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ITreeStorage.h
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ITreeStorage.h
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/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITREESTORAGE_H
#define ITREESTORAGE_H
#include
<string>
#include
<vector>
//An abstract class which is used to transfer the data from file to TreeStorage.
//NOTE: Usually you should simply use the TreeStorageNode class.
//You only need to use this class when you want to store the data in a customized way.
//Another use case is you only want to read some of the property in the file, by using early exit feature.
class
ITreeStorageBuilder
{
public
:
//Represents a position in a text file.
struct
FilePosition
{
int
row
;
int
column
;
inline
void
advance
()
{
column
++
;
}
inline
void
advanceByCharacter
(
int
c
)
{
if
(
c
==
'\n'
)
{
row
++
;
column
=
1
;
}
else
if
(
c
==
'\t'
)
{
//Assume tab width is 4
column
=
((
column
+
3
)
&
(
-4
))
+
1
;
}
else
if
(
c
>=
0
&&
c
<=
255
)
{
//TODO: Unicode support
column
++
;
}
}
};
public
:
//Destructor.
virtual
~
ITreeStorageBuilder
(){}
//Set the name of the TreeStorageNode.
//name: The name to give.
//return value: true means early exit, i.e. doesn't read the file further.
virtual
bool
setName
(
const
std
::
string
&
name
,
const
FilePosition
&
pos
)
=
0
;
//Set the value of the TreeStorageNode.
//value: The value to give.
//return value: true means early exit, i.e. doesn't read the file further.
virtual
bool
setValue
(
const
std
::
vector
<
std
::
string
>&
value
,
const
std
::
vector
<
FilePosition
>&
pos
)
=
0
;
//Method that should create a new node in the TreeStorageNode and add it to it's subnodes.
//Returns a pointer to the new TreeStorageNode. NULL means early exit, i.e. doesn't read the file further.
virtual
ITreeStorageBuilder
*
newNode
()
=
0
;
//Method that should add a new attribute to the TreeStorageNode.
//name: The name of the new attribute.
//value: The value(s) of the new attribute.
//return value: true means early exit, i.e. doesn't read the file further.
virtual
bool
newAttribute
(
const
std
::
string
&
name
,
const
std
::
vector
<
std
::
string
>&
value
,
const
FilePosition
&
namePos
,
const
std
::
vector
<
FilePosition
>&
valuePos
)
=
0
;
};
//An abstract class which is used to transfer the data from TreeStorage to file.
//NOTE: Usually you should simply use the TreeStorageNode class.
//You only need to use this class when you want to store the data in a customized way.
class
ITreeStorageReader
{
public
:
//Destructor.
virtual
~
ITreeStorageReader
(){}
//Sets the parameter name to the name of the TreeStorageNode.
//name: The string to fill with the name;
virtual
void
getName
(
std
::
string
&
name
)
=
0
;
//Sets the parameter value to the value(s) of the TreeStorageNode.
//value: The vector to fill with the value(s);
virtual
void
getValue
(
std
::
vector
<
std
::
string
>&
value
)
=
0
;
//Method used for iterating through the attributes of the TreeStorageNode.
//pUserData: A user pointer, usually stores information about the iterator itself. NULL means get the first attribute.
//name: The string fill with the name of the attribute.
//value: Vector to fill with the value(s) of the attribute.
//return value: The new value of the user pointer. NULL means there are no more attributes.
virtual
void
*
getNextAttribute
(
void
*
pUserData
,
std
::
string
&
name
,
std
::
vector
<
std
::
string
>&
value
)
=
0
;
//Method used for iterating through the subnodes of the TreeStorageNode.
//pUserData: A user pointer, usually stores information about the iterator itself. NULL means get the first node.
//obj: Pointer that will be pointed to the nextNode, if present.
//return value: The new value of the user pointer. NULL means there are no more nodes.
virtual
void
*
getNextNode
(
void
*
pUserData
,
ITreeStorageReader
*&
obj
)
=
0
;
};
#endif
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