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windows.c
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//========================================================================
// Simple multi-window test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test creates four windows and clears each in a different color
//
//========================================================================
#include
<GLFW/glfw3.h>
#include
<stdio.h>
#include
<stdlib.h>
static
const
char
*
titles
[]
=
{
"Foo"
,
"Bar"
,
"Baz"
,
"Quux"
};
static
void
error_callback
(
int
error
,
const
char
*
description
)
{
fprintf
(
stderr
,
"Error: %s
\n
"
,
description
);
}
int
main
(
void
)
{
int
i
;
GLboolean
running
=
GL_TRUE
;
GLFWwindow
*
windows
[
4
];
glfwSetErrorCallback
(
error_callback
);
if
(
!
glfwInit
())
exit
(
EXIT_FAILURE
);
glfwWindowHint
(
GLFW_VISIBLE
,
GL_FALSE
);
for
(
i
=
0
;
i
<
4
;
i
++
)
{
windows
[
i
]
=
glfwCreateWindow
(
200
,
200
,
titles
[
i
],
NULL
,
NULL
);
if
(
!
windows
[
i
])
{
glfwTerminate
();
exit
(
EXIT_FAILURE
);
}
glfwMakeContextCurrent
(
windows
[
i
]);
glClearColor
((
GLclampf
)
(
i
&
1
),
(
GLclampf
)
(
i
>>
1
),
i
?
0.f
:
1.f
,
0.f
);
glfwSetWindowPos
(
windows
[
i
],
100
+
(
i
&
1
)
*
300
,
100
+
(
i
>>
1
)
*
300
);
glfwShowWindow
(
windows
[
i
]);
}
while
(
running
)
{
for
(
i
=
0
;
i
<
4
;
i
++
)
{
glfwMakeContextCurrent
(
windows
[
i
]);
glClear
(
GL_COLOR_BUFFER_BIT
);
glfwSwapBuffers
(
windows
[
i
]);
if
(
glfwWindowShouldClose
(
windows
[
i
]))
running
=
GL_FALSE
;
}
glfwPollEvents
();
}
glfwTerminate
();
exit
(
EXIT_SUCCESS
);
}
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