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diff --git a/src/MusicManager.cpp b/src/MusicManager.cpp
index a4f06a4..bd9b177 100644
--- a/src/MusicManager.cpp
+++ b/src/MusicManager.cpp
@@ -1,396 +1,396 @@
/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MusicManager.h"
#include "TreeStorageNode.h"
#include "POASerializer.h"
#include "FileManager.h"
#include "Functions.h"
#include <fstream>
#include <iostream>
#include <algorithm>
#include <SDL_mixer.h>
using namespace std;
MusicManager::MusicManager(){
Mix_HookMusicFinished(musicStoppedHook);
Mix_VolumeMusic(MIX_MAX_VOLUME);
enabled=false;
currentList="default";
lastTime=0;
playing=NULL;
}
MusicManager::~MusicManager(){
//We call destroy().
destroy();
}
void MusicManager::destroy(){
//Loop through the imageCollection and free them.
std::map<std::string,Music*>::iterator i;
for(i=musicCollection.begin();i!=musicCollection.end();++i){
if(i->second!=NULL){
Mix_FreeMusic(i->second->music);
if(i->second->loop)
Mix_FreeMusic(i->second->loop);
delete i->second;
}
}
playing=NULL;
//And clear the collection and the lists.
musicCollection.clear();
musicLists.clear();
}
void MusicManager::setEnabled(bool enable){
//Set the new status.
if(enabled!=enable)
enabled=enable;
else
return;
if(enable){
//It got turned on, so start the menu music.
playMusic("menu",false);
}else{
//Stop the current music.
Mix_HaltMusic();
Mix_VolumeMusic(atoi(getSettings()->getValue("music").c_str()));
}
}
void MusicManager::setVolume(int volume){
if (playing) {
Mix_VolumeMusic(playing->volume * float(volume / float(MIX_MAX_VOLUME)));
} else {
Mix_VolumeMusic(volume);
}
}
string MusicManager::loadMusic(const std::string &file,const std::string &list){
//Open the .music file.
ifstream musicFile;
musicFile.open(file.c_str());
string returnString="";
string listPrefix=list;
//Add the trailing slash to the list.
//NOTE: It's added here to prevent a slash in the global list.
if(!listPrefix.empty())
listPrefix+="/";
//The path from where the actual audio files should be read.
string musicPath=pathFromFileName(file);
//Check if the file exists.
if(musicFile){
//Now parse the file.
TreeStorageNode obj;
{
POASerializer objSerializer;
if(!objSerializer.readNode(musicFile,&obj,true)){
cerr<<"ERROR: Invalid file format of music description file."<<endl;
}
}
//Loop through the entries.
for(unsigned int i=0;i<obj.subNodes.size();i++){
TreeStorageNode* obj1=obj.subNodes[i];
if(obj1==NULL)
continue;
if(!obj1->value.empty() && obj1->name=="music"){
//Make sure that this music isn't already loaded.
map<string,Music*>::iterator it=musicCollection.find(listPrefix+obj1->value[0]);
if(it==musicCollection.end()){
//We've found an entry for a music file.
Music* music=new Music;
music->music=NULL;
music->loop=NULL;
//Load some data.
for(map<string,vector<string> >::iterator i=obj1->attributes.begin();i!=obj1->attributes.end();++i){
if(i->first=="file"){
//Load the music file.
music->music=Mix_LoadMUS((musicPath+i->second[0]).c_str());
}
if(i->first=="loopfile"){
//Load the loop file.
music->loop=Mix_LoadMUS((musicPath+i->second[0]).c_str());
}
if(i->first=="trackname"){
music->trackName=i->second[0];
}
if(i->first=="author"){
music->author=i->second[0];
}
if(i->first=="license"){
music->license=i->second[0];
}
if(i->first=="start"){
music->start=(atoi(i->second[0].c_str()));
}
if(i->first=="volume"){
music->volume=(atoi(i->second[0].c_str()));
}
if(i->first=="loopstart"){
music->loopStart=(atoi(i->second[0].c_str()));
}
if(i->first=="loopend"){
music->loopEnd=(atoi(i->second[0].c_str()));
}
}
//Set the default value for lastTime.
music->lastTime=-1;
music->name=listPrefix+obj1->value[0];
//Now add it to the collection.
musicCollection[listPrefix+obj1->value[0]]=music;
}
//Add the name of the music to the return string even if it's already loaded.
//This is to allow music to be in multiple music lists.
if(!returnString.empty())
returnString+=',';
returnString+=obj1->value[0];
}
}
}
//Return the return string.
return returnString;
}
bool MusicManager::loadMusicList(const std::string &file){
//Open the .list file.
ifstream musicFile;
musicFile.open(file.c_str());
//Check if the file exists.
if(musicFile){
//Now parse the file.
