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diff --git a/util/configuration.cpp b/util/configuration.cpp
index 351ffe4d..69d13f32 100644
--- a/util/configuration.cpp
+++ b/util/configuration.cpp
@@ -1,917 +1,925 @@
#include "configuration.h"
#include "input/keyboard.h"
#include "exceptions/load_exception.h"
#include "tokenreader.h"
#include "token.h"
#include "file-system.h"
#include "input/input.h"
#include "debug.h"
#include <sstream>
#include <fstream>
#include <stdlib.h>
#include <string>
#include <map>
/* FIXME: this backend stuff isn't used at the moment */
#ifdef USE_SDL
#if SDL_VERSION_ATLEAST(1, 3, 0)
static const std::string INPUT_TYPE = "SDL1.3";
#else
static const std::string INPUT_TYPE = "SDL";
#endif
#endif
#ifdef USE_ALLEGRO
static const std::string INPUT_TYPE = "Allegro";
#endif
#ifdef USE_ALLEGRO5
static const std::string INPUT_TYPE = "Allegro5";
#endif
bool Configuration::save = true;
Util::ReferenceCount<Token> Configuration::data;
/* text that appears in the config file */
#define define_config(n,str) static const char * config_##n = str
define_config(attack1, "attack1");
define_config(attack2, "attack2");
define_config(attack3, "attack3");
define_config(attack4, "attack4");
define_config(attack5, "attack5");
define_config(attack6, "attack6");
define_config(configuration, "configuration");
define_config(cooperative, "cooperative");
// define_config(current_game, "current-game");
define_config(down, "down");
define_config(free_for_all, "free-for-all");
define_config(fullscreen, "fullscreen");
define_config(game_speed, "game-speed");
define_config(invincible, "invincible");
define_config(jump, "jump");
define_config(quit, "quit");
define_config(keyboard_configuration, "keyboard-configuration");
define_config(input, "input");
define_config(joystick_configuration, "joystick-configuration");
define_config(left, "left");
define_config(lives, "lives");
define_config(menu_font, "menu-font");
define_config(menu_font_width, "menu-font-width");
define_config(menu_font_height, "menu-font-height");
define_config(npc_buddies, "npc-buddies");
define_config(number, "number");
define_config(play_mode, "play-mode");
define_config(right, "right");
define_config(screen_size, "screen-size");
define_config(sound, "sound");
define_config(music, "music");
define_config(up, "up");
define_config(quality_filter, "quality-filter");
define_config(fps, "frames-per-second");
define_config(language, "language");
define_config(mugen_motif, "mugen-motif");
/* version of the game: 3.3, 3.4, 4.24 */
define_config(version, "version");
#undef def_config
using namespace std;
static const int InvalidKey = 0;
static const Configuration::JoystickInput InvalidJoystick = Joystick::Invalid;
/* don't save the configuration while loading it */
class Disable{
public:
Disable(){
last = Configuration::getSave();
Configuration::disableSave();
}
~Disable(){
Configuration::setSave(last);
}
bool last;
};
/* FIXME: move this to some utils module */
static std::vector<std::string> split(std::string str, char splitter){
std::vector<std::string> strings;
size_t next = str.find(splitter);
while (next != std::string::npos){
strings.push_back(str.substr(0, next));
str = str.substr(next+1);
next = str.find(splitter);
}
if (str != ""){
strings.push_back(str);
}
return strings;
}
static std::string last(const vector<string> & what){
return what.at(what.size() - 1);
}
/* Create a token that contains the entire path.
