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thread.cpp
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thread.cpp
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#include
"r-tech1/thread.h"
#ifdef WII
/* So we can call ogc's create thread directly */
#include
<ogc/lwp.h>
#endif
namespace
Util
{
namespace
Thread
{
LockObject
::
LockObject
(){
initializeLock
(
&
lock
);
// initializeCondition(&condition);
// Global::debug(0) << "Created lock " << lock << std::endl;
// Global::debug(0) << "Created condition " << condition << std::endl;
}
int
LockObject
::
acquire
()
const
{
/* quick hack to get around annoying constness */
return
acquireLock
((
Lock
*
)
&
lock
);
}
int
LockObject
::
release
()
const
{
return
releaseLock
((
Lock
*
)
&
lock
);
}
#if 0
void LockObject::wait() const {
int ok = 1;
while (ok != 0){
/* if conditionWait succeeds then ok will be 0 */
ok = conditionWait((Condition*) &condition, (Lock*) &lock);
}
}
void LockObject::wait(volatile bool & check) const {
int ok = 0;
/* only wait if check is false. if so then keep waiting until the condition
* was successful as well.
*/
while (!check || ok != 0){
if (ok != 0){
// Global::debug(0) << "Wait failed: " << SDL_GetError() << std::endl;
}
ok = conditionWait((Condition*) &condition, (Lock*) &lock);
}
}
void LockObject::signal() const {
conditionSignal((Condition*) &condition);
}
void LockObject::lockAndSignal(volatile bool & check, bool what) const {
acquire();
check = what;
signal();
release();
}
#endif
LockObject
::~
LockObject
(){
destroyLock
(
&
lock
);
// destroyCondition(&condition);
}
ScopedLock
::
ScopedLock
(
const
LockObject
&
lock
)
:
lock
(
lock
){
lock
.
acquire
();
}
ScopedLock
::~
ScopedLock
(){
lock
.
release
();
}
bool
isUninitialized
(
Id
thread
){
return
thread
==
uninitializedValue
;
}
ThreadObject
::
ThreadObject
(
void
*
data
,
void
*
(
function
)(
void
*
arg
))
:
data
(
data
),
function
(
function
),
thread
(
uninitializedValue
){
}
bool
ThreadObject
::
start
(){
if
(
thread
==
uninitializedValue
){
return
createThread
(
&
thread
,
NULL
,
(
Thread
::
ThreadFunction
)
function
,
data
);
}
else
{
return
false
;
}
}
ThreadObject
::~
ThreadObject
(){
if
(
thread
!=
uninitializedValue
){
joinThread
(
thread
);
thread
=
uninitializedValue
;
}
}
#if defined(USE_SDL) && !defined(USE_NACL)
Id
uninitializedValue
=
NULL
;
bool
initializeLock
(
Lock
*
lock
){
*
lock
=
SDL_CreateMutex
();
return
*
lock
!=
NULL
;
}
int
acquireLock
(
Lock
*
lock
){
return
SDL_LockMutex
(
*
lock
);
}
int
releaseLock
(
Lock
*
lock
){
return
SDL_UnlockMutex
(
*
lock
);
}
void
destroyLock
(
Lock
*
lock
){
SDL_DestroyMutex
(
*
lock
);
}
#if 0
void initializeCondition(Condition * condition){
*condition = SDL_CreateCond();
if (condition == NULL){
Global::debug(0) << "Could not create condition" << std::endl;
}
}
void destroyCondition(Condition * condition){
SDL_DestroyCond(*condition);
}
int conditionWait(Condition * condition, Lock * lock){
return SDL_CondWait(*condition, *lock);
}
int conditionSignal(Condition * condition){
return SDL_CondBroadcast(*condition);
}
#endif
/*
void initializeSemaphore(Semaphore * semaphore, unsigned int value){
*semaphore = SDL_CreateSemaphore(value);
}
void destroySemaphore(Semaphore * semaphore){
SDL_DestroySemaphore(*semaphore);
}
void semaphoreDecrease(Semaphore * semaphore){
SDL_SemWait(*semaphore);
}
void semaphoreIncrease(Semaphore * semaphore){
SDL_SemPost(*semaphore);
}
*/
#ifdef WII
struct
LwpThread
{
lwp_t
thread
;
char
*
stack
;
};
/* We use libogc's LWP_CreateThread directly because SDL's thread api doesnt let us
* explicitly specify the stack size.
