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Zoli.pl
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Zoli.pl
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#
package
Zoli
;
#
Zoli
's images are scaled:
# First 47 images: 0.75
# Rest of the images: 0.78 (strange zoomout effect)
require '
DataHelper
.
pl';
# @ISA = qw(Fighter);
@ZoliFrames = LoadFrames( "ZOLIDATA.DAT.pl", 340, 200 );
%ZoliFrame = CreateFrameLookup( scalar @ZoliFrames - 1,
"start", 21, "stand", 4, "walk", 13,
"turn", 9, "falling", 11, "laying", 1,
"getup", 14, "hurt", 16, "swept", 6,
"won", 11, "block", 5, "kneeling", 4,
"onknees", 1, "kneelingpunch",7, "kneelingkick", 4,
"fun", 7, "threat", 9, "highpunch", 5,
"lowpunch", 6, "highkick", 8, "lowkick", 6,
"groinkick", 6, "kneekick", 6, "elbow", 5,
"spin", 11, "grenade", 15, "uppercut", 9,
"throw", 16, "highpunched", 9, "lowpunched", 4,
"groinkicked", 13, "kneelingpunched",4, "kneelingkicked", 3,
"thrown", 4, "specpunch", 13,
);
$ZoliDoodad =
{ '
T
' => 1,
'
W
' => 64,
'
H
' => 64,
'
SX
' => 15,
'
SY
' => 0,
'
FRAMES
'=> 6,
'
SA
' => 1/25,
};
$ZCon = {
'forw'=>'
Walk
',
'back'=>'
Back
',
'jump'=>'
Jump
',
'jumpfw'=>'
JumpFW
',
'jumpbw'=>'
JumpBW
',
'block'=>'
Block
',
'down'=>'
Kneeling
',
'hpunch'=>'
HighPunch
',
'lpunch'=>'
LowPunch
',
'hkick'=>'
HighKick
',
'lkick'=>'
LowKick
',
'lkickFB'=>'
GroinKick
',
'lkickF'=>'
KneeKick
',
'hpunchF'=>'
Elbow
',
'hpunchB'=>'
SpinPunch
',
'lpunchBD'=>'
Grenade
',
'hpunchD'=>'
Uppercut
',
'hpunchFF'=>'
SpecPunch
',
};
@ZoliStates1 = (
{ '
N
'=>'
Start
', '
DEL
'=>5, '
S
'=>'
+
start' },
{ '
N
'=>'
Stand
', '
DEL
'=>10, '
S
'=>'
+
stand', '
CON
'=>$ZCon, '
SITU
'=>'
Ready
' },
{ '
N
'=>'
Walk
', '
DEL
'=>5, '
S
'=>'
+
walk
,
walk
3
-
1
', '
CON
'=>$ZCon },
{ '
N
'=>'
Back
', '
DEL
'=>5, '
S
'=>'walk
1
-
3
,
walk
13
-
1
', '
CON
'=>$ZCon },
{ '
N
'=>'
Turn
', '
DEL
'=>5, '
S
'=>'
+
turn',
'
TURNN
'=>1, },
{ '
N
'=>'
Falling
', '
DEL
'=>5, '
S
'=>'
+
falling',
'
DEL11
'=>500, '
NEXT11
'=>'
Laying
', '
SITU
'=>'
Falling
' }, #, '
DELTAX
'=>-20, },
{ '
N
'=>'
Laying
', '
DEL
'=>1000,'
S
'=>'
+
laying',
'
SITU
'=>'
Falling
' },
{ '
N
'=>'
Getup
', '
DEL
'=>5, '
S
'=>'
+
getup',
'
SITU
'=>'
Falling
', # '
DELTAX
'=>11,
'
CON8
'=>{'down'=>'
Kneeling
5
'},
'
CON8
'=>{'down'=>'
Kneeling
5
'},
},
{ '
N
'=>'
Dead
', '
DEL
'=>10000, '
S
'=>'laying
1
',
'
SITU
'=>'
Falling
' },
{ '
N
'=>'
Hurt
', '
DEL
'=>8, '
S