* path = "foo/bar/baz"
* out = (foo (bar (baz)))
*/
static Token * createToken(const string & path){
vector<string> paths = split(path, '/');
Token * out = new Token();
Token * current = out;
for (vector<string>::iterator it = paths.begin(); it != paths.end(); it++){
current->addToken(new Token(*it, false));
if (paths.end() - it > 1){
Token * next = new Token();
current->addToken(next);
current = next;
}
}
return out;
}
/* Create a token with the given path and give it a value */
template <class Value>
static Token * createToken(const string & path, const Value & value){
Token * out = createToken(path);
*out << value;
return out;
}
template <class Value, class Value2>
static Token * createToken(const string & path, const Value & value, const Value2 & value2){
Token * out = createToken(path);
*out << value;
*out << value2;
return out;
}
static void updateToken(Token * data, const std::string & path, Token * add){
if (data == NULL){
delete add;
}
Token * found = data->findToken(path);
/* See if the token already exists. If it does then remove it from its
* parent and add a new token to the parent with the updated value.
*/
if (found != NULL){
Token * parent = found->getParent();
parent->removeToken(found);
parent->addToken(add);
} else {
const vector<string> paths = split(path, '/');
Token * start = data;
for (int index = 1; index < paths.size() - 1; index++){
string where = paths[index];
Token * next = start->findToken(string("_/") + where);
if (next == NULL){
ostringstream out;
bool first = true;
for (int from = index; from < paths.size(); from++){
if (!first){
out << "/";
}
out << paths[from];
first = false;
}
/* If we run out of found paths then create a token with an empty
* value for the unfound paths we have so far and call updateToken
* again. This time the entire path will be there
* so the 'found = ...' logic will work.
*/
start->addToken(createToken(out.str(), string("")));
updateToken(data, path, add);
return;
} else {
start = next;
}
}
/* It probably shouldn't be possible to get here. If the entire
* path was there then the findToken() logic above should have worked.
*/
start->addToken(add);
}
}
template <class Value>
static void updateToken(Token * data, const string & path, const Value & value){
if (data == NULL){
return;
}
updateToken(data, path, createToken(last(split(path, '/')), value));
}
void Configuration::setProperty(const string & name, const string & value){
updateToken(getRawData(), string(config_configuration) + "/" + name, value);
saveConfiguration();
}
static Token * getPropertyX(Token * data, const std::string & path){
return data->findToken(string(config_configuration) + "/" + path);
}
template <class Out>
static Out getPropertyX(Token * data, const std::string & path, const Out & defaultValue){
if (data == NULL){
return defaultValue;
}
Out out;
if (data->match(string(config_configuration) + "/" + path, out)){
return out;
}
updateToken(data, string(config_configuration) + "/" + path, defaultValue);
return defaultValue;
}
void Configuration::setDefaultKeys(int config){
/* Set the keys token to an empty value */
ostringstream path;
path << config_input << "/" << config << "/keys";
setProperty(path.str(), createToken("keys"));
/* Call the get methods to reset the defaults */
int ignore;
ignore = getRight(config);
ignore = getLeft(config);
ignore = getUp(config);
ignore = getDown(config);
ignore = getAttack1(config);
ignore = getAttack2(config);
ignore = getAttack3(config);
ignore = getAttack4(config);
ignore = getAttack5(config);
ignore = getAttack6(config);
ignore = getJump(config);
}
/* hopefully this is only used right before setting all the values
* since the key mappings are bogus in here'
*/
Configuration::Configuration(){
}
Configuration::Configuration(const Configuration & config){
menuFont = config.menuFont;
}
Configuration & Configuration::operator=(const Configuration & config){
Disable disable;
setMenuFont(config.getMenuFont());
return *this;
}
Configuration::~Configuration(){
}
Util::ReferenceCount<Menu::FontInfo> Configuration::getMenuFont(){
return menuFont;
}
bool Configuration::hasMenuFont(){
return menuFont != NULL;
}
