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diff --git a/util/events.cpp b/util/events.cpp
index ed4c1371..96970953 100644
--- a/util/events.cpp
+++ b/util/events.cpp
@@ -1,645 +1,645 @@
#ifdef USE_SDL
#include <SDL.h>
#endif
#ifdef USE_ALLEGRO5
#include <allegro5/allegro.h>
#endif
#include <vector>
#include <map>
#include "graphics/bitmap.h"
#include "events.h"
#include "exceptions/shutdown_exception.h"
#include "configuration.h"
#include "debug.h"
#include "funcs.h"
#include "thread.h"
#include "init.h"
#include "parameter.h"
#include "input/keyboard.h"
#include "input/joystick.h"
#include "input/input-manager.h"
#include "input/input-source.h"
#include "system.h"
using std::map;
namespace Util{
int do_shutdown = 0;
bool shutdown(){
return do_shutdown > 0;
}
EventManager::EventManager():
bufferKeys(false),
deferResize(false){
resize.enable = false;
#ifdef USE_ALLEGRO5
queue = al_create_event_queue();
if (al_is_keyboard_installed()){
al_register_event_source(queue, al_get_keyboard_event_source());
}
if (al_is_joystick_installed()){
al_register_event_source(queue, al_get_joystick_event_source());
}
if (Graphics::the_display != NULL){
al_register_event_source(queue, al_get_display_event_source(Graphics::the_display));
}
#endif
}
#ifdef USE_SDL
static void handleKeyDown(Keyboard & keyboard, const SDL_Event & event){
keyboard.press(event.key.keysym.sym, event.key.keysym.unicode);
}
static void handleKeyUp(Keyboard & keyboard, const SDL_Event & event){
keyboard.release(event.key.keysym.sym);
}
static void handleJoystickButtonUp(map<int, ReferenceCount<Joystick> > joysticks, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
ReferenceCount<Joystick> joystick = joysticks[device];
if (joystick != NULL){
joystick->releaseButton(button);
}
}
static void handleJoystickHat(map<int, ReferenceCount<Joystick> > joysticks, const SDL_Event & event){
int device = event.jhat.which;
int motion = event.jhat.value;
ReferenceCount<Joystick> joystick = joysticks[device];
if (joystick != NULL){
joystick->hatMotion(motion);
}
#if 0
/* should up/down control left/right -- flip these values? */
#if WII
const int axis_up_down = 0;
const int axis_left_right = 1;
const int up = 1;
const int down = -1;
const int left = -1;
const int right = 1;
#else
const int axis_up_down = 1;
const int axis_left_right = 0;
const int up = -1;
const int down = 1;
const int left = -1;
const int right = 1;
#endif
switch (motion){
case SDL_HAT_CENTERED: break;
case SDL_HAT_UP: joystick->axisMotion(axis_up_down, up); break;
case SDL_HAT_DOWN: joystick->axisMotion(axis_up_down, down); break;
case SDL_HAT_RIGHT: joystick->axisMotion(axis_left_right, right); break;
case SDL_HAT_LEFT: joystick->axisMotion(axis_left_right, left); break;
default: break;
}
#endif
}
static void handleJoystickButtonDown(map<int, ReferenceCount<Joystick> > joysticks, const SDL_Event & event){
int device = event.jbutton.which;
int button = event.jbutton.button;
ReferenceCount<Joystick> joystick = joysticks[device];
if (joystick != NULL){
joystick->pressButton(button);
}
}
static void handleJoystickAxis(map<int, ReferenceCount<Joystick> > joysticks, const SDL_Event & event){
int device = event.jaxis.which;
int axis = event.jaxis.axis;
int value = event.jaxis.value;
ReferenceCount<Joystick> joystick = joysticks[device];
if (joystick != NULL){
joystick->axisMotion(axis, value);
}
}
void EventManager::runSDL(Keyboard & keyboard, map<int, ReferenceCount<Joystick> > joysticks){
keyboard.poll();
for (map<int, ReferenceCount<Joystick> >::iterator it = joysticks.begin(); it != joysticks.end(); it++){
ReferenceCount<Joystick> joystick = it->second;
if (joystick != NULL){
joystick->poll();
}
}
SDL_Event event;
/* FIXME: android gets into an infinite loop while reading events */
#ifdef ANDROID
// int good = SDL_PollEvent(&event);
// for (int check = 0; check < 10 && good; check++, good = SDL_PollEvent(&event)){
// if (SDL_PollEvent(&event) == 1){
while (SDL_PollEvent(&event) == 1){
#else
while (SDL_PollEvent(&event) == 1){
#endif
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
handleJoystickButtonDown(joysticks, event);
break;
}
case SDL_JOYHATMOTION : {
handleJoystickHat(joysticks, event);
break;
}
case SDL_JOYBUTTONUP: {
handleJoystickButtonUp(joysticks, event);
break;
}
case SDL_JOYAXISMOTION: {
handleJoystickAxis(joysticks, event);
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/* to keep the perspective correct
* 640/480 = 1.33333
*/
/*
double ratio = (double) 640 / (double) 480;
if (width > height){
height = (int)((double) width / ratio);
} else {
width = (int)((double) height * ratio);
}
*/
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
}
#endif
#ifdef USE_ALLEGRO
void EventManager::runAllegro(Keyboard & keyboard, map<int, ReferenceCount<Joystick> > joystick){
keyboard.poll();
}
#endif
#ifdef USE_ALLEGRO5
static void handleKeyDown(Keyboard & keyboard, const ALLEGRO_EVENT & event){
keyboard.press(event.keyboard.keycode, event.keyboard.unichar);
}
static void handleKeyUp(Keyboard & keyboard, const ALLEGRO_EVENT & event){
keyboard.release(event.keyboard.keycode);
}
static void handleResize(const ALLEGRO_EVENT & event){
double width = event.display.width;
double height = event.display.height;
/*
if (width < 640){
width = 640;
}
if (height < 480){
height = 480;
}
*/
/* to keep the perspective correct
* 640/480 = 1.33333
*/
/*
double ratio = (double) 640 / (double) 480;
if (width > height){
height = width / ratio;
} else {
width = height * ratio;
}
*/
ALLEGRO_DISPLAY * display = event.display.source;
al_acknowledge_resize(display);
Configuration::setScreenWidth((int) width);
Configuration::setScreenHeight((int) height);
al_resize_display(display, (int) width, (int) height);
Graphics::getScreenBuffer()->clear();
/*
ALLEGRO_TRANSFORM transformation;
al_identity_transform(&transformation);
// al_scale_transform(&transformation, (double) al_get_display_width(display) / (double) GFX_X, (double) al_get_display_height(display) / (double) GFX_Y);
al_scale_transform(&transformation, (double) width / (double) GFX_X, (double) height / (double) GFX_Y);
al_set_target_bitmap(Graphics::getScreenBuffer()->getData()->getBitmap());
al_use_transform(&transformation);
*/
}
void EventManager::runAllegro5(Keyboard & keyboard, const map<int, ReferenceCount<Joystick> > & joysticks){
keyboard.poll();
for (map<int, ReferenceCount<Joystick> >::const_iterator it = joysticks.begin(); it != joysticks.end(); it++){
ReferenceCount<Joystick> joystick = it->second;
if (joystick != NULL){
joystick->poll();
}
}
ALLEGRO_EVENT event;
while (al_get_next_event(queue, &event)){
switch (event.type){
/*
case ALLEGRO_EVENT_KEY_DOWN: {
Global::debug(0) << "Key down " << event.keyboard.keycode << std::endl;
handleKeyDown(keyboard, event);
break;
}
*/
case ALLEGRO_EVENT_DISPLAY_RESIZE: {
handleResize(event);
break;
}
case ALLEGRO_EVENT_DISPLAY_CLOSE: {
throw ShutdownException();
break;
}
case ALLEGRO_EVENT_KEY_UP: {
handleKeyUp(keyboard, event);
break;
}
case ALLEGRO_EVENT_KEY_CHAR : {
// Global::debug(0) << "Key char " << event.keyboard.keycode << " unicode " << event.keyboard.unichar << std::endl;
handleKeyDown(keyboard, event);
break;
}
case ALLEGRO_EVENT_JOYSTICK_CONFIGURATION: {
/* FIXME: tell input manager to reconfigure joysticks */
// al_reconfigure_joysticks();
break;
}
}
}
/*
if (joystick){
joystick->poll();
}
SDL_Event event;
while (SDL_PollEvent(&event) == 1){
switch (event.type){
case SDL_QUIT : {
dispatch(CloseWindow);
break;
}
case SDL_KEYDOWN : {
handleKeyDown(keyboard, event);
// dispatch(Key, event.key.keysym.sym);
break;
}
case SDL_KEYUP : {
handleKeyUp(keyboard, event);
break;
}
case SDL_JOYBUTTONDOWN: {
if (joystick != NULL){
handleJoystickButtonDown(joystick, event);
}
break;
}
case SDL_JOYHATMOTION : {
if (joystick != NULL){
handleJoystickHat(joystick, event);
}
break;
}
case SDL_JOYBUTTONUP: {
if (joystick != NULL){
handleJoystickButtonUp(joystick, event);
}
break;
}
case SDL_JOYAXISMOTION: {
if (joystick != NULL){
handleJoystickAxis(joystick, event);
}
break;
}
case SDL_VIDEORESIZE : {
int width = event.resize.w;
int height = event.resize.h;
/ * to keep the perspective correct
* 640/480 = 1.33333
* /
if (width > height){
height = (int)((double) width / 1.3333333333);
} else {
width = (int)((double) height * 1.3333333333);
}
dispatch(ResizeScreen, width, height);
break;
}
default : {
break;
}
}
}
*/
}
#endif
void EventManager::run(Keyboard & keyboard, std::map<int, ReferenceCount<Joystick> > joysticks){
#ifdef USE_SDL
runSDL(keyboard, joysticks);
#elif USE_ALLEGRO
runAllegro(keyboard, joysticks);
#elif USE_ALLEGRO5
runAllegro5(keyboard, joysticks);
#endif
}
/* kill the program if the user requests */
void EventManager::waitForThread(WaitThread & thread){
// Keyboard dummy;
while (!thread.isRunning()){
try{
/* input manager will run the event manager */
InputManager::poll();
// run(dummy);
} catch (const ShutdownException & death){
thread.kill();
throw death;
}
Util::rest(10);
}
}
EventManager::~EventManager(){
#ifdef USE_ALLEGRO5
al_destroy_event_queue(queue);
#endif
}
void EventManager::enableKeyBuffer(){
bufferKeys = true;
}
void EventManager::disableKeyBuffer(){
bufferKeys = false;
}
void EventManager::dispatch(Event type, int arg1){
switch (type){
case Key : {
if (bufferKeys){
keys.push_back(KeyType(arg1));
}
break;
}
default : {
break;
}
}
}
void EventManager::dispatch(Event type, int arg1, int arg2){
switch (type){
case ResizeScreen : {
if (deferResize){
resize.type = ResizeScreen;
resize.width = arg1;
resize.height = arg2;
resize.enable = true;
} else {
Global::debug(1) << "Resizing screen to " << arg1 << ", " << arg2 << std::endl;
if (Graphics::setGraphicsMode(0, arg1, arg2) == 0){
Configuration::setScreenWidth(arg1);
Configuration::setScreenHeight(arg2);
}
}
break;
}
default: break;
}
}
void EventManager::dispatch(Event type){
switch (type){
case CloseWindow : {
throw ShutdownException();
}
default : break;
}
}
void EventManager::deferResizeEvents(bool defer){
deferResize = defer;
if (!deferResize && resize.enable){
dispatch(resize.type, resize.width, resize.height);
resize.enable = false;
}
}
class LoopDone: public std::exception {
public:
LoopDone(){
}
~LoopDone() throw () {
}
};
Logic::~Logic(){
}
Draw::Draw():
frames(0),
second_counter(Global::second_counter),
fps(0){
}
void Draw::drawFirst(const Graphics::Bitmap & screen){
draw(screen);
}
Draw::~Draw(){
}
double Draw::getFps() const {
return fps;
}
void Draw::updateFrames(){
if (second_counter != Global::second_counter){
int difference = Global::second_counter - second_counter;
double alpha = 0.2;
/* unlikely, but just in case */
if (difference == 0){
difference = 1;
}
fps = (alpha * fps) + ((1 - alpha) * (double) frames / difference);
// fps[fps_index] = (double) frames / (double) difference;
// fps_index = (fps_index+1) % max_fps_index;
second_counter = Global::second_counter;
frames = 0;
}
frames += 1;
}
static void changeScreenMode(){
Configuration::setFullscreen(!Configuration::getFullscreen());
int gfx = (Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED);
Graphics::changeGraphicsMode(gfx, Graphics::Bitmap::getScreenWidth(), Graphics::Bitmap::getScreenHeight());
}
static void checkFullscreen(){
InputMap<int> input;
input.set(Keyboard::Key_F11, 0, true, 5);
- std::vector<InputMap<int>::InputEvent> events = InputManager::getEvents(input, InputSource());
+ std::vector<InputMap<int>::InputEvent> events = InputManager::getEvents(input, InputSource(true));
for (std::vector<InputMap<int>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
InputMap<int>::InputEvent event = *it;
if (!event.enabled){
continue;
}
if (event.out == 5){
changeScreenMode();
}
}
}
static Graphics::Bitmap blackBars(const Graphics::Bitmap & screen){
double width = screen.getWidth();
double height = screen.getHeight();
double ratio = (double) 640 / (double) 480;
width = (double) height * ratio;
if (width > screen.getWidth()){
width = screen.getWidth();
height = width / ratio;
}
int x = (screen.getWidth() - width) / 2;
int y = (screen.getHeight() - height) / 2;
return Graphics::Bitmap(screen, x, y, (int) width, (int) height);
}
static void doStandardLoop(Logic & logic, Draw & draw){
if (Graphics::screenParameter.current() == NULL){
throw Exception::Base(__FILE__, __LINE__);
}
const Graphics::Bitmap & screen = *Graphics::screenParameter.current();
screen.clear();
draw.drawFirst(blackBars(screen));
screen.BlitToScreen();
Global::speed_counter4 = 0;
double runCounter = 0;
try{
const int maxCount = 20;
int frameCount = 0;
uint64_t frameTime = 0;
int logicCount = 0;
uint64_t logicTime = 0;
while (!logic.done()){
if (Global::speed_counter4 > 0){
// Global::debug(0) << "Speed counter " << Global::speed_counter4 << std::endl;
runCounter += logic.ticks(Global::speed_counter4);
Global::speed_counter4 = 0;
bool need_draw = false;
while (runCounter >= 1.0){
need_draw = true;
InputManager::poll();
checkFullscreen();
runCounter -= 1;
logicCount += 1;
uint64_t now = System::currentMilliseconds();
logic.run();
uint64_t later = System::currentMilliseconds();
logicTime += (later - now);
if (logicCount >= maxCount){
// Global::debug(0) << "Logic average " << (logicTime / logicCount) << "ms" << std::endl;
logicCount = 0;
logicTime = 0;
}
if (shutdown()){
throw ShutdownException();
}
if (logic.done()){
/* quit the loop immediately */
throw LoopDone();
}
}
if (need_draw){
frameCount += 1;
draw.updateFrames();
uint64_t now = System::currentMilliseconds();
screen.clear();
draw.draw(blackBars(screen));
screen.BlitToScreen();
uint64_t later = System::currentMilliseconds();
frameTime += (later - now);
if (frameCount >= maxCount){
// Global::debug(0) << "Draw average " << (frameTime / frameCount) << "ms" << std::endl;
frameCount = 0;
frameTime = 0;
}
}
}
while (Global::speed_counter4 == 0){
/* if the fps is limited then don't keep redrawing */
if (Global::rateLimit){
rest(1);
} else {
draw.updateFrames();
screen.clear();
draw.draw(blackBars(screen));
screen.BlitToScreen();
}
}
}
} catch (const LoopDone & done){
}
}
void standardLoop(Logic & logic, Draw & draw){
/* if a screen already exists (because we have nested standardLoops) then
* leave this parameter alone, otherwise set a new parameter.
*/
/*
if (Parameter<Graphics::Bitmap*>::current() == NULL){
doStandardLoop(logic, draw);
} else {
doStandardLoop(logic, draw);
}
*/
doStandardLoop(logic, draw);
}
}
diff --git a/util/gui/cutscene.cpp b/util/gui/cutscene.cpp
index 304021aa..6d206b86 100644
--- a/util/gui/cutscene.cpp
+++ b/util/gui/cutscene.cpp
@@ -1,326 +1,326 @@
#include "cutscene.h"
#include "util/graphics/bitmap.h"
#include "util/init.h"
#include "util/input/input-map.h"
#include "util/exceptions/load_exception.h"
#include "util/input/input-manager.h"
#include "util/input/input-source.h"
#include "util/token.h"
#include "util/tokenreader.h"
#include "util/file-system.h"
#include "util/configuration.h"
using namespace Gui;
Scene::Scene(const Token * token):
ticks(0),
endTicks(-1){
parseScene(token);
}
Scene::~Scene(){
}
void Scene::parseScene(const Token * token){
if (*token != "scene"){
throw LoadException(__FILE__, __LINE__, "Not a Scene");
}
TokenView view = token->view();
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
if (*tok == "time"){
tok->view() >> endTicks;
} else if (*tok == "animation" || *tok == "anim"){
addAnimation(Util::ReferenceCount<Gui::Animation>(new Gui::Animation(tok)));
} else if (*tok == "fade"){
fader.parseDefaults(tok);
} else if (*tok == "file"){
std::string file;
tok->view() >> file;
TokenReader reader;
parseScene(reader.readTokenFromFile(Storage::instance().find(Filesystem::RelativePath(file)).path()));
} else {
Global::debug(3) << "Unhandled Scene attribute: " << std::endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Scene parse error");
} catch ( const LoadException & ex ) {
throw ex;
}
}
}
void Scene::forward(int tickCount){
backgrounds.forward(tickCount);
fader.act();
// Increment ticks
ticks += tickCount;
// Fade out
if (endTicks >= 0){
const int check = endTicks - ticks;
if (check <= fader.getFadeOutTime() && fader.getState() != Gui::FadeTool::FadeOut){
fader.setState(Gui::FadeTool::FadeOut);
}
}
}
void Scene::reverse(int tickCount){
backgrounds.reverse(tickCount);
fader.act();
// Increment ticks
ticks -= tickCount;
// Fade out
if (ticks <= fader.getFadeInTime() && fader.getState() != Gui::FadeTool::FadeOut){
fader.setState(Gui::FadeTool::FadeOut);
}
}
void Scene::act(){
forward();
}
void Scene::render(const Graphics::Bitmap & work){
// Backgrounds
backgrounds.render(Gui::Animation::BackgroundBottom, work);
backgrounds.render(Gui::Animation::BackgroundMiddle, work);
backgrounds.render(Gui::Animation::BackgroundTop, work);
// Foregrounds
backgrounds.render(Gui::Animation::ForegroundBottom, work);
backgrounds.render(Gui::Animation::ForegroundMiddle, work);
backgrounds.render(Gui::Animation::ForegroundTop, work);
fader.draw(work);
}
void Scene::addAnimation(const Util::ReferenceCount<Gui::Animation> & animation){
backgrounds.add(animation);
}
void Scene::reset(){
ticks = 0;
backgrounds.reset();
fader.setState(Gui::FadeTool::FadeIn);
}
void Scene::setToEnd(){
if (endTicks >= 0){
ticks = endTicks;
} else {
if (backgrounds.totalTicks() != -1){
ticks = backgrounds.totalTicks();
}
}
backgrounds.setToEnd();
fader.setState(Gui::FadeTool::FadeIn);
}
bool Scene::done() const {
if (ticks <= 0){
return true;
}
if (endTicks >= 0){
if (ticks >= endTicks){
return true;
}
} else {
if (backgrounds.totalTicks() != -1){
if (ticks >= backgrounds.totalTicks()){
return true;
}
}
}
return false;
}
CutScene::CutScene():
width(640),
height(480),
current(0){
}
CutScene::CutScene(const Filesystem::AbsolutePath & path):
width(640),
height(480),
current(0){
TokenReader reader;
load(reader.readTokenFromFile(path.path().c_str()));
}
CutScene::CutScene(const Token * token):
width(640),
height(480),
current(0){
load(token);
}
CutScene::~CutScene(){
}
void CutScene::load(const Token * token){
if (*token != "cutscene"){
throw LoadException(__FILE__, __LINE__, "Not a CutScene");
}
TokenView view = token->view();
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
if (*tok == "name"){
tok->view() >> name;
} else if (*tok == "resolution"){
int x = 640;
int y = 480;
tok->view() >> x >> y;
setResolution(x, y);
} else if (*tok == "scene"){
scenes.push_back(Util::ReferenceCount<Scene>(new Scene(tok)));
} else {
Global::debug(3) << "Unhandled Cutscene attribute: " << std::endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Cutscene parse error");
} catch ( const LoadException & ex ) {
throw ex;
}
}
}
void CutScene::setName(const std::string & n){
name = n;
}
void CutScene::setResolution(int w, int h){
width = w;
height = h;
}
void CutScene::setScene(unsigned int scene){
if (scene >= scenes.size()){
current = scenes.size()-1;
} else {
current = scene;
}
}
enum Keys{
Esc
};
Util::ReferenceCount<Scene> CutScene::getCurrent(){
if (scenes.empty()){
return Util::ReferenceCount<Scene>(NULL);
}
return scenes[current];
}
void CutScene::playAll(){
for (unsigned int i = 0; i < scenes.size(); i++){
playScene(i);
}
}
void CutScene::playScene(unsigned int scene){
class Logic: public Util::Logic {
public:
Logic(InputMap<Keys> & input, Util::ReferenceCount<Scene> scene):
is_done(false),
input(input),
scene(scene){
}
bool is_done;
InputMap<Keys> & input;
Util::ReferenceCount<Scene> scene;
bool done(){
return is_done;
}
void run(){
- std::vector<InputMap<Keys>::InputEvent> out = InputManager::getEvents(input, InputSource());
+ std::vector<InputMap<Keys>::InputEvent> out = InputManager::getEvents(input, InputSource(true));
for (std::vector<InputMap<Keys>::InputEvent>::iterator it = out.begin(); it != out.end(); it++){
const InputMap<Keys>::InputEvent & event = *it;
if (event.enabled){
if (event.out == Esc){
is_done = true;
}
}
}
scene->act();
if (scene->done()){
is_done = true;
}
}
double ticks(double system){
return system * Global::ticksPerSecond(90);
}
};
class Draw: public Util::Draw {
public:
Draw(const Logic & logic, Util::ReferenceCount<Scene> scene, int width, int height):
logic(logic),
scene(scene),
width(width),
height(height){
}
const Logic & logic;
Util::ReferenceCount<Scene> scene;
int width, height;
void draw(const Graphics::Bitmap & buffer){
Graphics::StretchedBitmap work(width, height, buffer);
work.start();
scene->render(work);
work.finish();
buffer.BlitToScreen();
}
};
if (scene < scenes.size()){
InputMap<Keys> input;
input.set(Keyboard::Key_ESC, 0, true, Esc);
input.set(Joystick::Quit, 0, true, Esc);
input.set(Configuration::getAttack1(0), Esc);
input.set(Joystick::Button1, Esc);
Logic logic(input, scenes[scene]);
Draw draw(logic, scenes[scene], width, height);
Util::standardLoop(logic, draw);
}
}
void CutScene::playScene(){
if (current < scenes.size()){
playScene(current);
}
}
void CutScene::next(){
if (current <= scenes.size()){
current += 1;
}
}
bool CutScene::hasMore(){
return (current < scenes.size());
}
diff --git a/util/input/input-manager.h b/util/input/input-manager.h
index e3860a07..d951ae59 100644
--- a/util/input/input-manager.h
+++ b/util/input/input-manager.h
@@ -1,313 +1,316 @@
#ifndef _paintown_input_manager
#define _paintown_input_manager
#include <vector>
#include <algorithm>
#include "input.h"
#include "input-map.h"
#include "input-source.h"
#include "util/funcs.h"
#include "util/pointer.h"
#include "util/events.h"
#include "keyboard.h"
#include "joystick.h"
#include "util/exceptions/exception.h"
class Configuration;
class InputSource;
template <class Output>
class InputHandler{
public:
InputHandler(){
}
virtual ~InputHandler(){
}
virtual void press(const Output & out, Keyboard::unicode_t unicode) = 0;
virtual void release(const Output & out, Keyboard::unicode_t unicode) = 0;
};
/* handles keyboard/joystick/whatever input during the game */
class InputManager{
public:
/* main has one instance of this and thats it.