'=>'
+
hurt' },
{ '
N
'=>'
Swept
', '
DEL
'=>5, '
S
'=>'
+
swept
,
-
swept' },
{ '
N
'=>'
Won
', '
DEL
'=>8, '
S
'=>'
+
won',
'
NEXTST11
'=> '
Won2
' },
{ '
N
'=>'
Won2
', '
DEL
'=>1000,'
S
'=>'won
11
',
'
NEXTST
'=>'
Won2
',
},
{ '
N
'=>'
Block
', '
DEL
'=>3, '
S
'=>'
+
block
,
_
block', '
BLOCK5
'=>1,
'
NEXTST1
'=>'
Stand
', '
CON1
'=>{'block'=>'
Block
2
'},
'
NEXTST2
'=>'
Block
1
', '
CON2
'=>{'block'=>'
Block
3
'},
'
NEXTST3
'=>'
Block
2
', '
CON3
'=>{'block'=>'
Block
4
'},
'
NEXTST4
'=>'
Block
3
', '
CON4
'=>{'block'=>'
Block
5
'},
'
NEXTST5
'=>'
Block
6
', '
CON5
'=>{'block'=>'
Block
5
'},
'
CON6
'=>{'block'=>'
Block
5
'},
'
CON7
'=>{'block'=>'
Block
6
'},
'
CON8
'=>{'block'=>'
Block
7
'},
'
CON9
'=>{'block'=>'
Block
8
'},
},
{ '
N
'=>'
Kneeling
', '
DEL
'=>5, '
S
'=>'
+
kneeling
,
+
onknees
,
-
kneeling',
'
SITU
'=>'
Crouch
',
'
NEXTST1
'=>'
Stand
', '
CON1
'=>{"down"=>"Kneeling 2"},
'
NEXTST2
'=>'
Kneeling
1
', '
CON2
'=>{"down"=>"Kneeling 3"},
'
NEXTST3
'=>'
Kneeling
2
', '
CON3
'=>{"down"=>"Kneeling 4"},
'
NEXTST4
'=>'
Kneeling
3
', '
CON4
'=>{"down"=>"Kneeling 5"},
'
NEXTST5
'=>'
Kneeling
4
', '
CON5
'=>{"down"=>"Kneeling 5",
'lkick'=>'
KneelingKick
', 'hkick'=>'
KneelingKick
', 'hpunch'=>'
Uppercut
6
', 'lpunch'=>'
KneelingPunch
' },
'
CON6
'=>{"down"=>"Kneeling 5"},
'
CON7
'=>{"down"=>"Kneeling 6"},
'
CON8
'=>{"down"=>"Kneeling 7"},
'
CON9
'=>{"down"=>"Kneeling 8"},
}, # Should be much lighter
{ '
N
'=>'
KneelingPunch
', '
DEL
'=>5, '
S
'=>'
+
kneelingpunch
,
-
kneelingpunch',
'
SITU
'=>'
Crouch
',
'
HIT7
'=>'
Hit
', '
NEXTST14
'=>'
Kneeling
5
' },
{ '
N
'=>'
KneelingKick
', '
DEL
'=>8, '
S
'=>'
+
kneelingkick
,
-
kneelingkick',
'
SITU
'=>'
Crouch
',
'
HIT4
'=>'
Hit
', '
NEXTST8
'=>'
Kneeling
5
' },
{ '
N
'=>'
KneelingPunched
', '
DEL
'=>5, '
S
'=>'
+
kneelingpunched
,
-
kneelingpunched',
'
SITU
'=>'
Crouch
', '
NEXTST8
'=>'
Kneeling
5
' },
{ '
N
'=>'
KneelingKicked
', '
DEL
'=>5, '
S
'=>'
+
kneelingkicked
,
-
kneelingkicked',
'
SITU
'=>'
Crouch
', '
NEXTST6
'=>'
Kneeling
5
' },
{ '
N
'=>'
KneelingKicked
','
DEL
'=>5, '
S
'=>'
+
kneelingkicked
,
-
kneelingkicked' },
JumpStates( \%ZoliFrame,
{'lkick'=>'
JumpKick
', 'hkick'=>'
JumpKick
',
'lpunch'=>'
JumpPunch
', 'hpunch'=>'
JumpPunch
'} ),
{ '
N
'=>'
Fun
', '
DEL
'=>8, '
S
'=>'fun
7
-
6
,
+
fun', '
CON
'=>$ZCon },
{ '
N
'=>'
Threat
', '
DEL
'=>8, '
S
'=>'threat
1
-
7
', '
CON
'=>$ZCon }, # Threat 8-9 are bad.