void Configuration::setMenuFont(const Util::ReferenceCount<Menu::FontInfo> & info){
menuFont = info;
saveConfiguration();
}
void Configuration::setMenuFontWidth(int x){
setProperty(config_menu_font_width, x);
saveConfiguration();
}
int Configuration::getMenuFontWidth(){
return getProperty(config_menu_font_width, 24);
}
void Configuration::setMenuFontHeight(int x){
setProperty(config_menu_font_height, x);
saveConfiguration();
}
int Configuration::getMenuFontHeight(){
return getProperty(config_menu_font_height, 24);
}
void Configuration::setKey(int config, const string & name, int value){
if (value != InvalidKey){
ostringstream path;
path << config_configuration << "/" << config_input << "/" << config << "/keys/" << name;
updateToken(getRawData(), path.str(), value);
saveConfiguration();
}
}
void Configuration::setRight(int config, int i){
setKey(config, "right", i);
}
void Configuration::setLeft(int config, int i){
setKey(config, "left", i);
}
void Configuration::setUp(int config, int i){
setKey(config, "up", i);
}
void Configuration::setDown(int config, int i){
setKey(config, "down", i);
}
void Configuration::setAttack1(int config, int i){
setKey(config, "attack1", i);
}
void Configuration::setAttack2(int config, int i){
setKey(config, "attack2", i);
}
void Configuration::setAttack3(int config, int i){
setKey(config, "attack3", i);
}
void Configuration::setAttack4(int config, int i){
setKey(config, "attack4", i);
}
void Configuration::setAttack5(int config, int i){
setKey(config, "attack5", i);
}
void Configuration::setAttack6(int config, int i){
setKey(config, "attack6", i);
}
void Configuration::setJump(int config, int i){
setKey(config, "jump", i);
}
int Configuration::getKey(int config, const string & name, int defaultValue){
ostringstream path;
path << config_input << "/" << config << "/keys/" << name;
return getProperty(path.str(), defaultValue);
}
/* this nonsense is just to convert a regular integer into an enum */
/*
static Configuration::JoystickInput intToJoystick(int a){
switch (a){
case Joystick::Up : return Joystick::Up;
case Joystick::Down : return Joystick::Down;
case Joystick::Left : return Joystick::Left;
case Joystick::Right : return Joystick::Right;
case Joystick::Button1 : return Joystick::Button1;
case Joystick::Button2 : return Joystick::Button2;
case Joystick::Button3 : return Joystick::Button3;
case Joystick::Button4 : return Joystick::Button4;
case Joystick::Button5 : return Joystick::Button5;
case Joystick::Button6 : return Joystick::Button6;
case Joystick::Start : return Joystick::Start;
case Joystick::Quit : return Joystick::Quit;
}
return Joystick::Invalid;
}
*/
/*
Configuration::JoystickInput Configuration::getJoystickKey(int config, const string & name, JoystickInput defaultValue){
ostringstream path;
path << config_input << "/" << config << "/joystick/" << name;
return intToJoystick(getProperty(path.str(), defaultValue));
}
*/
int Configuration::getRight(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_RIGHT; break;
case 1: normal = Keyboard::Key_L; break;
}
return getKey(config, "right", normal);
}
int Configuration::getLeft(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_LEFT; break;
case 1: normal = Keyboard::Key_J; break;
}
return getKey(config, "left", normal);
}
int Configuration::getUp(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_UP; break;
case 1: normal = Keyboard::Key_I; break;
}
return getKey(config, "up", normal);
}
int Configuration::getDown(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_DOWN; break;
case 1: normal = Keyboard::Key_COMMA; break;
}
return getKey(config, "down", normal);
}
int Configuration::getAttack1(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_A; break;
case 1: normal = Keyboard::Key_R; break;
}
return getKey(config, "attack1", normal);
}
int Configuration::getAttack2(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_S; break;
case 1: normal = Keyboard::Key_T; break;
}
return getKey(config, "attack2", normal);
}
int Configuration::getAttack3(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_D; break;
case 1: normal = Keyboard::Key_Y; break;
}
return getKey(config, "attack3", normal);
