Page Menu
Home
Phabricator (Chris)
Search
Configure Global Search
Log In
Files
F133049
No One
Temporary
Actions
View File
Edit File
Delete File
View Transforms
Subscribe
Flag For Later
Award Token
Authored By
Unknown
Size
23 KB
Referenced Files
None
Subscribers
None
View Options
diff --git a/src/Items.h b/src/Items.h
index 11deaa6..2af729d 100644
--- a/src/Items.h
+++ b/src/Items.h
@@ -1,716 +1,716 @@
#ifndef ITEMS_H
#define ITEMS_H
#include "Constants.h"
const int SPECIAL_SHOT_SLOTS_STANDARD = 2;
const int SPECIAL_SHOT_SLOTS_ADVANCED = 2;
const int SPECIAL_SHOT_SLOTS = 1 + SPECIAL_SHOT_SLOTS_STANDARD + SPECIAL_SHOT_SLOTS_ADVANCED;
/** Rarity enum
* Rarity of the equipment.
*/
enum enumRarity
{
RarityCommon, /**< Common */
RarityUncommon, /**< Uncommon */
RarityRare, /**< Rare */
RarityVeryRare,/**< Very rare */
};
/** Familiar enum
* Familiars.
*/
enum enumFamiliar
{
FamiliarNone = -1, /**< No familiar */
FamiliarFairy, /**< Standard Fairy */
FamiliarFairyTarget, /**< Target Fairy */
FamiliarFairyFire, /**< Fire Fairy */
FamiliarFairyIce, /**< Ice Fairy */
FamiliarFairyPoison, /**< Poison Fairy */
};
// spells
enum enumCastSpell
{
SpellTeleport,
SpellSlimeExplode,
SpellFireball,
SpellFreeze,
SpellEarthquake,
SpellProtection,
SpellWeb,
SpellFlower,
SpellFairy,
SpellNone
};
const int SPELL_MAX = SpellNone;
const std::string spellLabel[SpellNone] =
{
"spell_teleport",
"spell_slime_explode",
"spell_fireball",
"spell_freeze",
"spell_earthquake",
"spell_protection",
"spell_web",
"spell_flower",
"spell_fairy"
};
const int NUMBER_UNIDENTIFIED = 4;
/** Item type enum
* All the items and equipments.
*/
enum enumItemType
{
ItemCopperCoin,
ItemSilverCoin,
ItemGoldCoin,
ItemBossHeart,
ItemBonusHealth,
ItemHealthVerySmall,
ItemHealthSmall,
ItemHealth,
ItemHealthVerySmallPoison,
ItemScrollRevelation,
// unidentified potions
ItemPotion01,
ItemPotion02,
ItemPotion03,
ItemPotion04,
// effect
ItemPotionHealth,
ItemPotionPoison,
- ItemPotionSpeed,
ItemPotionSlow,
+ ItemPotionSpeed,
ItemMagicianHat, // first equip item
ItemLeatherBoots,
ItemBookDualShots,
ItemRageAmulet,
ItemBossKey,
ItemDisplacementGloves,
ItemMahoganyStaff,
ItemFairy,
ItemLeatherBelt,
ItemBloodSnake,
ItemGemIce,
ItemGemIllusion,
ItemGemStone,
ItemGemLightning,
ItemFairyTarget,
ItemRingIce,
ItemRingStone,
ItemRingLightning,
ItemRingIllusion,
ItemBookTripleShots,
ItemCriticalAdvanced,
ItemFairyFire,
ItemFairyIce,
ItemMagicianRobe,
ItemGemFire,
ItemRingFire,
ItemManualStaff,
ItemSpellTeleport,
ItemSpellSlimeExplode,
ItemSpellFireball,
ItemSpellFreeze,
ItemSpellEarthquake,
ItemSpellProtection,
ItemManualSlime,
ItemBookDualShotsQuick,
ItemBookTripleShotsQuick,
ItemManualHealth,
ItemRearShot,
ItemBookRandomShot,
ItemSpellWeb,
ItemBookMagicI,
ItemBookMagicII,
ItemSulfur,
ItemFloorMap,
ItemAlcohol,
ItemLuck,
ItemFairyPowder,
ItemBookRapidShots,
ItemGemPoison,
ItemSpellFlower,
ItemFairyPoison,
ItemRingPoison,
ItemBookPrayerI,
ItemBookPrayerII,
ItemPetSlime,
ItemHatAdvanced,
ItemRobeAdvanced,
ItemCritical,
ItemSpellFairy,
ItemGlovesAdvanced,
ItemBootsAdvanced,
ItemBag,
NUMBER_ITEMS
};
const int FirstEquipItem = (int) ItemMagicianHat; /*!< Used as an offset when creating items */
/*!
