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SlimeEntity.h
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SlimeEntity.h
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#ifndef SLIMESPRITE_H
#define SLIMESPRITE_H
#include
"EnemyEntity.h"
#include
"PlayerEntity.h"
enum
slimeTypeEnum
{
SlimeTypeStandard
,
SlimeTypeRed
,
SlimeTypeBlue
,
SlimeTypeViolet
};
class
SlimeEntity
:
public
EnemyEntity
{
public
:
SlimeEntity
(
float
x
,
float
y
,
slimeTypeEnum
slimeType
,
bool
invocated
);
virtual
void
animate
(
float
delay
);
virtual
void
render
(
sf
::
RenderTarget
*
app
);
virtual
void
calculateBB
();
virtual
bool
canCollide
();
void
makePet
(
int
direction
);
protected
:
virtual
bool
collideWithMap
(
int
direction
);
virtual
void
collideMapRight
();
virtual
void
collideMapLeft
();
virtual
void
collideMapTop
();
virtual
void
collideMapBottom
();
virtual
void
readCollidingEntity
(
CollidingSpriteEntity
*
entity
);
virtual
void
collideWithEnemy
(
EnemyEntity
*
entity
)
override
;
virtual
void
dying
();
virtual
void
prepareDying
();
virtual
void
drop
();
virtual
enumMovingStyle
getMovingStyle
();
virtual
void
makeExplode
();
private
:
float
jumpingDelay
;
bool
isJumping
;
bool
isPet
;
bool
isFirstJumping
;
bool
invocated
;
slimeTypeEnum
slimeType
;
void
fire
();
void
explode
();
bool
willExplode
;
};
#endif
// SLIMESPRITE_H
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