}
int Configuration::getAttack4(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_Z; break;
case 1: normal = Keyboard::Key_F; break;
}
return getKey(config, "attack4", normal);
}
int Configuration::getAttack5(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_X; break;
case 1: normal = Keyboard::Key_G; break;
}
return getKey(config, "attack5", normal);
}
int Configuration::getAttack6(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_C; break;
case 1: normal = Keyboard::Key_H; break;
}
return getKey(config, "attack6", normal);
}
int Configuration::getJump(int config){
int normal = 0;
switch (config){
case 0: normal = Keyboard::Key_SPACE; break;
case 1: normal = Keyboard::Key_B; break;
}
return getKey(config, "jump", normal);
}
/*
void Configuration::setJoystickKey(int config, const std::string & name, const Configuration::JoystickInput & what){
if (what != Joystick::Invalid){
ostringstream path;
path << config_configuration << "/" << config_input << "/" << config << "/joystick/" << name;
updateToken(data.raw(), path.str(), what);
saveConfiguration();
}
}
void Configuration::setJoystickRight(int config, Configuration::JoystickInput i){
setJoystickKey(config, "right", i);
}
void Configuration::setJoystickLeft(int config, Configuration::JoystickInput i){
setJoystickKey(config, "left", i);
}
void Configuration::setJoystickUp(int config, Configuration::JoystickInput i){
setJoystickKey(config, "up", i);
}
void Configuration::setJoystickDown(int config, Configuration::JoystickInput i){
setJoystickKey(config, "down", i);
}
void Configuration::setJoystickAttack1(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack1", i);
}
void Configuration::setJoystickAttack2(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack2", i);
}
void Configuration::setJoystickAttack3(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack3", i);
}
void Configuration::setJoystickAttack4(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack4", i);
}
void Configuration::setJoystickAttack5(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack5", i);
}
void Configuration::setJoystickAttack6(int config, Configuration::JoystickInput i){
setJoystickKey(config, "attack6", i);
}
void Configuration::setJoystickJump(int config, Configuration::JoystickInput i){
setJoystickKey(config, "jump", i);
}
void Configuration::setJoystickQuit(int config, Configuration::JoystickInput i){
setJoystickKey(config, "quit", i);
}
void Configuration::setJoystickStart(int config, Configuration::JoystickInput i){
setJoystickKey(config, "start", i);
}
Configuration::JoystickInput Configuration::getJoystickRight(int config){
return getJoystickKey(config, "right", Joystick::Right);
}
Configuration::JoystickInput Configuration::getJoystickLeft(int config){
return getJoystickKey(config, "left", Joystick::Left);
}
Configuration::JoystickInput Configuration::getJoystickUp(int config){
return getJoystickKey(config, "up", Joystick::Up);
}
Configuration::JoystickInput Configuration::getJoystickDown(int config){
return getJoystickKey(config, "down", Joystick::Down);
}
Configuration::JoystickInput Configuration::getJoystickAttack1(int config){
return getJoystickKey(config, "attack1", Joystick::Button1);
}
Configuration::JoystickInput Configuration::getJoystickAttack2(int config){
return getJoystickKey(config, "attack2", Joystick::Button2);
}
Configuration::JoystickInput Configuration::getJoystickAttack3(int config){
return getJoystickKey(config, "attack3", Joystick::Button3);
}
Configuration::JoystickInput Configuration::getJoystickAttack4(int config){
return getJoystickKey(config, "attack4", Joystick::Button4);
}
Configuration::JoystickInput Configuration::getJoystickAttack5(int config){
return getJoystickKey(config, "attack5", Joystick::Button5);
}
Configuration::JoystickInput Configuration::getJoystickAttack6(int config){
return getJoystickKey(config, "attack6", Joystick::Button6);
}
Configuration::JoystickInput Configuration::getJoystickJump(int config){
return getJoystickKey(config, "jump", Joystick::Button4);
}
Configuration::JoystickInput Configuration::getJoystickQuit(int config){
return getJoystickKey(config, "quit", Joystick::Quit);
