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Sirpi.pl
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Sirpi.pl
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#
package
Sirpi
;
#
Sirpi
's images are scaled by a factor of 0.76
require '
DataHelper
.
pl';
use strict;
sub LoadSirpi
{
my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands,
$Doodad, $Con, $Con2,
@States1,
$framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar );
@Frames = LoadFrames( "SIRPIDATA.DAT.pl", 250, 110 );
%FrameLookup = CreateFrameLookup( scalar @Frames -1,
"start", 20, "stand", 7, "walk", 13,
"turn", 9, "falling", 14, "laying", 1,
"getup", 16, "hurt", 13, "swept", 13,
"won", 10, "block", 5,
"fun", 8, "threat", 9,
"kneeling", 4, "onknees", 4,
"highpunch", 5, "lowpunch", 6, "highkick", 7,
"lowkick", 6, "groinkick", 7, "sweep", 9,
"kneekick", 7, "elbow", 6, "spin", 14,
"kneelingpunch",5, "kneelingkick", 6,
"grenade", 9, "uppercut", 8, "throw", 22,
"highpunched", 5, "lowpunched", 5, "groinkicked", 9,
"kneelingpunched",4, "kneelingkicked", 6, "thrown", 14,
"specpunch", 13, "funb", 12,
);
$Doodad =
{ '
T
' => 1,
'
W
' => 64,
'
H
' => 64,
'
SX
' => 15,
'
SY
' => 0,
'
FRAMES
'=> 6,
'
SA
' => 1/25,
};
$Con = {
'forw'=>'
Walk
',
'back'=>'
Back
',
'jump'=>'
Jump
',
'jumpfw'=>'
JumpFW
',
'jumpbw'=>'
JumpBW
',
'block'=>'
Block
',
'down'=>'
Kneeling
',
'hpunch'=>'
HighPunch
',
'lpunch'=>'
LowPunch
',
'hkick'=>'
HighKick
',
'lkick'=>'
LowKick
',
'lkickBF'=>'
GroinKick
',
'lkickF'=>'
KneeKick
',
'hpunchD'=>'
Uppercut
',
'hpunchF'=>'
Elbow
',
'hkickB'=>'
Spin
',
'lkickB'=>'
Sweep
',
'lpunchFD'=>'
Grenade
',
'hpunchFF'=>'
SpecPunch
',
};
$Con2 = {
'lkick'=>'
KneelingKick
',
'hkick'=>'
KneelingKick
',
'hpunch'=>'
KneelingUppercut
',
'lpunch'=>'
KneelingPunch
',
};
@States1 = (
# 1. BASIC MOVES
{ '
N
'=>'
Start
', '
DEL
'=>7, '
S
'=>'
+
start' },
{ '
N
'=>'
Stand
', '
DEL
'=>7, '
S
'=>'
+
stand', '
CON
'=>$Con, '
SITU
'=>'
Ready
' },
{ '
N
'=>'
Turn
', '
DEL
'=>5, '
S
'=>'
+
turn', '
TURNN
'=>1, },
{ '
N
'=>'
Hurt
', '
DEL
'=>8, '
S
'=>'
+
hurt
,
_
hurt' },
{ '
N
'=>'
Won
', '
DEL
'=>8, '
S
'=>'
+
won
,
won
n
-
6
,
won
7
-
n
,
won
n
-
6
,
won
7
-
n', '
NEXTSTN
'=> '
Won2
' },
{ '
N
'=>'
Won2
', '
DEL
'=>1000,'
S
'=>'won
n', '
NEXTST
'=>'
Won2
', },
{ '
N
'=>'
Fun
', '
DEL
'=>8, '
S
'=>'fun
1
-
6
,
fun
6
-
4
,
fun
7
-
8
,
fun
8
-
7
,
fun
4
-
6
,
fun
6
-
1
', '
CON
'=>$Con },
{ '
N
'=>'
Funb
', '
DEL
'=>8, '
S
'=>'
+
funb
,
-
funb', '
CON
'=>$Con },
{ '
N
'=>'
Threat
', '
DEL
'=>8, '
S
'=>'
+
threat
,
threat
3
-
1
', '
CON
'=>$Con },
WalkingFrames( \%FrameLookup, \@Frames, 2, 80, $Con ),
BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ),
KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ),
FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ),
JumpStates( \%FrameLookup,
{'lkick'=>'
JumpKick
', 'hkick'=>'
JumpKick
',
'lpunch'=>'
JumpPunch
', 'hpunch'=>'
JumpPunch
',
'hpunchFF'=>'
JumpFire
'} ),
# 2. OFFENSIVE MOVES
{ '
N
'=>'
KneelingPunch
', '
DEL
'=>5, '
S
'=>'
+
kneelingpunch
,
-
kneelingpunch', '
SITU
'=>'
Crouch
',
'
HIT
'=>'
Hit
', '
NEXTSTN
'=>'
Onknees
' },
{ '
N
'=>'
KneelingKick
', '
DEL
'=>5, '
S
'=>'
+
kneelingkick
,
-
kneelingkick', '
SITU
'=>'
Crouch
',
'
HIT
'=>'
Hit
', '
NEXTSTN
'=>'
Onknees
' },
{ '
N
'=>'
KneelingUppercut
','
DEL
'=>5, '
S
'=>'kneeling
4
-
3
,
uppercut
5
-
n
,
-
uppercut',
'
HIT
'=>'
Uppercut
' },
{ '
N
'=>'
HighPunch
', '
DEL
'=>5, '
S