* should the janitor have the reference instead?
*/
friend int paintown_main(int, char**);
friend int main(int, char **);
/* returns true if any input device is activated (keys pressed, joystick button */
static bool anyInput();
// static std::vector<Input::PaintownInput> getInput(const Configuration & configuration, const int facing);
static void poll();
/*
static void enableBufferInput();
static void disableBufferInput();
*/
static void waitForKeys(int key1, int key2, const InputSource & source);
static void waitForKeys(int key1, const InputSource & source);
static int readKey();
static void waitForClear();
static void deferResizeEvents(bool defer);
static const std::map<int, Util::ReferenceCount<Joystick> > & getJoysticks();
/*
template <class X>
static void observeKeyboard(InputMap<X> & input){
manager->keyboard.addObserver(InputMap<X>::observeKey, &input);
}
template <class X>
static void unObserveKeyboard(InputMap<X> & input){
manager->keyboard.removeObserver(InputMap<X>::observeKey, &input);
}
*/
static std::vector<Keyboard::unicode_t> readText(){
return manager->keyboard.readText();
}
template <typename X>
static std::vector<Keyboard::unicode_t> readText(InputMap<X> & input, typename InputMap<X>::Output & output){
return manager->_readText(input, output);
}
#if 0
template <typename X>
static typename InputMap<X>::Output getMap(InputMap<X> & input){
if (manager){
return manager->_getMap(input);
}
/* just crash hard.. who cares */
throw Exception::Base(__FILE__, __LINE__);
/* make the compiler happy about returning something */
return *(typename InputMap<X>::Output*)1;
}
#endif
template <typename X>
static typename std::vector<typename InputMap<X>::InputEvent> getEvents(InputMap<X> & input, const InputSource & source){
return manager->_getEvents(input, source);
}
template <typename X>
static void handleEvents(InputMap<X> & input, const InputSource & source, InputHandler<X> & handler){
typename std::vector<typename InputMap<X>::InputEvent> events = getEvents(input, source);
for (typename std::vector<typename InputMap<X>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
const typename InputMap<X>::InputEvent & event = *it;
if (event.enabled){
handler.press(event.out, event.unicode);
} else {
handler.release(event.out, event.unicode);
}
}
}
template <typename X>
static bool pressed(InputMap<X> & input, const InputSource & source, X out){
if (manager){
return manager->_pressed(input, source, out);
}
return false;
}
/* wait for a key to be released
* really this waits for all inputs that would result in `out'
* being generated to stop.
*/
template <typename X>
static void waitForRelease(InputMap<X> & input, const InputSource & source, X out){
while (InputManager::pressed(input, source, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void waitForPress(InputMap<X> & input, const InputSource & source, X out){
while (!InputManager::pressed(input, source, out)){
Util::rest(1);
InputManager::poll();
}
}
template <typename X>
static void captureInput(InputMap<X> & input){
manager->_captureInput(input);
}
template <typename X>
static void releaseInput(InputMap<X> & input){
manager->_releaseInput(input);
}
protected:
InputManager();
virtual ~InputManager();
virtual bool _anyInput();
virtual int _readKey();
// virtual std::vector<Input::PaintownInput> _getInput(const Configuration & configuration, const int facing);
template <typename X>
void _captureInput(InputMap<X> & input){
capture = (void*) &input;
}
template <typename X>
void _releaseInput(InputMap<X> & input){
if (capture == (void*) &input){
capture = 0;
}
}
template <typename X>
std::vector<Keyboard::unicode_t> _readText(InputMap<X> & input, typename InputMap<X>::Output & output){
std::vector<Keyboard::unicode_t> text;
std::vector<Keyboard::KeyData> all = keyboard.readData();
for (std::vector<Keyboard::KeyData>::iterator it = all.begin(); it != all.end(); it++){
const Keyboard::KeyData & data = *it;
KeyState<X> * state = input.getState(data.key);
if (state != NULL && output[state->out]){
text.push_back(data.unicode);
}
}
return text;
}
void removeDuplicates(std::vector<int> & storage){
std::vector<int> output;
int last = -1;
for (std::vector<int>::iterator it = storage.begin(); it != storage.end(); it++){
if (*it != last){
output.push_back(*it);
last = *it;
}
}
storage = output;
}
template <typename X>
typename std::vector<typename InputMap<X>::InputEvent> _getEvents(InputMap<X> & input, const InputSource & source){
/* FIXME: get events from the source */
std::vector<typename InputMap<X>::InputEvent> events;
if (capture != NULL && capture != &input){
return events;
}
if (source.useKeyboard()){
const std::vector<typename Keyboard::KeyData> & buffer = keyboard.getBufferedKeys();
for (std::vector<Keyboard::KeyData>::const_iterator it = buffer.begin(); it != buffer.end(); it++){
const Keyboard::KeyData & data = *it;
Util::ReferenceCount<KeyState<X> > state = input.getState(data.key);
if (state != NULL){
events.push_back(typename InputMap<X>::InputEvent(state->out, data.unicode, data.enabled));
}
}
}
- if (source.getJoystick() >= 0 && (unsigned) source.getJoystick() < joysticks.size()){
- Util::ReferenceCount<Joystick> joystick = joysticks[source.getJoystick()];
- if (joystick != NULL){
- const std::vector<typename Joystick::Event> & joystickEvents = joystick->getEvents();
- for (std::vector<Joystick::Event>::const_iterator it = joystickEvents.begin(); it != joystickEvents.end(); it++){
- Joystick::Event event = *it;
- Util::ReferenceCount<JoystickState<X> > state = input.getJoystickState(event.key);
- if (state != NULL){
- events.push_back(typename InputMap<X>::InputEvent(state->out, -1, event.enabled));
+ for (std::vector<int>::const_iterator it = source.getJoystick().begin(); it != source.getJoystick().end(); it++){
+ int config = *it;
+ if (config >= 0 && config < joysticks.size()){
+ Util::ReferenceCount<Joystick> joystick = joysticks[config];
+ if (joystick != NULL){
+ const std::vector<typename Joystick::Event> & joystickEvents = joystick->getEvents();
+ for (std::vector<Joystick::Event>::const_iterator it = joystickEvents.begin(); it != joystickEvents.end(); it++){
+ Joystick::Event event = *it;
+ Util::ReferenceCount<JoystickState<X> > state = input.getJoystickState(event.key);
+ if (state != NULL){
+ events.push_back(typename InputMap<X>::InputEvent(state->out, -1, event.enabled));
+ }
}
}
}
}
return events;
}
#if 0
template <typename X>
typename InputMap<X>::Output _getMap(InputMap<X> & input){
typename InputMap<X>::Output output;
if (capture != 0 && capture != &input){
return output;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
keyboard.readBufferedKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
// all_keys.insert(all_keys.end(), keyboard.currentKeys().begin(), keyboard.currentKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// std::unique(all_keys.begin(), all_keys.end());
// bufferedKeys.clear();
input.read(all_keys, &output);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
input.read(all_joystick, &output);
}
*/
/* just bumps an internal counter */
input.update();
return output;
}
#endif
template <typename X>
bool _pressed(InputMap<X> & input, const InputSource & source, X result){
/* FIXME: use the input source, luke */
if (capture != 0 && capture != &input){
return false;
}
std::vector<int> all_keys;
keyboard.readKeys(all_keys);
// all_keys.insert(all_keys.end(), bufferedKeys.begin(), bufferedKeys.end());
std::sort(all_keys.begin(), all_keys.end());
removeDuplicates(all_keys);
// bufferedKeys.clear();
bool out = false;
out = input.pressed(all_keys, result);
/*
if (joystick != NULL){
JoystickInput all_joystick = joystick->readAll();
out |= input.pressed(all_joystick, result);
}
*/
return out;
}
virtual void _poll();
protected:
void installJoysticks();
void checkJoysticks();
private:
static InputManager * manager;
void * capture;
std::map<int, Util::ReferenceCount<Joystick> > joysticks;
Keyboard keyboard;
Util::EventManager eventManager;
// std::vector<int> bufferedKeys;
// bool bufferKeys;
};
#endif
diff --git a/util/input/input-source.cpp b/util/input/input-source.cpp
index 88c7b675..a57c5695 100644
--- a/util/input/input-source.cpp
+++ b/util/input/input-source.cpp
@@ -1,41 +1,61 @@
#include "input-source.h"
-InputSource::InputSource():
-keyboard(0),
-joystick(0){
-}
-
-InputSource::InputSource(int keyboard, int joystick):
-keyboard(keyboard),
-joystick(joystick){
+using std::vector;
+
+InputSource::InputSource(bool default_){
+ if (default_){
+ keyboard.push_back(0);
+ keyboard.push_back(1);
+ joystick.push_back(0);
+ joystick.push_back(1);
+ }
}
InputSource::InputSource(const InputSource & copy):
keyboard(copy.keyboard),
joystick(copy.joystick){
}
+
+InputSource::InputSource(const vector<int> & keyboard, const vector<int> & joystick):
+keyboard(keyboard),
+joystick(joystick){
+}
InputSource & InputSource::operator=(const InputSource & copy){
this->keyboard = copy.keyboard;
this->joystick = copy.joystick;
return *this;
}
+
+InputSource InputSource::addKeyboard(int keyboard){
+ vector<int> keyboardCopy(this->keyboard);
+ keyboardCopy.push_back(keyboard);
+
+ return InputSource(keyboardCopy, joystick);
+}
+
+InputSource InputSource::addJoystick(int joystick){
+ vector<int> joystickCopy(this->joystick);
+ joystickCopy.push_back(joystick);
+
+ return InputSource(keyboard, joystickCopy);
+}
InputSource::~InputSource(){
}
bool InputSource::useKeyboard() const {
- return keyboard >= 0;
+ return keyboard.size() > 0;
}
bool InputSource::useJoystick() const {
- return joystick >= 0;
+ return joystick.size() > 0;
}
-int InputSource::getKeyboard() const{
+const vector<int> & InputSource::getKeyboard() const {
return keyboard;
}
-int InputSource::getJoystick() const {
+const vector<int> & InputSource::getJoystick() const {
return joystick;
}
diff --git a/util/input/input-source.h b/util/input/input-source.h
index a95a5cba..a5cf3d02 100644
--- a/util/input/input-source.h
+++ b/util/input/input-source.h
@@ -1,31 +1,38 @@
#ifndef paintown_input_source_h
#define paintown_input_source_h
+#include <vector>
+
/* this class should abstract over actual devices (keyboard, joystick)
* and return a list of events on request.
*/
class InputSource{
public:
- InputSource();
+ InputSource(bool default_);
/* keyboard specifies the configuration to use.
* joystick specifies the configuration and which physical joystick to use.
- * -1 for keyboard/joystick means don't use it
*/
- InputSource(int keyboard, int joystick);
+ InputSource(const std::vector<int> & keyboard, const std::vector<int> & joystick);
InputSource(const InputSource & copy);
virtual ~InputSource();
+ /* Creates a copy of this input source with the keyboard/joystick added
+ * to the current list
+ */
+ InputSource addKeyboard(int keyboard);
+ InputSource addJoystick(int joystick);
+
InputSource & operator=(const InputSource &);
virtual bool useKeyboard() const;
- virtual int getKeyboard() const;
+ virtual const std::vector<int> & getKeyboard() const;
virtual bool useJoystick() const;
- virtual int getJoystick() const;
+ virtual const std::vector<int> & getJoystick() const;
private:
- int keyboard;
- int joystick;
+ std::vector<int> keyboard;
+ std::vector<int> joystick;
};
#endif
diff --git a/util/input/text-input.cpp b/util/input/text-input.cpp
index 77eb1e32..3b532fcd 100644
--- a/util/input/text-input.cpp
+++ b/util/input/text-input.cpp
@@ -1,250 +1,250 @@
#include "input-map.h"
#include "text-input.h"
#include "input-manager.h"
#include "input-source.h"
#include "keyboard.h"
#include <string.h>
#include <sstream>
#include <string>
using namespace std;
static const int Shift = 198;
static const int Control = 199;
static const int Backspace = 200;
TextInput::TextInput(const string & start):
InputMap<unsigned char>(),
blockingKeys(false),
enabled(false),
handle(201){
const int delay = 100;
/*
set(Keyboard::Key_TILDE, delay * 2, false, Toggle);
set(Keyboard::Key_ESC, delay, false, Esc);
set(Keyboard::Key_ENTER, 0, false, Enter);
*/
// set(Keyboard::Key_LCONTROL, 0, false, Control);
set(Keyboard::Key_BACKSPACE, delay, false, Backspace);
/*
set(Keyboard::Key_LSHIFT, 0, false, Shift);
set(Keyboard::Key_RSHIFT, 0, false, Shift);
*/
text.str(start);
text.rdbuf()->pubseekoff(0, ios_base::end, ios_base::out);
text.clear();
}
int TextInput::nextHandle(){
int i = handle;
handle += 1;
return i;
}
void TextInput::addBlockingHandle(int key, callback function, void * data){
int handle = nextHandle();
set(key, 1, true, handle);
callbacks[handle] = Callback(function, data);
}
void TextInput::addBlockingJoystickHandle(Joystick::Key key, callback function, void * data){
int handle = nextHandle();
set(key, 1, true, handle);
callbacks[handle] = Callback(function, data);
}
void TextInput::addHandle(int key, int delay, callback function, void * data){
int handle = nextHandle();
set(key, delay, false, handle);
callbacks[handle] = Callback(function, data);
}
/* FIXME: move this to a more general place */
static string encodeUtf8(unsigned long unicode){
ostringstream out;
if (unicode < 128){
out << (unsigned char) unicode;
} else if (unicode < 2047){
unsigned char byte1 = 192 + unicode / 64;
unsigned char byte2 = 128 + unicode % 64;
out << byte1 << byte2;
} else if (unicode <= 65535){
unsigned char byte1 = 224 + unicode / 4096;
unsigned char byte2 = 128 + (unicode / 64) % 64;
unsigned char byte3 = 128 + unicode % 64;
out << byte1 << byte2 << byte3;
} else if (unicode <= 2097151){
unsigned char byte1 = 240 + unicode / 262144;
unsigned char byte2 = 128 + (unicode / 4096) % 64;
unsigned char byte3 = 128 + (unicode / 64) % 64;
unsigned char byte4 = 128 + (unicode % 64);
out << byte1 << byte2 << byte3 << byte4;
} else if (unicode <= 67108863){
unsigned char byte1 = 248 + (unicode / 16777216);
unsigned char byte2 = 128 + ((unicode / 262144) % 64);
unsigned char byte3 = 128 + ((unicode / 4096) % 64);
unsigned char byte4 = 128 + ((unicode / 64) % 64);
unsigned char byte5 = 128 + (unicode % 64);
out << byte1 << byte2 << byte3 << byte4 << byte5;
} else if (unicode <= 2147483647){
unsigned char byte1 = 252 + (unicode / 1073741824);
unsigned char byte2 = 128 + ((unicode / 16777216) % 64);
unsigned char byte3 = 128 + ((unicode / 262144) % 64);
unsigned char byte4 = 128 + ((unicode / 4096) % 64);
unsigned char byte5 = 128 + ((unicode / 64) % 64);
unsigned char byte6 = 128 + (unicode % 64);
}
return out.str();
}
bool TextInput::doInput(){
bool modified = false;
/* TODO: ensure these codes are consistent across platforms. So far
* they seem to work in windows xp and linux (ubuntu)
*/
const Keyboard::unicode_t control_u = 21;
const Keyboard::unicode_t control_w = 23;
if (enabled){
- vector<InputEvent> events = InputManager::getEvents(*this, InputSource());
+ vector<InputEvent> events = InputManager::getEvents(*this, InputSource(true));
/* the order of reading input is arbitrary right now. I'm not
* sure it matters what order things are done in, but probably
* a few corner cases exist. When they come up please document them.
*/
for (vector<InputEvent>::iterator it = events.begin(); it != events.end(); it++){
InputEvent event = *it;
if (event.enabled){
if (event.out == Backspace){
backspace();
modified = true;
}
if (callbacks.find(event.out) != callbacks.end()){
Callback & callback = callbacks[event.out];
callback.function(callback.data);
} else if (event.unicode == control_u){
clearInput();
modified = true;
} else if (event.unicode == control_w){
deleteLastWord();
modified = true;
} else if (event.unicode >= 32 && event.unicode < 0xffffff){
/* FIXME: whats the maximum unicode value? */
// this->text << (unsigned char) event.unicode;
this->text << encodeUtf8(event.unicode);
modified = true;
}
}
}
}
return modified;
}
void TextInput::enable(){
InputManager::captureInput(*this);
enabled = true;
Keyboard::pushRepeatState(true);
}
void TextInput::disable(){
InputManager::releaseInput(*this);
enabled = false;
Keyboard::popRepeatState();
}
string TextInput::getText() const {
return text.str();
}
/*
void TextInput::clear(){
text.str("");
text.clear();
}
*/
void TextInput::setText(const std::string & text){
this->text.str(text);
this->text.rdbuf()->pubseekoff(0, ios_base::end, ios_base::out);
this->text.clear();
}
void TextInput::clearInput(){
setText(string());
}
void TextInput::backspace(){
/* todo: handle utf8 */
string now = text.str();
now = now.substr(0, now.size()-1);
setText(now);
}
void TextInput::deleteLastWord(){
string now = text.str();
// Global::debug(0) << "Delete last word '" << now << "'" << endl;
if (now.size() > 0){
if (now.at(now.size() - 1) != ' '){
int here = now.size() - 1;
while (here > 0 && now.at(here) != ' '){
here -= 1;
}
if (now.at(here) == ' '){
here += 1;
}
now.erase(here);
} else {
int here = now.size() - 1;
while (here > 0 && now.at(here) == ' '){
here -= 1;
}
if (here > 0){
while (here > 0 && now.at(here) != ' '){
here -= 1;
}
if (now.at(here) == ' '){
here += 1;
}
}
now.erase(here);
}
setText(now);
}
/*
size_t get = now.rfind(" ");
if (get != string::npos){
Global::debug(0) << "get " << get << " size " << now.size() << endl;
if (get == now.size() - 1){
get = now.find_last_not_of(' ');
get = now.rfind(' ', get);
if (get != string::npos){
get = 0;
}
now.erase(get + 1);
} else {
now = now.substr(0, get + 1);
}
text.str(now);
text.rdbuf()->pubseekoff(0, ios_base::end, ios_base::out);
text.clear();
} else {
clearInput();
}
*/
}
TextInput::~TextInput(){
disable();
}
diff --git a/util/loading.cpp b/util/loading.cpp
index d967797e..e46fc7e4 100644
--- a/util/loading.cpp
+++ b/util/loading.cpp
@@ -1,524 +1,524 @@
#include "graphics/bitmap.h"
#include <math.h>
#include <iostream>
#include "messages.h"
#include "loading.h"
#include "file-system.h"
#include "font.h"
#include "funcs.h"
#include "version.h"
#include "graphics/gradient.h"
#include "parameter.h"
#include "thread.h"
#include <vector>
#include "thread.h"
#include "message-queue.h"
#include "init.h"
#include "events.h"
#include "input/input-map.h"
#include "input/input-manager.h"
using namespace std;
namespace Loader{
volatile bool done_loading = true;
typedef struct pair{
int x, y;
} ppair;
class MessageInfo{
public:
MessageInfo(){
MessageQueue::registerInfo(&messages);
}
bool transferMessages(Messages & box){
bool did = false;
while (messages.hasAny()){
const string & str = messages.get();
box.addMessage(str);
did = true;
}
return did;
}
~MessageInfo(){
MessageQueue::unregisterInfo(&messages);
}
private:
MessageQueue messages;
};
Info::Info(const string & message, const Filesystem::AbsolutePath & background):
x(-1),
y(-1),
_loadingMessage(message),
background(NULL),
_loadingBackground(background){
}
Info::Info(const Info & info){
this->x = info.x;
this->y = info.y;
this->_loadingMessage = info._loadingMessage;
this->background = info.background;
this->_loadingBackground = info._loadingBackground;
}
Info::~Info(){
}
void Info::setBackground(const Graphics::Bitmap * background){
this->background = background;
}
void Info::setLoadingMessage(const std::string & str){
this->_loadingMessage = str;
}
void Info::setPosition(int x, int y){
this->x = x;
this->y = y;
}
const Graphics::Bitmap * Info::getBackground() const {
return background;
}
const string & Info::loadingMessage() const {
return _loadingMessage;
}
const Filesystem::AbsolutePath & Info::loadingBackground() const {
return _loadingBackground;
}
int Info::getPositionX() const {
return x;
}
int Info::getPositionY() const {
return y;
}
void * loadingScreenSimple1(void * arg);
static void setupBackground(const Graphics::Bitmap & background, int load_x, int load_y, int load_width, int load_height, int infobox_x, int infobox_y, int infoWidth, int infoHeight, const Graphics::Bitmap & infoBackground, const Graphics::Bitmap & screen){
int startX = background.getWidth() - Font::getDefaultFont().textLength("Paintown version 9.9.9.9");
int startY = background.getHeight() - Font::getDefaultFont().getHeight() * 4;
int height = Font::getDefaultFont().getHeight();
Font::getDefaultFont().printf(startX, startY + height * 0, Graphics::makeColor(192, 192, 192), background, "Paintown version %s", 0, Version::getVersionString().c_str());
Font::getDefaultFont().printf(startX, startY + height * 1, Graphics::makeColor(192, 192, 192), background, "Made by Jon Rafkind", 0);
Font::getDefaultFont().printf(startX, startY + height * 2, Graphics::makeColor(192, 192, 192), background, "http://paintown.org", 0);
/* we have to blit to the screen object passed in because that is the bitmap
* that will be operated on in the draw() method of loadingScreen1.
* we also have to blit to the real screen because the screen object
* is not drawn in its entirety to the real screen, only the part
* that shows the 'Loading ...' message and the info box.
* drawing twice in Allegro5 is redundant because the screen object is the real
* screen but for Allegro4 and SDL we need to do this because the screen object
* is a buffer.
