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boardelem.h
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boardelem.h
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#ifndef BOARDELEM_H
#define BOARDELEM_H
#include
<SFML/Window.hpp>
#include
<SFML/Graphics.hpp>
#include
"tilemap.h"
#include
"textureholder.h"
namespace
efc
{
sf
::
RectangleShape
createNeighbour
(
int
pos
);
class
BoardElem
:
public
sf
::
Sprite
{
public
:
BoardElem
();
BoardElem
(
int
pos
,
int
type
);
int
pos
;
int
type
;
sf
::
Texture
*
textureTiles
;
private
:
// const sf::Texture* textureElem;
static
const
sf
::
Texture
&
textureElem2
;
// TextureHolder *textures;
// TextureHolder myHolder;
};
}
#endif
// BOARDELEM_H
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boardelem.h (548 B)
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