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Range.h
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//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_RANGE_H
#define SDL_GAME_RANGE_H
#include "../Component.h"
class Range : public Component {
public:
float range;
static constexpr ComponentType type = ComponentType::RANGE;
explicit Range(float range) : range(range) {}
~Range() override = default;
};
#endif //SDL_GAME_RANGE_H

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