*/
background.Blit(screen);
background.BlitToScreen();
background.Blit(infobox_x, infobox_y, infoWidth, infoHeight, 0, 0, infoBackground);
}
/* converts a bitmap with some text on it into a sequence of points */
static vector<ppair> generateFontPixels(const Font & myFont, const string & message, int width, int height){
Graphics::Bitmap letters(width, height);
letters.fill(Graphics::MaskColor());
myFont.printf(0, 0, Graphics::makeColor(255, 255, 255), letters, message.c_str(), 0);
vector<ppair> pairs;
/* store every pixel we need to draw */
letters.lock();
for (int x = 0; x < letters.getWidth(); x++){
for (int y = 0; y < letters.getHeight(); y++){
Graphics::Color pixel = letters.getPixel(x, y);
if (pixel != Graphics::MaskColor()){
ppair p;
p.x = x;
p.y = y;
pairs.push_back(p);
}
}
}
letters.unlock();
// Graphics::resetDisplay();
return pairs;
}
/* shows time elapsed */
class TimeCounter{
public:
TimeCounter():
work(200, 40){
start = Global::second_counter;
last = 0;
}
void draw(int x, int y){
const Font & font = Font::getDefaultFont(24, 24);
if (Global::second_counter != last){
work.clear();
last = Global::second_counter;
font.printf(0, 0, Graphics::makeColor(192, 192, 192), work, "Waiting.. %d", 0, last - start);
work.BlitAreaToScreen(x, y);
}
}
Graphics::Bitmap work;
unsigned int start;
unsigned int last;
};
enum LoadingKeys{
Activate
};
static void loadingScreen1(LoadingContext & context, const Info & levelInfo){
int load_x = 80;
int load_y = 220;
const int infobox_width = 300;
const int infobox_height = 150;
const Font & myFont = Font::getDefaultFont(24, 24);
if (levelInfo.getPositionX() != -1){
load_x = levelInfo.getPositionX();
}
if (levelInfo.getPositionY() != -1){
load_y = levelInfo.getPositionY();
}
// const char * the_string = (arg != NULL) ? (const char *) arg : "Loading...";
int load_width = myFont.textLength(levelInfo.loadingMessage().c_str());
int load_height = myFont.getHeight(levelInfo.loadingMessage().c_str());
Global::debug(2) << "loading screen" << endl;
Messages infobox(infobox_width, infobox_height);
const int MAX_COLOR = 200;
/* blend from dark grey to light red */
Effects::Gradient gradient(MAX_COLOR, Graphics::makeColor(16, 16, 16), Graphics::makeColor(192, 8, 8));
TimeCounter counter;
struct State{
bool drawInfo;
};
class Logic: public Util::Logic {
public:
Logic(LoadingContext & context, State & state, Effects::Gradient & gradient, Messages & infoBox):
context(context),
state(state),
gradient(gradient),
infobox(infoBox),
active(false){
input.set(Keyboard::Key_SPACE, 0, true, Activate);
input.set(Keyboard::Key_ENTER, 0, true, Activate);
input.set(Joystick::Button1, 0, true, Activate);
}
LoadingContext & context;
State & state;
Effects::Gradient & gradient;
MessageInfo info;
Messages & infobox;
bool active;
InputMap<LoadingKeys> input;
void doInput(){
class Handler: public InputHandler<LoadingKeys> {
public:
Handler(bool & active):
active(active){
}
bool & active;
void press(const LoadingKeys & out, Keyboard::unicode_t unicode){
if (out == Activate){
/* the info box can't really be turned off because once
* its drawn it will remain there. the background would
* have to be drawn on top of it to remove the old
* info box. maybe do this in the future, if so use
* active = ! active
* to toggle it.
*/
active = true;
}
}
void release(const LoadingKeys & out, Keyboard::unicode_t unicode){
}
};
Handler handler(active);
- InputManager::handleEvents(input, InputSource(), handler);
+ InputManager::handleEvents(input, InputSource(true), handler);
}
void run(){
gradient.backward();
doInput();
state.drawInfo = active && (info.transferMessages(infobox) || state.drawInfo);
}
double ticks(double system){
return system * Global::ticksPerSecond(30);
}
bool done(){
return context.done();
}
};
class Draw: public Util::Draw {
public:
Draw(const Info & levelInfo, State & state, Messages & infobox, Effects::Gradient & gradient, int load_width, int load_height, int infobox_width, int infobox_height, int load_x, int load_y):
levelInfo(levelInfo),
gradient(gradient),
state(state),
infobox(infobox),
infoWork(*Graphics::screenParameter.current(), load_x, load_y + load_height * 2, infobox_width, infobox_height),
infoBackground(infobox_width, infobox_height),
infobox_x(load_x),
infobox_y(load_y + load_height * 2),
load_x(load_x),
load_y(load_y),
load_width(load_width),
load_height(load_height){
const Font & myFont = Font::getDefaultFont(24, 24);
pairs = generateFontPixels(myFont, levelInfo.loadingMessage(), load_width, load_height);
}
const Info & levelInfo;
Effects::Gradient & gradient;
State & state;
Messages & infobox;
Graphics::Bitmap infoWork;
Graphics::Bitmap infoBackground;
vector<ppair> pairs;
const int infobox_x;
const int infobox_y;
const int load_x;
const int load_y;
const int load_width;
const int load_height;
void drawFirst(const Graphics::Bitmap & screen){
if (levelInfo.getBackground() != NULL){
setupBackground(*levelInfo.getBackground(), load_x, load_y, load_width, load_height, infobox_x, infobox_y, infoBackground.getWidth(), infoBackground.getHeight(), infoBackground, screen);
} else {
Graphics::Bitmap background;
if (levelInfo.loadingBackground() != Filesystem::AbsolutePath("")){
background = Graphics::Bitmap(levelInfo.loadingBackground().path());
} else {
background = Graphics::Bitmap(*Graphics::screenParameter.current(), true);
}
setupBackground(background, load_x, load_y, load_width, load_height, infobox_x, infobox_y, infoBackground.getWidth(), infoBackground.getHeight(), infoBackground, screen);
}
}
void draw(const Graphics::Bitmap & screen){
Graphics::Bitmap work(screen, load_x, load_y, load_width, load_height);
// work.lock();
for (vector< ppair >::iterator it = pairs.begin(); it != pairs.end(); it++){
Graphics::Color color = gradient.current(it->x);
work.putPixel(it->x, it->y, color);
}
// work.unlock();
if (state.drawInfo){
infoBackground.Blit(infoWork);
const Font & infoFont = Font::getDefaultFont(24, 24);
/* cheesy hack to change the font size. the font
* should store the size and change it on its own
*/
Font::getDefaultFont(13, 13);
infobox.draw(0, 0, infoWork, infoFont);
Font::getDefaultFont(24, 24);
infoWork.BlitAreaToScreen(infobox_x, infobox_y);
// infoWork.BlitToScreen();
state.drawInfo = false;
}
/* work already contains the correct background */
// work.Blit( load_x, load_y, *Bitmap::Screen );
// work.BlitToScreen();
// work.BlitAreaToScreen(load_x, load_y);
}
};
State state;
// state.drawInfo = true;
Logic logic(context, state, gradient, infobox);
Draw draw(levelInfo, state, infobox, gradient, load_width, load_height, infobox_width, infobox_height, load_x, load_y);
Util::standardLoop(logic, draw);
}
static void loadingScreenSimpleX1(LoadingContext & context, const Info & levelInfo){
class Logic: public Util::Logic {
public:
Logic(LoadingContext & context, int & angle, int speed):
context(context),
speed(speed),
angle(angle){
}
LoadingContext & context;
/* speed of rotation */
const int speed;
int & angle;
double ticks(double system){
return system / 2;
}
bool done(){
return context.done();
}
void run(){
angle += speed * 2;
}
};
class Draw: public Util::Draw {
public:
Draw(int & angle, const int speed):
original(40, 40),
angle(angle),
speed(speed){
original.BlitFromScreen(0, 0);
color1 = Graphics::makeColor(0, 0, 0);
color2 = Graphics::makeColor(0x00, 0x99, 0xff);
color3 = Graphics::makeColor(0xff, 0x22, 0x33);
color4 = Graphics::makeColor(0x44, 0x77, 0x33);
colors[0] = color1;
colors[1] = color2;
colors[2] = color3;
colors[3] = color4;
Graphics::Bitmap::transBlender(0, 0, 0, 64);
}
Graphics::Bitmap original;
int & angle;
const int speed;
Graphics::Color color1;
Graphics::Color color2;
Graphics::Color color3;
Graphics::Color color4;
/* the length of this array is the number of circles to show */
Graphics::Color colors[4];
~Draw(){
}
void draw(const Graphics::Bitmap & screen){
Graphics::Bitmap work(screen, 0, 0, 40, 40);
int max = sizeof(colors) / sizeof(int);
double middleX = work.getWidth() / 2;
double middleY = work.getHeight() / 2;
original.Blit(work);
for (int i = 0; i < max; i++){
double x = cos(Util::radians(angle + 360 / max * i)) * 15;
double y = sin(Util::radians(angle + 360 / max * i)) * 15;
/* ghost circle */
work.translucent().circleFill(middleX + x, middleY + y, 2, colors[i]);
x = cos(Util::radians(angle + speed + 360 / max * i)) * 15;
y = sin(Util::radians(angle + speed + 360 / max * i)) * 15;
/* real circle */
work.circleFill(middleX + x, middleY + y, 2, colors[i]);
}
// work.BlitAreaToScreen(0, 0);
}
};
int angle = 0;
int speed = 7;
Logic logic(context, angle, speed);
Draw draw(angle, speed);
Util::standardLoop(logic, draw);
}
LoadingContext::LoadingContext():
finished(false){
Util::Thread::initializeLock(&lock);
}
LoadingContext::~LoadingContext(){
}
void LoadingContext::doLoad(){
this->load();
Util::Thread::acquireLock(&lock);
finished = true;
Util::Thread::releaseLock(&lock);
}
bool LoadingContext::done(){
bool ok = false;
Util::Thread::acquireLock(&lock);
ok = this->finished;
Util::Thread::releaseLock(&lock);
return ok;
}
void * LoadingContext::load_it(void * arg){
LoadingContext * context = (LoadingContext*) arg;
context->doLoad();
return NULL;
}
static void showLoadMessage(){
int screenX = 80;
int screenY = 50;
Graphics::Bitmap work(110, 50);
work.BlitFromScreen(screenX, screenY);
Graphics::Bitmap top(110, 50);
top.fill(Graphics::makeColor(0, 0, 0));
Font::getDefaultFont(25, 25).printf(10, 5, Graphics::makeColor(192, 192, 192), top, "Loading", 0);
Graphics::Bitmap::transBlender(0, 0, 0, 200);
top.translucent().draw(0, 0, work);
work.BlitAreaToScreen(screenX, screenY);
}
void loadScreen(LoadingContext & context, const Info & info, Kind kind){
Util::Thread::Id loadingThread;
bool created = Util::Thread::createThread(&loadingThread, NULL, (Util::Thread::ThreadFunction) LoadingContext::load_it, &context);
if (!created){
Global::debug(0) << "Could not create loading thread. Loading will occur in the main thread" << endl;
showLoadMessage();
LoadingContext::load_it(&context);
// throw LoadException(__FILE__, __LINE__, "Could not create loader thread");
} else {
InputManager::deferResizeEvents(true);
switch (kind){
case Default: loadingScreen1(context, info); break;
case SimpleCircle: loadingScreenSimpleX1(context, info); break;
default: loadingScreen1(context, info); break;
}
Util::Thread::joinThread(loadingThread);
InputManager::deferResizeEvents(false);
}
}
}
diff --git a/util/menu/menu.cpp b/util/menu/menu.cpp
index 374fbd7e..7a77bd96 100644
--- a/util/menu/menu.cpp
+++ b/util/menu/menu.cpp
@@ -1,1848 +1,1849 @@
#include "util/graphics/bitmap.h"
#include "menu.h"
#include "menu_option.h"
#include "util/version.h"
#include "util/funcs.h"
#include "util/sound/sound.h"
#include "util/font.h"
#include "util/token.h"
#include "util/events.h"
#include "util/tokenreader.h"
#include "util/file-system.h"
#include "util/resource.h"
#include "util/debug.h"
#include "util/init.h"
#include "util/configuration.h"
#include "util/sound/music.h"
#include "util/graphics/gradient.h"
#include "util/exceptions/shutdown_exception.h"
#include "util/exceptions/exception.h"
#include "optionfactory.h"
#include "actionfactory.h"
#include "util/input/input-manager.h"
#include "util/input/input-map.h"
#include "util/input/input-source.h"
#include "util/parameter.h"
#include <queue>
#include <map>
#include <ostream>
#include <sstream>
#include "util/gui/context-box.h"
using namespace std;
using namespace Gui;
/* the current font is a property of the dynamic execution. so it will
* be modified by various functions that call Parameter::push
*/
static const Font & currentFont(){
return Menu::menuFontParameter.current()->get();
}
Util::Parameter<Util::ReferenceCount<Menu::FontInfo> > Menu::menuFontParameter;
/*
static std::string sharedFont = "fonts/arial.ttf";
static int sharedFontWidth = 24;
static int sharedFontHeight = 24;
*/
Effects::Gradient Menu::standardGradient(){
return Gui::standardGradient(50);
}
Menu::Point::Point():
x(0),
y(0){
}
Menu::Point::Point(int x, int y):
x(x),
y(y){
}
Menu::Point::~Point(){
}
Menu::InfoBox::InfoBox():
state(NotActive),
fadeAlpha(0){
popup.setFadeSpeed(20);
}
Menu::InfoBox::~InfoBox(){
}
void Menu::InfoBox::act(const Font & font){
popup.act(font);
int speed = 9;
switch (state){
case Opening: {
if (fadeAlpha < 255){
fadeAlpha += speed;
}
if (fadeAlpha >= 255){
fadeAlpha = 255;
if (popup.isActive()){
state = Active;
}
}
break;
}
case Closing: {
if (fadeAlpha > 0){
fadeAlpha -= speed;
}
if (fadeAlpha <= 0){
fadeAlpha = 0;
if (!popup.isActive()){
state = NotActive;
}
}
break;
}
case Active:
case NotActive:
default:
break;
}
}
void Menu::InfoBox::render(const Graphics::Bitmap &){
throw MenuException(__FILE__, __LINE__, "Don't call the render(Bitmap) function");
}
void Menu::InfoBox::render(const Graphics::Bitmap & bmp, const Font & vFont){
popup.render(bmp);
// const Font & vFont = Configuration::getMenuFont()->get(*font);
const int x1 = popup.getArea().getX()+(int)(popup.getTransforms().getRadius()/2);
const int y1 = popup.getArea().getY()+2;
const int x2 = popup.getArea().getX2()-(int)(popup.getTransforms().getRadius()/2);
const int y2 = popup.getArea().getY2()-2;
bmp.setClipRect(x1, y1, x2, y2);
// FIXME height is proportionally wrong in a majority of the cases, this is perhaps due to ftalleg.
int sy = location.getY() - vFont.getHeight()/6;// - location.getHeight()/2 - vFont.getHeight()/2;
static Graphics::Color white = Graphics::makeColor(255,255,255);
unsigned int padding_index = 0;
for (vector<string>::iterator it = text.begin(); it != text.end(); it++){
string & str = *it;
if (fadeAlpha < 255){
Graphics::Bitmap::transBlender(0, 0, 0, fadeAlpha);
vFont.printf(location.getX() + padding[padding_index]/2, sy, white, bmp.translucent(), str, 0 );
} else {
vFont.printf(location.getX() + padding[padding_index]/2, sy, white, bmp, str, 0 );
}
sy += vFont.getHeight();
padding_index++;
}
bmp.setClipRect(0, 0, bmp.getWidth(), bmp.getHeight());
}
void Menu::InfoBox::open(){
state = Opening;
popup.location = location;
popup.transforms = transforms;
popup.colors = colors;
popup.open();
fadeAlpha = 0;
}
void Menu::InfoBox::close(){
state = Closing;
popup.close();
}
/* dimensions are computed lazily when we get a font, but only compute once per font */
void Menu::InfoBox::initialize(const Font & font){
int maxWidth = 0;
int height = 0;
for (vector<string>::iterator it = text.begin(); it != text.end(); it++){
// Add the padding
ostringstream pad;
pad << (*it)[0] << (*it)[(*it).size()-1];
padding.push_back(font.textLength(pad.str().c_str()));
int w = font.textLength((*it).c_str()) + padding.back();
if (w > maxWidth){
maxWidth = w;
}
height += font.getHeight();
}
location.setDimensions(maxWidth, height);
}
void Menu::InfoBox::setText(const std::string & info){
if (info.empty()){
return;
}
text.clear();
// const Font & vFont = Configuration::getMenuFont()->get(*font);
size_t start = 0;
size_t last = 0;
start = info.find("\n");
while (start != string::npos){
text.push_back(info.substr(last, start - last));
last = start + 1;
start = info.find("\n", last);
}
text.push_back(info.substr(last));
}
static std::vector<Util::ReferenceCount<ContextItem> > toContextList(const ContextBox & context, const std::vector<Util::ReferenceCount<MenuOption> > & list){
std::vector<Util::ReferenceCount<ContextItem> > contextItems;
for (std::vector<Util::ReferenceCount<MenuOption> >::const_iterator i = list.begin(); i != list.end(); ++i){
const Util::ReferenceCount<MenuOption> & option = *i;
contextItems.push_back(option.convert<ContextItem>());
}
return contextItems;
}
static void tryPlaySound(const Filesystem::RelativePath & path){
Util::ReferenceCount<Sound> ok = Resource::getSound(path);
if (ok != NULL){
ok->play();
}
}
/*
* FIXME Exception handling for ValueHolder*/
Menu::MenuException::MenuException(const std::string & file, int line, const std::string reason ):
Exception::Base(file, line),
reason(reason){
}
Menu::MenuException::MenuException(const MenuException & copy):
Exception::Base(copy),
reason(copy.reason){
}
Menu::MenuException::MenuException(const Exception::Base & copy):
Exception::Base(copy),
reason("unknown"){
}
Menu::MenuException::~MenuException() throw(){
}
Exception::Base * Menu::MenuException::copy() const {
return new MenuException(*this);
}
Menu::Reload::Reload(const std::string & file, int line, const std::string reason):
MenuException(file, line, reason){
}
Menu::Reload::~Reload() throw() {
}
Exception::Base * Menu::Reload::copy() const {
return new Reload(*this);
}
Menu::ValueHolder::ValueHolder(const std::string & name):
name(name),
location(0){
}
Menu::ValueHolder::~ValueHolder(){
}
Menu::ValueHolder::ValueHolder(const ValueHolder & copy){
// reset position
this->location = 0;
this->name = copy.name;
this->values = copy.values;
}
Menu::ValueHolder & Menu::ValueHolder::operator=(const ValueHolder & copy){
// reset position
this->location = 0;
this->name = copy.name;
this->values = copy.values;
return *this;
}
Menu::ValueHolder & Menu::ValueHolder::operator<<(const std::string & val){
values.push_back(val);
return *this;
}
Menu::ValueHolder & Menu::ValueHolder::operator<<(bool val){
std::ostringstream o;
o << val;
return *this << o.str();
}
Menu::ValueHolder & Menu::ValueHolder::operator<<(int val){
std::ostringstream o;
o << val;
return *this << o.str();
}
Menu::ValueHolder & Menu::ValueHolder::operator<<(double val){
std::ostringstream o;
o << val;
return *this << o.str();
}
Menu::ValueHolder & Menu::ValueHolder::operator<<(TokenView & view){
std::string temp;
view >> temp;
return *this << temp;
}
Menu::ValueHolder & Menu::ValueHolder::operator>>(std::string & val){
if (values[location].empty()){
throw MenuException(__FILE__, __LINE__, "Empty value.");
}
val = values[location];
next();
return *this;
}
Menu::ValueHolder & Menu::ValueHolder::operator>>(bool & val){
if (values[location].empty()){
throw MenuException(__FILE__, __LINE__, "Empty value.");
}
std::istringstream i(values[location]);
i >> val;
next();
return *this;
}
Menu::ValueHolder & Menu::ValueHolder::operator>>(int & val){
if (values[location].empty()){
throw MenuException(__FILE__, __LINE__, "Empty value.");
}
std::istringstream i(values[location]);
i >> val;
next();
return *this;
}
Menu::ValueHolder & Menu::ValueHolder::operator>>(double & val){
if (values[location].empty()){
throw MenuException(__FILE__, __LINE__, "Empty value.");
}
std::istringstream i(values[location]);
i >> val;
next();
return *this;
}
void Menu::ValueHolder::next(){
location++;
if (location >= values.size()){
location = 0;
}
}
const std::string Menu::ValueHolder::getValues() {
std::string temp;
for (std::vector<std::string>::iterator i = values.begin(); i != values.end(); ++i){
temp += *i + "; ";
}
return temp;
}
static bool parseDisplayList(const Token * token, ContextBox & menu){
if (*token == "display-list"){
TokenView view = token->view();
while (view.hasMore()){
const Token * tok;
view >> tok;
std::string type;
bool wrap = true;
if (tok->match("type", type)){
if (type == "normal"){
menu.setListType(ContextBox::Normal);
} else if (type == "scroll"){
menu.setListType(ContextBox::Scroll);
}
} else if (tok->match("wrap", wrap)){
menu.setListWrap(wrap);
} else if ( *tok == "items"){
Gui::ListValues values;
values.getValues(tok);
menu.setListValues(values);
}
}
return true;
}
return false;
}
Menu::Renderer::Renderer(){
}
Menu::Renderer::~Renderer(){
// Kill info boxes
for (std::vector< ::Menu::InfoBox *>::iterator i = info.begin(); i != info.end();++i){
if (*i){
delete *i;
}
}
}
/*
void Menu::Renderer::setFont(const Util::ReferenceCount<FontInfo> & font){
}
*/
void Menu::Renderer::addInfo(const std::string & text, const Gui::Widget & defaults, Context & context, const Font & font){
if (!info.empty()){
info.back()->close();
}
if (text.empty()){
return;
}
::Menu::InfoBox * temp = new ::Menu::InfoBox();
// temp->setFont(context.getFont());
temp->setText(text);
temp->initialize(font);
const int width = temp->location.getWidth();
const int height = temp->location.getHeight();
temp->location.setPosition(Gui::AbsolutePoint(context.getInfoLocation().getX() - width/2, context.getInfoLocation().getY() - height/2));
// have to pass the dimensions back in to correct proper placement
temp->location.setPosition2(Gui::AbsolutePoint(temp->location.getX() + width,temp->location.getY() + height));
temp->transforms.setRadius(defaults.transforms.getRadius());
temp->colors = defaults.colors;
temp->open();
info.push_back(temp);
}
void Menu::Renderer::actInfo(const Font & font){
for (std::vector< ::Menu::InfoBox *>::iterator i = info.begin(); i != info.end();){
::Menu::InfoBox *box = *i;
box->act(font);
if (!box->isActive()){
delete box;
i = info.erase(i);
} else {
i++;
}
}
}
void Menu::Renderer::renderInfo(const Graphics::Bitmap & work, const Font & font){
for (std::vector< ::Menu::InfoBox *>::iterator i = info.begin(); i != info.end(); ++i){
::Menu::InfoBox *box = *i;
box->render(work, font);
}
}
Menu::DefaultRenderer::DefaultRenderer():
hasOverride(false),
overrideIndex(0){
// Default the menu to a certain size and details
menu.transforms.setRadius(15);
menu.location.set(-.6, -.3, .6, .8);
menu.colors.body = Graphics::makeColor(0,0,0);
menu.colors.bodyAlpha = 128;
menu.colors.border = Graphics::makeColor(200,200,200);
menu.colors.borderAlpha = 255;
}
vector<Util::ReferenceCount<MenuOption> > Menu::DefaultRenderer::getOptions() const {
return options;
}
void Menu::DefaultRenderer::setPosition(const Gui::Coordinate & coordinate){
menu.location = coordinate;
}
void Menu::DefaultRenderer::invokeOverride(const Context & context){
if (hasOverride){
options[overrideIndex]->run(context);
throw Exception::Return(__FILE__, __LINE__);
}
}
Menu::DefaultRenderer::~DefaultRenderer(){
}
Menu::Renderer::Type Menu::DefaultRenderer::getType() const {
return Default;
}
bool Menu::DefaultRenderer::readToken(const Token * token, const OptionFactory & factory){
if( *token == "option" ) {
try{
MenuOption * temp = factory.getOption(menu, token);
if (temp){
// Check for info/name
{
TokenView view = token->view();
while (view.hasMore()){
const Token * tok;
view >> tok;
try{
if (*tok == "info"){
temp->addInfo(tok);
} else if (*tok == "name"){
temp->addName(tok);
}
} catch (const TokenException & ex){
// Output something
}
}
}
options.push_back(Util::ReferenceCount<MenuOption>(temp));
if (!hasOverride){
const Token * tok;
token->view() >> tok;
if (tok->findToken("_/override") != NULL){
overrideIndex = options.size()-1;
hasOverride = true;
}
}
}
} catch (const LoadException & le){
Global::debug(0) << "Could not read option: " << le.getTrace() << endl;
token->print(" ");
}
} else if ( *token == "position" ) {
// This handles the placement of the menu list and surrounding box
menu.setCoordinates(token);
} else if ( *token == "relative-position"){
menu.setCoordinates(token);
} else if ( *token == "coordinate"){
menu.setCoordinates(token);
} else if ( *token == "position-body" ) {
// This handles the body color of the menu box
menu.setColors(token);
} else if ( *token == "position-border" ) {
// This handles the border color of the menu box
menu.setColors(token);
} else if ( *token == "transforms" ) {
// This handles the border color of the menu box
menu.setTransforms(token);
} else if ( *token == "fade-speed" ) {
// Menu fade in speed
int speed;
token->view() >> speed;
menu.setFadeSpeed(speed);
} else if ( parseDisplayList(token, menu) ){
} else {
return false;
}
return true;
}
void Menu::DefaultRenderer::initialize(Context & context){
menu.setList(toContextList(menu, options));
menu.open();
// const Font & font = Configuration::getMenuFont()->get(context.getFont()->get());
const Font & font = currentFont();
// Menu info
if (!context.getMenuInfoText().empty()){
menuInfo.setText(context.getMenuInfoText());
menuInfo.initialize(font);
const int width = menuInfo.location.getWidth();
const int height = menuInfo.location.getHeight();
menuInfo.location.setPosition(Gui::AbsolutePoint(context.getMenuInfoLocation().getX() - width/2, context.getMenuInfoLocation().getY() - height/2));
// have to pass the dimensions back in to correct proper placement
menuInfo.location.setPosition2(Gui::AbsolutePoint(menuInfo.location.getX() + width, menuInfo.location.getY() + height));
menuInfo.transforms.setRadius(menu.transforms.getRadius());
menuInfo.colors = menu.colors;
}
menuInfo.open();
// Add first info option
addInfo(options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
}
void Menu::DefaultRenderer::finish(){
menu.close();
menuInfo.close();
}
bool Menu::DefaultRenderer::active(){
return menu.isActive();
}
void Menu::DefaultRenderer::act(const Context & context){
// const Font & font = Configuration::getMenuFont()->get(context.getFont()->get());
const Font & font = currentFont();
// FIXME find a better way to get options to update this is a waste
for (std::vector<Util::ReferenceCount<MenuOption> >::iterator i = options.begin(); i != options.end(); ++i){
Util::ReferenceCount<MenuOption> & option = *i;
option->logic();
}
menu.act(font);
menuInfo.act(font);
actInfo(font);
}
void Menu::DefaultRenderer::render(const Graphics::Bitmap & bmp, const Font & font){
menu.render(bmp, font);
menuInfo.render(bmp, font);
renderInfo(bmp, font);
}
void Menu::DefaultRenderer::addOption(MenuOption * opt){
this->options.push_back(Util::ReferenceCount<MenuOption>(opt));
}
void Menu::DefaultRenderer::doAction(const Actions & action, Context & context){
const Font & font = currentFont();
switch(action){
case Up:
if (menu.previous(font)){
context.playSound(Up);
addInfo(options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
}
break;
case Down:
if (menu.next(font)){
context.playSound(Down);
addInfo(options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
}
break;
case Left:
if (options[menu.getCurrentIndex()]->leftKey()){
// setFont(context.getFont());
context.playSound(Left);
}
break;
case Right:
if (options[menu.getCurrentIndex()]->rightKey()){
// setFont(context.getFont());
context.playSound(Right);
}
break;
case Select: {
if (options[menu.getCurrentIndex()]->isRunnable()){
try{
context.playSound(Select);
options[menu.getCurrentIndex()]->run(context);
} catch (const Reload & reload){
menu.open();
menuInfo.open();
}
// setFont(context.getFont());
context.playMusic();
/* font might have been recreated */
const Font & font = currentFont();
addInfo(options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
menuInfo.initialize(font);
}
break;
}
case Cancel:
context.playSound(Cancel);
throw Exception::Return(__FILE__, __LINE__);
break;
default:
break;
}
}
Menu::TabInfo::TabInfo(){
}
Menu::TabInfo::~TabInfo(){
}
void Menu::TabInfo::act(){
// Miguel: FIXME find a better way to get options to update this is a waste
// Jon: Whats wrong with it?