'=>'
+
highpunch
,
-
highpunch',
'
HIT
'=>'
Highhit
' },
{ '
N
'=>'
LowPunch
', '
DEL
'=>5, '
S
'=>'
+
lowpunch
,
-
lowpunch',
'
HIT
'=>'
Hit
' },
{ '
N
'=>'
HighKick
', '
DEL
'=>5, '
S
'=>'
+
highkick
,
-
highkick',
'
HIT
'=>'
Hit
' },
{ '
N
'=>'
LowKick
', '
DEL
'=>5, '
S
'=>'
+
lowkick
,
-
lowkick',
'
HIT
'=>'
Leghit
' },
{ '
N
'=>'
GroinKick
', '
DEL
'=>5, '
S
'=>'
+
groinkick
,
-
groinkick',
'
HIT
'=>'
Groinhit
' },
{ '
N
'=>'
KneeKick
', '
DEL
'=>5, '
S
'=>'
+
kneekick
,
-
kneekick',
'
HIT
'=>'
Hit
' },
{ '
N
'=>'
Elbow
', '
DEL
'=>5, '
S
'=>'
+
elbow
,
-
elbow',
'
HIT
'=>'
Highhit
' },
{ '
N
'=>'
Spin
', '
DEL
'=>5, '
S
'=>'
+
spin',
'
HIT
'=>'
Hit
' },
{ '
N
'=>'
Sweep
', '
DEL
'=>7, '
S
'=>'
+
sweep
,
-
sweep',
'
HIT
'=>'
Hit
' },
{ '
N
'=>'
Grenade
', '
DEL
'=>5, '
S
'=>'
+
grenade
,
-
grenade',
'
DEL12
'=>15, '
DOODAD
'=>$Doodad },
{ '
N
'=>'
Uppercut
', '
DEL
'=>5, '
S
'=>'
+
uppercut
,
-
uppercut',
'
HIT
'=>'
Uppercut
' },
{ '
N
'=>'
Throw
', '
DEL
'=>8, '
S
'=>'
+
throw' },
{ '
N
'=>'
SpecPunch
', '
DEL
'=>5, '
S
'=>'
+
specpunch',
'
HIT
'=>'
Highhit
' },
# 3. HURT MOVES
{ '
N
'=>'
Falling
', '
DEL
'=>5, '
S
'=>'falling
1
-
12
,
falling
12
-
10
,
falling
13
-
n
,
laying
1
',
'
DEL10
'=>7, '
DEL11
'=>7, '
DEL12
'=>7, '
DEL13
'=>7, '
DEL14
'=>7, '
DEL15
'=>7,
'
DELN
'=>500, '
NEXTN
'=>'
Laying
', '
SITU
'=>'
Falling
', },
{ '
N
'=>'
Laying
', '
DEL
'=>1000,'
S
'=>'
+
laying',
'
SITU
'=>'
Falling
' },
{ '
N
'=>'
Getup
', '
DEL
'=>5, '
S
'=>'
+
getup',
'
SITU
'=>'
Falling
',
'
CON9
'=>{'down'=>'
Onknees
'},
'
CON10
'=>{'down'=>'
Onknees
'},
},
{ '
N
'=>'
Dead
', '
DEL
'=>10000, '
S
'=>'laying
1
',
'
SITU
'=>'
Falling
', '
NEXTST
'=>'
Dead
' },
{ '
N
'=>'
Swept
', '
DEL
'=>5, '
S
'=>'
+
swept' },
{ '
N
'=>'
KneelingPunched
', '
DEL
'=>5, '
S
'=>'
+
kneelingpunched
,
-
kneelingpunched',
'
SITU
'=>'
Crouch
', '
NEXTSTN
'=>'
Onknees
' },
{ '
N
'=>'
KneelingKicked
', '
DEL
'=>5, '
S
'=>'
+
kneelingkicked
,
-
kneelingkicked',
'
SITU
'=>'
Crouch
', '
NEXTSTN
'=>'
Onknees
' },
{ '
N
'=>'
HighPunched
', '
DEL
'=>8, '
S
'=>'
+
highpunched
,
-
highpunched' },
{ '
N
'=>'
LowPunched
', '
DEL
'=>5, '
S
'=>'
+
lowpunched
,
-
lowpunched' },
{ '
N
'=>'
GroinKicked
', '
DEL
'=>7, '
S
'=>'
+
groinkicked
,
-
groinkicked' },
{ '
N
'=>'
Thrown
', '
DEL
'=>5, '
S
'=>'
+
thrown' },
);
# 2. CREATE STATES
foreach $framedesc (@States1)
{
AddStates( \%States, \%FrameLookup, $framedesc );
}
# Automatically add NEXTST for states which don't
have
one
.
FixStates
(
\
%FrameLookup, \%States );
TravelingStates
(
\
%FrameLookup, \@Frames, \%States, "falling", 1, 15 );
TravelingStates
(
\
%FrameLookup, \@Frames, \%States, "getup", 0, 0 );
TravelingStates
(
\
%FrameLookup, \@Frames, \%States, "swept", 0, 0 ); #?
TravelingStates
(
\
%FrameLookup, \@Frames, \%States, "spin", 0, 0 );
TravelingStates
(
\
%FrameLookup, \@Frames, \%States, "specpunch", 0, 0 );
%States = ( FindShorthands( \%States ), %States );
#
%::SirpiStates = %States;
#
@::
SirpiFrames
=
@
Frames
;
::
RegisterFighter
(
{
'ID'
=>
5
,
'GENDER'
=>
1
,
'DATAVERSION'
=>
1
,
'STARTCODE'
=>
sub
{},
'FRAMES'
=>
\@
Frames
,
'STATES'
=>
\
%States,
'DATAFILE'
=>
'SIRPIDATA.DAT'
,
'DATASIZE'
=>
5587262
,
}
);
}
LoadSirpi
();
return
1
;
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Sat, Nov 14, 10:16 PM (18 h, 3 m)
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Sirpi.pl (5 KB)
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