* \brief Item structure
*
* Contains all the data for an item.
*/
struct itemStuct
{
enumItemType type; /**< The item ID */
std::string name; /**< The item name */
std::string description; /**< The item description */
int price; /**< The item price (for shops) */
bool equip; /**< True if the item is an equipment */
enumFamiliar familiar; /**< True if the "item" is a familiar */
bool canBeSold; /**< True if the item is can be sold */
bool canBeFound; /**< True if the item is can be found */
bool generatesStance; /**< True if picking the item generates an acquiring stance*/
int level; /**< Minimal level where the item can be found */
enumRarity rarity; /**< Item rarity */
bool isFloorItem; /**< Floor item */
int requirement; /**< Pre-requisite item */
enumShotType specialShot; /**< Special shot */
enumCastSpell spell; /**< Spell */
bool consumable; /**< Consumable (potion / scroll) */
};
/** Array with all the items and data */
const itemStuct items[NUMBER_ITEMS] =
{
{
ItemCopperCoin, "item_copper", "item_copper_desc",
1, false, FamiliarNone, false, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemSilverCoin, "item_silver", "item_silver_desc",
5, false, FamiliarNone, false, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemGoldCoin, "item_gold", "item_gold_desc",
20, false, FamiliarNone, false, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBossHeart, "item_titan_heart", "item_titan_heart_desc",
250, false, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBonusHealth, "item_elven_cookie", "item_elven_cookie_desc",
250, false, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemHealthVerySmall, "item_apple", "item_apple_desc",
2, false, FamiliarNone, true, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemHealthSmall, "item_bread", "item_bread_desc",
4, false, FamiliarNone, true, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemHealthSmall, "item_cheese", "item_cheese_desc",
8, false, FamiliarNone, true, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemHealthVerySmallPoison, "item_apple_green", "item_apple_green_desc",
2, false, FamiliarNone, true, false, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
// consumables
{
ItemScrollRevelation, "item_scroll_revelation", "item_scroll_revelation_desc",
10, false, FamiliarNone, true, true, false, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, true
},
// potions
{
ItemPotion01, "item_potion_01", "item_potion_desc",
10, false, FamiliarNone, true, true, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotion02, "item_potion_02", "item_potion_desc",
10, false, FamiliarNone, true, true, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotion03, "item_potion_03", "item_potion_desc",
10, false, FamiliarNone, true, true, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotion04, "item_potion_04", "item_potion_desc",
10, false, FamiliarNone, true, true, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
// effect
{
ItemPotionHealth, "item_potion_health", "item_potion_health_desc",
10, false, FamiliarNone, false, false, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotionPoison, "item_potion_poison", "item_potion_poison_desc",
10, false, FamiliarNone, false, false, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotionSlow, "item_potion_slow", "item_potion_slow_desc",
10, false, FamiliarNone, false, false, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
{
ItemPotionSpeed, "item_potion_speed", "item_potion_speed_desc",
10, false, FamiliarNone, false, false, false, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, true
},
// EQUIP ITEMS //
{
ItemMagicianHat, "item_sorcerer_hat", "item_sorcerer_hat_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemLeatherBoots, "item_velvet_boots", "item_velvet_boots_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookDualShots, "item_spell_dual", "item_spell_dual_desc",
20, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemRageAmulet, "item_rage_amulet", "item_rage_amulet_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBossKey, "item_boss_key", "item_boss_key_desc",
10, true, FamiliarNone, false, false, true, 1, RarityCommon, true, -1, ShotTypeStandard, SpellNone, false
},
{
ItemDisplacementGloves, "item_gloves_advanced", "item_gloves_advanced_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemMahoganyStaff, "item_staff", "item_staff_desc",