for (std::vector<Util::ReferenceCount<MenuOption> >::iterator i = options.begin(); i != options.end(); ++i){
Util::ReferenceCount<MenuOption> & option = *i;
option->logic();
}
}
Menu::TabRenderer::TabRenderer():
hasOverride(false),
overrideIndex(0){
// Default the menu to a certain size and details
//menu.transforms.setRadius(15);
menu.location.set(-.6, -.3, .6, .8);
menu.colors.body = Graphics::makeColor(0,0,0);
menu.colors.bodyAlpha = 128;
menu.colors.border = Graphics::makeColor(200,200,200);
menu.colors.borderAlpha = 255;
}
Menu::Renderer::Type Menu::TabRenderer::getType() const {
return Tabbed;
}
void Menu::TabRenderer::setPosition(const Gui::Coordinate & coordinate){
menu.location = coordinate;
}
vector<Util::ReferenceCount<MenuOption> > Menu::TabRenderer::getOptions() const {
vector<Util::ReferenceCount<MenuOption> > options;
for (vector<TabInfo *>::const_iterator it = tabs.begin(); it != tabs.end(); ++it){
options.insert(options.end(), (*it)->options.begin(), (*it)->options.end());
}
return options;
}
/* FIXME need to implement override for tabs */
void Menu::TabRenderer::invokeOverride(const Context & context){
if (hasOverride){
//options[overrideIndex]->run(context);
throw Exception::Return(__FILE__, __LINE__);
}
}
Menu::TabRenderer::~TabRenderer(){
// Kill tabs
for (std::vector<TabInfo *>::iterator i = tabs.begin(); i != tabs.end(); ++i){
if (*i){
delete *i;
}
}
}
bool Menu::TabRenderer::readToken(const Token * token, const OptionFactory & factory){
if (*token == "menu"){
TabInfo * tabInfo = new TabInfo();
Gui::Tab * tab = new Gui::Tab();
TokenView view = token->view();
while (view.hasMore()){
const Token * tok;
view >> tok;
try{
if (*tok == "name"){
tok->view() >> tabInfo->name;
tok->view() >> tab->name;
} else if (*tok == "info"){
tok->view() >> tabInfo->info;
} else if (*tok == "menuinfo"){
tok->view() >> tabInfo->menuInfo;
} else if (parseDisplayList(tok, tab->getContext())){
} else if (*tok == "option"){
try {
MenuOption *temp = factory.getOption(tab->getContext(), tok);
if (temp){
// Check for info/name
{
TokenView info = tok->view();
while (info.hasMore()){
const Token * check;
info >> check;
try{
if (*check == "info"){
temp->addInfo(check);
} else if (*check == "name"){
temp->addName(check);
}
} catch (const TokenException & ex){
// Output something
}
}
}
Util::ReferenceCount<MenuOption> ref(temp);
tabInfo->options.push_back(ref);
tab->addOption(ref.convert<Gui::ContextItem>());
// tab->addOption(ref->getAsScrollItem<ContextItem>(tab->getContext()));
}
} catch (const LoadException & le){
tok->print(" ");
}
}
} catch (const TokenException & ex){
// Output something
}
}
menu.addTab(tab);
tabs.push_back(tabInfo);
} else if ( *token == "position" ) {
// This handles the placement of the menu list and surrounding box
menu.setCoordinates(token);
} else if ( *token == "relative-position"){
menu.setCoordinates(token);
} else if ( *token == "coordinate"){
menu.setCoordinates(token);
} else if ( *token == "position-body" ) {
// This handles the body color of the menu box
menu.setColors(token);
} else if ( *token == "position-border" ) {
// This handles the border color of the menu box
menu.setColors(token);
} else if ( *token == "transforms" ) {
// This handles the border color of the menu box
menu.setTransforms(token);
} else if ( *token == "tab-body" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.tabColors.bodyAlpha;
menu.tabColors.body = Graphics::makeColor(r,g,b);
} else if ( *token == "tab-border" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.tabColors.borderAlpha;
menu.tabColors.border = Graphics::makeColor(r,g,b);
} else if ( *token == "selectedtab-body" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.selectedTabColors.bodyAlpha;
menu.selectedTabColors.body = Graphics::makeColor(r,g,b);
} else if ( *token == "selectedtab-border" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.selectedTabColors.borderAlpha;
menu.selectedTabColors.border = Graphics::makeColor(r,g,b);
} else if ( *token == "runningtab-body" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.runningTabColors.bodyAlpha;
menu.runningTabColors.body = Graphics::makeColor(r,g,b);
} else if ( *token == "runningtab-border" ) {
int r,g,b;
token->view() >> r >> g >> b >> menu.runningTabColors.borderAlpha;
menu.runningTabColors.border = Graphics::makeColor(r,g,b);
} else if ( *token == "font-color" ) {
int r,g,b;
token->view() >> r >> g >> b;
menu.setTabFontColor(Graphics::makeColor(r,g,b));
} else if ( *token == "selectedfont-color" ) {
int r,g,b;
token->view() >> r >> g >> b;
menu.setSelectedTabFontColor(Graphics::makeColor(r,g,b));
} else if ( *token == "runningfont-color" ) {
} else if ( *token == "fade-speed" ) {
// Menu fade in speed
int speed;
token->view() >> speed;
//menu.setFadeSpeed(speed);
} else {
return false;
}
return true;
}
void Menu::TabRenderer::initialize(Context & context){
const Font & font = currentFont();
// Menu info
if (!context.getMenuInfoText().empty()){
menuInfo.setText(context.getMenuInfoText());
menuInfo.initialize(font);
const int width = menuInfo.location.getWidth();
const int height = menuInfo.location.getHeight();
menuInfo.location.setPosition(Gui::AbsolutePoint(context.getMenuInfoLocation().getX() - width/2, context.getMenuInfoLocation().getY() - height/2));
// have to pass the dimensions back in to correct proper placement
menuInfo.location.setPosition2(Gui::AbsolutePoint(menuInfo.location.getX() + width,menuInfo.location.getY() + height));
menuInfo.transforms.setRadius(menu.transforms.getRadius());
menuInfo.colors = menu.colors;
}
menuInfo.open();
if (tabs.size() > 0 && tabs[menu.getCurrentTab()]->options.size() > menu.getCurrentIndex()){
// Add first info option
addInfo(tabs[menu.getCurrentTab()]->options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
}
}
void Menu::TabRenderer::finish(){
//menu.close();
menuInfo.close();
}
bool Menu::TabRenderer::active(){
return true;//menu.isActive();
}
void Menu::TabRenderer::act(const Context & context){
const Font & font = currentFont();
// FIXME find a better way to get options to update this is a waste
for (std::vector<TabInfo *>::iterator i = tabs.begin(); i != tabs.end(); ++i){
TabInfo * tab = *i;
tab->act();
}
menu.act(font);
menuInfo.act(font);
actInfo(font);
}
void Menu::TabRenderer::render(const Graphics::Bitmap & bmp, const Font & font){
menu.render(bmp, font);
menuInfo.render(bmp, font);
renderInfo(bmp, font);
}
void Menu::TabRenderer::addOption(MenuOption * opt){
//this->options.push_back(opt);
}
void Menu::TabRenderer::doAction(const Actions & action, Context & context){
const Font & font = currentFont();
bool updateInfo = false;
switch (action){
case Up:
menu.up(font);
context.playSound(Up);
updateInfo = true;
break;
case Down:
menu.down(font);
context.playSound(Down);
updateInfo = true;
break;
case Left:
menu.left(font);
context.playSound(Up);
updateInfo = true;
break;
case Right:
menu.right(font);
context.playSound(Down);
updateInfo = true;
break;
case Select:
try{
if (!menu.isInTab()){
menu.toggleTabSelect();
} else {
if (menu.getCurrentTab() < tabs.size() &&
menu.getCurrentIndex() < tabs[menu.getCurrentTab()]->options.size() &&
tabs[menu.getCurrentTab()]->options[menu.getCurrentIndex()]->isRunnable()){
tabs[menu.getCurrentTab()]->options[menu.getCurrentIndex()]->run(context);
}
// tabs[menu.getCurrentTab()]->run(menu.getCurrentIndex(), context);
}
context.playSound(Select);
} catch (const Exception::Return & ex){
menuInfo.open();
}
context.playMusic();
updateInfo = true;
break;
case Cancel:
context.playSound(Cancel);
if (menu.isInTab()){
menu.toggleTabSelect();
} else {
throw Exception::Return(__FILE__, __LINE__);
}
break;
default:
break;
}
if (updateInfo){
if (tabs.size() > menu.getCurrentTab() &&
tabs[menu.getCurrentTab()]->options.size() > menu.getCurrentIndex()){
addInfo(tabs[menu.getCurrentTab()]->options[menu.getCurrentIndex()]->getInfoText(), menu, context, font);
}
}
}
Menu::Context::Context():
cleanup(true),
state(NotStarted),
fades(0),
font(NULL),
infoLocation(0, -.5),
menuInfoLocation(0,.95){
}
Menu::Context::Context(const Context & parent, const Context & child):
cleanup(false),
state(NotStarted),
fades(NULL),
font(NULL),
infoLocation(0,-.5),
menuInfoLocation(0,.95),
/* include child's languages?? */
languages(parent.getLanguages()){
// Update with parents info
fades = parent.fades;
background = parent.background;
sounds = parent.sounds;
music = parent.music;
// font = parent.font;
infoLocation = parent.infoLocation;
menuInfoLocation = parent.menuInfoLocation;
// Then overwrite with childs
if (child.fades != NULL){
fades = child.fades;
}
if (!child.background.empty()){
background = child.background;
}
if (!child.sounds.empty()){
sounds = child.sounds;
}
if (Storage::instance().exists(child.music)){
music = child.music;
}
if (child.hasFont()){
font = child.getFontInfo();
} else if (parent.hasFont()){
font = parent.getFontInfo();
}
/* what are these magic numbers -.5 and .95? */
if (child.infoLocation.getRelativeX() != 0 || child.infoLocation.getRelativeY() != -.5){
infoLocation = child.infoLocation;
}
if (child.menuInfoLocation.getRelativeX() != 0 || child.menuInfoLocation.getRelativeY() != .95){
menuInfoLocation = child.menuInfoLocation;
}
if (!child.menuInfo.empty()){
menuInfo = child.menuInfo;
}
}
Menu::Context::~Context(){
// Only delete if required
if (cleanup){
if (fades != NULL){
delete fades;
}
}
}
std::vector<std::string> Menu::Context::getLanguages() const {
return languages;
}
void Menu::Context::setLanguages(const std::vector<std::string> & languages){
this->languages = languages;
}
bool Menu::Context::hasFont() const {
return font != NULL;
}
void Menu::Context::parseToken(const Token * token){
if ( *token != "context" ){
throw LoadException(__FILE__, __LINE__, "Not a menu context");
} else if (!token->hasTokens()){
return;
}
// Token
const Token * tok;
token->view() >> tok;
TokenView view = tok->view();
while (view.hasMore()){
const Token * context;
view >> context;
if (*context == "fade"){
// Fade info
if (!fades){
fades = new Gui::FadeTool();
}
// Set fader default to white
fades->setFadeInColor(Graphics::makeColor(255,255,255));
fades->setFadeOutColor(Graphics::makeColor(255,255,255));
fades->setFadeInTime(25);
fades->setFadeOutTime(12);
// Load defaults
fades->parseDefaults(context);
} else if (*context == "animation" || *context == "background"){
// Backgrounds
addBackground(context);
} else if (*context == ""){
}
}
}
void Menu::Context::addBackground(const Token * token){
// Backgrounds
/*if (background == NULL){
background = new Gui::AnimationManager();
}*/
background.add(Util::ReferenceCount<Gui::Animation>(new Gui::Animation(token)));
}
void Menu::Context::addBackground(const Graphics::Bitmap & image){
/*if (background == NULL){
background = new Gui::AnimationManager();
}*/
background.add(Util::ReferenceCount<Gui::Animation>(new Gui::Animation(Util::ReferenceCount<Graphics::Bitmap>(new Graphics::Bitmap(image)))));
}
void Menu::Context::addBackground(const std::string & image){
// Backgrounds
/*if (background == NULL){
background = new Gui::AnimationManager();
}*/
background.add(Util::ReferenceCount<Gui::Animation>(new Gui::Animation(image)));
}
void Menu::Context::initialize(){
if (fades){
// state
state = Initializing;
// set fader state
fades->setState(FadeTool::FadeIn);
} else {
// Running
state = Running;
}
}
void Menu::Context::finish(){
if (fades){
// state
state = Finishing;
// set fader state
fades->setState(FadeTool::FadeOut);
} else {
// Completed
state = Completed;
}
}
void Menu::Context::playSound(const Actions & sound) const {
map<Actions, Filesystem::RelativePath>::const_iterator find = sounds.find(sound);
if (find != sounds.end() && Storage::instance().exists(find->second)){
tryPlaySound(find->second);
}
}
void Menu::Context::addSound(const Actions & sound, const Filesystem::RelativePath & path){
sounds[sound] = path;
}
void Menu::Context::playMusic(){
if (Storage::instance().exists(music)){
if (Music::loadSong(Storage::instance().find(music).path())){
Music::pause();
Music::play();
}
}
}
void Menu::Context::act(){
// fader
if (fades){
fades->act();
if (state == Initializing){
if(fades->getState() == Gui::FadeTool::NoFade){
state = Running;
}
} else if (state == Finishing){
if(fades->getState() == Gui::FadeTool::EndFade){
state = Completed;
}
}
}
// Backgrounds
background.act();
}
void Menu::Context::renderBackground(const Graphics::Bitmap & bmp) const {
if (!background.empty()){
// background
background.render(Gui::Animation::BackgroundBottom, bmp);
background.render(Gui::Animation::BackgroundMiddle, bmp);
background.render(Gui::Animation::BackgroundTop, bmp);
} else {
bmp.fill(Graphics::makeColor(0,0,0));
}
}
void Menu::Context::renderForeground(const Graphics::Bitmap & bmp) const {
if (!background.empty()){
// foreground
background.render(Gui::Animation::ForegroundBottom, bmp);
background.render(Gui::Animation::ForegroundMiddle, bmp);
background.render(Gui::Animation::ForegroundTop, bmp);
}
}
void Menu::Context::render(const Util::ReferenceCount<Renderer> & renderer, const Graphics::Bitmap & bmp) const {
renderBackground(bmp);
// Menu
if (renderer != NULL){
renderer->render(bmp, currentFont());
}
renderForeground(bmp);
// Fades
if (fades){
fades->draw(bmp);
}
}
void Menu::Context::setFadeTool(Gui::FadeTool *fade){
fades = fade;
}
/*
void Menu::Context::setBackground(Background *bg){
background = bg;
}
*/
/* New Menu */
// Utilizes default renderer
Menu::Menu::Menu(const Renderer::Type & type):
type(type){
setRenderer(type);
}
Menu::Menu::Menu(const Util::ReferenceCount<Renderer> & renderer):
renderer(renderer),
type(renderer->getType()){
}
Menu::Menu::Menu(const Filesystem::AbsolutePath & filename, const Renderer::Type & type):
type(type){
// Load up tokenizer
try{
Global::debug(1,"menu") << "Loading menu " << filename.path() << endl;
TokenReader tr;
Token * token = tr.readTokenFromFile(*Storage::instance().open(filename));
OptionFactory defaultFactory;
load(token, defaultFactory);
} catch (const TokenException & e){
throw LoadException(__FILE__, __LINE__, e, "Error loading menu");
}
}
Menu::Menu::Menu(const Filesystem::AbsolutePath & filename, const OptionFactory & factory, const Renderer::Type & type):
renderer(0),
type(type){
// Load up tokenizer
try{
Global::debug(1,"menu") << "Loading menu " << filename.path() << endl;
TokenReader tr;
Token * token = tr.readTokenFromFile(*Storage::instance().open(filename));
load(token, factory);
} catch (const TokenException & e){
throw LoadException(__FILE__, __LINE__, e, "Error loading menu");
}
}
Menu::Menu::Menu(const Token * token, const Renderer::Type & type):
renderer(0),
type(type){
OptionFactory defaultFactory;
load(token, defaultFactory);
}
Menu::Menu::Menu(const Token * token, const OptionFactory & factory, const Renderer::Type & type):
renderer(0),
type(type){
load(token, factory);
}
Menu::Menu::~Menu(){
// Kill values
for (std::map<string,ValueHolder *>::iterator i = data.begin(); i != data.end(); ++i){
if (i->second){
delete i->second;
}
}
}
void Menu::Menu::setPosition(const Gui::Coordinate & coordinate){
if (renderer != NULL){
renderer->setPosition(coordinate);
}
}
void Menu::Menu::setFont(const Util::ReferenceCount<FontInfo> & font){
context.setFont(font);
/*
if (renderer){
renderer->setFont(font);
}
*/
}
void Menu::Menu::load(const Token * token, const OptionFactory & factory){
// version info;
int major=0, minor=0, micro=0;
if (!token->hasTokens()){
throw LoadException(__FILE__, __LINE__, "Empty Menu");
} else {
const Token *ourToken = token->findToken("_/type");
if (ourToken != NULL){
try {
std::string menuType;
ourToken->view() >> menuType;
if (menuType == "default"){
type = Renderer::Default;
} else if (menuType == "tabbed"){
type = Renderer::Tabbed;
}
} catch (const TokenException & ex){
}
}
ourToken = token->findToken("_/version");
if (ourToken != NULL){
try {
ourToken->view() >> major >> minor >> micro;
} catch (const TokenException & ex){
}
} else {
Global::debug(0, "menu") << "No version indicated, assuming 3.3.1 or below." << endl;
major = 3;
minor = 3;
micro = 1;
}
}
setRenderer(type);
if (Version::getVersion(major, minor, micro) != Version::getVersion()){
// Do compatible translations if necessary
handleCompatibility(token, Version::getVersion(major, minor, micro), factory);
} else {
handleCurrentVersion(token);
}
}
typedef Menu::Menu MenuClass;
class LanguageMenu: public Menu::Menu {
public:
class LanguageOption: public MenuOption {
public:
LanguageOption(const Gui::ContextBox & box, const string & language):
MenuOption(box, NULL){
setText(language);
setInfoText(language);
}
virtual void logic(){
}
virtual void run(const ::Menu::Context & context){
Configuration::setLanguage(getText());
Configuration::saveConfiguration();
throw ::Menu::MenuException(__FILE__, __LINE__);
}
};
static vector<string> findLanguages(const MenuClass & original){
return original.getLanguages();
}
static vector<string> putEnglishFirst(vector<string> languages){
vector<string> out;
bool haveEnglish = false;
for (vector<string>::iterator it = languages.begin(); it != languages.end(); it++){
const string & name = *it;
if (name == "English"){
out.insert(out.begin(), name);
haveEnglish = true;
} else {
out.push_back(name);
}
}
/* We should always have at least english available */
if (!haveEnglish){
out.insert(out.begin(), "English");
}
return out;
}
LanguageMenu(const MenuClass & original){
Util::ReferenceCount< ::Menu::DefaultRenderer > renderer = getRenderer().convert< ::Menu::DefaultRenderer>();
vector<string> languages = putEnglishFirst(findLanguages(original));
for (vector<string>::iterator it = languages.begin(); it != languages.end(); it++){
addOption(new LanguageOption(renderer->getBox(), *it));
}
}
};
void Menu::Menu::setupDefaultLanguage(const Context & context, const MenuClass & parent){
LanguageMenu menu(parent);
menu.setFont(Util::ReferenceCount<FontInfo>(new RelativeFontInfo(Font::getDefaultFontPath(), 24, 24)));
Configuration::setLanguage("English");
try{
menu.run(context);
} catch (const ::Menu::MenuException & ignore){
}
}
void Menu::Menu::openOptions(){
vector<Util::ReferenceCount<MenuOption> > options = getRenderer()->getOptions();
for (vector<Util::ReferenceCount<MenuOption> >::iterator it = options.begin(); it != options.end(); it++){
Util::ReferenceCount<MenuOption> & option = *it;
option->open();
}
}
void Menu::Menu::closeOptions(){
vector<Util::ReferenceCount<MenuOption> > options = getRenderer()->getOptions();
for (vector<Util::ReferenceCount<MenuOption> >::iterator it = options.begin(); it != options.end(); it++){
Util::ReferenceCount<MenuOption> & option = *it;
option->close();
}
}
vector<string> Menu::Menu::getLanguages() const {
return languages;
}
void Menu::Menu::run(const Context & parentContext){
/* TODO: replace with Parameter */
Keyboard::pushRepeatState(true);
try{
// Setup context from parent and this menu and initialize
Context localContext(parentContext, context);
Util::Parameter<Util::ReferenceCount<FontInfo> > currentFont(menuFontParameter);
if (context.hasFont()){
currentFont.push(context.getFontInfo());
}
localContext.initialize();
/* Not sure if this is the right place to set the languages.
