Page MenuHomePhabricator (Chris)

No OneTemporary

Authored By
Unknown
Size
11 KB
Referenced Files
None
Subscribers
None
diff --git a/util/bitmap.h b/util/bitmap.h
index 0c37cba2..c2ecc07a 100644
--- a/util/bitmap.h
+++ b/util/bitmap.h
@@ -1,290 +1,290 @@
/* if you include this file then it must be the first line in file (after any
* #ifdef's of course. windows will complain loudly if <windows.h> ends up being
* included before allegro.h and this file fixes things so the order is correct.
*/
#ifndef _paintown_bitmap_h_
#define _paintown_bitmap_h_
#include <string>
#include <vector>
#include <iostream>
#ifdef _WIN32
#define BITMAP dummyBITMAP
#include <windows.h>
#undef BITMAP
#endif
struct BITMAP;
struct FONT;
class Font;
class Bitmap{
private:
static Bitmap * Screen;
public:
static int SCALE_X;
static int SCALE_Y;
/* default constructor makes 10x10 bitmap */
Bitmap();
Bitmap( int x, int y );
Bitmap( const char * load_file );
Bitmap( const std::string & load_file );
Bitmap( const char * load_file, int sx, int sy );
Bitmap( const char * load_file, int sx, int sy, double accuracy );
explicit Bitmap( BITMAP * who, bool deep_copy = false );
Bitmap( const Bitmap & copy, bool deep_copy = false );
Bitmap( const Bitmap & copy, int sx, int sy );
Bitmap( const Bitmap & copy, int sx, int sy, double accuracy );
Bitmap( const Bitmap & copy, int x, int y, int width, int height );
virtual ~Bitmap();
virtual void save( const std::string & str );
Bitmap & operator=( const Bitmap & );
virtual void load( const std::string & str );
int getWidth() const;
int getHeight() const;
/*
inline const int getWidth() const{
return getBitmap()->w;
}
inline const int getHeight() const{
return getBitmap()->h;
}
*/
/*
inline const int getWidth() const{
return my_bitmap->w;
}
inline const int getHeight() const{
return my_bitmap->h;
}
*/
static Bitmap memoryPCX(unsigned char * const data, const int length, const bool mask = true);
void detach();
static void transBlender( int r, int g, int b, int a );
static void multiplyBlender( int r, int g, int b, int a );
static void dissolveBlender( int r, int g, int b, int a );
static void addBlender( int r, int g, int b, int a );
static void burnBlender( int r, int g, int b, int a );
static void colorBlender( int r, int g, int b, int a );
static void differenceBlender( int r, int g, int b, int a );
static void dodgeBlender( int r, int g, int b, int a );
static void hueBlender( int r, int g, int b, int a );
static void luminanceBlender( int r, int g, int b, int a );
static void invertBlender( int r, int g, int b, int a );
static void screenBlender( int r, int g, int b, int a );
static int setGraphicsMode( int mode, int width, int height );
static void drawingMode( int type );
void acquire();
void release();
void resize( const int width, const int height );
void debugSelf() const;
/*
void printf( int x, int y, int color, FONT * f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const char * str, ... ) const;
void printf( int x, int y, int color, const Font * const f, const string & str ) const;
void printf( int x, int y, int color, const Font & f, const string & str ) const;
void printfNormal( int x, int y, int color, const char * str, ... ) const;
void printfNormal( int x, int y, int color, const string & str ) const;
*/
/* convert to a grey scale version */
virtual Bitmap greyScale();
virtual void triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const;
virtual void ellipse( int x, int y, int rx, int ry, int color ) const;
virtual void ellipseFill( int x, int y, int rx, int ry, int color ) const;
virtual void light(int x, int y, int width, int height, int start_y, int focus_alpha, int edge_alpha, int focus_color, int edge_color) const;
virtual void applyTrans(const int color);
virtual void border( int min, int max, int color ) const;
virtual void rectangle( int x1, int y1, int x2, int y2, int color ) const;
virtual void rectangleFill( int x1, int y1, int x2, int y2, int color ) const;
virtual void circleFill( int x, int y, int radius, int color ) const;
virtual void circle( int x, int y, int radius, int color ) const;
virtual void line( const int x1, const int y1, const int x2, const int y2, const int color ) const;
virtual void floodfill( const int x, const int y, const int color ) const;
virtual void horizontalLine( const int x1, const int y, const int x2, const int color ) const;
virtual void hLine( const int x1, const int y, const int x2, const int color ) const;
virtual void vLine( const int y1, const int x, const int y2, const int color ) const;
virtual void polygon( const int * verts, const int nverts, const int color ) const;
virtual void arc(const int x, const int y, const double ang1, const double ang2, const int radius, const int color ) const;
virtual void draw(const int x, const int y, const Bitmap & where) const;
virtual void draw(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void drawCharacter( const int x, const int y, const int color, const int background, const Bitmap & where ) const;
/* to draw lit use LitBitmap */
// virtual void drawLit( const int x, const int y, const int level, const Bitmap & where ) const;