}
Configuration::JoystickInput Configuration::getJoystickStart(int config){
return getJoystickKey(config, "start", Joystick::Start);
}
*/
/*
string Configuration::getCurrentGame(){
return getProperty(config_current_game, string(""));
}
/ * assumes the directory is readable and has a dir/dir.txt in it * /
void Configuration::setCurrentGame(const std::string & str){
setProperty(config_current_game, str);
saveConfiguration();
}
*/
void Configuration::disableSave(){
save = false;
}
void Configuration::setSave(bool what){
save = what;
}
bool Configuration::getSave(){
return save;
}
static Token * removeDuplicates(Token * token){
/* TODO */
return token;
}
Token * Configuration::getRawData(){
if (data == NULL){
data = new Token();
}
return data.raw();
}
void Configuration::loadConfigurations(){
data = new Token();
*data << config_configuration;
try{
Filesystem::AbsolutePath file = Storage::instance().configFile();
TokenReader tr;
Token * head = tr.readTokenFromFile(file.path());
if (*head != config_configuration){
throw LoadException(__FILE__, __LINE__, string("Config file ") + Storage::instance().configFile().path() + " does not use the configuration format" );
}
/* Store the entire configuration tree */
data = removeDuplicates(head->copy());
} catch ( const LoadException & le ){
Global::debug( 0 ) << "Notice: Could not load configuration file " << Storage::instance().configFile().path() << ": " << le.getTrace() << endl;
} catch ( const TokenException & t ){
Global::debug( 0 ) << "Notice: could not open configuration file '" << Storage::instance().configFile().path() << "': " << t.getTrace() << endl;
}
}
void Configuration::saveConfiguration(){
if (!save){
return;
}
if (data != NULL){
ofstream out(Storage::instance().configFile().path().c_str(), ios::trunc | ios::out);
if (! out.bad()){
data->toString(out, string(""));
out << endl;
out.close();
}
}
}
Util::ReferenceCount<Menu::FontInfo> Configuration::menuFont;
bool Configuration::joystickEnabled = true;
int Configuration::getProperty(const std::string & path, int defaultValue){
return getPropertyX(getRawData(), path, defaultValue);
}
void Configuration::setProperty(const std::string & path, int value){
updateToken(getRawData(), string(config_configuration) + "/" + path, value);
saveConfiguration();
}
void Configuration::setProperty(const std::string & path, Token * value){
updateToken(getRawData(), string(config_configuration) + "/" + path, value);
saveConfiguration();
}
Token * Configuration::getProperty(const std::string & path){
return getPropertyX(getRawData(),path);
}
double Configuration::getProperty(const std::string & path, double defaultValue){
return getPropertyX(getRawData(), path, defaultValue);
}
void Configuration::setProperty(const std::string & path, double value){
updateToken(getRawData(), string(config_configuration) + "/" + path, value);
saveConfiguration();
}
bool Configuration::getProperty(const std::string & path, bool defaultValue){
return getPropertyX(getRawData(), path, defaultValue);
}
void Configuration::setProperty(const std::string & path, bool value){
updateToken(getRawData(), string(config_configuration) + "/" + path, value);
saveConfiguration();
}
std::string Configuration::getProperty(const std::string & path, const std::string & defaultValue){
return getPropertyX(getRawData(), path, defaultValue);
}
double Configuration::getGameSpeed(){
return getProperty(config_game_speed, 1.0);
}
void Configuration::setGameSpeed(double s){
setProperty(config_game_speed, s);
saveConfiguration();
}
bool Configuration::getInvincible(){
return getProperty(config_invincible, false);
}
void Configuration::setInvincible(bool i){
setProperty(config_invincible, i);
saveConfiguration();
}
bool Configuration::getFullscreen(){
/* Defaults for all configuration options */
#if defined(PS3) || defined(ANDROID) || defined(IPHONE)
return getProperty(config_fullscreen, true);
#else
return getProperty(config_fullscreen, false);
#endif
}
void Configuration::setFullscreen(bool f){
setProperty(config_fullscreen, f);
saveConfiguration();
}
int Configuration::getLives(){
return getProperty(config_lives, 4);
}
