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Timer.h
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/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TIMER_H
#define TIMER_H
//Timer class used to keep the framerate constant.
class
Timer
{
private
:
//Integer containing the number of ticks when the Timer started.
int
ticks
;
public
:
//Timer contruction
//Just initialize ticks
Timer
()
:
ticks
(
0
){}
//This will start the timer.
//What it does is set ticks(the starttime) to SDL_GetTicks().
void
start
();
//This will return the number of ticks that have passed.
//Returns: The number of ticks since the start of the timer.
int
getTicks
();
};
#endif
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