virtual void drawHFlip(const int x, const int y, const Bitmap & where) const;
virtual void drawHFlip(const int x, const int y, const int startWidth, const int startHeight, const int width, const int height, const Bitmap & where) const;
virtual void drawVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawHVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTrans( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransHFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawTransHVFlip( const int x, const int y, const Bitmap & where ) const;
virtual void drawMask( const int x, const int y, const Bitmap & where );
virtual void drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who );
virtual void drawRotate( const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const Bitmap & where );
virtual void drawPivot( const int centerX, const int centerY, const int x, const int y, const int angle, const double scale, const Bitmap & where );
virtual void Stretch( const Bitmap & where ) const;
virtual void Stretch( const Bitmap & where, const int sourceX, const int sourceY, const int sourceWidth, const int sourceHeight, const int destX, const int destY, const int destWidth, const int destHeight ) const;
virtual void StretchBy2( const Bitmap & where );
virtual void StretchBy4( const Bitmap & where );
virtual void Blit( const std::string & xpath ) const;
virtual void Blit( const Bitmap & where ) const;
virtual void Blit( const int x, const int y, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where ) const;
virtual void Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const;
virtual void BlitMasked( const int mx, const int my, const int width, const int height, const int wx, const int wy, const Bitmap & where ) const;
virtual void BlitToScreen() const;
virtual void BlitAreaToScreen(const int upper_left_x, const int upper_left_y) const;
virtual void BlitToScreen(const int upper_left_x, const int upper_left_y) const;
- virtual void BlitFromScreen(const int x, const int y) const;
+ virtual void BlitFromScreen(const int x, const int y) const;
virtual void fill( int color ) const;
inline void clear() const{
this->fill( 0 );
}
inline void clearToMask() const{
this->fill(MaskColor);
}
bool getError();
inline BITMAP * getBitmap() const{
return _my_bitmap;
}
virtual void readLine( std::vector< int > & vec, int y );
int getPixel( const int x, const int y ) const;
/* uses _putpixel16 underneath which ignores translucent behavior */
void putPixel( int x, int y, int col ) const;
/* respects the current trans mode */
void putPixelNormal(int x, int y, int col) const;
/*
inline int getPixel( int x, int y ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
inline void putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
_putpixel16( my_bitmap, x, y, col );
}
*/
void setClipRect( int x1, int y1, int x2, int y2 ) const;
inline const std::string & getPath() const{
return path;
}
/* produce a temporary bitmap that is not guaranteed to be preserved
* after your function returns. do *not* hold references to this bitmap
* and if you make a temporary bitmap, do *not* call functions that
* might also make temporary bitmaps.
*/
static Bitmap temporaryBitmap(int w, int h);
/* call this method to delete all temporary bitmaps.
* don't call this unless you know what you are doing
*/
static void cleanupTemporaryBitmaps();
static double getScale();
static int setGfxModeText();
static int setGfxModeFullscreen( int x, int y );
static int setGfxModeWindowed( int x, int y );
static int makeColor( int r, int g, int b );
static int darken( int color, double factor );
static void hsvToRGB( float h, float s, float v, int * r, int * g, int * b );
/*
* Convert color values between the HSV and RGB color spaces. The RGB values
* range from 0 to 255, hue is from 0 to 360, and saturation and value are
* from 0 to 1.
*/
static void rgbToHSV(int r, int g, int b, float * h, float * s, float * v);
/* convert cymk to rgb. values should be in the range 0-255 */
static void cymkToRGB(int c, int y, int m, int k, int * r, int * g, int * b);
static int getRed( int x );
static int getBlue( int x );
static int getGreen( int x );
/* Add two colors together
*/
static int addColor( int color1, int color2 );
/*
inline static int makeColor( int r, int g, int b ){
return makecol16( r, g, b );
}
*/
// static const int MaskColor = MASK_COLOR_16;
static const int MaskColor;
static const int MODE_TRANS;
static const int MODE_SOLID;
static const int SPRITE_NO_FLIP;
static const int SPRITE_V_FLIP;
static const int SPRITE_H_FLIP;
static const int SPRITE_NORMAL;
static const int SPRITE_LIT;
static const int SPRITE_TRANS;
protected:
void releaseInternalBitmap();
inline void setBitmap( BITMAP * bitmap ){
if ( bitmap == NULL ){
std::cout << "*FATAL* Setting null bitmap" << std::endl;
}
_my_bitmap = bitmap;
}
void internalLoadFile( const char * load_file );
BITMAP * _my_bitmap;
int * own;
// bool own;
bool error;
std::string path;
static Bitmap * temporary_bitmap;
};
#endif

File Metadata

Mime Type
text/x-diff
Expires
Thu, Jun 11, 1:22 PM (3 w, 4 d ago)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
69225
Default Alt Text
(11 KB)

Event Timeline