* MUGEN in particular needs a relatively large stack (somewhere around 32kb-64kb)
* to run the parsers. We allocate a little more than that just to be safe (128kb).
* It is easier to use libogc directly than hack SDL each time.
*/
bool
wiiCreateThread
(
Id
*
thread
,
void
*
attributes
,
ThreadFunction
function
,
void
*
arg
){
LwpThread
*
lwp
=
new
LwpThread
();
int
size
=
128
*
1024
;
lwp
->
stack
=
new
char
[
size
];
if
(
LWP_CreateThread
(
&
lwp
->
thread
,
(
void
*
(
*
)(
void
*
))
function
,
arg
,
lwp
->
stack
,
size
,
80
)
!=
0
){
delete
[]
lwp
->
stack
;
delete
lwp
;
return
false
;
}
*
thread
=
(
Id
)
lwp
;
return
true
;
}
void
wiiJoinThread
(
Id
thread
){
LwpThread
*
lwp
=
(
LwpThread
*
)
thread
;
if
(
LWP_JoinThread
(
lwp
->
thread
,
NULL
)
==
0
){
delete
[]
lwp
->
stack
;
delete
lwp
;
}
else
{
/* Now what?? */
}
}
#endif
bool
createThread
(
Id
*
thread
,
void
*
attributes
,
ThreadFunction
function
,
void
*
arg
){
#ifdef WII
return
wiiCreateThread
(
thread
,
attributes
,
function
,
arg
);
#else
*
thread
=
SDL_CreateThread
(
function
,
arg
);
return
*
thread
!=
NULL
;
#endif
}
void
joinThread
(
Id
thread
){
if
(
!
isUninitialized
(
thread
)){
#ifdef WII
wiiJoinThread
(
thread
);
#else
SDL_WaitThread
(
thread
,
NULL
);
#endif
}
}
void
cancelThread
(
Id
thread
){
#if !SDL_VERSION_ATLEAST(1, 3, 0)
SDL_KillThread
(
thread
);
#endif
}
#elif USE_ALLEGRO5
Id
uninitializedValue
=
0
;
bool
initializeLock
(
Lock
*
lock
){
*
lock
=
al_create_mutex
();
return
*
lock
!=
NULL
;
}
int
acquireLock
(
Lock
*
lock
){
al_lock_mutex
(
*
lock
);
return
0
;
}
int
releaseLock
(
Lock
*
lock
){
al_unlock_mutex
(
*
lock
);
return
0
;
}
#if 0
void initializeCondition(Condition * condition){
*condition = al_create_cond();
}
void destroyCondition(Condition * condition){
al_destroy_cond(*condition);
}
int conditionWait(Condition * condition, Lock * lock){
al_wait_cond(*condition, *lock);
return 0;
}
int conditionSignal(Condition * condition){
al_broadcast_cond(*condition);
return 0;
}
#endif
struct
AllegroThreadStuff
{
AllegroThreadStuff
(
const
ThreadFunction
&
function
,
void
*
arg
)
:
function
(
function
),
arg
(
arg
){
}
ThreadFunction
function
;
void
*
arg
;
};
static
void
*
allegro_start_thread
(
ALLEGRO_THREAD
*
self
,
void
*
_stuff
){
AllegroThreadStuff
*
stuff
=
(
AllegroThreadStuff
*
)
_stuff
;
ThreadFunction
function
=
stuff
->
function
;
void
*
arg
=
stuff
->
arg
;
delete
stuff
;
return
function
(
arg
);
}
bool
createThread
(
Id
*
thread
,
void
*
attributes
,
ThreadFunction
function
,
void
*
arg
){
AllegroThreadStuff
*
stuff
=
new
AllegroThreadStuff
(
function
,
arg
);
*
thread
=
al_create_thread
(
allegro_start_thread
,
stuff
);
if
(
*
thread
!=
NULL
){
al_start_thread
(
*
thread
);
return
true
;
}
else
{
delete
stuff
;
return
false
;
}
}
void
joinThread
(
Id
thread
){
if
(
!