25, true, FamiliarNone, true, true, true, 2, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemFairy, "item_fairy", "item_fairy_desc",
20, true, FamiliarFairy, false, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemLeatherBelt, "item_leather_belt", "item_leather_belt_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBloodSnake, "item_blood_snake", "item_blood_snake_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemGemIce, "item_gem_ice", "item_gem_ice_desc",
25, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, -1, ShotTypeIce, SpellNone, false
},
{
ItemGemIllusion, "item_gem_illusion", "item_gem_illusion_desc",
30, true, FamiliarNone, true, true, true, 4, RarityRare, false, -1, ShotTypeIllusion, SpellNone, false
},
{
ItemGemStone, "item_gem_stone", "item_gem_stone_desc",
25, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, -1, ShotTypeStone, SpellNone, false
},
{
ItemGemLightning, "item_gem_lightning", "item_gem_lightning_desc",
25, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, -1, ShotTypeLightning, SpellNone, false
},
{
ItemFairyTarget, "item_fairy_target", "item_fairy_target_desc",
40, true, FamiliarFairyTarget, false, true, true, 2, RarityUncommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemRingIce, "item_ring_ice", "item_ring_ice_desc",
45, true, FamiliarNone, true, true, true, 3, RarityUncommon, false, ItemGemIce, ShotTypeStandard, SpellNone, false
},
{
ItemRingStone, "item_ring_stone", "item_ring_stone_desc",
45, true, FamiliarNone, true, true, true, 3, RarityUncommon, false, ItemGemStone, ShotTypeStandard, SpellNone, false
},
{
ItemRingLightning, "item_ring_lightning", "item_ring_lightning_desc",
45, true, FamiliarNone, true, true, true, 3, RarityUncommon, false, ItemGemLightning, ShotTypeStandard, SpellNone, false
},
{
ItemRingIllusion, "item_ring_illusion", "item_ring_illusion_desc",
50, true, FamiliarNone, true, true, true, 4, RarityUncommon, false, ItemGemIllusion, ShotTypeStandard, SpellNone, false
},
{
ItemBookTripleShots, "item_spell_triple", "item_spell_triple_desc",
50, true, FamiliarNone, true, true, true, 4, RarityCommon, false, ItemBookDualShots, ShotTypeStandard, SpellNone, false
},
{
ItemCriticalAdvanced, "item_critical_advanced", "item_critical_advanced_desc",
35, true, FamiliarNone, true, true, true, 1, RarityUncommon, false, ItemCritical, ShotTypeStandard, SpellNone, false
},
{
ItemFairyFire, "item_fairy_fire", "item_fairy_fire_desc",
30, true, FamiliarFairyFire, false, true, true, 2, RarityUncommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemFairyIce, "item_fairy_ice", "item_fairy_ice_desc",
30, true, FamiliarFairyIce, false, true, true, 2, RarityUncommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemMagicianRobe, "item_robe_magician", "item_robe_magician_desc",
25, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemGemFire, "item_gem_fire", "item_gem_fire_desc",
30, true, FamiliarNone, true, true, true, 4, RarityUncommon, false, -1, ShotTypeFire, SpellNone, false
},
{
ItemRingFire, "item_ring_fire", "item_ring_fire_desc",
50, true, FamiliarNone, true, true, true, 4, RarityUncommon, false, ItemGemFire, ShotTypeStandard, SpellNone, false
},
{
ItemManualStaff, "item_manual_staff", "item_manual_staff_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemSpellTeleport, "item_spell_teleport", "item_spell_teleport_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellTeleport, false
},
{
ItemSpellSlimeExplode, "item_spell_slime_explode", "item_spell_slime_explode_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellSlimeExplode, false
},
{
ItemSpellFireball, "item_spell_fireball", "item_spell_fireball_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellFireball, false
},
{
ItemSpellFreeze, "item_spell_freeze", "item_spell_freeze_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellFreeze, false
},
{
ItemSpellEarthquake, "item_spell_earthquake", "item_spell_earthquake_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellEarthquake, false
},
{
ItemSpellProtection, "item_spell_protection", "item_spell_protection_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellProtection, false
},
{
ItemManualSlime, "item_manual_slime", "item_manual_slime_desc",
30, true, FamiliarNone, true, true, true, 3, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookDualShotsQuick, "item_spell_dual_quick", "item_spell_dual_quick_desc",
20, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookTripleShotsQuick, "item_spell_triple_quick", "item_spell_triple_quick_desc",
50, true, FamiliarNone, true, true, true, 4, RarityCommon, false, ItemBookDualShotsQuick, ShotTypeStandard, SpellNone, false
},
{
ItemManualHealth, "item_manual_health", "item_manual_health_desc",
20, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemRearShot, "item_rear_shot", "item_rear_shot_desc",
20, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookRandomShot, "item_book_random_shot", "item_book_random_shot_desc",
20, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemSpellWeb, "item_spell_web", "item_spell_web_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellWeb, false
},
{
ItemBookMagicI, "item_book_magic_i", "item_book_magic_i_desc",
35, true, FamiliarNone, true, true, true, 4, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookMagicII, "item_book_magic_ii", "item_book_magic_ii_desc",
35, true, FamiliarNone, true, true, true, 4, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemSulfur, "item_sulfur", "item_sulfur_desc",
35, true, FamiliarNone, true, true, true, 2, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemFloorMap, "item_floor_map", "item_floor_map_desc",
10, true, FamiliarNone, false, false, true, 1, RarityCommon, true, -1, ShotTypeStandard, SpellNone, false
},
{
ItemAlcohol, "item_alcohol", "item_alcohol_desc",
10, true, FamiliarNone, false, false, true, 1, RarityCommon, true, -1, ShotTypeStandard, SpellNone, false
},
{
ItemLuck, "item_luck", "item_luck_desc",
10, true, FamiliarNone, false, false, true, 1, RarityCommon, true, -1, ShotTypeStandard, SpellNone, false
},
{
ItemFairyPowder, "item_fairy_powder", "item_fairy_powder_desc",
10, true, FamiliarNone, false, false, true, 1, RarityCommon, true, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookRapidShots, "item_rapid_shots", "item_rapid_shots_desc",
20, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemGemPoison, "item_gem_poison", "item_gem_poison_desc",
30, true, FamiliarNone, true, true, true, 4, RarityUncommon, false, -1, ShotTypePoison, SpellNone, false
},
{
ItemSpellFlower, "item_spell_flower", "item_spell_flower_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellFlower, false
},
{
ItemFairyPoison, "item_fairy_poison", "item_fairy_poison_desc",
30, true, FamiliarFairyPoison, false, true, true, 2, RarityUncommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemRingPoison, "item_ring_poison", "item_ring_poison_desc",
50, true, FamiliarNone, true, true, true, 4, RarityUncommon, false, ItemGemPoison, ShotTypeStandard, SpellNone, false
},
{
ItemBookPrayerI, "item_book_prayer_i", "item_book_prayer_i_desc",
35, true, FamiliarNone, true, true, true, 3, RarityVeryRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemBookPrayerII, "item_book_prayer_ii", "item_book_prayer_ii_desc",
35, true, FamiliarNone, true, true, true, 3, RarityVeryRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemPetSlime, "item_pet_slime", "item_pet_slime_desc",
25, true, FamiliarNone, true, true, true, 1, RarityRare, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemHatAdvanced, "item_hat_advanced", "item_hat_advanced_desc",
35, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, ItemMagicianHat, ShotTypeStandard, SpellNone, false
},
{
ItemRobeAdvanced, "item_robe_advanced", "item_robe_advanced_desc",
40, true, FamiliarNone, true, true, true, 3, RarityUncommon, false, ItemMagicianRobe, ShotTypeStandard, SpellNone, false
},
{
ItemCritical, "item_critical", "item_critical_desc",
20, true, FamiliarNone, true, true, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellNone, false
},
{
ItemSpellFairy, "item_spell_fairy", "item_spell_fairy_desc",
60, true, FamiliarNone, false, false, true, 1, RarityCommon, false, -1, ShotTypeStandard, SpellFairy, false
},
{
ItemGlovesAdvanced, "item_displacement_gloves", "item_displacement_gloves_desc",
35, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, ItemDisplacementGloves, ShotTypeStandard, SpellNone, false
},
{
ItemBootsAdvanced, "item_boots_advanced", "item_boots_advanced_desc",
35, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, ItemLeatherBoots, ShotTypeStandard, SpellNone, false
},
{
ItemBag, "item_bag", "item_bag_desc",
20, true, FamiliarNone, true, true, true, 2, RarityUncommon, false, ItemLeatherBoots, ShotTypeStandard, SpellNone, false
},
};
/** Item equipment type enum
* All the equipments.
