).
second
);
m_poPriv
->
m_oSamples
.
erase
(
it
);
}
void
MszAudio
::
PlaySample
(
const
char
*
a_pcSampleName
)
{
Mix_Chunk
*
poSample
;
SampleMapIterator
it
=
m_poPriv
->
m_oSamples
.
find
(
a_pcSampleName
);
if
(
m_poPriv
->
m_oSamples
.
end
()
==
it
)
{
// Try to load the sample..
LoadSample
(
a_pcSampleName
);
it
=
m_poPriv
->
m_oSamples
.
find
(
a_pcSampleName
);
if
(
m_poPriv
->
m_oSamples
.
end
()
==
it
)
{
debug
(
"PlaySample: sample %s not found"
,
a_pcSampleName
);
return
;
}
}
poSample
=
(
*
it
).
second
;
int
iVolume
=
g_oState
.
m_iSoundVolume
*
128
/
100
;
if
(
poSample
->
volume
!=
iVolume
)
{
Mix_VolumeChunk
(
poSample
,
iVolume
);
}
if
(
-1
==
Mix_PlayChannel
(
-1
,
poSample
,
0
)
)
{
debug
(
"PlaySample: Mix_PlayChannel: %s
\n
"
,
Mix_GetError
());
}
}
void
MszAudio
::
PlayFile
(
const
char
*
a_pcFileName
)
{
Mix_Chunk
*
poSample
;
poSample
=
Mix_LoadWAV
(
"sample.wav"
);
if
(
!
poSample
)
{
debug
(
"Mix_LoadWAV: %s
\n
"
,
Mix_GetError
());
return
;
}
if
(
-1
==
Mix_PlayChannel
(
-1
,
poSample
,
0
)
)
{
debug
(
"PlaySample: Mix_PlayChannel: %s
\n
"
,
Mix_GetError
());
}
Mix_FreeChunk
(
poSample
);
}
void
MszAudio
::
LoadMusic
(
const
char
*
a_pcFilename
,
const
char
*
a_pcMusicName
)
{
CHECKOK
;
std
::
string
sMusicName
(
a_pcMusicName
?
a_pcMusicName
:
a_pcFilename
);
std
::
string
sMusicFile
=
DATADIR
;
sMusicFile
+=
"/sound/"
;
sMusicFile
+=
a_pcFilename
;
if
(
m_poPriv
->
m_oMusics
.
count
(
sMusicName
)
)
{
debug
(
"Key %s already loaded"
,
a_pcMusicName
);
return
;
}
Mix_Music
*
poMusic
;
poMusic
=
Mix_LoadMUS
(
sMusicFile
.
c_str
());
if
(
!
poMusic
)
{
debug
(
"Mix_LoadMUS: %s
\n
"
,
Mix_GetError
());
return
;
}
m_poPriv
->
m_oMusics
[
sMusicName
]
=
poMusic
;
}
void
MszAudio
::
UnloadMusic
(
const
char
*
a_pcMusicName
)
{
MusicMapIterator
it
=
m_poPriv
->
m_oMusics
.
find
(
a_pcMusicName
);
if
(
m_poPriv
->
m_oMusics
.
end
()
==
it
)
{
debug
(
"UnloadMusic: music %s not found"
,
a_pcMusicName
);
return
;
}
Mix_FreeMusic
(
(
*
it
).
second
);
m_poPriv
->
m_oMusics
.
erase
(
it
);
}
void
MszAudio
::
PlayMusic
(
const
char
*
a_pcMusicName
)
{
MusicMapIterator
it
=
m_poPriv
->
m_oMusics
.
find
(
a_pcMusicName
);
if
(
m_poPriv
->
m_oMusics
.
end
()
==
it
)
{
debug
(
"PlayMusic: music %s not found"
,
a_pcMusicName
);
return
;
}
SetMusicVolume
(
g_oState
.
m_iMusicVolume
);
//Mix_PlayMusic( (*it).second, -1 );
Mix_FadeInMusic
(
(
*
it
).
second
,
-1
,
100
);
}
void
MszAudio
::
FadeMusic
(
int
a_iMilliSec
)
{
Mix_FadeOutMusic
(
a_iMilliSec
);
}
void
MszAudio
::
SetMusicVolume
(
int
a_iVolume
)
{
Mix_VolumeMusic
(
a_iVolume
*
128
/
100
);
}
void
MszAudio
::
StopMusic
()
{
Mix_HaltMusic
();
}
bool
MszAudio
::
IsMusicPlaying
()
{
return
Mix_PlayingMusic
();
}
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