{ '
N
'=>'
HighPunch
', '
DEL
'=>5, '
S
'=>'
+
highpunch
,
-
highpunch',
'
HIT5
'=>'
Highhit
' },
{ '
N
'=>'
LowPunch
', '
DEL
'=>5, '
S
'=>'
+
lowpunch
,
-
lowpunch',
'
HIT6
'=>'
Hit
' },
{ '
N
'=>'
HighKick
', '
DEL
'=>5, '
S
'=>'
+
highkick
,
-
highkick',
'
HIT8
'=>'
Hit
' },
{ '
N
'=>'
LowKick
', '
DEL
'=>5, '
S
'=>'
+
lowkick
,
-
lowkick',
'
HIT6
'=>'
Leghit
' },
{ '
N
'=>'
GroinKick
', '
DEL
'=>5, '
S
'=>'
+
groinkick
,
-
groinkick',
'
HIT6
'=>'
Groinhit
' },
{ '
N
'=>'
KneeKick
', '
DEL
'=>5, '
S
'=>'
+
kneekick
,
-
kneekick',
'
HIT6
'=>'
Hit
' },
{ '
N
'=>'
Elbow
', '
DEL
'=>5, '
S
'=>'
+
elbow
,
-
elbow',
'
HIT5
'=>'
Highhit
' },
{ '
N
'=>'
SpinPunch
', '
DEL
'=>4, '
S
'=>'
+
spin
,
-
spin',
'
HIT11
'=>'
Highhit
' },
{ '
N
'=>'
Grenade
', '
DEL
'=>5, '
S
'=>'
+
grenade',
'
DEL12
'=>15, '
DOODAD12
'=>$ZoliDoodad },
{ '
N
'=>'
Uppercut
', '
DEL
'=>5, '
S
'=>'
+
uppercut
,
-
uppercut',
'
HIT9
'=>'
Uppercut
' },
{ '
N
'=>'
Throw
', '
DEL
'=>8, '
S
'=>'
+
throw' },
{ '
N
'=>'
HighPunched
', '
DEL
'=>8, '
S
'=>'
+
highpunched' },
{ '
N
'=>'
LowPunched
', '
DEL
'=>5, '
S
'=>'
+
lowpunched
,
-
lowpunched' },
{ '
N
'=>'
GroinKicked
', '
DEL
'=>7, '
S
'=>'
+
groinkicked' },
{ '
N
'=>'
Thrown
', '
DEL
'=>5, '
S
'=>'
+
thrown' },
{ '
N
'=>'
SpecPunch
', '
DEL
'=>5, '
S
'=>'
+
specpunch', '
DEL8
'=>15, '
DELTAX13
'=>74,
'
HIT8
'=>'
Uppercut
' },
);
# 2. CREATE STATES: %ZoliStates
foreach $framedesc (@ZoliStates1)
{
AddStates( \%ZoliStates, \%ZoliFrame, $framedesc );
}
#$ZoliStates{'
Standby
'} =
#{ '
F
'=>'stand1', '
DEL
'=> 25, '
CON
'=> $KCon, '
NEXTST
'=>'
JumpFW
1
' };
# Automatically add STUFF to Walk and Back
for ( $i=4; $i<=13; ++$i )
{
$j = $ZoliFrame{"walk$i"};
OffsetFrame( $ZoliFrames[$j], -($i-4)*16, 0 );
}
#for ( $i=1; $i<=11; ++$i )
#{
# $j = $ZoliFrame{"falling$i"};
# OffsetFrame( $ZoliFrames[$j], $i*18, 0 );
#}
#for ( $i=1; $i<=14; ++$i )
#{
# $j = $ZoliFrame{"getup$i"};
# OffsetFrame( $ZoliFrames[$j], 198 - $i*11, 0 );
#}