*/
enum item_equip_enum {
EQUIP_MAGICIAN_HAT,
EQUIP_LEATHER_BOOTS,
EQUIP_BOOK_DUAL,
EQUIP_RAGE_AMULET,
EQUIP_BOSS_KEY,
EQUIP_DISPLACEMENT_GLOVES,
EQUIP_MAHOGANY_STAFF,
EQUIP_FAIRY,
EQUIP_LEATHER_BELT,
EQUIP_BLOOD_SNAKE,
EQUIP_GEM_ICE,
EQUIP_GEM_ILLUSION,
EQUIP_GEM_STONE,
EQUIP_GEM_LIGHTNING,
EQUIP_FAIRY_TARGET,
EQUIP_RING_ICE,
EQUIP_RING_STONE,
EQUIP_RING_LIGHTNING,
EQUIP_RING_ILLUSION,
EQUIP_BOOK_TRIPLE,
EQUIP_CRITICAL_ADVANCED,
EQUIP_FAIRY_FIRE,
EQUIP_FAIRY_ICE,
EQUIP_MAGICIAN_ROBE,
EQUIP_GEM_FIRE,
EQUIP_RING_FIRE,
EQUIP_MANUAL_STAFF,
EQUIP_SPELL_TELEPORT,
EQUIP_SPELL_SLIME_EXPLODE,
EQUIP_SPELL_FIREBALL,
EQUIP_SPELL_FREEZE,
EQUIP_SPELL_EARTHQUAKE,
EQUIP_SPELL_PROTECTION,
EQUIP_MANUAL_SLIMES,
EQUIP_BOOK_DUAL_QUICK,
EQUIP_BOOK_TRIPLE_QUICK,
EQUIP_MANUAL_HEALTH,
EQUIP_REAR_SHOT,
EQUIP_BOOK_RANDOM,
EQUIP_SPELL_WEB,
EQUIP_BOOK_MAGIC_I,
EQUIP_BOOK_MAGIC_II,
EQUIP_SULFUR,
EQUIP_FLOOR_MAP,
EQUIP_ALCOHOL,
EQUIP_LUCK,
EQUIP_FAIRY_POWDER,
EQUIP_RAPID_SHOT,
EQUIP_GEM_POISON,
EQUIP_SPELL_FLOWER,
EQUIP_FAIRY_POISON,
EQUIP_RING_POISON,
EQUIP_BOOK_PRAYER_I,
EQUIP_BOOK_PRAYER_II,
EQUIP_PET_SLIME,
EQUIP_HAT_ADVANCED,
EQUIP_ROBE_ADVANCED,
EQUIP_CRITICAL,
EQUIP_SPELL_FAIRY,
EQUIP_GLOVES_ADVANCED,
EQUIP_BOOTS_ADVANCED,
EQUIP_BAG,
NUMBER_EQUIP_ITEMS
};
const std::vector<item_equip_enum> sortedEquipement =
{
// clothes
EQUIP_MAGICIAN_ROBE,
EQUIP_ROBE_ADVANCED,
EQUIP_MAGICIAN_HAT,
EQUIP_HAT_ADVANCED,
EQUIP_LEATHER_BOOTS,
EQUIP_BOOTS_ADVANCED,
EQUIP_DISPLACEMENT_GLOVES,
EQUIP_GLOVES_ADVANCED,
EQUIP_LEATHER_BELT,
EQUIP_BAG,
EQUIP_RAGE_AMULET,
EQUIP_CRITICAL,
EQUIP_CRITICAL_ADVANCED,
EQUIP_RING_ICE,
EQUIP_RING_STONE,
EQUIP_RING_LIGHTNING,
EQUIP_RING_FIRE,
EQUIP_RING_ILLUSION,
EQUIP_RING_POISON,
// weapons
EQUIP_MAHOGANY_STAFF,
EQUIP_BLOOD_SNAKE,
EQUIP_REAR_SHOT,
EQUIP_SULFUR,
EQUIP_GEM_ICE,
EQUIP_GEM_STONE,
EQUIP_GEM_LIGHTNING,
EQUIP_GEM_FIRE,
EQUIP_GEM_ILLUSION,