void Configuration::setLives(int l){
setProperty(config_lives, l);
saveConfiguration();
}
int Configuration::getNpcBuddies(){
return getProperty(config_npc_buddies, 1);
}
void Configuration::setNpcBuddies(int i){
setProperty(config_npc_buddies,i);
saveConfiguration();
}
Configuration::PlayMode Configuration::getPlayMode(){
string mode = getProperty("play-mode", string(config_cooperative));
if (mode == config_cooperative){
return Cooperative;
}
if (mode == config_free_for_all){
return FreeForAll;
}
return Cooperative;
}
void Configuration::setPlayMode(Configuration::PlayMode mode){
if (mode == Configuration::Cooperative){
setProperty("play-mode", string(config_cooperative));
} else if (mode == Configuration::FreeForAll){
setProperty("play-mode", string(config_free_for_all));
}
}
std::string Configuration::getLanguage(){
return getProperty("language", string());
}
void Configuration::setLanguage(const std::string & str){
setProperty("language", str);
saveConfiguration();
}
/* In case this is ever useful again */
/*
#ifdef MINPSPW
// default resolution for the psp is 480x272
int Configuration::screen_width = 480;
int Configuration::screen_height = 272;
#else
int Configuration::screen_width = 640;
int Configuration::screen_height = 480;
#endif
*/
+#ifdef GCW0
+static int DefaultWidth = 320;
+static int DefaultHeight = 240;
+#else
+static int DefaultWidth = 640;
+static int DefaultHeight = 480;
+#endif
+
/* TODO: All the screen width/height stuff shares a lot of code. Refactor */
void Configuration::setScreenWidth(int i){
- int width = 640;
- int height = 480;
+ int width = DefaultWidth;
+ int height = DefaultHeight;
Token * screen = getPropertyX(getRawData(), config_screen_size);
if (screen != NULL){
try{
screen->view() >> width >> height;
} catch (const TokenException & fail){
}
}
width = i;
setProperty(config_screen_size, createToken(config_screen_size, width, height));
saveConfiguration();
}
int Configuration::getScreenWidth(){
- int width = 640;
- int height = 480;
+ int width = DefaultWidth;
+ int height = DefaultHeight;
Token * screen = getPropertyX(getRawData(), config_screen_size);
if (screen != NULL){
try{
screen->view() >> width >> height;
} catch (const TokenException & fail){
}
} else {
setProperty(config_screen_size, createToken(config_screen_size, width, height));
}
return width;
}
void Configuration::setScreenHeight(int i){
- int width = 640;
- int height = 480;
+ int width = DefaultWidth;
+ int height = DefaultHeight;
Token * screen = getPropertyX(getRawData(), config_screen_size);
if (screen != NULL){
try{
screen->view() >> width >> height;
} catch (const TokenException & fail){
}
}
height = i;
setProperty(config_screen_size, createToken(config_screen_size, width, height));
saveConfiguration();
}
int Configuration::getScreenHeight(){
- int width = 640;
- int height = 480;
+ int width = DefaultWidth;
+ int height = DefaultHeight;
Token * screen = getPropertyX(getRawData(), config_screen_size);
if (screen != NULL){
try{
screen->view() >> width >> height;
} catch (const TokenException & fail){
}
} else {
setProperty(config_screen_size, createToken(config_screen_size, width, height));
}
return height;
}
int Configuration::getSoundVolume(){
return getProperty(config_sound, 70);
}
void Configuration::setSoundVolume(int volume){
setProperty(config_sound, volume);
saveConfiguration();
}
int Configuration::getMusicVolume(){
return getProperty(config_music, 70);
}
void Configuration::setMusicVolume(int volume){
setProperty(config_music, volume);
saveConfiguration();
}
bool Configuration::isJoystickEnabled(){
return joystickEnabled;
}
void Configuration::setJoystickEnabled(bool enabled){
joystickEnabled = enabled;
saveConfiguration();
}
std::string Configuration::getQualityFilter(){
return getProperty(config_quality_filter, string("none"));
}
void Configuration::setQualityFilter(const std::string & filter){
setProperty(config_quality_filter, filter);
saveConfiguration();
}
int Configuration::getFps(){
return getProperty(config_fps, 50);
}
void Configuration::setFps(int what){
setProperty(config_fps, what);
saveConfiguration();
}
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