#$j = $ZoliFrame{"laying1"};
#OffsetFrame( $ZoliFrames[$j], 198, 0 );
for ( $i=1; $i<=3; ++$i )
{
$j = $i+1;
$ZoliStates{"Walk $i"}->{NEXTST} = "Stand";
$ZoliStates{"Walk $i"}->{CON} = { %{$ZCon}, 'forw'=>"Walk $j" };
$ZoliStates{"Back $i"}->{NEXTST} = "Stand";
$ZoliStates{"Back $i"}->{CON} = { %{$ZCon}, 'back'=>"Back $j" };
}
for ( $i=4; $i<=13; ++$i )
{
$j = $i+1;
$j = 4 if $j == 14;
$ZoliStates{"Walk $i"}->{MOVE} = 4;
$ZoliStates{"Walk $i"}->{NEXTST} = "Walk 14";
$ZoliStates{"Walk $i"}->{CON} = { %{$ZCon}, 'forw'=>"Walk $j" };
$ZoliStates{"Back $i"}->{MOVE} = -4;
$ZoliStates{"Back $i"}->{NEXTST} = "Back 14";
$ZoliStates{"Back $i"}->{CON} = { %{$ZCon}, 'back'=>"Back $j" };
}
# Automatically add NEXTST for states which don't
have
one
.
while
((
$
key
,
$
value
)
=
each
%ZoliStates) {
$
framename
=
$
value->
{
'F'
};
unless
(
$
framename
=~/^\d+
$
/
)
{
#
Convert
non
-
numeric
frames
to
their
numeric
counterparts
.
die
"Can't find image $framename in frame $key"
unless
defined
$
ZoliFrame
{
$
framename
};
$
value->
{
'F'
}
=
$
ZoliFrame
{
$
value->
{
'F'
}
};
}
(
$
st
,
$
lastchar
)
=
$
key
=~
/
(
\w+
)
\s+
(
\d+
)
/
;
unless
(
defined
$
value->
{
'NEXTST'
}
)
{
$
nextchar
=
$
lastchar
+
1
;
$
nextst
=
"$st $nextchar"
;
unless
(
defined
$
ZoliStates
{
$
nextst
}
)
{
#
print
"Go to Standby after $key\n"
;
$
nextst
=
'Stand'
;
}
$
value->
{
'NEXTST'
}
=
$
nextst
;
}
print
"$key has no lastchar"
unless
defined
$
lastchar
;
if
(
$
lastchar
==
1
)
{
$
ZoliShorthands
{
$
st
}
=
$
ZoliStates
{
$
key
};
}
}
TravelingStates
(
\
%ZoliFrame, \@ZoliFrames, \%ZoliStates, "falling", 1, 12 );
TravelingStates
(
\
%ZoliFrame, \@ZoliFrames, \%ZoliStates, "getup", 1, 14 );
TravelingStates
(
\
%ZoliFrame, \@ZoliFrames, \%ZoliStates, "specpunch", 0, 0 );
#
$
frameLookup
,
$
frameArray
,
$
states
,
$
frameName
,
$
from
,
$
to
%ZoliStates = ( %ZoliShorthands, %ZoliStates );
return
1
;
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