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POASerializer.h
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POASerializer.h

/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef POASERIALIZER_H
#define POASERIALIZER_H
#include "ITreeSerializer.h"
//This class is used for reading/writing of TreeStorageNodes to/from POAformat-files.
class POASerializer:public ITreeSerializer{
public:
//This method will read the inputstream and parses it.
//The result will be placed in a TreeStorageNode.
//fin: The input stream which will be read from.
//objOut: The TreeStorageNode the result will be put in.
//loadSubNodesOnly: Boolean if only the subNodes need to be loaded.
//Returns: true if the reading and parsing succeeded.
virtual bool readNode(std::istream& fin,ITreeStorageBuilder* objOut,bool loadSubNodesOnly=false);
//This method will write a TreeStorageNode to a outputstream.
//obj: The TreeStorageNode to save.
//fout: The output stream which will be writen to.
//saveSubNodesOnly: Boolean if only the subNodes need to be saved.
//Returns: true if the writing succeeded.
virtual void writeNode(ITreeStorageReader* obj,std::ostream& fout,bool bWriteHeader=true,bool saveSubNodeOnly=false);
};
#endif

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