EQUIP_GEM_POISON,
// books
EQUIP_MANUAL_STAFF,
EQUIP_MANUAL_SLIMES,
EQUIP_MANUAL_HEALTH,
EQUIP_BOOK_RANDOM,
EQUIP_BOOK_MAGIC_I,
EQUIP_BOOK_MAGIC_II,
EQUIP_BOOK_PRAYER_I,
EQUIP_BOOK_PRAYER_II,
EQUIP_BOOK_DUAL,
EQUIP_BOOK_TRIPLE,
EQUIP_BOOK_DUAL_QUICK,
EQUIP_BOOK_TRIPLE_QUICK,
EQUIP_RAPID_SHOT,
// familiars
EQUIP_FAIRY,
EQUIP_FAIRY_ICE,
EQUIP_FAIRY_FIRE,
EQUIP_FAIRY_POISON,
EQUIP_FAIRY_TARGET,
EQUIP_PET_SLIME,
// spells
EQUIP_SPELL_TELEPORT,
EQUIP_SPELL_SLIME_EXPLODE,
EQUIP_SPELL_FIREBALL,
EQUIP_SPELL_FREEZE,
EQUIP_SPELL_EARTHQUAKE,
EQUIP_SPELL_PROTECTION,
EQUIP_SPELL_WEB,
EQUIP_SPELL_FLOWER,
EQUIP_SPELL_FAIRY,
// others
EQUIP_BOSS_KEY,
EQUIP_FLOOR_MAP,
EQUIP_ALCOHOL,
EQUIP_LUCK,
EQUIP_FAIRY_POWDER
};
const std::vector<item_equip_enum> scoreEquipement =
{
// clothes
EQUIP_BAG,
EQUIP_RING_ICE,
EQUIP_RING_STONE,
EQUIP_RING_LIGHTNING,
EQUIP_RING_FIRE,
EQUIP_RING_ILLUSION,
EQUIP_RING_POISON,
// weapons
EQUIP_SULFUR,
EQUIP_GEM_ICE,
EQUIP_GEM_STONE,
EQUIP_GEM_LIGHTNING,
EQUIP_GEM_FIRE,
EQUIP_GEM_ILLUSION,
EQUIP_GEM_POISON,
// books
EQUIP_MANUAL_STAFF,
EQUIP_MANUAL_SLIMES,
EQUIP_MANUAL_HEALTH,
EQUIP_BOOK_RANDOM,
EQUIP_BOOK_MAGIC_I,
EQUIP_BOOK_MAGIC_II,
EQUIP_BOOK_PRAYER_I,
EQUIP_BOOK_PRAYER_II,
EQUIP_BOOK_DUAL,
EQUIP_BOOK_TRIPLE,
EQUIP_BOOK_DUAL_QUICK,
EQUIP_BOOK_TRIPLE_QUICK,
EQUIP_RAPID_SHOT,
// spells
EQUIP_SPELL_TELEPORT,
EQUIP_SPELL_SLIME_EXPLODE,
EQUIP_SPELL_FIREBALL,
EQUIP_SPELL_FREEZE,
EQUIP_SPELL_EARTHQUAKE,
EQUIP_SPELL_PROTECTION,
EQUIP_SPELL_WEB,
EQUIP_SPELL_FLOWER,
EQUIP_SPELL_FAIRY,
// others
EQUIP_BOSS_KEY,
EQUIP_FLOOR_MAP,
EQUIP_ALCOHOL,
EQUIP_LUCK,
EQUIP_FAIRY_POWDER
};
#endif
File Metadata
Details
Attached
Mime Type
text/x-diff
Expires
Tue, Jun 16, 1:12 AM (2 w, 22 h ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
70204
Default Alt Text
(23 KB)
Attached To
Mode
R78 witchblast
Attached
Detach File
Event Timeline