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LevelEditor.h
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LevelEditor.h

/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef LEVELEDITOR_H
#define LEVELEDITOR_H
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL_ttf.h>
#include <vector>
#include <map>
#include <string>
#include "Classes.h"
#include "GameObjects.h"
#include "Player.h"
#include "Game.h"
#include "GUIObject.h"
class LevelEditor : public Game, private GUIEventCallback
{
private:
SDL_Surface * s_blocks[TYPE_MAX];
//std::vector<SDL_Rect> grid;
int i_current_type;
//int i_current_object;
void GUIEventCallback_OnEvent(std::string Name,GUIObject* obj,int nEventType);
public:
LevelEditor(const char *lpsLevelName=NULL);
~LevelEditor();
void handle_events();
void logic();
void render();
//void switch_currentObject(int next);
void put_object();
void delete_object();
void edit_object();
void show_current_object();
void save_level(std::string FileName);
};
#endif

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