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diff --git a/data/script/Descant.pl b/data/script/Descant.pl
index 219cb55..d4acc1e 100644
--- a/data/script/Descant.pl
+++ b/data/script/Descant.pl
@@ -1,193 +1,194 @@
# package Descant;
require 'DataHelper.pl';
use strict;
sub LoadDescant
{
my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands,
$Doodad, $Con, $Con2,
@States1,
$framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar );
@Frames = LoadFrames( "DESCANTDATA.DAT.pl", 280, 200 );
%FrameLookup = CreateFrameLookup( scalar @Frames -1,
"start", 13, "stand", 4, "walk", 10,
"turn", 9, "falling", 16, "laying", 1,
"getup", 15, "hurt", 7, "swept", 10,
"won", 20, "block", 5, "kneeling", 4,
"onknees", 4, "kneelingpunch",5, "kneelingkick", 5,
"fun", 13, "threat", 7,
"highpunch", 5, "lowpunch", 6, "highkick", 7,
"lowkick", 6, "sweep", 11, "groinkick", 6,
"kneekick", 6, "elbow", 5,
"grenade", 10, "uppercut", 7, "throw", 23,
"highpunched", 5, "lowpunched", 6, "groinkicked", 9,
"kneelingpunched",5, "kneelingkicked", 5, "thrown", 8,
"knife", 17, "specpunch", 19, "hipshot", 9,
"funb", 11,
);
$Doodad =
{ 'T' => 1,
'W' => 64,
'H' => 64,
'SX' => 15,
'SY' => 0,
'FRAMES'=> 6,
'SA' => 1/25,
};
$Con = {
'forw'=>'Walk',
'back'=>'Back',
'jump'=>'Jump',
'jumpfw'=>'JumpFW',
'jumpbw'=>'JumpBW',
'block'=>'Block',
'down'=>'Kneeling',
'hpunch'=>'HighPunch',
'lpunch'=>'LowPunch',
'hkick'=>'HighKick',
'lkick'=>'LowKick',
'lkickBF'=>'GroinKick',
'lkickF'=>'KneeKick',
'hpunchD'=>'Uppercut',
'hpunchF'=>'Elbow',
'lkickB'=>'Sweep',
'lpunchBD'=>'Grenade',
'hpunchDF'=>'Knife',
'hpunchFF'=>'SpecPunch',
'lpunchBB'=>'HipShot',
};
$Con2 = {
'lkick'=>'KneelingKick',
'hkick'=>'KneelingKick',
'hpunch'=>'KneelingUppercut',
'lpunch'=>'KneelingPunch',
};
@States1 = (
# 1. BASIC MOVES
{ 'N'=>'Start', 'DEL'=>7, 'S'=>'+start' },
{ 'N'=>'Stand', 'DEL'=>10, 'S'=>'+stand,_stand', 'CON'=>$Con, 'SITU'=>'Ready' },
{ 'N'=>'Turn', 'DEL'=>5, 'S'=>'+turn', 'TURNN'=>1, },
{ 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt, -hurt' },
{ 'N'=>'Won', 'DEL'=>8, 'S'=>'+won', 'NEXTSTN'=> 'Won2' },
{ 'N'=>'Won2', 'DEL'=>1000,'S'=>'won n', 'NEXTST'=>'Won2', },
{ 'N'=>'Fun', 'DEL'=>10, 'S'=>'+fun', 'CON'=>$Con },
{ 'N'=>'Funb', 'DEL'=>8, 'S'=>'+funb,-funb', 'CON'=>$Con },
{ 'N'=>'Threat', 'DEL'=>7, 'S'=>'+threat,-threat', 'CON'=>$Con },
WalkingFrames( \%FrameLookup, \@Frames, 1, 100, $Con ),
BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ),
KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ),
FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ),
JumpStates( \%FrameLookup,
{'lkick'=>'JumpKick', 'hkick'=>'JumpKick',
'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch',
'hpunchFF'=>'JumpFire'} ),
# 2. OFFENSIVE MOVES
{ 'N'=>'KneelingPunch', 'DEL'=>7, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch',
'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingKick', 'DEL'=>7, 'S'=>'+kneelingkick,-kneelingkick', 'SITU'=>'Crouch',
'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 4-3,uppercut 6-n,-uppercut',
'HIT'=>'Uppercut' },
{ 'N'=>'HighPunch', 'DEL'=>5, 'S'=>'+highpunch,-highpunch',
'HIT'=>'Highhit' },
{ 'N'=>'LowPunch', 'DEL'=>5, 'S'=>'+lowpunch,-lowpunch',
'HIT'=>'Hit' },
{ 'N'=>'HighKick', 'DEL'=>5, 'S'=>'+highkick,-highkick',
'HIT'=>'Hit' },
{ 'N'=>'LowKick', 'DEL'=>5, 'S'=>'+lowkick,-lowkick',
'HIT'=>'Leghit' },
{ 'N'=>'GroinKick', 'DEL'=>5, 'S'=>'+groinkick,-groinkick',
'HIT'=>'Groinhit' },
{ 'N'=>'KneeKick', 'DEL'=>5, 'S'=>'+kneekick,-kneekick',
'HIT'=>'Hit' },
{ 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow',
'HIT'=>'Highhit' },
{ 'N'=>'Sweep', 'DEL'=>8, 'S'=>'+sweep',
'HIT'=>'Hit' },
{ 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade,_grenade',
'DEL12'=>15, 'DOODAD'=>$Doodad },
{ 'N'=>'Uppercut', 'DEL'=>5, 'S'=>'+uppercut,-uppercut',
'HIT'=>'Uppercut' },
{ 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' },
{ 'N'=>'Knife', 'DEL'=>7, 'S'=>'+knife' },
{ 'N'=>'SpecPunch', 'DEL'=>7, 'S'=>'+specpunch',
'HIT'=>'Highhit' },
{ 'N'=>'HipShot', 'DEL'=>7, 'S'=>'+hipshot, -hipshot',
'DOODAD9'=>$Doodad },
# 3. HURT MOVES
{ 'N'=>'Falling', 'DEL'=>5, 'S'=>'+falling, laying 1',
'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', },
{ 'N'=>'Laying', 'DEL'=>1000,'S'=>'+laying',
'SITU'=>'Falling' },
{ 'N'=>'Getup', 'DEL'=>5, 'S'=>'+getup',
'SITU'=>'Falling',
'CON8'=>{'down'=>'Onknees'},
'CON9'=>{'down'=>'Onknees'},
},
{ 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1',
'SITU'=>'Falling', 'NEXTST'=>'Dead' },
-{ 'N'=>'Swept', 'DEL'=>7, 'S'=>'+swept' },
+{ 'N'=>'Swept', 'DEL'=>7, 'S'=>'+swept',
+ 'MOVE'=>-1 },
{ 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched,-kneelingpunched',
'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked, -kneelingkicked',
'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'+highpunched, -highpunched' },
{ 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched, -lowpunched' },
{ 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked, -groinkicked' },
{ 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' },
);
# 2. CREATE STATES
foreach $framedesc (@States1)
{
AddStates( \%States, \%FrameLookup, $framedesc );
}
# Automatically add NEXTST for states which don't have one.
FixStates( \%FrameLookup, \%States );
TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 1, 17 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "getup", 0, 0 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "swept", 0, 0 );
%States = ( FindShorthands( \%States ), %States );
%::DescantStates = %States;
@::DescantFrames = @Frames;
}
LoadDescant();
return 1;

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