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StatisticsScreen.cpp
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StatisticsScreen.cpp
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/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#include
<stdio.h>
#include
<string>
#include
<vector>
#include
<map>
#include
"StatisticsManager.h"
#include
"StatisticsScreen.h"
#include
"Globals.h"
#include
"Functions.h"
#include
"ThemeManager.h"
#include
"InputManager.h"
#include
"GUIListBox.h"
#include
"GUIScrollBar.h"
#ifdef __APPLE__
#include
<SDL_image/SDL_image.h>
#include
<SDL_gfx/SDL_gfxPrimitives.h>
#else
#include
<SDL/SDL_image.h>
#include
<SDL/SDL_gfxPrimitives.h>
#endif
using
namespace
std
;
//GUI events are handled here.
//name: The name of the element that invoked the event.
//obj: Pointer to the object that invoked the event.
//eventType: Integer containing the type of event.
void
StatisticsScreen::GUIEventCallback_OnEvent
(
std
::
string
name
,
GUIObject
*
obj
,
int
eventType
){
//Check what type of event it was.
if
(
eventType
==
GUIEventClick
){
if
(
name
==
"cmdBack"
){
//Goto the main menu.
setNextState
(
STATE_MENU
);
}
}
}
#define DRAW_PLAYER_STATISTICS(name,var,format) { \
surface=TTF_RenderUTF8_Blended(fontGUISmall,name,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(0,y,surface,stats,NULL); \
y+=(h1=surface->h); \
SDL_FreeSurface(surface); \
sprintf(s,format,statsMgr.player##var+statsMgr.shadow##var); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(400-surface->w,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
sprintf(s,format,statsMgr.player##var); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(520-surface->w,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
sprintf(s,format,statsMgr.shadow##var); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(640-surface->w,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
}
#define DRAW_MISC_STATISTICS_1(name1,var1,format1) { \
surface=TTF_RenderUTF8_Blended(fontGUISmall,name1,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(0,y,surface,stats,NULL); \
x=surface->w+8; \
y+=(h1=surface->h); \
SDL_FreeSurface(surface); \
sprintf(s,format1,statsMgr.var1); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(x,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
}
//we are so lazy that we just use height of the first one, ignore second one
#define DRAW_MISC_STATISTICS_2(name1,var1,format1,name2,var2,format2) { \
surface=TTF_RenderUTF8_Blended(fontGUISmall,name1,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(0,y,surface,stats,NULL); \
x=surface->w+8; \
y+=(h1=surface->h); \
SDL_FreeSurface(surface); \
sprintf(s,format1,statsMgr.var1); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(x,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
surface=TTF_RenderUTF8_Blended(fontGUISmall,name2,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(320,y-surface->h,surface,stats,NULL); \
x=surface->w+328; \
SDL_FreeSurface(surface); \
sprintf(s,format2,statsMgr.var2); \
surface=TTF_RenderUTF8_Blended(fontText,s,themeTextColor); \
SDL_SetAlpha(surface,0,0xFF); \
applySurface(x,y-(surface->h+h1)/2,surface,stats,NULL); \
SDL_FreeSurface(surface); \
}
//Constructor.
StatisticsScreen
::
StatisticsScreen
(){
//Update in-game time.
statsMgr
.
updatePlayTime
();
//Load needed pictures.
//Note: we don't use ImageManager because we need to process these pictures.
SDL_Surface
*
bmPlayer
=
IMG_Load
((
getDataPath
()
+
"themes/Cloudscape/characters/player.png"
).
c_str
());
SDL_Surface
*
bmShadow
=
IMG_Load
((
getDataPath
()
+
"themes/Cloudscape/characters/shadow.png"
).
c_str
());
SDL_Surface
*
bmMedal
=
IMG_Load
((
getDataPath
()
+
"gfx/medals.png"
).
c_str
());
//Disable the alpha channel.
SDL_SetAlpha
(
bmPlayer
,
0
,
0xFF
);
SDL_SetAlpha
(
bmShadow
,
0
,
0xFF
);
SDL_SetAlpha
(
bmMedal
,
0
,
0xFF
);
//Render the title.
title
=
TTF_RenderUTF8_Blended
(
fontTitle
,
_
(
"Achievements and Statistics"
),
themeTextColor
);
//Render stats.
stats
=
SDL_CreateRGBSurface
(
SDL_SWSURFACE
,
640
,
400
,
32
,
RMASK
,
GMASK
,
BMASK
,
AMASK
);
char
s
[
64
];
SDL_Surface
*
surface
;
SDL_Rect
r
;
int
x
,
y
=
0
,
h1
;
Uint32
clr
=
SDL_MapRGB
(
stats
->
format
,
themeTextColor
.
r
,
themeTextColor
.
g
,
themeTextColor
.
b
);
//Player and shadow specific statistics
surface
=
TTF_RenderUTF8_Blended
(
fontGUISmall
,
_
(
"Total"
),
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
400
-
surface
->
w
,
40
-
surface
->
h
,
surface
,
stats
,
NULL
);
SDL_FreeSurface
(
surface
);
r
.