TreeStorageNode obj;
{
POASerializer objSerializer;
if(!objSerializer.readNode(musicFile,&obj,true)){
cerr<<"ERROR: Invalid file format of music list file."<<endl;
return false;
}
}
//Get the name of the list.
std::string name;
{
map<string,vector<string> >::iterator it=obj.attributes.find("name");
if(it!=obj.attributes.end()){
name=obj.attributes["name"][0];
}else{
cerr<<"ERROR: No name for music list "<<file<<endl;
return false;
}
}
//Check if the list isn't already loaded.
std::map<std::string,std::vector<std::string> >::iterator it=musicLists.find(name);
if(it!=musicLists.end())
return true;
//The path where the .music files should be.
string musicPath=pathFromFileName(file);
//Loop through the entries.
for(unsigned int i=0;i<obj.subNodes.size();i++){
TreeStorageNode* obj1=obj.subNodes[i];
if(obj1==NULL)
continue;
if(!obj1->value.empty() && obj1->name=="musicfile"){
//Load the music file.
string result=loadMusic(musicPath+obj1->value[0],name);
if(!result.empty()){
if(result.find(',')!=string::npos){
size_t pos=result.find(',');
while(pos!=string::npos){
musicLists[name].push_back(result.substr(pos,result.find(',',pos+1)));
}
}else{
musicLists[name].push_back(result);
}
}
}
}
}else{
cerr<<"ERROR: Unable to open music list file "<<file<<endl;
return false;
}
//Nothing went wrong so return true.
return true;
}
void MusicManager::playMusic(const std::string &name,bool fade){
//Make sure music is enabled.
if(!enabled)
return;
//Check if the music is in the collection.
Music* music=musicCollection[name];
if(music==NULL){
cerr<<"ERROR: Unable to play music "<<name<<endl;
return;
}
//Now check if we should fade the previous one out.
if(fade){
Mix_FadeOutMusic(375);
//Set the next music.
nextMusic=name;
}else{
if(music->loopStart<=0 && music->loop==NULL){
Mix_FadeInMusicPos(music->music,-1,0,music->start);
}else{
Mix_FadeInMusicPos(music->music,0,0,music->start);
}
Mix_VolumeMusic(music->volume*float(atoi(getSettings()->getValue("music").c_str())/float(MIX_MAX_VOLUME)));
//Set the playing pointer.
playing=music;
}
}
string MusicManager::getCurrentMusic(){
- return playing->name;
+ return playing ? playing->name : string();
}
void MusicManager::pickMusic(){
//Make sure the currentList exists.
vector<std::string> list=musicLists[currentList];
if(list.empty()){
cerr<<"ERROR: Unknown music list "<<currentList<<endl;
return;
}
//Shuffle the list.
random_shuffle(list.begin(),list.end());
//Now loop through the music and search the oldest.
Music* oldest=NULL;
for(unsigned int i=0;i<list.size();i++){
//As key we use "list/name" to prevent collision.
string listEntry=currentList+"/"+list[i];
//Check if oldest is set.
if(oldest==NULL){
//It isn't so pick the first music.
oldest=musicCollection[listEntry];
continue;
}
//Check if this song is null.
if(musicCollection[listEntry]==NULL)
continue;
//Check if this music is never played.
if(musicCollection[listEntry]->lastTime==-1){
oldest=musicCollection[listEntry];
//And break out.
break;
}
//Check if this music is older.
if(musicCollection[listEntry]->lastTime<oldest->lastTime){
oldest=musicCollection[listEntry];
}
}
//Check if oldest ins't null.
if(oldest!=NULL){
playMusic(oldest->name);
//Set the lastTime and increase it.
oldest->lastTime=lastTime;
lastTime++;
}
}
void MusicManager::musicStopped(){
//Check if there's a music to play.
if(!nextMusic.empty()){
//Check if the music is in the collection.
Music* music=musicCollection[nextMusic];
if(music==NULL){
cerr<<"ERROR: Unable to play music "<<nextMusic<<endl;
return;
}
if(music->loopStart<=0){
Mix_FadeInMusicPos(music->music,-1,375,music->start);
}else{
Mix_FadeInMusicPos(music->music,0,375,music->start);
}
Mix_VolumeMusic(music->volume*float(atoi(getSettings()->getValue("music").c_str())/float(MIX_MAX_VOLUME)));
//Set playing.
playing=music;
//Now reset nextMusic.
nextMusic.clear();
}else{
//Check what kind of loop.
if(playing->loop!=NULL){
Mix_FadeInMusicPos(playing->loop,-1,0,playing->loopStart);
}else{
//This is for looping the end of music.
Mix_FadeInMusicPos(playing->music,0,0,playing->loopStart);
}
}
}
void MusicManager::setMusicList(const string &listName){
//Check if the list exists.
vector<std::string> list=musicLists[listName];
if(list.empty()){
cerr<<"ERROR: Unknown music list "<<listName<<endl;
return;
}
//The list exist and contains music so set it as current.
currentList=listName;
}
std::string MusicManager::getCurrentMusicList(){
return currentList;
}
vector<string> MusicManager::createCredits(){
//Vector that will be returned.
vector<string> result;
//Loop through the music tracks.
std::map<std::string,Music*>::iterator it;
for(it=musicCollection.begin();it!=musicCollection.end();++it){
result.push_back(" - "+it->second->trackName);
result.push_back(" License: "+it->second->license);
result.push_back(" Attribution: "+it->second->author);
}
//And return the result.
return result;
}

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