* For now the semantics is that if a sub-menu specifies a set
* of languages then we will use those, otherwise the
* languages will come from the parentContext.
*
* getLanguages() is supposed to hold at least one language
* which might be English, the default.
*
* This logic is sort of lame.. fix it.
*/
if (getLanguages().size() > 1 || (getLanguages().size() == 1 && getLanguages()[0] != "English")){
localContext.setLanguages(getLanguages());
}
// Setup menu fonts etc
if (renderer != NULL){
renderer->initialize(localContext);
// Invoke Override if available
renderer->invokeOverride(localContext);
}
//Play music
localContext.playMusic();
if (Configuration::getLanguage() == ""){
setupDefaultLanguage(localContext, *this);
}
/* do any lazy loading options want to do */
openOptions();
/* vi keys -- make these optional? */
input.set(Keyboard::Key_J, 0, true, Down);
input.set(Keyboard::Key_K, 0, true, Up);
input.set(Keyboard::Key_H, 0, true, Left);
input.set(Keyboard::Key_L, 0, true, Right);
/* regular keys */
input.set(Configuration::getUp(0), 0, true, Up);
input.set(Configuration::getDown(0), 0, true, Down);
input.set(Configuration::getLeft(0), 0, true, Left);
input.set(Configuration::getRight(0), 0, true, Right);
input.set(Configuration::getAttack1(0), 0, true, Select);
/* FIXME: use configuration keys */
input.set(Keyboard::Key_ENTER, 0, true, Select);
input.set(Keyboard::Key_ESC, 0, true, Cancel);
/* joystick */
input.set(Joystick::Up, 0, true, Up);
input.set(Joystick::Down, 0, true, Down);
input.set(Joystick::Left, 0, true, Left);
input.set(Joystick::Right, 0, true, Right);
/*! FIXME this should be changed to Select/Cancel buttons, all other buttons should be Select */
input.set(Joystick::Button1, 0, true, Select);
input.set(Joystick::Button2, 0, true, Select);
input.set(Joystick::Button3, 0, true, Select);
input.set(Joystick::Button4, 0, true, Select);
input.set(Joystick::Start, 0, true, Select);
input.set(Joystick::Quit, 0, true, Cancel);
class Logic: public Util::Logic {
public:
Logic(Menu & menu, Context & localContext, const Util::ReferenceCount<Renderer> & renderer):
menu(menu),
localContext(localContext),
renderer(renderer){
}
Menu & menu;
Context & localContext;
Util::ReferenceCount<Renderer> renderer;
void run(){
try {
menu.act(localContext);
} catch (const Exception::Return & ex){
// signaled to quit current menu, closing this one out
localContext.finish();
if (renderer != NULL){
renderer->finish();
}
}
}
double ticks(double system){
return system * Global::ticksPerSecond(90);
}
bool done(){
return localContext.getState() == Context::Completed ||
!(renderer != NULL && renderer->active());
}
};
class Draw: public Util::Draw {
public:
Draw(Menu & menu, Context & localContext):
menu(menu),
localContext(localContext){
}
Menu & menu;
Context & localContext;
void draw(const Graphics::Bitmap & buffer){
Graphics::StretchedBitmap work(640, 480, buffer, Graphics::qualityFilterName(Configuration::getQualityFilter()));
Util::Parameter<Util::ReferenceCount<FontInfo> > currentFont(menuFontParameter);
if (Configuration::hasMenuFont()){
currentFont.push(Configuration::getMenuFont());
}
work.start();
menu.render(localContext, work);
work.finish();
// buffer.BlitToScreen();
}
};
Logic logic(*this, localContext, renderer);
Draw draw(*this, localContext);
Util::standardLoop(logic, draw);
closeOptions();
// FIXME Menu is finished, lets return. Is this even required anymore?
throw Exception::Return(__FILE__, __LINE__);
} catch (...){
Keyboard::popRepeatState();
throw;
}
}
void Menu::Menu::act(Context & ourContext){
+ InputSource source(true);
// Keys
- vector<InputMap<Actions>::InputEvent> events = InputManager::getEvents(input, InputSource());
+ vector<InputMap<Actions>::InputEvent> events = InputManager::getEvents(input, source);
for (vector<InputMap<Actions>::InputEvent>::iterator it = events.begin(); it != events.end(); it++){
InputMap<Actions>::InputEvent event = *it;
if (!event.enabled){
continue;
}
if (event.out == Cancel){
if (renderer != NULL){
- InputManager::waitForRelease(input, InputSource(), Cancel);
+ InputManager::waitForRelease(input, source, Cancel);
renderer->doAction(Cancel, ourContext);
} else {
ourContext.playSound(Cancel);
- InputManager::waitForRelease(input, InputSource(), Cancel);
+ InputManager::waitForRelease(input, source, Cancel);
throw Exception::Return(__FILE__, __LINE__);
}
}
if (renderer != NULL){
switch (event.out){
case Up: renderer->doAction(Up, ourContext); break;
case Down: renderer->doAction(Down, ourContext); break;
case Left: renderer->doAction(Left, ourContext); break;
case Right: renderer->doAction(Right, ourContext); break;
case Select: renderer->doAction(Select, ourContext); break;
default: break;
}
}
}
if (renderer != NULL){
Util::Parameter<Util::ReferenceCount<FontInfo> > currentFont(menuFontParameter);
if (Configuration::hasMenuFont()){
currentFont.push(Configuration::getMenuFont());
}
renderer->act(ourContext);
}
// Act context
ourContext.act();
}
void Menu::Menu::render(const Context & ourContext, const Graphics::Bitmap & bmp) const {
// Render context
ourContext.render(renderer, bmp);
}
std::string Menu::Menu::getName(){
std::string name;
try {
if (data["name"]){
*data["name"] >> name;
}
} catch (const MenuException & ex){
}
return name;
}
std::string Menu::Menu::getInfo(){
std::string name;
try {
if (data["info"]){
*data["info"] >> name;
}
} catch (const MenuException & ex){
}
return name;
}
void Menu::Menu::addData(ValueHolder * item){
std::pair<std::map<std::string,ValueHolder *>::iterator,bool> check;
check = data.insert( std::pair<std::string,ValueHolder *>(item->getName(),item) );
if (check.second == false){
Global::debug(0,"menu") << "Value \"" << check.first->second->getName() << "\" already exists - (" << check.first->second->getValues() << ")." << endl;
Global::debug(0,"menu") << "Replacing with value \"" << item->getName() << "\" - (" << item->getValues() << ")." << endl;
data[item->getName()] = item;
}
}
void Menu::Menu::handleCurrentVersion(const Token * token){
TokenView view = token->view();
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
// Newer items
if (*tok == "val" || *tok == "value"){
const Token * val;
tok->view() >> val;
ValueHolder * value = new ValueHolder(val->getName());
TokenView valueView = val->view();
try {
while (true){
*value << valueView;
}
} catch (const TokenException & ex){
}
addData(value);
} else if (*tok == "context"){
context.parseToken(tok);
} else {
Global::debug(3,"menu") <<"Unhandled menu attribute: "<<endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch (const LoadException & ex){
throw ex;
} catch (const Filesystem::NotFound & ex){
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
}
}
}
void Menu::Menu::handleCompatibility(const Token * token, int version, const OptionFactory & factory){
Global::debug(1,"menu") << "Trying version: " << version << endl;
if (version <= Version::getVersion(3, 3, 1)){
const Token * languages = token->findToken("_/languages");
if (languages != NULL){
try{
TokenView view = languages->view();
while (true){
string language;
view >> language;
this->languages.push_back(language);
}
} catch (const TokenException & fail){
}
}
if (this->languages.size() == 0){
this->languages.push_back("English");
}
TokenView view = token->view();
while (view.hasMore()){
try {
const Token * tok;
view >> tok;
if ( *tok == "name" ){
ValueHolder * value = new ValueHolder("name");
TokenView nameView = tok->view();
*value << nameView;
addData(value);
} else if ( *tok == "music" ) {
ValueHolder * value = new ValueHolder("music");
TokenView musicView = tok->view();
*value << musicView;
addData(value);
try {
std::string music;
*value >> music;
context.setMusic(Filesystem::RelativePath(music));
} catch (const MenuException & ex){
}
} else if( *tok == "select-sound" ) {
ValueHolder * value = new ValueHolder("select-sound");
TokenView soundView = tok->view();
*value << soundView;
addData(value);
try{
std::string sound;
*value >> sound;
context.addSound(Up, Filesystem::RelativePath(sound));
context.addSound(Down, Filesystem::RelativePath(sound));
} catch (const MenuException & ex){
}
} else if (*tok == "back-sound"){
ValueHolder * value = new ValueHolder("back-sound");
TokenView soundView = tok->view();
*value << soundView;
addData(value);
try{
std::string sound;
*value >> sound;
context.addSound(Back,Filesystem::RelativePath(sound));
context.addSound(Cancel,Filesystem::RelativePath(sound));
} catch (const MenuException & ex){
}
} else if (*tok == "ok-sound"){
ValueHolder * value = new ValueHolder("ok-sound");
TokenView okView = tok->view();
*value << okView;
addData(value);
try{
std::string sound;
*value >> sound;
context.addSound(Select,Filesystem::RelativePath(sound));
} catch (const MenuException & ex){
}
} else if ( *tok == "background" ) {
std::string temp;
tok->view() >> temp;
context.addBackground(temp);
} else if (*tok == "anim"){
context.addBackground(tok);
} else if ( *tok == "clear-color" ) {
// Not necessary ignore
} else if (renderer != NULL && renderer->readToken(tok, factory)){
// Nothing checks compatible version of renderer
} else if ( *tok == "font" ) {
ValueHolder * value = new ValueHolder("font");
TokenView fontView = tok->view();
*value << fontView << fontView << fontView;
addData(value);
try {
std::string font;
int w = 24, h = 24;
*value >> font >> w >> h;
/*context.setFont(Filesystem::RelativePath(font));
context.setFontWidth(w);
context.setFontHeight(h);*/
context.setFont(Util::ReferenceCount<FontInfo>(new RelativeFontInfo(Filesystem::RelativePath(font), w, h)));
} catch (const MenuException & ex){
}
} else if ( *tok == "action"){
// Set speed
//ActionAct(tok);
} else if ( *tok == "info-position"){
ValueHolder * value = new ValueHolder("info-position");
TokenView infoView = tok->view();
*value << infoView << infoView;
addData(value);
try {
double x=0, y=-.5;
*value >> x >> y;
context.setInfoLocation(x,y);
} catch (const MenuException & ex){
}
} else if (*tok == "menuinfo"){
ValueHolder * value = new ValueHolder("menuinfo");
TokenView infoView = tok->view();
*value << infoView;
addData(value);
try {
std::string info;
*value >> info;
context.setMenuInfoText(info);
} catch (const MenuException & ex){
}
} else if (*tok == "menuinfo-position"){
ValueHolder * value = new ValueHolder("menuinfo-position");
TokenView infoView = tok->view();
*value << infoView << infoView;
addData(value);
try {
double x=0, y=.95;
*value >> x >> y;
context.setMenuInfoLocation(x,y);
} catch (const MenuException & ex){
}
} else {
Global::debug(3,"menu") <<"Unhandled menu attribute: "<<endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch (const LoadException & ex){
throw ex;
} catch (const Filesystem::NotFound & ex){
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
}
}
}
}
void Menu::Menu::setRenderer(const Renderer::Type & type){
renderer = rendererType(type);
}
void Menu::Menu::setRenderer(const Util::ReferenceCount<Renderer> & renderer){
this->renderer = renderer;
}
void Menu::Menu::addOption(MenuOption * opt){
if (renderer != NULL){
this->renderer->addOption(opt);
}
}
Util::ReferenceCount<Menu::Renderer> Menu::Menu::rendererType(const Renderer::Type & type){
switch (type){
case Renderer::Tabbed: {
return Util::ReferenceCount<Renderer>(new TabRenderer());
break;
}
case Renderer::Default:
default: {
return Util::ReferenceCount<Renderer>(new DefaultRenderer());
break;
}
}
return Util::ReferenceCount<Renderer>(NULL);
}
diff --git a/util/menu/options.cpp b/util/menu/options.cpp
index de6bbd3e..03f27b50 100644
--- a/util/menu/options.cpp
+++ b/util/menu/options.cpp
@@ -1,3137 +1,3137 @@
#include "util/graphics/bitmap.h"
#include "options.h"
#include "util/token.h"
#include "util/input/input-source.h"
#include "util/parameter.h"
#include "util/tokenreader.h"
#include "menu.h"
#include "util/configuration.h"
#include "util/exceptions/load_exception.h"
#include "menu-exception.h"
#include "util/init.h"
#include "util/events.h"
#include "util/version.h"
#include "optionfactory.h"
#include "util/sound/music.h"
#include "util/input/keyboard.h"
#include "util/funcs.h"
#include "util/file-system.h"
#include "util/system.h"
#include "util/font_factory.h"
#include "util/exceptions/shutdown_exception.h"
#include "util/exceptions/exception.h"
#include "util/font.h"
#include "util/gui/box.h"
#include "util/thread.h"
#include "util/loading.h"
#include "util/input/input-map.h"
#include "util/input/input-manager.h"
#include <sstream>
#include <algorithm>
#include <time.h>
#include <math.h>
using namespace std;
using namespace Gui;
/* true if the arguments passed in match todays date.
* pass 0 for any argument that you don't care about (it will match any date)
*/
static bool todaysDate(int month, int day, int year){
time_t result = time(NULL);
struct tm * local = localtime(&result);
return (month == 0 || month == (local->tm_mon + 1)) &&
(day == 0 || day == local->tm_mday) &&
(year == 0 || year == local->tm_year + 1900);
}
static bool jonBirthday(){
return todaysDate(3, 25, 0);
}
static bool miguelBirthday(){
return todaysDate(8, 11, 0);
}
OptionCredits::Block::Block(const std::string & title):
title(title),
titleColorOverride(false),
titleColor(Graphics::makeColor(0,255,255)),
colorOverride(false),
color(Graphics::makeColor(255,255,255)),
spacing(0){
}
OptionCredits::Block::Block(const Token * token):
titleColorOverride(false),
titleColor(Graphics::makeColor(0,255,255)),
colorOverride(false),
color(Graphics::makeColor(255,255,255)),
topWidth(0),
topHeight(0),
bottomWidth(0),
bottomHeight(0),
spacing(0){
if ( *token != "block" ){
throw LoadException(__FILE__, __LINE__, "Not a credit block");
}
TokenView view = token->view();
while (view.hasMore()){
std::string match;
try{
const Token * tok;
view >> tok;
if ( *tok == "title" ) {
tok->view() >> title;
} else if (*tok == "credit"){
std::string credit;
tok->view() >> credit;
credits.push_back(credit);
} else if ( *tok == "titlecolor" ) {
try{
int r,b,g;
tok->view() >> r >> g >> b;
titleColor = Graphics::makeColor( r, g, b );
titleColorOverride = true;
} catch (const TokenException & ex){
}
} else if ( *tok == "color" ) {
try{
int r,b,g;
tok->view() >> r >> g >> b;
color = Graphics::makeColor( r, g, b );
colorOverride = true;
} catch (const TokenException & ex){
}
} else if ( *tok == "animation" ) {
TokenView animView = tok->view();
while (animView.hasMore()){
const Token * animTok;
animView >> animTok;
if (*animTok == "top"){
tok->match("_/width", topWidth);
tok->match("_/height", topHeight);
topAnimation = Util::ReferenceCount<Gui::Animation>(new Animation(tok));
} else if (*animTok == "bottom"){
tok->match("_/width", bottomWidth);
tok->match("_/height", bottomHeight);
bottomAnimation = Util::ReferenceCount<Gui::Animation>(new Animation(tok));
}
}
} else if (*tok == "spacing"){
tok->view() >> spacing;
} else {
Global::debug( 3 ) <<"Unhandled Credit Block attribute: "<<endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Credit Block parse error");
} catch ( const LoadException & ex ) {
throw ex;
}
}
}
OptionCredits::Block::Block(const OptionCredits::Block & copy):
title(copy.title),
credits(copy.credits),
titleColorOverride(copy.titleColorOverride),
titleColor(copy.titleColor),
colorOverride(copy.colorOverride),
color(copy.color),
topAnimation(copy.topAnimation),
topWidth(copy.topWidth),
topHeight(copy.topHeight),
bottomAnimation(copy.bottomAnimation),
bottomWidth(copy.bottomWidth),
bottomHeight(copy.bottomHeight),
spacing(copy.spacing){
}
OptionCredits::Block::~Block(){
}
const OptionCredits::Block & OptionCredits::Block::operator=(const OptionCredits::Block & copy){
title = copy.title;
credits = copy.credits;
titleColor = copy.titleColor;
titleColorOverride = copy.titleColorOverride;
color = copy.color;
colorOverride = copy.colorOverride;
topAnimation = copy.topAnimation;
topWidth =copy.topWidth;
topHeight = copy.topHeight;
bottomAnimation = copy.bottomAnimation;
bottomWidth = copy.bottomWidth;
bottomHeight = copy.bottomHeight;
spacing = copy.spacing;
return *this;
}
void OptionCredits::Block::addCredit(const std::string & credit){
credits.push_back(credit);
}
void OptionCredits::Block::act(){
// Top animation
if (topAnimation != NULL){
topAnimation->act();
}
// Bottom animation
if (bottomAnimation != NULL){
bottomAnimation->act();
}
}
int OptionCredits::Block::print(int x, int y, Graphics::Color defaultTitleColor, Graphics::Color defaultColor, const Font & font, const Graphics::Bitmap & work, const Justification & justification) const {
int currentY = y;
// Top animation
if (topAnimation != NULL){
int xmod = 0;
switch (justification){
default:
case Left:
xmod = 0;
break;
case Center:
xmod = topWidth/2;
break;
case Right:
xmod = topWidth;
break;
}
// FIXME temporary solution
const Graphics::Bitmap temp(topWidth, topHeight);
//topAnimation->draw(x - xmod, y, topWidth, topHeight, work);
topAnimation->draw(0, 0, topWidth, topHeight, temp);
temp.translucent().draw(x-xmod, y, work);
currentY += topHeight;
}
if (!title.empty()){
int xmod = 0;
switch (justification){
default:
case Left:
xmod = 0;
break;
case Center:
xmod = font.textLength(title.c_str())/2;
break;
case Right:
xmod = font.textLength(title.c_str());
break;
}
font.printf(x - xmod, currentY, (titleColorOverride ? titleColor : defaultTitleColor), work, title, 0);
currentY += font.getHeight();
}
for (std::vector<std::string>::const_iterator i = credits.begin(); i != credits.end(); ++i){
const std::string & credit = *i;
int xmod = 0;
switch (justification){
default:
case Left:
xmod = 0;
break;
case Center:
xmod = font.textLength(credit.c_str())/2;
break;
case Right:
xmod = font.textLength(credit.c_str());
break;
}
font.printf(x - xmod, currentY, (colorOverride ? color : defaultColor), work, credit, 0);
currentY += font.getHeight();
}
// Bottom animation
if (bottomAnimation != NULL){
int xmod = 0;
switch (justification){
default:
case Left:
xmod = 0;
break;
case Center:
xmod = bottomWidth/2;
break;
case Right:
xmod = bottomWidth;
break;
}
// FIXME temporary solution
const Graphics::Bitmap temp(topWidth, topHeight);
//bottomAnimation->draw(x - xmod, y, bottomWidth, bottomHeight, work);
bottomAnimation->draw(0, 0, bottomWidth, bottomHeight, temp);
temp.translucent().draw(x-xmod, y, work);
currentY += bottomHeight;
}
currentY += font.getHeight() + spacing;
return currentY;
}
const int OptionCredits::Block::size(const Font & font) const{
// Counts title and space in between
int total = 0;
if (topAnimation != NULL){
total += topHeight;
}
if (!title.empty()){
total+= font.getHeight();
}
total += credits.size() * font.getHeight();
if (bottomAnimation != NULL){
total += bottomHeight;
}
total += font.getHeight();
total += spacing;
return total;
}
OptionCredits::Sequence::Sequence(const Token * token):
type(Primary),
x(0),
y(0),
startx(0),
endx(0),
starty(0),
endy(0),
ticks(0),
duration(250),
speed(0),
alpha(0),
alphaMultiplier(0),
justification(Block::Center),
current(0),
done(false),
creditLength(0){
if ( *token != "sequence" ){
throw LoadException(__FILE__, __LINE__, "Not a credit sequence");
}
TokenView view = token->view();
while (view.hasMore()){
std::string match;
try{
const Token * tok;
view >> tok;
if (*tok == "type"){
std::string sequenceType;
tok->view() >> sequenceType;
if (sequenceType == "roll"){
type = Roll;
} else if (sequenceType == "primary"){
type = Primary;
}
} else if (*tok == "start-x"){
tok->view() >> startx;
} else if (*tok == "end-x"){
tok->view() >> endx;
} else if (*tok == "start-y"){
tok->view() >> starty;
} else if (*tok == "end-y"){
tok->view() >> endy;
} else if (*tok == "duration"){
tok->view() >> duration;
} else if (*tok == "speed"){
tok->view() >> speed;
} else if (*tok == "alpha-multiplier"){
tok->view() >> alphaMultiplier;
} else if ( *tok == "justification" ) {
std::string justify;
tok->view() >> justify;
if (justify == "left"){
justification = Block::Left;
} else if (justify == "center"){
justification = Block::Center;
} else if (justify == "right"){
justification = Block::Right;
}
} else if (*tok == "block"){
credits.push_back(Block(tok));
} else {
Global::debug( 3 ) <<"Unhandled Credit Sequence attribute: "<<endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Credit Sequence parse error");
} catch ( const LoadException & ex ) {
throw ex;
}
}
// Initial
reset();
for (std::vector<OptionCredits::Block>::const_iterator i = credits.begin(); i != credits.end(); ++i){
const OptionCredits::Block & block = *i;
creditLength += block.size(Menu::menuFontParameter.current()->get());
}
}
OptionCredits::Sequence::Sequence(const Sequence & copy):
type(copy.type),
x(copy.x),
y(copy.y),
startx(copy.startx),
endx(copy.endx),
starty(copy.starty),
endy(copy.endy),
ticks(copy.ticks),
duration(copy.duration),
speed(copy.speed),
alpha(copy.alpha),
alphaMultiplier(copy.alphaMultiplier),
justification(copy.justification),
credits(copy.credits),
current(copy.current),
done(false),
creditLength(copy.creditLength){
}
OptionCredits::Sequence::~Sequence(){
}
const OptionCredits::Sequence & OptionCredits::Sequence::operator=(const OptionCredits::Sequence & copy){
type = copy.type;
x = copy.x;
y = copy.y;
startx = copy.startx;
endx = copy.endx;
starty = copy.starty;
endy = copy.endy;
ticks = copy.ticks;
duration = copy.duration;
speed = copy.speed;
alpha = copy.alpha;
alphaMultiplier = copy.alphaMultiplier;
justification = copy.justification;
credits = copy.credits;
current = copy.current;
done = false;
creditLength = copy.creditLength;
return *this;
}
static int alphaClamp(int x, double multiplier){
int clamp = x * multiplier;
if (clamp < 0){
clamp = 0;
} else if (clamp > 255){
clamp = 255;
}
return clamp;
}
void OptionCredits::Sequence::act(){
if (!done && !credits.empty()){
if (type == Roll){
y += speed;
if (starty > endy){
if ((y + (creditLength * 1.1)) < endy){
done = true;
}
} else if (starty < endy){
if ((y * 1.1) > endy){
done = true;
}
}
} else if (type == Primary){
credits[current].act();
if (startx != endx){
x += speed;
if (startx > endx){
const double midpoint = (startx+endx)/2;
const int mid = x > midpoint ? startx -x : x - endx;
alpha = alphaClamp(mid, alphaMultiplier);
if (x < endx){
next();
}
} else if (startx < endx){
const double midpoint = (startx+endx)/2;
const int mid = x < midpoint ? x - startx : endx - x;
alpha = alphaClamp(mid, alphaMultiplier);