x
=
0
;
r
.
y
=
0
;
r
.
w
=
23
;
r
.
h
=
40
;
applySurface
(
520
-
r
.
w
,
0
,
bmPlayer
,
stats
,
&
r
);
applySurface
(
640
-
r
.
w
,
0
,
bmShadow
,
stats
,
&
r
);
y
+=
40
;
DRAW_PLAYER_STATISTICS
(
_
(
"Traveling distance (m)"
),
TravelingDistance
,
"%0.2f"
);
DRAW_PLAYER_STATISTICS
(
_
(
"Jump times"
),
Jumps
,
"%d"
);
DRAW_PLAYER_STATISTICS
(
_
(
"Die times"
),
Dies
,
"%d"
);
DRAW_PLAYER_STATISTICS
(
_
(
"Squashed times"
),
Squashed
,
"%d"
);
//Game specific statistics.
r
.
x
=
0
;
r
.
y
=
y
;
r
.
w
=
stats
->
w
;
r
.
h
=
2
;
SDL_FillRect
(
stats
,
&
r
,
clr
);
y
+=
2
;
DRAW_MISC_STATISTICS_2
(
_
(
"Recordings:"
),
recordTimes
,
"%d"
,
_
(
"Switch pulled times:"
),
switchTimes
,
"%d"
);
DRAW_MISC_STATISTICS_1
(
_
(
"Swap times:"
),
swapTimes
,
"%d"
);
DRAW_MISC_STATISTICS_2
(
_
(
"Save times:"
),
saveTimes
,
"%d"
,
_
(
"Load times:"
),
loadTimes
,
"%d"
);
//Level specific statistics
r
.
x
=
0
;
r
.
y
=
y
;
r
.
w
=
stats
->
w
;
r
.
h
=
2
;
SDL_FillRect
(
stats
,
&
r
,
clr
);
y
+=
2
;
surface
=
TTF_RenderUTF8_Blended
(
fontGUISmall
,
_
(
"Completed levels:"
),
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
0
,
y
,
surface
,
stats
,
NULL
);
x
=
surface
->
w
+
8
;
y
+=
(
h1
=
surface
->
h
);
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%d"
,
statsMgr
.
completedLevels
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
x
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%d"
,
statsMgr
.
completedLevels
-
statsMgr
.
goldLevels
-
statsMgr
.
silverLevels
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
400
-
surface
->
w
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
r
.
x
=
0
;
r
.
y
=
0
;
r
.
w
=
30
;
r
.
h
=
30
;
applySurface
(
400
-
surface
->
w
-30
,
y
-
(
30
+
h1
)
/
2
,
bmMedal
,
stats
,
&
r
);
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%d"
,
statsMgr
.
silverLevels
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
520
-
surface
->
w
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
r
.
x
+=
30
;
applySurface
(
520
-
surface
->
w
-30
,
y
-
(
30
+
h1
)
/
2
,
bmMedal
,
stats
,
&
r
);
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%d"
,
statsMgr
.
goldLevels
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
640
-
surface
->
w
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
r
.
x
+=
30
;
applySurface
(
640
-
surface
->
w
-30
,
y
-
(
30
+
h1
)
/
2
,
bmMedal
,
stats
,
&
r
);
SDL_FreeSurface
(
surface
);
//Other statistics.
r
.
x
=
0
;
r
.
y
=
y
;
r
.
w
=
stats
->
w
;
r
.
h
=
2
;
SDL_FillRect
(
stats
,
&
r
,
clr
);
y
+=
2
;
surface
=
TTF_RenderUTF8_Blended
(
fontGUISmall
,
_
(
"In-game time:"
),
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
0
,
y
,
surface
,
stats
,
NULL
);
x
=
surface
->
w
+
8
;
y
+=
(
h1
=
surface
->
h
);
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%02d:%02d:%02d"
,
statsMgr
.
playTime
/
3600
,(
statsMgr
.
playTime
/
60
)
%
60
,
statsMgr
.
playTime
%
60
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
x
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
SDL_FreeSurface
(
surface
);
surface
=
TTF_RenderUTF8_Blended
(
fontGUISmall
,
_
(
"Level editing time:"
),
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
320
,
y
-
surface
->
h
,
surface
,
stats
,
NULL
);
x
=
surface
->
w
+
328
;
SDL_FreeSurface
(
surface
);
sprintf
(
s
,
"%02d:%02d:%02d"
,
statsMgr
.
levelEditTime
/
3600
,(
statsMgr
.
levelEditTime
/
60
)
%
60
,
statsMgr
.
levelEditTime
%
60
);
surface
=
TTF_RenderUTF8_Blended
(
fontText
,
s
,
themeTextColor
);
SDL_SetAlpha
(
surface
,
0
,
0xFF
);
applySurface
(
x
,
y
-
(
surface
->
h
+
h1
)
/
2
,
surface
,
stats
,
NULL
);
SDL_FreeSurface
(
surface
);
DRAW_MISC_STATISTICS_1
(
_
(
"Created levels:"
),
createdLevels
,
"%d"
);
//Free loaded surface.
