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Range.h
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Range.h
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//
// Created by Ido Mozes on 10/07/2019.
//
#ifndef SDL_GAME_RANGE_H
#define SDL_GAME_RANGE_H
#include
"../Component.h"
class
Range
:
public
Component
{
public
:
float
range
;
static
constexpr
ComponentType
type
=
ComponentType
::
RANGE
;
explicit
Range
(
float
range
)
:
range
(
range
)
{}
~
Range
()
override
=
default
;
};
#endif
//SDL_GAME_RANGE_H
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Range.h (361 B)
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