//Global::debug(0) << "alpha: " << alpha << " midpoint: " << midpoint << " mid: " << mid << std::endl;
if (x > endx){
next();
}
}
} else {
const double midpoint = duration/2;
const int mid = ticks < midpoint ? ticks : duration - ticks;
alpha = alphaClamp(mid, alphaMultiplier);
ticks++;
if (ticks >= duration){
ticks = 0;
next();
}
}
}
}
}
void OptionCredits::Sequence::draw(Graphics::Color title, Graphics::Color color, const Graphics::Bitmap & work){
if (!done && !credits.empty()){
if (type == Roll){
int rollY = (int) y;
for (std::vector<OptionCredits::Block>::const_iterator i = credits.begin(); i != credits.end(); ++i){
const OptionCredits::Block & block = *i;
rollY = block.print(x, rollY, title, color, Menu::menuFontParameter.current()->get(), work, justification);
}
} else if (type == Primary){
Graphics::Bitmap::transBlender(0, 0, 0, alpha);
credits[current].print(x, y, title, color, Menu::menuFontParameter.current()->get(), work.translucent(), justification);
}
}
}
void OptionCredits::Sequence::reset(){
done = false;
current = 0;
ticks = 0;
if (!credits.empty()){
if (type == Roll){
x = startx;
y = starty;
} else if (type == Primary){
x = startx;
y = starty - (credits[current].size(Menu::menuFontParameter.current()->get())/2);
}
}
}
void OptionCredits::Sequence::next(){
if (type == Primary){
if (current < credits.size()){
current++;
if (current == credits.size()){
done = true;
} else {
x = startx;
y = starty - (credits[current].size(Menu::menuFontParameter.current()->get())/2);
}
}
}
}
static std::string defaultPositions(){
const int width = Configuration::getScreenWidth();
const int height = Configuration::getScreenHeight();
std::ostringstream out;
out << "(start-x " << width/2.3 << ") (end-x " << width/1.8 << ") (start-y " << height/2 << ") ";
//out << "(start-x " << width/2 << ") (end-x " << width/2 << ") (start-y " << height/2 << ") (duration 250) ";
return out.str();
}
OptionCredits::OptionCredits(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token),
creditsContext(new Menu::Context()),
music(""),
color(Graphics::makeColor(255,255,255)),
title(Graphics::makeColor(0,255,255)),
clearColor(Graphics::makeColor(0,0,0)){
std::string defaultSequence = "(sequence (type primary) (speed 0.3) (alpha-multiplier 20) (justification center) " + defaultPositions();
/* Always */
if (jonBirthday()){
defaultSequence += "(block (title \"Happy birthday, Jon!\"))";
}
if (miguelBirthday()){
defaultSequence += "(block (title \"Happy birthday, Jon!\"))";
}
if (Storage::instance().exists(Filesystem::RelativePath("sprites/paintown.png"))){
defaultSequence += "(block (animation (top) (width 350) (height 65) (image 0 \"sprites/paintown.png\") (frame (image 0) (time -1))) (credit \"Version " + Version::getVersionString() + "\"))";
} else {
defaultSequence += "(block (title \"PAINTOWN\") (credit \"Version " + Version::getVersionString() + "\"))";
}
defaultSequence += "(block (title \"Programming\") (credit \"Jon Rafkind\") (credit \"Miguel Gavidia\"))";
defaultSequence += "(block (title \"Level design\") (credit \"Jon Rafkind\") (credit \"Miguel Gavidia\"))";
defaultSequence += "(block (title \"Contact\") (credit \"Website: http://paintown.org\") (credit \"Email: jon@rafkind.com\")))";
TokenReader reader;
Sequence sequence(reader.readTokenFromString(defaultSequence));
sequences.push_back(sequence);
//Global::debug(0) << defaultSequence << std::endl;
if ( *token != "credits" ){
throw LoadException(__FILE__, __LINE__, "Not a credit menu");
}
readName(token);
TokenView view = token->view();
// NOTE Use this to handle legacy additional blocks for the time being
Block legacyAdditional("");
bool additionalTitle = true;
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
if ( *tok == "music" ) {
/* Set music for credits */
tok->view() >> music;
} else if ( *tok == "background" ) {
/* Create an image and push it back on to vector */
std::string temp;
tok->view() >> temp;
creditsContext->addBackground(temp);
} else if ( *tok == "anim" || *tok == "animation" ){
creditsContext->addBackground(tok);
} else if ( *tok == "additional" ) {
std::string str;
TokenView additionalView = tok->view();
while (additionalView.hasMore()){
additionalView >> str;
if (additionalTitle){
legacyAdditional = Block(str);
additionalTitle = false;
} else {
legacyAdditional.addCredit(str);
}
}
} else if (*tok == "sequence"){
sequences.push_back(OptionCredits::Sequence(tok));
} else if ( *tok == "titlecolor" ) {
int r,b,g;
tok->view() >> r >> g >> b;
title = Graphics::makeColor( r, g, b );
} else if ( *tok == "color" ) {
int r,b,g;
tok->view() >> r >> g >> b;
color = Graphics::makeColor( r, g, b );
} else if ( *tok == "clear-color" ) {
int r,b,g;
tok->view() >> r >> g >> b;
clearColor = Graphics::makeColor( r, g, b );
} else {
Global::debug( 3 ) <<"Unhandled menu attribute: "<<endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch ( const LoadException & ex ) {
throw ex;
}
}
if (!legacyAdditional.empty()){
//creditsRoll.push_back(legacyAdditional);
}
input.set(Keyboard::Key_ESC, 0, true, Exit);
input.set(Joystick::Button2, 0, true, Exit);
}
OptionCredits::~OptionCredits(){
}
void OptionCredits::logic(){
}
class CreditsLogicDraw : public Util::Logic, public Util::Draw {
public:
CreditsLogicDraw(std::vector<OptionCredits::Sequence> & sequences, Graphics::Color clearColor, Graphics::Color title, Graphics::Color color, const Font & font, InputMap<OptionCredits::CreditKey> & input, Menu::Context & context):
sequences(sequences),
clearColor(clearColor),
title(title),
color(color),
font(font),
input(input),
quit(false),
context(context),
current(0){
}
std::vector<OptionCredits::Sequence> & sequences;
Graphics::Color clearColor, title, color;
const Font & font;
InputMap<OptionCredits::CreditKey> & input;
bool quit;
Menu::Context & context;
unsigned int current;
void run(){
- vector<InputMap<OptionCredits::CreditKey>::InputEvent> out = InputManager::getEvents(input, InputSource());
+ vector<InputMap<OptionCredits::CreditKey>::InputEvent> out = InputManager::getEvents(input, InputSource(true));
for (vector<InputMap<OptionCredits::CreditKey>::InputEvent>::iterator it = out.begin(); it != out.end(); it++){
const InputMap<OptionCredits::CreditKey>::InputEvent & event = *it;
if (event.enabled){
if (event.out == OptionCredits::Exit){
quit = true;
context.finish();
}
}
}
sequences[current].act();
if (sequences[current].isDone()){
sequences[current].reset();
current++;
if (current >= sequences.size()){
current = 0;
}
}
context.act();
}
bool done(){
return quit;
}
double ticks(double system){
return system * Global::ticksPerSecond(90);
}
void draw(const Graphics::Bitmap & buffer){
/* FIXME: hard coded resolution */
Graphics::StretchedBitmap work(640, 480, buffer, Graphics::qualityFilterName(Configuration::getQualityFilter()));
work.fill(clearColor);
work.start();
//background.Blit(work);
context.render(Util::ReferenceCount<Menu::Renderer>(NULL), work);
sequences[current].draw(title, color, work);
work.finish();
// buffer.BlitToScreen();
}
};
void OptionCredits::run(const Menu::Context & context){
Menu::Context localContext(context, *creditsContext);
localContext.initialize();
if (!music.empty()){
if (Music::loadSong(Storage::instance().find(Filesystem::RelativePath(music)).path())){
Music::pause();
Music::play();
}
}
const Font & vFont = Menu::menuFontParameter.current()->get();
CreditsLogicDraw loop(sequences, clearColor, title, color, vFont, input, localContext);
Util::standardLoop(loop, loop);
- InputManager::waitForRelease(input, InputSource(), Exit);
+ InputManager::waitForRelease(input, InputSource(true), Exit);
throw Menu::Reload(__FILE__, __LINE__);
}
OptionDummy::OptionDummy(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token){
if ( *token != "dummy" ){
throw LoadException(__FILE__, __LINE__, "Not dummy option");
}
readName(token);
if (getText().empty()){
this->setText("Dummy");
}
setRunnable(false);
}
OptionDummy::OptionDummy(const Gui::ContextBox & parent, const std::string &name):
MenuOption(parent, 0){
if (name.empty()){
throw LoadException(__FILE__, __LINE__, "No name given to dummy");
}
this->setText(name);
setRunnable(false);
}
OptionDummy::~OptionDummy(){
}
void OptionDummy::logic(){
}
void OptionDummy::run(const Menu::Context & context){
}
OptionFullscreen::OptionFullscreen(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "fullscreen" )
throw LoadException(__FILE__, __LINE__, "Not fullscreen option");
readName(token);
}
OptionFullscreen::~OptionFullscreen()
{
// Nothing
}
std::string OptionFullscreen::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << (Configuration::getFullscreen() ? "Yes" : "No");
return out.str();
}
void OptionFullscreen::logic(){;
}
static void changeScreenMode(){
Configuration::setFullscreen(!Configuration::getFullscreen());
int gfx = (Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED);
Graphics::changeGraphicsMode(gfx, Graphics::Bitmap::getScreenWidth(), Graphics::Bitmap::getScreenHeight());
}
void OptionFullscreen::run(const Menu::Context & context){
changeScreenMode();
}
bool OptionFullscreen::leftKey(){
changeScreenMode();
return true;
}
bool OptionFullscreen::rightKey(){
changeScreenMode();
return true;
}
OptionFps::OptionFps(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token){
readName(token);
setRunnable(false);
}
void OptionFps::logic(){
}
void OptionFps::run(const Menu::Context & context){
}
std::string OptionFps::getText() const {
ostringstream out;
out << "Frames per second: " << Global::TICS_PER_SECOND;
return out.str();
}
bool OptionFps::leftKey(){
Global::setTicksPerSecond(Global::TICS_PER_SECOND - 1);
Configuration::setFps(Global::TICS_PER_SECOND);
return true;
}
bool OptionFps::rightKey(){
Global::setTicksPerSecond(Global::TICS_PER_SECOND + 1);
Configuration::setFps(Global::TICS_PER_SECOND);
return true;
}
OptionFps::~OptionFps(){
}
OptionQualityFilter::OptionQualityFilter(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token){
readName(token);
setRunnable(false);
}
std::string OptionQualityFilter::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << Configuration::getQualityFilter();
return out.str();
}
void OptionQualityFilter::logic(){
}
bool OptionQualityFilter::leftKey(){
string quality = Configuration::getQualityFilter();
if (quality == "none"){
quality = "hqx";
} else if (quality == "hqx"){
quality = "xbr";
} else if (quality == "xbr"){
quality = "none";
}
Configuration::setQualityFilter(quality);
return true;
}
bool OptionQualityFilter::rightKey(){
string quality = Configuration::getQualityFilter();
if (quality == "none"){
quality = "xbr";
} else if (quality == "hqx"){
quality = "none";
} else if (quality == "xbr"){
quality = "hqx";
}
Configuration::setQualityFilter(quality);
return true;
}
void OptionQualityFilter::run(const Menu::Context & context){
}
OptionQualityFilter::~OptionQualityFilter(){
}
OptionInvincible::OptionInvincible(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "invincible" )
throw LoadException(__FILE__, __LINE__, "Not invincible option");
readName(token);
}
OptionInvincible::~OptionInvincible()
{
// Nothing
}
std::string OptionInvincible::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << (Configuration::getInvincible() ? "Yes" : "No");
return out.str();
}
void OptionInvincible::logic(){
}
void OptionInvincible::run(const Menu::Context & context){
}
bool OptionInvincible::leftKey(){
Configuration::setInvincible(!Configuration::getInvincible());
return true;
}
bool OptionInvincible::rightKey(){
Configuration::setInvincible(!Configuration::getInvincible());
return true;
}
#if 0
static OptionJoystick::JoystickType convertToKey(const std::string &k){
std::string temp = k;
for(unsigned int i=0;i<temp.length();i++){
temp[i] = tolower(temp[i]);
}
if (temp == "up") return OptionJoystick::Up;
if (temp == "down") return OptionJoystick::Down;
if (temp == "left") return OptionJoystick::Left;
/*
if (temp == "right") return OptionJoystick::Right;
if (temp == "jump") return OptionJoystick::Jump;
if (temp == "attack1") return OptionJoystick::Attack1;
if (temp == "attack2") return OptionJoystick::Attack2;
if (temp == "attack3") return OptionJoystick::Attack3;
if (temp == "attack4") return OptionJoystick::Attack4;
if (temp == "attack5") return OptionJoystick::Attack5;
if (temp == "attack6") return OptionJoystick::Attack6;
return OptionJoystick::Invalidkey;
}
static Configuration::JoystickInput getKey(int player, OptionJoystick::JoystickType k){
switch(k){
case OptionJoystick::Up:
return Joystick::Up;
case OptionJoystick::Down:
return Joystick::Down;
case OptionJoystick::Left:
return Joystick::Left;
case OptionJoystick::Right:
return Joystick::Right;
case OptionJoystick::Jump:
return Joystick::Button4;
case OptionJoystick::Attack1:
return Joystick::Button1;
case OptionJoystick::Attack2:
return Joystick::Button2;
case OptionJoystick::Attack3:
return Joystick::Button3;
case OptionJoystick::Attack4:
return Joystick::Button4;
case OptionJoystick::Attack5:
return Joystick::Button5;
case OptionJoystick::Attack6:
return Joystick::Button6;
default:
break;
}
return Joystick::Up;
}
static void setKey(int player, OptionJoystick::JoystickType k, Configuration::JoystickInput key){
/ *
switch(k){
case OptionJoystick::Up:
Configuration::setJoystickUp(player, key);
break;
case OptionJoystick::Down:
Configuration::setJoystickDown(player, key);
break;
case OptionJoystick::Left:
Configuration::setJoystickLeft(player, key);
break;
case OptionJoystick::Right:
Configuration::setJoystickRight(player, key);
break;
case OptionJoystick::Jump:
Configuration::setJoystickJump(player, key);
break;
case OptionJoystick::Attack1:
Configuration::setJoystickAttack1(player, key);
break;
case OptionJoystick::Attack2:
Configuration::setJoystickAttack2(player, key);
break;
case OptionJoystick::Attack3:
Configuration::setJoystickAttack3(player, key);
break;
case OptionJoystick::Attack4:
Configuration::setJoystickAttack4(player, key);
break;
case OptionJoystick::Attack5:
Configuration::setJoystickAttack5(player, key);
break;
case OptionJoystick::Attack6:
Configuration::setJoystickAttack6(player, key);
break;
default:
break;
}
*/
}
static Configuration::JoystickInput readJoystick(){
vector<Joystick::Key> keys;
keys.push_back(Joystick::Up);
keys.push_back(Joystick::Down);
keys.push_back(Joystick::Left);
keys.push_back(Joystick::Right);
keys.push_back(Joystick::Button1);
keys.push_back(Joystick::Button2);
keys.push_back(Joystick::Button3);
keys.push_back(Joystick::Button4);
keys.push_back(Joystick::Button5);
keys.push_back(Joystick::Button6);
InputMap<Joystick::Key> input;
for (vector<Joystick::Key>::iterator it = keys.begin(); it != keys.end(); it++){
input.set(*it, 0, true, *it);
}
input.set(Keyboard::Key_ESC, 0, true, Joystick::Invalid);
while (true){
InputManager::poll();
vector<InputMap<Joystick::Key>::InputEvent> out = InputManager::getEvents(input, InputSource());
for (vector<InputMap<Joystick::Key>::InputEvent>::iterator it = out.begin(); it != out.end(); it++){
const InputMap<Joystick::Key>::InputEvent & event = *it;
if (event.enabled){
Global::debug(1) << "Press: " << event.out << std::endl;
if (event.out == Joystick::Invalid){
InputManager::waitForRelease(input, InputSource(), Joystick::Invalid);
throw Exception::Return(__FILE__, __LINE__);
}
return event.out;
}
}
Util::rest(1);
}
/* control probably shouldn't get here.. */
return Joystick::Up;
}
OptionJoystick::OptionJoystick(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
name(""),
player(-1),
type(Invalidkey),
keyCode(0){
if (*token != "joystick"){
throw LoadException(__FILE__, __LINE__, "Not joystick option");
}
TokenView view = token->view();
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
if ( *tok == "name" ){
tok->view() >> name;
} else if ( *tok == "player" ) {
tok->view() >> player;
} else if ( *tok == "type" ) {
std::string temp;
tok->view() >> temp;
type = convertToKey(temp);
} else {
Global::debug( 3 ) <<"Unhandled menu attribute: "<<endl;
tok->print(" ");
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch ( const LoadException & ex ) {
// delete current;
throw ex;
}
}
if (name.empty()){
throw LoadException(__FILE__, __LINE__, "No name set, this option should have a name!");
}
if (type == Invalidkey){
throw LoadException(__FILE__, __LINE__, "Invalid joystick button, should be up, down, left, right, up, down, jump, attack1-6!");
}
if (player == -1){
throw LoadException(__FILE__, __LINE__, "Player not specified in joystick configuration");
}
ostringstream out;
out << name << ": " << Joystick::keyToName(getKey(player, type));
setText(out.str());
}
OptionJoystick::~OptionJoystick(){
// Nothing
}
void OptionJoystick::logic(){
/*
char temp[255];
sprintf( temp, "%s: %s", name.c_str(), Joystick::keyToName(getKey(player,type)));
setText(std::string(temp));
*/
}
void OptionJoystick::run(const Menu::Context & context){
/*
//int x, y, width, height;
const Font & vFont = Menu::menuFontParameter.current()->get();
const char * message = "Press a joystick button!";
const int width = vFont.textLength(message) + 10;
const int height = vFont.getHeight() + 10;
// const int x = (getParent()->getWork()->getWidth()/2) - (width/2);
// const int y = (getParent()->getWork()->getHeight()/2) - (height/2);
const int x = Menu::Menu::Width / 2 - width/2;
const int y = Menu::Menu::Height / 2 - height/2;
Box dialog;
dialog.location.setPosition(Gui::AbsolutePoint(0,0));
dialog.location.setDimensions(vFont.textLength(message) + 10, vFont.getHeight() + 10);
dialog.transforms.setRadius(0);
dialog.colors.body = Graphics::makeColor(0,0,0);
dialog.colors.bodyAlpha = 200;
dialog.colors.border = Graphics::makeColor(255,255,255);
dialog.colors.borderAlpha = 255;
Graphics::Bitmap temp = Graphics::Bitmap::temporaryBitmap(width,height);
dialog.render(temp, vFont);
vFont.printf( 5, 5, Graphics::makeColor(255,255,255), temp, message, -1);
temp.BlitToScreen(x,y);
setKey(player, type, readJoystick());
ostringstream out;
out << name << ": " << Joystick::keyToName(getKey(player, type));
setText(out.str());
*/
Graphics::Bitmap temp(Menu::Menu::Width, Menu::Menu::Height);
// Menu::Context tempContext = context;
Menu::Context tempContext(context);
tempContext.initialize();
Menu::InfoBox keyDialog;
// keyDialog.setFont(tempContext.getFont());
//keyDialog.location.set(-1,-1,1,1);
const int width = temp.getWidth();
const int height = temp.getHeight();
const Font & font = Menu::menuFontParameter.current()->get();
const int radius = 15;
keyDialog.setText("Press a joystick button!");
keyDialog.initialize(font);
keyDialog.location.setDimensions(font.textLength("Press a joystick button!") + radius, font.getHeight() + radius);
keyDialog.location.setCenterPosition(Gui::RelativePoint(0, 0));
// keyDialog.location.setPosition(Gui::AbsolutePoint((width/2)-(keyDialog.location.getWidth()/2), (height/2)-(keyDialog.location.getHeight()/2)));
// keyDialog.location.setPosition2(Gui::AbsolutePoint((
keyDialog.transforms.setRadius(radius);
keyDialog.colors.body = Graphics::makeColor(0,0,0);
keyDialog.colors.bodyAlpha = 180;
keyDialog.colors.border = Graphics::makeColor(255,255,255);
keyDialog.colors.borderAlpha = 255;
keyDialog.open();
InputManager::waitForClear();
while (!InputManager::anyInput() && keyDialog.isActive()){
InputManager::poll();
keyDialog.act(font);
/*
if (keyDialog.isActive()){
InputManager::poll();
}
*/
tempContext.act();
tempContext.render(0, temp);
keyDialog.render(temp, font);
temp.BlitToScreen();
}
tempContext.finish();
setKey(player, type, readJoystick());
InputManager::waitForClear();
ostringstream out;
out << name << ": " << Joystick::keyToName(getKey(player, type));
setText(out.str());
/*
Keyboard key;
keyCode = readKey(key);
setKey(player,type, keyCode);
*/
}
#endif
static OptionKey::keyType convertToKeyboardKey(const std::string &k){
std::string temp = k;
for(unsigned int i=0;i<temp.length();i++){
temp[i] = tolower(temp[i]);
}
if (temp == "up") return OptionKey::up;
if (temp == "down") return OptionKey::down;
if (temp == "left") return OptionKey::left;
if (temp == "right") return OptionKey::right;
if (temp == "jump") return OptionKey::jump;
if (temp == "attack1") return OptionKey::attack1;
if (temp == "attack2") return OptionKey::attack2;
if (temp == "attack3") return OptionKey::attack3;
if (temp == "attack4") return OptionKey::attack4;
if (temp == "attack5") return OptionKey::attack5;
if (temp == "attack6") return OptionKey::attack6;
return OptionKey::invalidkey;
}
static int getKey(int player, OptionKey::keyType k){
switch(k){
case OptionKey::up:
return Configuration::getUp(player);
break;
case OptionKey::down:
return Configuration::getDown(player);
break;
case OptionKey::left:
return Configuration::getLeft(player);
break;
case OptionKey::right:
return Configuration::getRight(player);
break;
case OptionKey::jump:
return Configuration::getJump(player);
break;
case OptionKey::attack1:
return Configuration::getAttack1(player);
break;
case OptionKey::attack2:
return Configuration::getAttack2(player);
break;
case OptionKey::attack3:
return Configuration::getAttack3(player);
break;
case OptionKey::attack4:
return Configuration::getAttack4(player);
case OptionKey::attack5:
return Configuration::getAttack5(player);
case OptionKey::attack6:
return Configuration::getAttack6(player);
default:
break;
}
return 0;
}
static void setKey(int player, OptionKey::keyType k, int key){
switch(k){
case OptionKey::up:
Configuration::setUp(player, key);
break;
case OptionKey::down:
Configuration::setDown(player, key);
break;
case OptionKey::left:
Configuration::setLeft(player, key);
break;
case OptionKey::right:
Configuration::setRight(player, key);
break;
case OptionKey::jump:
Configuration::setJump(player, key);
break;
case OptionKey::attack1:
Configuration::setAttack1(player, key);
break;
case OptionKey::attack2:
Configuration::setAttack2(player, key);
break;
case OptionKey::attack3:
Configuration::setAttack3(player, key);
break;
case OptionKey::attack4:
Configuration::setAttack4(player, key);
break;
case OptionKey::attack5:
Configuration::setAttack5(player, key);
break;
case OptionKey::attack6:
Configuration::setAttack6(player, key);
break;
default:
break;
}
}
/*
static int readKey( Keyboard & key ){
int k = key.readKey();
key.wait();
return k;
}
*/
OptionKey::OptionKey(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
name(""),
player(-1),
type(invalidkey),
keyCode(0){