SDL_FreeSurface
(
bmPlayer
);
SDL_FreeSurface
(
bmShadow
);
SDL_FreeSurface
(
bmMedal
);
//Create GUI.
createGUI
();
}
//Destructor.
StatisticsScreen
::~
StatisticsScreen
(){
//Delete the GUI.
if
(
GUIObjectRoot
){
delete
GUIObjectRoot
;
GUIObjectRoot
=
NULL
;
}
//Free images.
SDL_FreeSurface
(
title
);
SDL_FreeSurface
(
stats
);
}
//Method that will create the GUI for the options menu.
void
StatisticsScreen
::
createGUI
(){
//Create the root element of the GUI.
if
(
GUIObjectRoot
){
delete
GUIObjectRoot
;
GUIObjectRoot
=
NULL
;
}
GUIObjectRoot
=
new
GUIObject
(
0
,
0
,
SCREEN_WIDTH
,
SCREEN_HEIGHT
,
GUIObjectNone
);
//Create back button.
GUIObject
*
obj
=
new
GUIObject
(
SCREEN_WIDTH
*
0.5
,
SCREEN_HEIGHT
-60
,
-1
,
36
,
GUIObjectButton
,
_
(
"Back"
),
0
,
true
,
true
,
GUIGravityCenter
);
obj
->
name
=
"cmdBack"
;
obj
->
eventCallback
=
this
;
GUIObjectRoot
->
addChild
(
obj
);
//Create list box.
listBox
=
new
GUISingleLineListBox
((
SCREEN_WIDTH
-500
)
/
2
,
104
,
500
,
32
);
listBox
->
addItem
(
_
(
"Achievements"
));
listBox
->
addItem
(
_
(
"Statistics"
));
listBox
->
value
=
0
;
GUIObjectRoot
->
addChild
(
listBox
);
list
=
new
GUIListBox
(
64
,
150
,
SCREEN_WIDTH
-128
,
SCREEN_HEIGHT
-150-72
);
list
->
selectable
=
false
;
GUIObjectRoot
->
addChild
(
list
);
for
(
int
idx
=
0
;
achievementList
[
idx
].
id
!=
NULL
;
++
idx
){
time_t
*
lpt
=
NULL
;
map
<
string
,
OwnedAchievement
>::
iterator
it
=
statsMgr
.
achievements
.
find
(
achievementList
[
idx
].
id
);
if
(
it
!=
statsMgr
.
achievements
.
end
()){
lpt
=&
it
->
second
.
achievedTime
;
}
SDL_Rect
r
;
r
.
x
=
r
.
y
=
0
;
r
.
w
=
list
->
width
-16
;
SDL_Surface
*
surface
=
statsMgr
.
createAchievementSurface
(
&
achievementList
[
idx
],
NULL
,
&
r
,
false
,
lpt
);
if
(
surface
!=
NULL
){
hlineRGBA
(
surface
,
0
,
surface
->
w
,
0
,
0
,
0
,
0
,
32
);
hlineRGBA
(
surface
,
0
,
surface
->
w
,
surface
->
h
-1
,
0
,
0
,
0
,
128
);
hlineRGBA
(
surface
,
0
,
surface
->
w
,
surface
->
h
-2
,
0
,
0
,
0
,
32
);
list
->
addItem
(
""
,
surface
);
}
}
}
//In this method all the key and mouse events should be handled.
//Note: The GUIEvents won't be handled here.
void
StatisticsScreen
::
handleEvents
(){
//Check if we need to quit, if so enter the exit state.
if
(
event
.
type
==
SDL_QUIT
){
setNextState
(
STATE_EXIT
);
}
//Check if the escape button is pressed, if so go back to the main menu.
if
(
inputMgr
.
isKeyUpEvent
(
INPUTMGR_ESCAPE
)){
setNextState
(
STATE_MENU
);
}
}
//All the logic that needs to be done should go in this method.
void
StatisticsScreen
::
logic
(){
}
//This method handles all the rendering.
void
StatisticsScreen
::
render
(){
//Draw background.
objThemes
.
getBackground
(
true
)
->
draw
(
screen
);
objThemes
.
getBackground
(
true
)
->
updateAnimation
();
//Draw title.
applySurface
((
SCREEN_WIDTH
-
title
->
w
)
/
2
,
40
-
TITLE_FONT_RAISE
,
title
,
screen
,
NULL
);
//Draw statistics.
if
(
listBox
->
value
==
1
){
list
->
visible
=
false
;
applySurface
((
SCREEN_WIDTH
-
stats
->
w
)
/
2
,
144
,
stats
,
screen
,
NULL
);
}
else
{
list
->
visible
=
true
;
}
}
//Method that will be called when the screen size has been changed in runtime.
void
StatisticsScreen
::
resize
(){
//Recreate the gui to fit the new resolution.
createGUI
();
}
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