void Bitmap::Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ){
Bitmap( const Bitmap & copy, int sx, int sy, double accuracy );
Bitmap( const Bitmap & copy, int x, int y, int width, int height );
virtual ~Bitmap();
virtual void save( const string & str );
Bitmap & operator=( const Bitmap & );
virtual void load( const string & str );
const int getWidth() const;
const int getHeight() const;
/*
inline const int getWidth() const{
return getBitmap()->w;
}
inline const int getHeight() const{
return getBitmap()->h;
}
*/
/*
inline const int getWidth() const{
return my_bitmap->w;
}
inline const int getHeight() const{
return my_bitmap->h;
}
*/
void detach();
static void transBlender( int r, int g, int b, int a );
static void multiplyBlender( int r, int g, int b, int a );
static int setGraphicsMode( int mode, int width, int height );
static void drawingMode( int type );
void acquire();
void release();
void resize( const int width, const int height );
void debugSelf() const;
/*
void printf( int x, int y, int color, FONT * f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const string & str ) const;
void printf( int x, int y, int color, const Font & f, const string & str ) const;
void printfNormal( int x, int y, int color, const char * str, ... ) const;
void printfNormal( int x, int y, int color, const string & str ) const;
*/
virtual void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
virtual void ellipse( int x, int y, int rx, int ry, int color ) const;
virtual void ellipseFill( int x, int y, int rx, int ry, int color ) const;
virtual void border( int min, int max, int color ) const;
virtual void rectangle( int x1, int y1, int x2, int y2, int color ) const;
virtual void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
virtual void circleFill( int x, int y, int radius, int color ) const;
virtual void circle( int x, int y, int radius, int color ) const;
virtual void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
virtual void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
virtual void hLine( const int x1, const int y, const int x2, const int color ) const;
virtual void vLine( const int y1, const int x, const int y2, const int color ) const;
virtual void polygon( const int * verts, const int nverts, const int color ) const;
virtual void draw( const int x, const int y, const Bitmap & where ) const;
virtual void drawLit( const int x, const int y, const int level, const Bitmap & where ) const;
virtual void drawHFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTrans( const int x, const int y, const Bitmap & where ) const;
virtual void drawMask( const int x, const int y, const Bitmap & where );
virtual void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who );
virtual void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
virtual void Stretch( const Bitmap & where );
virtual void Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight );
virtual void StretchBy2( const Bitmap & where );
virtual void StretchBy4( const Bitmap & where );
virtual void Blit( const string & xpath ) const;
virtual void Blit( const Bitmap & where ) const;
virtual void Blit( const int x, const int y, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, Bitmap & where ) const;
virtual void BlitToScreen() const;
virtual void fill( int color ) const;
inline void clear() const{
this->fill( 0 );
}
bool getError();
inline BITMAP * getBitmap() const{
return _my_bitmap;
}
virtual void readLine( vector< int > & vec, int y );
const int getPixel( const int x, const int y ) const;
void putPixel( int x, int y, int col ) const;
/*
inline int getPixel( int x, int y ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
inline void putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
_putpixel16( my_bitmap, x, y, col );
}
*/
inline const string & getPath() const{
return path;
}
static int setGfxModeText();
static int setGfxModeFullscreen( int x, int y );
static int setGfxModeWindowed( int x, int y );
static int makeColor( int r, int g, int b );
+ static int darken( int color, double factor );
static void hsvToRGB( float h, float s, float v, int * r, int * g, int * b );
static int getRed( int x );
static int getBlue( int x );
static int getGreen( int x );
/* Add two colors together
*/
static int addColor( int color1, int color2 );
/*
inline static int makeColor( int r, int g, int b ){