/* draws the text, fading the items according to the distance from the
* current selection.
*/
void ContextBox::doDraw(int x, int y, int middle_x, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction){
#if 0
while (y < max_y && y > min_y){
int pick = current;
while (pick < 0){
pick += context.size();
}
pick = pick % context.size();
ContextItem * option = context[pick];
const int startx = middle_x - font.textLength(option->getName().c_str())/2;
void doDraw(int x, int y, int middle_x, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction);
void drawText(const Graphics::Bitmap &, const Font & font);
/* this is the smooth scroll stuff from context-box */
void ScrollList::doDraw(int x, int y, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction) const {