if ( *token != "key" )
throw LoadException(__FILE__, __LINE__, "Not key option");
TokenView view = token->view();
while (view.hasMore()) {
try {
const Token * tok;
view >> tok;
if ( *tok == "name" ) {
tok->view() >> name;
} else if ( *tok == "player" ) {
tok->view() >> player;
} else if ( *tok == "type" ) {
std::string temp;
tok->view() >> temp;
type = convertToKeyboardKey(temp);
} else {
Global::debug( 3 ) <<"Unhandled menu attribute: "<<endl;
tok->print(" ");
}
} catch ( const TokenException & ex ){
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch ( const LoadException & ex ) {
// delete current;
throw ex;
}
}
if(name.empty())throw LoadException(__FILE__, __LINE__, "No name set, this option should have a name!");
if(type == invalidkey)throw LoadException(__FILE__, __LINE__, "Invalid key, should be up, down, left, right, up, down, jump, attack1-6!");
if(player == -1)throw LoadException(__FILE__, __LINE__, "Player not specified in key configuration");
char temp[255];
sprintf( temp, "%s: %s", name.c_str(), Keyboard::keyToName(getKey(player,type)));
setText(std::string(temp));
}
OptionKey::~OptionKey(){
// Nothing
}
void OptionKey::logic(){
char temp[255];
sprintf( temp, "%s: %s", name.c_str(), Keyboard::keyToName(getKey(player,type)));
setText(std::string(temp));
}
void OptionKey::run(const Menu::Context & context){
// Do dialog
//Box::messageDialog(Menu::Menu::Width, Menu::Menu::Height, "Press a Key!",2);
/*
Keyboard key;
key.wait();
*/
Graphics::Bitmap temp(Menu::Menu::Width, Menu::Menu::Height);
// Menu::Context tempContext = context;
Menu::Context tempContext(context);
tempContext.initialize();
Menu::InfoBox keyDialog;
// keyDialog.setFont(tempContext.getFont());
//keyDialog.location.set(-1,-1,1,1);
const int width = temp.getWidth();
const int height = temp.getHeight();
const Font & font = Menu::menuFontParameter.current()->get();
const int radius = 15;
keyDialog.setText("Press a Key!");
keyDialog.initialize(font);
keyDialog.location.setDimensions(font.textLength("Press a Key!") + radius, font.getHeight() + radius);
keyDialog.location.setCenterPosition(Gui::RelativePoint(0, 0));
// keyDialog.location.setPosition(Gui::AbsolutePoint((width/2)-(keyDialog.location.getWidth()/2), (height/2)-(keyDialog.location.getHeight()/2)));
// keyDialog.location.setPosition2(Gui::AbsolutePoint((
keyDialog.transforms.setRadius(radius);
keyDialog.colors.body = Graphics::makeColor(0,0,0);
keyDialog.colors.bodyAlpha = 180;
keyDialog.colors.border = Graphics::makeColor(255,255,255);
keyDialog.colors.borderAlpha = 255;
keyDialog.open();
InputManager::waitForClear();
while (!InputManager::anyInput() && keyDialog.isActive()){
InputManager::poll();
keyDialog.act(font);
/*
if (keyDialog.isActive()){
InputManager::poll();
}
*/
tempContext.act();
tempContext.render(Util::ReferenceCount<Menu::Renderer>(NULL), temp);
keyDialog.render(temp, font);
temp.BlitToScreen();
}
tempContext.finish();
keyCode = InputManager::readKey();
setKey(player,type, keyCode);
InputManager::waitForClear();
}
OptionLevel::OptionLevel(const Gui::ContextBox & parent, const Token *token, int * set, int value):
MenuOption(parent, token),
set(set),
value(value){
// Nothing
}
OptionLevel::~OptionLevel(){
}
void OptionLevel::logic(){
}
void OptionLevel::run(const Menu::Context & context){
*set = value;
throw Menu::MenuException(__FILE__, __LINE__);
}
OptionLives::OptionLives(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "lives" ){
throw LoadException(__FILE__, __LINE__, "Not lives option" );
}
readName(token);
}
OptionLives::~OptionLives(){
}
std::string OptionLives::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << Configuration::getLives();
return out.str();
}
void OptionLives::logic(){
}
void OptionLives::run(const Menu::Context & context){
}
bool OptionLives::leftKey(){
Configuration::setLives(Configuration::getLives() - 1);
if ( Configuration::getLives() < 1 ){
Configuration::setLives(1);
}
return false;
}
bool OptionLives::rightKey(){
Configuration::setLives( Configuration::getLives() + 1 );
return false;
}
OptionMenu::OptionMenu(const Gui::ContextBox & parent, const Token *token, const Menu::OptionFactory & factory):
MenuOption(parent, token),
menu(0){
if (*token != "menu"){
throw LoadException(__FILE__, __LINE__, "Not a menu");
}
if (token->numTokens() == 1){
std::string temp;
token->view() >> temp;
menu = new Menu::Menu(Storage::instance().find(Filesystem::RelativePath(temp)), factory);
} else {
menu = new Menu::Menu(token, factory);
}
this->setText(menu->getName());
this->setInfoText(menu->getInfo());
// Lets check if this menu is going bye bye
//if ( menu->checkRemoval() ) setForRemoval(true);
}
OptionMenu::~OptionMenu(){
// Delete our menu
if (menu){
delete menu;
}
}
void OptionMenu::logic(){
// Nothing
}
void OptionMenu::run(const Menu::Context & context){
// Do our new menu
try{
menu->run(context);
} catch (const Exception::Return ignore){
throw Menu::Reload(__FILE__, __LINE__);
}
}
OptionNpcBuddies::OptionNpcBuddies(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "npc" ){
throw LoadException(__FILE__, __LINE__, "Not npc option" );
}
readName(token);
}
OptionNpcBuddies::~OptionNpcBuddies(){
// Nothing
}
std::string OptionNpcBuddies::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << Configuration::getNpcBuddies();
return out.str();
}
void OptionNpcBuddies::logic(){
}
void OptionNpcBuddies::run(const Menu::Context & context){
}
bool OptionNpcBuddies::leftKey(){
Configuration::setNpcBuddies(Configuration::getNpcBuddies() - 1);
if ( Configuration::getNpcBuddies() < 1 ){
Configuration::setNpcBuddies(1);
}
return false;
}
bool OptionNpcBuddies::rightKey(){
Configuration::setNpcBuddies( Configuration::getNpcBuddies() + 1 );
rblue = rgreen = 0;
return false;
}
OptionPlayMode::OptionPlayMode(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "play-mode" ){
throw LoadException(__FILE__, __LINE__, "Not a play-mode");
}
readName(token);
}
OptionPlayMode::~OptionPlayMode(){
// Nothing
}
std::string OptionPlayMode::getText() const {
ostringstream out;
out << MenuOption::getText() << ": ";
/* TODO: language translations of these */
if (Configuration::getPlayMode() == Configuration::FreeForAll){
out << "Free for all";
} else if (Configuration::getPlayMode() == Configuration::Cooperative){
out << "Cooperative";
}
return out.str();
}
void OptionPlayMode::logic(){
}
void OptionPlayMode::run(const Menu::Context & context){
}
void OptionPlayMode::changeMode(){
if (Configuration::getPlayMode() == Configuration::FreeForAll){
Configuration::setPlayMode(Configuration::Cooperative);
} else if (Configuration::getPlayMode() == Configuration::Cooperative){
Configuration::setPlayMode(Configuration::FreeForAll);
}
}
bool OptionPlayMode::leftKey(){
changeMode();
lblue = lgreen = 0;
return true;
}
bool OptionPlayMode::rightKey(){
changeMode();
rblue = rgreen = 0;
return true;
}
OptionReturn::OptionReturn(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token){
if (*token != "return"){
throw LoadException(__FILE__, __LINE__, "Not a return option");
}
readName(token);
}
void OptionReturn::logic(){
}
/* maybe this option is misnamed, but its supposed to quit the current game
* and go back to the main menu
*/
void OptionReturn::run(const Menu::Context & context){
throw Exception::Quit(__FILE__, __LINE__);
}
OptionReturn::~OptionReturn(){
}
OptionContinue::OptionContinue(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token){
if (*token != "continue"){
throw LoadException(__FILE__, __LINE__, "Not a continue option");
}
readName(token);
}
void OptionContinue::logic(){
}
void OptionContinue::run(const Menu::Context & context){
throw Exception::Return(__FILE__, __LINE__);
}
OptionContinue::~OptionContinue(){
}
OptionQuit::OptionQuit(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token){
if ( *token != "quit" ){
throw LoadException(__FILE__, __LINE__, "Not quit option");
}
readName(token);
}
OptionQuit::OptionQuit(const Gui::ContextBox & parent, const std::string &name):
MenuOption(parent, 0){
if (name.empty()){
throw LoadException(__FILE__, __LINE__, "No name given to quit");
}
this->setText(name);
}
OptionQuit::~OptionQuit(){
}
void OptionQuit::logic(){
}
void OptionQuit::run(const Menu::Context & context){
throw ShutdownException();
}
#if defined(WINDOWS) && defined(doesnt_work_yet)
#include <windows.h>
#include <stdio.h>
/* contributed by Roy Underthump from allegro.cc */
static vector<ScreenSize> getScreenResolutions(){
HWND hwnd;
HDC hdc;
// int iPixelFormat;
int descerr;
int retval;
DEVMODE d;
PIXELFORMATDESCRIPTOR pfd;
hwnd = GetDesktopWindow();
hdc = GetDC(hwnd);
vector<ScreenSize> modes;
for (int i = 0;; i++){
retval = EnumDisplaySettings(0,i,&d);
if (!retval){
break;
}
descerr = DescribePixelFormat(hdc, i+1, sizeof(pfd), &pfd);
if(!descerr){
continue;
}
/*
printf("\n#%d bpp %d width %d height %d colorbits %d fps %d",i,d.dmBitsPerPel,
d.dmPelsWidth, d.dmPelsHeight,pfd.cColorBits,d.dmDisplayFrequency);
if(pfd.dwFlags & PFD_SUPPORT_OPENGL)printf(" OGL OK");
*/
modes.push_back(ScreenSize(d.dmPelsWidth, d.dmPelsHeight));
}
if (modes.empty()){
modes.push_back(ScreenSize(640,480));
}
return modes;
}
#else
static vector<ScreenSize> getScreenResolutions(){
vector<ScreenSize> modes;
modes.push_back(ScreenSize(320, 240));
modes.push_back(ScreenSize(640, 480));
modes.push_back(ScreenSize(800, 600));
modes.push_back(ScreenSize(960, 720));
modes.push_back(ScreenSize(1024, 768));
modes.push_back(ScreenSize(1280, 960));
modes.push_back(ScreenSize(1600, 1200));
return modes;
}
#endif
static bool doSort(const ScreenSize & a, const ScreenSize & b){
return (a.w * a.h) < (b.w * b.h);
}
static vector<ScreenSize> sortResolutions(const vector<ScreenSize> & modes){
vector<ScreenSize> copy(modes);
std::sort(copy.begin(), copy.end(), doSort);
return copy;
}
OptionScreenSize::OptionScreenSize(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
name(""),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
Global::debug(1) << "Get screen resolution" << endl;
modes = sortResolutions(getScreenResolutions());
if (Global::getDebug() >= 1){
for (vector<ScreenSize>::iterator it = modes.begin(); it != modes.end(); it++){
Global::debug(1) << "Screen size: " << it->w << " x " << it->h << endl;
}
}
if ( *token != "screen-size" ){
throw LoadException(__FILE__, __LINE__, "Not a screen-size");
}
readName(token);
}
OptionScreenSize::~OptionScreenSize(){
// Nothing
}
void OptionScreenSize::logic(){
ostringstream temp;
temp << "Screen size: " << Configuration::getScreenWidth() << " x " << Configuration::getScreenHeight();
setText(temp.str());
}
void OptionScreenSize::run(const Menu::Context & context){
}
void OptionScreenSize::setMode(int width, int height){
if (width != Configuration::getScreenWidth() ||
height != Configuration::getScreenHeight()){
Global::debug(1) << "Changing mode to " << width << " x " << height << endl;
int gfx = Configuration::getFullscreen() ? Global::FULLSCREEN : Global::WINDOWED;
int ok = Graphics::changeGraphicsMode(gfx, width, height);
if (ok == 0){
Global::debug(1) << "Success" << endl;
Configuration::setScreenWidth(width);
Configuration::setScreenHeight(height);
} else {
Global::debug(1) << "Fail" << endl;
int ok = Graphics::changeGraphicsMode(gfx, Configuration::getScreenWidth(), Configuration::getScreenHeight());
Global::debug(1) << "Set mode back " << ok << endl;
}
}
}
/*
static int modes[][2] = {{640,480}, {800,600}, {1024,768}, {1280,1024}, {1600,1200}};
// static int max_modes = sizeof(modes) / sizeof(int[]);
static int max_modes = 5;
*/
int OptionScreenSize::findMode(int width, int height){
for (int mode = 0; mode < (int) modes.size(); mode++){
if (modes[mode].w == width && modes[mode].h == height){
return mode;
}
}
return -1;
}
bool OptionScreenSize::leftKey(){
int mode = findMode(Configuration::getScreenWidth(), Configuration::getScreenHeight());
if (mode >= 1 && mode < (int)modes.size()){
mode -= 1;
} else {
mode = 0;
}
setMode(modes[mode].w, modes[mode].h);
lblue = lgreen = 0;
return true;
}
bool OptionScreenSize::rightKey(){
int mode = findMode(Configuration::getScreenWidth(), Configuration::getScreenHeight());
if (mode >= 0 && mode < (int)modes.size() - 1){
mode += 1;
} else {
mode = 0;
}
setMode(modes[mode].w, modes[mode].h);
rblue = rgreen = 0;
return true;
}
static string joinPaths(const vector<Filesystem::AbsolutePath> & strings, const string & middle){
ostringstream out;
for (vector<Filesystem::AbsolutePath>::const_iterator it = strings.begin(); it != strings.end(); it++){
out << (*it).path() << middle;
}
return out.str();
}
static bool sortInfo(const Util::ReferenceCount<Menu::FontInfo> & info1,
const Util::ReferenceCount<Menu::FontInfo> & info2){
string name1 = Util::lowerCaseAll(info1->getName());
string name2 = Util::lowerCaseAll(info2->getName());
return name1 < name2;
}
static bool isWindows(){
#ifdef WINDOWS
return true;
#else
return false;
#endif
}
static bool isOSX(){
#ifdef MACOSX
return true;
#else
return false;
#endif
}
template <class X>
static vector<X> operator+(const vector<X> & v1, const vector<X> & v2){
vector<X> out;
for (typename vector<X>::const_iterator it = v1.begin(); it != v1.end(); it++){
out.push_back(*it);
}
for (typename vector<X>::const_iterator it = v2.begin(); it != v2.end(); it++){
out.push_back(*it);
}
return out;
}
static vector<Filesystem::AbsolutePath> findSystemFonts(){
if (isWindows()){
const char * windows = getenv("windir");
if (windows != NULL){
return Storage::instance().getFilesRecursive(Filesystem::AbsolutePath(string(windows) + "/fonts"), "*.ttf");
}
return vector<Filesystem::AbsolutePath>();
} else if (isOSX()){
return Storage::instance().getFilesRecursive(Filesystem::AbsolutePath("/Library/Fonts"), "*.ttf");
} else {
/* assume unix/linux conventions */
return Storage::instance().getFilesRecursive(Filesystem::AbsolutePath("/usr/share/fonts/truetype"), "*.ttf") +
Storage::instance().getFilesRecursive(Filesystem::AbsolutePath("/usr/local/share/fonts/truetype"), "*.ttf");
}
}
static vector<Util::ReferenceCount<Menu::FontInfo> > findFonts(){
vector<Util::ReferenceCount<Menu::FontInfo> > fonts;
try{
Filesystem::AbsolutePath fontsDirectory = Storage::instance().find(Filesystem::RelativePath("fonts"));
Global::debug(1, "fonts") << "Font directory " << fontsDirectory.path() << endl;
vector<Filesystem::AbsolutePath> ttfFonts = Storage::instance().getFiles(fontsDirectory, "*.ttf");
Global::debug(1, "fonts") << "Found ttf fonts " << joinPaths(ttfFonts, ", ") << endl;
vector<Filesystem::AbsolutePath> otfFonts = Storage::instance().getFiles(fontsDirectory, "*.otf");
Global::debug(1, "fonts") << "Found otf fonts " << joinPaths(otfFonts, ", ") << endl;
for (vector<Filesystem::AbsolutePath>::iterator it = ttfFonts.begin(); it != ttfFonts.end(); it++){
fonts.push_back(Util::ReferenceCount<Menu::FontInfo>(new Menu::RelativeFontInfo(Storage::instance().cleanse(*it), Configuration::getMenuFontWidth(), Configuration::getMenuFontHeight())));
}
for (vector<Filesystem::AbsolutePath>::iterator it = otfFonts.begin(); it != otfFonts.end(); it++){
fonts.push_back(Util::ReferenceCount<Menu::FontInfo>(new Menu::RelativeFontInfo(Storage::instance().cleanse(*it), Configuration::getMenuFontWidth(), Configuration::getMenuFontHeight())));
}
/* linux specific fonts */
vector<Filesystem::AbsolutePath> systemFonts = findSystemFonts();
for (vector<Filesystem::AbsolutePath>::iterator it = systemFonts.begin(); it != systemFonts.end(); it++){
Global::debug(1) << "Adding system font `" << (*it).path() << "'" << endl;
fonts.push_back(Util::ReferenceCount<Menu::FontInfo>(new Menu::AbsoluteFontInfo(*it, Configuration::getMenuFontWidth(), Configuration::getMenuFontHeight())));
}
sort(fonts.begin(), fonts.end(), sortInfo);
// DEFAULT (blank)
// fonts.insert(fonts.begin(), new Menu::DefaultFontInfo());
fonts.insert(fonts.begin(), Util::ReferenceCount<Menu::FontInfo>(NULL));
} catch (const Filesystem::NotFound & e){
throw LoadException(__FILE__, __LINE__, e, "Could not load font");
}
return fonts;
}
OptionSelectFont::OptionSelectFont(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
typeAdjust(fontName),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "font-select" ){
throw LoadException(__FILE__, __LINE__, "Not a font selector");
}
TokenView view = token->view();
while (view.hasMore()){
try{
const Token * tok;
view >> tok;
if ( *tok == "adjust" ){
std::string temp;
tok->view() >> temp;
if ( temp == "name" ) typeAdjust = fontName;
else if ( temp == "width" ) typeAdjust = fontWidth;
else if ( temp == "height" ) typeAdjust = fontHeight;
else throw LoadException(__FILE__, __LINE__, "Incorrect value \"" + temp + "\" in font-select");
} else {
Global::debug(3) << "Unhandled menu attribute: " << endl;
if (Global::getDebug() >= 3){
tok->print(" ");
}
}
} catch ( const TokenException & ex ) {
throw LoadException(__FILE__, __LINE__, ex, "Menu parse error");
} catch ( const LoadException & ex ) {
// delete current;
throw ex;
}
}
}
void OptionSelectFont::open(){
// Find and set fonts now
if (typeAdjust == fontName){
fonts = findFonts();
}
}
void OptionSelectFont::close(){
if (typeAdjust == fontName){
/* the user probably loaded a bunch of different fonts that will
* never be used again, so clear the font cache
* TODO: dont clear the currently selected font
*/
FontFactory::clear();
}
}
OptionSelectFont::~OptionSelectFont(){
// Nothing
}
void OptionSelectFont::logic(){
/* FIXME Get current font and display info */
switch (typeAdjust){
case fontName:{
std::string name;
if (Configuration::hasMenuFont()){
name = Configuration::getMenuFont()->getName();
} else {
name = "Default";
}
setText("Current Font: " + name);
break;
}
case fontWidth:{
ostringstream temp;
temp << "Font Width: " << Configuration::getMenuFontWidth();
setText(temp.str());
break;
}
case fontHeight:{
ostringstream temp;
temp << "Font Height: " << Configuration::getMenuFontHeight();
setText(temp.str());
break;
}
default: break;
}
if (lblue < 255){
lblue += 5;
}
if (rblue < 255){
rblue += 5;
}
if (lgreen < 255){
lgreen += 5;
}
if (rgreen < 255){
rgreen += 5;
}
}
void OptionSelectFont::run(const Menu::Context & context){
// throw Menu::MenuException(__FILE__, __LINE__);
/* throw something to quit back to the previous menu */
}
bool OptionSelectFont::leftKey(){
switch (typeAdjust){
case fontName:
nextIndex(false);
break;
case fontWidth:
Configuration::setMenuFontWidth(Configuration::getMenuFontWidth() - 1);
break;
case fontHeight:
Configuration::setMenuFontHeight(Configuration::getMenuFontHeight() - 1);
break;
default:
break;
}
lblue = lgreen = 0;
return true;
}
bool OptionSelectFont::rightKey(){
switch (typeAdjust){
case fontName:
nextIndex(true);
break;
case fontWidth:
Configuration::setMenuFontWidth(Configuration::getMenuFontWidth() + 1);
break;
case fontHeight:
Configuration::setMenuFontHeight(Configuration::getMenuFontHeight() + 1);
break;
default:
break;
}
rblue = rgreen = 0;
return true;
}
static bool saneFont(const Util::ReferenceCount<Menu::FontInfo> & info){
class Context: public Loader::LoadingContext {
public:
Context(const Util::ReferenceCount<Menu::FontInfo> & info):
info(info),
isok(false){
}
bool ok(){
try{
const Font & font = info->get();
return font.textLength("A") != 0 &&
font.getHeight() != 0;
} catch (const Exception::Base & ignore){
return true;
}
}
virtual void load(){
isok = ok();
}
const Util::ReferenceCount<Menu::FontInfo> & info;
bool isok;
};
if (info == NULL){
return true;
}
Context context(info);
/* an empty Info object, we don't really care about it */
Loader::Info level("Loading Font", Filesystem::AbsolutePath());
Loader::loadScreen(context, level, Loader::SimpleCircle);
return context.isok;
}
void OptionSelectFont::nextIndex(bool forward){
if (fonts.size() == 0){
return;
}
int index = 0;
for (unsigned int i = 0 ; i < fonts.size() ; ++i){
if ((Configuration::getMenuFont() == NULL && fonts[i] == NULL) ||
((Configuration::getMenuFont() != NULL && fonts[i] != NULL) &&
(*Configuration::getMenuFont() == *fonts[i]))){
index = i;
}
}
if (forward){
index++;
if (index >= (int) fonts.size()){
index = 0;
}
} else {
index--;
if (index < 0){
index = (int)fonts.size()-1;
}
}
while (!saneFont(fonts[index])){
Global::debug(0) << "Warning: erasing font `" << fonts[index]->getName() << "'" << endl;
int where = 0;
vector<Util::ReferenceCount<Menu::FontInfo> >::iterator it;
for (it = fonts.begin(); it != fonts.end() && where != index; it++, where++){
}
fonts.erase(it);
if (index >= (int) fonts.size()){
index = fonts.size() - 1;
}
}
Configuration::setMenuFont(fonts[index]);
/* FIXME */
/*
if (fonts[index] == "Default"){
Configuration::setMenuFont("");
} else {
Configuration::setMenuFont(fonts[index]);
}
*/
}
OptionSpeed::OptionSpeed(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
name(""),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if ( *token != "speed" )
throw LoadException(__FILE__, __LINE__, "Not speed option");
readName(token);
}
OptionSpeed::~OptionSpeed(){
// Nothing
}
std::string OptionSpeed::getText() const {
ostringstream out;
out << MenuOption::getText() << ": " << Configuration::getGameSpeed();
return out.str();
}
void OptionSpeed::logic(){
/*
//ostringstream temp;
char temp[255];
sprintf( temp, "%s: %0.2f", name.c_str(), MenuGlobals::getGameSpeed() );
setText(std::string(temp));
*/
}
void OptionSpeed::run(const Menu::Context & context){
}
bool OptionSpeed::leftKey(){
Configuration::setGameSpeed(Configuration::getGameSpeed() - 0.05);
if (Configuration::getGameSpeed() < 0.1){
Configuration::setGameSpeed(0.1);
}
return false;
}
bool OptionSpeed::rightKey(){
Configuration::setGameSpeed(Configuration::getGameSpeed() + 0.05);
rblue = rgreen = 0;
return false;
}
OptionTabMenu::OptionTabMenu(const Gui::ContextBox & parent, const Token *token, const Menu::OptionFactory & factory):
MenuOption(parent, token),
menu(0){
if (token->numTokens() == 1){
std::string temp;
token->view() >> temp;
menu = new Menu::Menu(Storage::instance().find(Filesystem::RelativePath(temp)), factory, Menu::Renderer::Tabbed);
} else {
menu = new Menu::Menu(token, factory, Menu::Renderer::Tabbed);
}
// this->setText(menu->getName());
// token->print("Menu: ");
const Token * tok = token->findToken("_/name");
if (tok != NULL){
std::string name;
tok->view() >> name;
// Global::debug(0, "menu") << "Menu name: " << name << endl;
this->setText(name);
} else {
// No name?
