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boardelem.h
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boardelem.h

#ifndef BOARDELEM_H
#define BOARDELEM_H
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "tilemap.h"
#include "textureholder.h"
namespace efc {
sf::RectangleShape createNeighbour(int pos);
class BoardElem: public sf::Sprite
{
public:
BoardElem();
BoardElem(int pos, int type);
int pos;
int type;
sf::Texture* textureTiles;
private:
// const sf::Texture* textureElem;
static const sf::Texture& textureElem2;
// TextureHolder *textures;
// TextureHolder myHolder;
};
}
#endif // BOARDELEM_H

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boardelem.h (548 B)

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