isUninitialized
(
thread
)){
al_join_thread
(
thread
,
NULL
);
}
}
void
cancelThread
(
Id
thread
){
al_destroy_thread
(
thread
);
}
void
destroyLock
(
Lock
*
lock
){
al_destroy_mutex
(
*
lock
);
}
#else
Id
uninitializedValue
=
0
;
bool
initializeLock
(
Lock
*
lock
){
return
pthread_mutex_init
(
lock
,
NULL
)
==
0
;
}
int
acquireLock
(
Lock
*
lock
){
return
pthread_mutex_lock
(
lock
);
}
int
releaseLock
(
Lock
*
lock
){
return
pthread_mutex_unlock
(
lock
);
}
#if 0
void initializeCondition(Condition * condition){
pthread_cond_init(condition, NULL);
}
void destroyCondition(Condition * condition){
pthread_cond_destroy(condition);
}
int conditionWait(Condition * condition, Lock * lock){
return pthread_cond_wait(condition, lock);
}
int conditionSignal(Condition * condition){
return pthread_cond_broadcast(condition);
}
#endif
#if 0
void initializeSemaphore(Semaphore * semaphore, unsigned int value){
sem_init(semaphore, 0, value);
}
void destroySemaphore(Semaphore * semaphore){
/* nothing */
}
void semaphoreDecrease(Semaphore * semaphore){
sem_wait(semaphore);
}
void semaphoreIncrease(Semaphore * semaphore){
sem_post(semaphore);
}
#endif
bool
createThread
(
Id
*
thread
,
void
*
attributes
,
ThreadFunction
function
,
void
*
arg
){
return
pthread_create
(
thread
,
(
pthread_attr_t
*
)
attributes
,
function
,
arg
)
==
0
;
}
void
joinThread
(
Id
thread
){
if
(
!
isUninitialized
(
thread
)){
pthread_join
(
thread
,
NULL
);
}
}
void
cancelThread
(
Id
thread
){
/* FIXME: cancel is not implemented for libogc, find another way.
* thread suspend/resume is there, though.
*/
#if !defined(WII) && !defined(USE_NACL)
pthread_cancel
(
thread
);
#endif
}
void
destroyLock
(
Lock
*
lock
){
/* nothing */
}
#endif
}
WaitThread
::
WaitThread
()
:
done
(
false
){
Thread
::
initializeLock
(
&
doneLock
);
}
WaitThread
::
WaitThread
(
Thread
::
ThreadFunction
thread
,
void
*
arg
){
Thread
::
initializeLock
(
&
doneLock
);
start
(
thread
,
arg
);
}
static
void
*
do_thread
(
void
*
arg
){
WaitThread
*
thread
=
(
WaitThread
*
)
arg
;
thread
->
doRun
();
return
NULL
;
}
void
WaitThread
::
doRun
(){
this
->
function
(
this
->
arg
);
Thread
::
acquireLock
(
&
doneLock
);
this
->
done
=
true
;
Thread
::
releaseLock
(
&
doneLock
);
}
void
WaitThread
::
start
(
Thread
::
ThreadFunction
thread
,
void
*
arg
){
done
=
false
;
this
->
arg
=
arg
;
this
->
function
=
thread
;
Thread
::
createThread
(
&
this
->
thread
,
NULL
,
(
Thread
::
ThreadFunction
)
do_thread
,
this
);
}
bool
WaitThread
::
isRunning
(){
Thread
::
acquireLock
(
&
doneLock
);
bool
what
=
done
;
Thread
::
releaseLock
(
&
doneLock
);
return
what
;
}
void
WaitThread
::
kill
(){
Thread
::
cancelThread
(
thread
);
Thread
::
joinThread
(
thread
);
}
WaitThread
::~
WaitThread
(){
/* FIXME: Should we join the thread? */
/* pthread_join(thread); */
Thread
::
joinThread
(
thread
);
}
ThreadBoolean
::
ThreadBoolean
(
volatile
bool
&
what
,
Thread
::
Lock
&
lock
)
:
what
(
what
),
lock
(
lock
){
}
bool
ThreadBoolean
::
get
(){
Thread
::
acquireLock
(
&
lock
);
bool
b
=
what
;
Thread
::
releaseLock
(
&
lock
);
return
b
;
}
void
ThreadBoolean
::
set
(
bool
value
){
Thread
::
acquireLock
(
&
lock
);
what
=
value
;
Thread
::
releaseLock
(
&
lock
);
}
}
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