throw LoadException(__FILE__, __LINE__, "Menu has no name");
}
}
OptionTabMenu::~OptionTabMenu(){
// Delete our menu
if (menu){
delete menu;
}
}
void OptionTabMenu::logic(){
// Nothing
}
void OptionTabMenu::run(const Menu::Context & context){
// Do our new menu
// menu->run(context);
try{
menu->run(context);
} catch (const Exception::Return ignore){
throw Menu::Reload(__FILE__, __LINE__);
}
}
OptionSound::OptionSound(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if (*token != "sound" ){
throw LoadException(__FILE__, __LINE__, "Not a sound option");
}
readName(token);
originalName = getName();
}
OptionSound::~OptionSound(){
}
void OptionSound::logic(){
ostringstream temp;
temp << originalName << ": " << Configuration::getSoundVolume();
setText(temp.str());
}
void OptionSound::run(const Menu::Context & context){
}
void OptionSound::changeSound(int much){
int volume = Configuration::getSoundVolume();
volume += much;
if (volume < 0){
volume = 0;
}
if (volume > 100){
volume = 100;
}
Configuration::setSoundVolume(volume);
}
bool OptionSound::leftKey(){
changeSound(-1);
lblue = lgreen = 0;
return true;
}
bool OptionSound::rightKey(){
changeSound(+1);
rblue = rgreen = 0;
return true;
}
OptionMusic::OptionMusic(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token),
lblue(255),
lgreen(255),
rblue(255),
rgreen(255){
setRunnable(false);
if (*token != "music" ){
throw LoadException(__FILE__, __LINE__, "Not a music option");
}
readName(token);
originalName = getName();
}
void OptionMusic::logic(){
ostringstream temp;
temp << originalName << ": " << Configuration::getMusicVolume();
setText(temp.str());
}
void OptionMusic::run(const Menu::Context & context){
}
void OptionMusic::changeMusic(int much){
int volume = Configuration::getMusicVolume();
volume += much;
if (volume < 0){
volume = 0;
}
if (volume > 100){
volume = 100;
}
Configuration::setMusicVolume(volume);
Music::setVolume((double) volume / 100.0);
}
bool OptionMusic::leftKey(){
changeMusic(-1);
lblue = lgreen = 0;
return true;
}
bool OptionMusic::rightKey(){
changeMusic(+1);
lblue = lgreen = 0;
return true;
}
OptionMusic::~OptionMusic(){
}
OptionLanguage::OptionLanguage(const Gui::ContextBox & parent, const Token * token):
MenuOption(parent, token){
readName(token);
#if 0
const Token * start = token->getRootParent();
vector<const Token*> tokens = start->findTokens("*/language");
vector<string> all;
for (vector<const Token*>::iterator it = tokens.begin(); it != tokens.end(); it++){
string language;
const Token * token = *it;
if (token->match("language", language)){
all.push_back(language);
}
}
sort(all.begin(), all.end());
unique_copy(all.begin(), all.end(), back_insert_iterator<vector<string> >(languages));
// Global::debug(0) << "Found " << languages.size() << " languages" << endl;
#endif
}
void OptionLanguage::run(const Menu::Context & context){
class LanguageOption: public MenuOption {
public:
LanguageOption(const Gui::ContextBox & parent, const string & language):
MenuOption(parent, NULL){
setText(language);
setInfoText(language);
}
virtual void logic(){
}
virtual void run(const ::Menu::Context & context){
Configuration::setLanguage(getText());
Configuration::saveConfiguration();
throw ::Menu::MenuException(__FILE__, __LINE__);
}
};
Util::NewReferenceCount<Menu::DefaultRenderer> renderer;
Menu::Menu temp(renderer.convert<Menu::Renderer>());
Util::ReferenceCount<Menu::FontInfo> info(new Menu::RelativeFontInfo(Font::getDefaultFontPath(), 24, 24));
temp.setFont(info);
const Gui::ContextBox & box = renderer->getBox();
vector<string> languages = context.getLanguages();
for (vector<string>::iterator it = languages.begin(); it != languages.end(); it++){
temp.addOption(new LanguageOption(box, *it));
}
try {
temp.run(context);
} catch (const Exception::Return & ignore){
} catch (const Menu::MenuException & ex){
}
throw Menu::Reload(__FILE__, __LINE__);
// throw Exception::Return(__FILE__, __LINE__);
}
void OptionLanguage::logic(){
}
OptionGibs::OptionGibs(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token){
setRunnable(false);
if (*token != "gibs" ){
throw LoadException(__FILE__, __LINE__, "Not a gibs option");
}
readName(token);
originalName = getName();
}
void OptionGibs::logic(){
ostringstream temp;
/* FIXME: we want to use Gib::GibProperty here but that would necessitate a
* dependancy on the Paintown engine.
*/
temp << originalName << ": " << Configuration::getProperty("paintown/gibs", 5);
setText(temp.str());
}
void OptionGibs::run(const Menu::Context & context){
}
void OptionGibs::changeGibs(int much){
int gibs = Configuration::getProperty("paintown/gibs", 5);
gibs += much;
if (gibs < 0){
gibs = 0;
}
if (gibs > 10){
gibs = 10;
}
Configuration::setProperty("paintown/gibs", gibs);
}
bool OptionGibs::leftKey(){
changeGibs(-1);
return true;
}
bool OptionGibs::rightKey(){
changeGibs(+1);
return true;
}
OptionGibs::~OptionGibs(){
}
OptionJoystick::OptionJoystick(const Gui::ContextBox & parent, const Token *token):
MenuOption(parent, token){
setRunnable(true);
if (*token != "joystick" ){
throw LoadException(__FILE__, __LINE__, "Not a joystick option");
}
readName(token);
}
void OptionJoystick::logic(){
}
class JoystickLogicDraw: public Util::Logic, public Util::Draw {
public:
enum Inputs{
Exit
};
static const int marginX = 20;
JoystickLogicDraw(int id, const Util::ReferenceCount<Joystick> & joystick, const ::Menu::Context & context):
id(id),
joystick(joystick),
quit(false),
context(context, Menu::Context()){
input.set(Keyboard::Key_ESC, Exit);
}
const int id;
Util::ReferenceCount<Joystick> joystick;
bool quit;
Menu::Context context;
InputMap<Inputs> input;
void doInput(){
- vector<InputMap<Inputs>::InputEvent> out = InputManager::getEvents(input, InputSource());
+ vector<InputMap<Inputs>::InputEvent> out = InputManager::getEvents(input, InputSource(true));
for (vector<InputMap<Inputs>::InputEvent>::iterator it = out.begin(); it != out.end(); it++){
const InputMap<Inputs>::InputEvent & event = *it;
if (event.enabled){
if (event.out == Exit){
quit = true;
// context.finish();
}
}
}
}
virtual void run(){
doInput();
context.act();
}
bool done(){
return quit;
}
double ticks(double system){
return system * Global::ticksPerSecond(60);
}
void drawButtons(const Font & font, const Graphics::Bitmap & buffer, int y){
Graphics::Color color = Graphics::makeColor(255, 255, 255);
font.printf(marginX, y, color, buffer, "Up: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Down: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Left: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Right: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button1: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button2: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button3: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button4: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button5: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Button6: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Select: ", 0); y += font.getHeight() + 5;
font.printf(marginX, y, color, buffer, "Quit: ", 0); y += font.getHeight() + 5;
}
void draw(const Graphics::Bitmap & buffer){
const Font & font = Menu::menuFontParameter.current()->get();
Graphics::StretchedBitmap work(640, 480, buffer, Graphics::qualityFilterName(Configuration::getQualityFilter()));
work.start();
context.renderBackground(work);
/* FIXME: scale the joystck name down to fit */
font.printf(marginX, 1, Graphics::makeColor(255, 255, 255), work, "Joystick %d: %s", 0, id, joystick->getName().c_str());
drawButtons(font, work, 1 + font.getHeight() + 5);
context.renderForeground(work);
work.finish();
}
};
namespace{
struct Axis{
Axis():
stick(0),
axis(0),
first(0),
set(false),
last(0),
lastMotion(0){
}
int stick;
int axis;
/* first value from this axis. we assume that
* the first value is sufficiently close to 'zero' which
* can be any value, but most likely will either be
* -1, 0, or 1
*/
double first;
/* true if first has been set */
bool set;
/* keep track of last value for this axis */
double last;
/* last time an event was produced (or at least last
* time we read it). it might be better to get the actual
* time from the event itself.
*/
uint64_t lastMotion;
};
}
static void runJoystickMenu(int joystickId, const Util::ReferenceCount<Joystick> & joystick, const ::Menu::Context & context){
Util::NewReferenceCount<Menu::DefaultRenderer> renderer;
Menu::Menu menu(renderer.convert<Menu::Renderer>());
Gui::ContextBox & box = renderer->getBox();
box.setListType(ContextBox::Normal);
Gui::ListValues attributes(box.getListValues());
attributes.setDistanceFade(false);
box.setListValues(attributes);
menu.setPosition(Gui::Coordinate(Gui::RelativePoint(-0.8, -0.3),
Gui::RelativePoint(0, 0.8)));
#define WAIT_TIME_MS (0.7 * 1000)
#define WAIT_TIME_AXIS_MS (1 * 1000)
#define AXIS_THRESHOLD 0.7
class JoystickButton: public MenuOption {
public:
JoystickButton(const Menu::Menu & menu, const Gui::ContextBox & parent, const Util::ReferenceCount<Joystick> & joystick, const string & name, Joystick::Key key):
MenuOption(parent, NULL),
menu(menu),
name(name),
joystick(joystick),
key(key){
setText(name);
setInfoText(name);
}
const Menu::Menu & menu;
string name;
Util::ReferenceCount<Joystick> joystick;
Joystick::Key key;
class ButtonListener: public JoystickListener {
public:
ButtonListener():
done(false),
chosen(-1),
chosenAxis(NULL){
}
map<int, uint64_t> presses;
map<int, bool> pressed;
vector<Axis> axis;
bool done;
int chosen;
Axis * chosenAxis;
Axis & getAxis(int stick, int axis){
for (vector<Axis>::iterator it = this->axis.begin(); it != this->axis.end(); it++){
Axis & use = *it;
if (use.stick == stick && use.axis == axis){
return use;
}
}
Axis out;
out.stick = stick;
out.axis = axis;
this->axis.push_back(out);
return getAxis(stick, axis);
}
const vector<Axis> & getAllAxis() const {
return axis;
}
const map<int, uint64_t> & getPresses() const {
return presses;
}
int getButton() const {
return chosen;
}
Axis * getChosenAxis() const {
return chosenAxis;
}
virtual ~ButtonListener(){
}
bool isDone() const {
return (getButton() != -1 && !anyPressed()) ||
(getChosenAxis() != NULL);
}
void choose(){
uint64_t now = System::currentMilliseconds();
for (map<int, uint64_t>::const_iterator it = presses.begin(); it != presses.end(); it++){
uint64_t what = it->second;
if (what != 0 && now - what > WAIT_TIME_MS){
chosen = it->first;
}
}
for (vector<Axis>::iterator it = axis.begin(); it != axis.end(); it++){
Axis & use = *it;
if (fabs(use.last - use.first) > AXIS_THRESHOLD &&
now - use.lastMotion > WAIT_TIME_AXIS_MS){
chosenAxis = &use;
}
}
}
bool anyPressed() const {
for (map<int, bool>::const_iterator it = pressed.begin(); it != pressed.end(); it++){
if (it->second){
return true;
}
}
return false;
}
virtual void pressButton(Joystick * from, int button){
pressed[button] = true;
presses[button] = System::currentMilliseconds();
}
virtual void releaseButton(Joystick * from, int button){
presses[button] = 0;
pressed[button] = false;
}
/* either all increasing or all decreasing */
bool monotonic(const vector<double> & what){
if (what.size() == 0){
return true;
}
double first = what[0];
int direction = -1;
vector<double>::const_iterator it = what.begin();
it++;
for (/**/; it != what.end(); it++){
switch (direction){
case -1: {
if (*it < first){
direction = 1;
} else if (*it > first){
direction = 2;
}
first = *it;
break;
}
case 1: {
if (*it > first){
return false;
}
break;
}
case 2: {
if (*it < first){
return false;
}
break;
}
}
}
return true;
}
virtual void axisMotion(Joystick * from, int stick, int axis, double motion){
Axis & use = getAxis(stick, axis);
if (!use.set){
use.first = motion;
use.set = true;
}
use.last = motion;
use.lastMotion = System::currentMilliseconds();
/*
const double AXIS_THRESHOLD = 0.5;
Global::debug(0) << "stick " << stick << " axis " << axis << " first " << use.first << " last " << use.last << " diff " << fabs(use.last - use.first) << std::endl;
if (fabs(use.last - use.first) > AXIS_THRESHOLD){
Global::debug(0) << "stick " << stick << " axis " << axis << " motion " << motion << std::endl;
}
*/
}
virtual void hatMotion(Joystick * from, int motion){
}
};
void logic(){
ostringstream out;
int button = joystick->getButton(key);
out << name << ": ";
if (button != -1){
out << joystick->getButton(key);
} else {
out << "unset";
}
setText(out.str());
}
void run(const Menu::Context & context){
class SetButton: public Util::Logic, public Util::Draw {
public:
SetButton(const Menu::Context & context, const Menu::Menu & menu, const string & name, const Util::ReferenceCount<Joystick> & joystick):
context(context),
menu(menu),
name(name),
joystick(joystick){
input.set(Keyboard::Key_ESC, 0);
joystick->addListener(&listener);
}
const Menu::Context & context;
const Menu::Menu & menu;
string name;
ButtonListener listener;
InputMap<int> input;
Util::ReferenceCount<Joystick> joystick;
~SetButton(){
joystick->removeListener(&listener);
}
void setButton(Joystick::Key key){
int button = listener.getButton();
if (button != -1){
Global::debug(1) << "Chosen button " << listener.getButton() << std::endl;
joystick->setCustomButton(listener.getButton(), key);
} else {
Axis * axis = listener.getChosenAxis();
double rangeLow = 0;
double rangeHigh = 0;
/* stick went negative and went to -1 */
if (axis->first < 0 && axis->last < axis->first){
rangeLow = -1;
rangeHigh = -AXIS_THRESHOLD;
/* stick started at negative and went positive, possibly
* not above 0.
*/
} else if (axis->first < 0 && axis->last > axis->first){
rangeLow = 0;
rangeHigh = 1;
/* stick started positive and went to 1 */
} else if (axis->first > 0 && axis->last > axis->first){
rangeLow = AXIS_THRESHOLD;
rangeHigh = 1;
/* stick started positive and went towards -1 */
} else if (axis->first > 0 && axis->last < axis->first){
rangeLow = -1;
rangeHigh = 0;
}
Global::debug(0) << "Set stick " << axis->stick << " axis " << axis->axis << " [" << rangeLow << ", " << rangeHigh << "]" << std::endl;
joystick->setCustomAxis(key, axis->stick, axis->axis, rangeLow, rangeHigh);
}
}
double ticks(double system){
return system * Global::ticksPerSecond(60);
}
bool done(){
return listener.isDone();
}
void run(){
- vector<InputMap<int>::InputEvent> out = InputManager::getEvents(input, InputSource());
+ vector<InputMap<int>::InputEvent> out = InputManager::getEvents(input, InputSource(true));
for (vector<InputMap<int>::InputEvent>::iterator it = out.begin(); it != out.end(); it++){
const InputMap<int>::InputEvent & event = *it;
if (event.enabled){
if (event.out == 0){
throw Exception::Return(__FILE__, __LINE__);
}
}
}
listener.choose();
}
void draw(const Graphics::Bitmap & buffer){
Graphics::StretchedBitmap work(640, 480, buffer, Graphics::qualityFilterName(Configuration::getQualityFilter()));
work.start();
menu.render(context, work);
const Font & font = Menu::menuFontParameter.current()->get();
Gui::RelativePoint start(0.2, -0.3);
Gui::RelativePoint end(0.85, 0.8);
int x = start.getX();
int y = start.getY();
// font.printfWrap(x, y - font.getHeight() * 2 - 5, Graphics::makeColor(255, 255, 255), work, end.getX() - start.getX(), "Press and hold a button", 0);
font.printf(x, y - 18 - 5, 18, 18, Graphics::makeColor(255, 255, 255), work, "Press and hold a button", 0);
work.translucent(0, 0, 0, 128).rectangleFill(x, y, end.getX(), end.getY(), Graphics::makeColor(0, 0, 0));
uint64_t now = System::currentMilliseconds();
const map<int, uint64_t> & presses = listener.getPresses();
for (map<int, uint64_t>::const_iterator it = presses.begin(); it != presses.end(); it++){
int button = it->first;
uint64_t time = it->second;
if (time > 0){
int delta = now - time;
if (delta > WAIT_TIME_MS){
delta = WAIT_TIME_MS;
}
/* this shouldn't happen... */
if (delta < 0){
delta = 0;
}
Graphics::Color color;
color = Graphics::makeColor((int)(255.0 * (double) delta / (WAIT_TIME_MS)),
0, 255);
if (button == listener.getButton()){
color = Graphics::makeColor(255, 255, 255);
}
ostringstream text;
text << name << ": " << button;
font.printf(x, y, color, work, text.str(), 0);
y += font.getHeight() + 5;
}
}
const vector<Axis> & axis = listener.getAllAxis();
for (vector<Axis>::const_iterator it = axis.begin(); it != axis.end(); it++){
const Axis & use = *it;
if (fabs(use.last - use.first) > AXIS_THRESHOLD){
int delta = now - use.lastMotion;
if (delta > WAIT_TIME_AXIS_MS){
delta = WAIT_TIME_AXIS_MS;
}
/* this shouldn't happen... */
if (delta < 0){
delta = 0;
}
Graphics::Color color;
color = Graphics::makeColor((int)(255.0 * (double) delta / (WAIT_TIME_AXIS_MS)),
0, 255);
if (&use == listener.getChosenAxis()){
color = Graphics::makeColor(255, 255, 255);
}
ostringstream text;
text << name << ": stick " << use.stick << " axis " << use.axis;
if (use.last > use.first){
text << " +";
} else {
text << " -";
}
font.printf(x, y, 18, 18, color, work, text.str(), 0);
y += font.getHeight() + 5;
}
}
work.finish();
}
void wait(){
while (listener.anyPressed()){
InputManager::poll();
Util::rest(1);
}
}
};
Global::debug(1) << "Set button " << getName() << std::endl;
SetButton set(context, menu, name, joystick);
try{
Util::standardLoop(set, set);
set.setButton(key);
} catch (const Exception::Return & quit){
}
set.wait();
}
};
menu.addOption(new JoystickButton(menu, box, joystick, "Up", Joystick::Up));
menu.addOption(new JoystickButton(menu, box, joystick, "Down", Joystick::Down));
menu.addOption(new JoystickButton(menu, box, joystick, "Left", Joystick::Left));
menu.addOption(new JoystickButton(menu, box, joystick, "Right", Joystick::Right));
menu.addOption(new JoystickButton(menu, box, joystick, "Button1", Joystick::Button1));
menu.addOption(new JoystickButton(menu, box, joystick, "Button2", Joystick::Button2));
menu.addOption(new JoystickButton(menu, box, joystick, "Button3", Joystick::Button3));
menu.addOption(new JoystickButton(menu, box, joystick, "Button4", Joystick::Button4));
menu.addOption(new JoystickButton(menu, box, joystick, "Button5", Joystick::Button5));
menu.addOption(new JoystickButton(menu, box, joystick, "Button6", Joystick::Button6));
menu.addOption(new JoystickButton(menu, box, joystick, "Start", Joystick::Start));
menu.addOption(new JoystickButton(menu, box, joystick, "Quit", Joystick::Quit));
try {
menu.run(context);
} catch (const Exception::Return & ignore){
} catch (const Menu::MenuException & ex){
}
}
void OptionJoystick::run(const Menu::Context & context){
class JoystickOption: public MenuOption {
public:
JoystickOption(const Gui::ContextBox & parent, int id, const Util::ReferenceCount<Joystick> & joystick):
MenuOption(parent, NULL),
joystick(joystick),
id(id){
ostringstream out;
out << "Joystick " << (id + 1);
setText(out.str());
setInfoText(joystick->getName());
}
const Util::ReferenceCount<Joystick> joystick;
const int id;
virtual void logic(){
}
virtual void run(const ::Menu::Context & context){
runJoystickMenu(id, joystick, context);
/*
JoystickLogicDraw mainLoop(id, joystick, context);
Util::standardLoop(mainLoop, mainLoop);
*/
throw ::Menu::MenuException(__FILE__, __LINE__);
}
};
Util::NewReferenceCount<Menu::DefaultRenderer> renderer;
Menu::Menu menu(renderer.convert<Menu::Renderer>());
/*
Util::ReferenceCount<Menu::FontInfo> info(new Menu::RelativeFontInfo(Global::DEFAULT_FONT, 24, 24));
temp.setFont(info);
*/
Gui::ContextBox & box = renderer->getBox();
box.setListType(ContextBox::Normal);
map<int, Util::ReferenceCount<Joystick> > joysticks = InputManager::getJoysticks();
for (map<int, Util::ReferenceCount<Joystick> >::iterator it = joysticks.begin(); it != joysticks.end(); it++){
menu.addOption(new JoystickOption(box, it->first, it->second));
}
if (joysticks.size() == 0){
menu.addOption(new OptionDummy(box, "No joysticks found!"));
}
try {
menu.run(context);
} catch (const Exception::Return & ignore){
} catch (const Menu::MenuException & ex){
}
}
OptionJoystick::~OptionJoystick(){
}

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