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diff --git a/util/bitmap.cpp b/util/bitmap.cpp
index c7de7feb..69d8f4ae 100644
--- a/util/bitmap.cpp
+++ b/util/bitmap.cpp
@@ -1,739 +1,738 @@
#include <allegro.h>
#include "bitmap.h"
-#include "font.h"
#include <stdarg.h>
#include <vector>
#include <string>
#include <iostream>
// #include <fblend.h>
#ifdef WINDOWS
#include <winalleg.h>
#endif
using namespace std;
#ifndef debug
#define debug cout<<"File: "<<__FILE__<<" Line: "<<__LINE__<<endl;
#endif
const int Bitmap::MaskColor = MASK_COLOR_16;
const int Bitmap::MODE_TRANS = 0;
const int Bitmap::MODE_SOLID = 1;
Bitmap * Bitmap::Screen;
Bitmap::Bitmap():
error( false ){
setBitmap( create_bitmap( 10, 10 ) );
if ( ! getBitmap() ){
error = true;
cerr << "Could not create bitmap!" << endl;
} else {
clear();
own = new int;
*own = 1;
}
}
Bitmap::Bitmap( int x, int y ):
error( false ){
if ( x < 1 ){
x = 1;
}
if ( y < 1 ){
y = 1;
}
setBitmap( create_bitmap( x, y ) );
if ( ! getBitmap() ){
error = true;
cerr << "Could not create bitmap!" << endl;
} else {
clear();
own = new int;
*own = 1;
}
}
/* If a BITMAP is given to us, we didnt make it so we dont own it */
Bitmap::Bitmap( BITMAP * who, bool deep_copy ):
error( false ){
if ( deep_copy ){
BITMAP * his = who;
setBitmap( create_bitmap( his->w, his->h ) );
::blit( his, getBitmap(), 0, 0, 0, 0, his->w, his->h );
own = new int;
*own = 1;
} else {
setBitmap( who );
own = NULL;
}
}
Bitmap::Bitmap( const char * load_file ):
error( false ){
internalLoadFile( load_file );
/*
my_bitmap = load_bitmap( load_file, NULL );
if ( !my_bitmap ){
my_bitmap = create_bitmap( 100, 100 );
clear( my_bitmap );
cout<<"Could not load "<<load_file<<endl;
error = true;
}
own = true;
*/
}
Bitmap::Bitmap( const string & load_file ):
error( false ){
internalLoadFile( load_file.c_str() );
}
Bitmap::Bitmap( const char * load_file, int sx, int sy ):
error( false ){
path = load_file;
BITMAP * temp = load_bitmap( load_file, NULL );
// my_bitmap = load_bitmap( load_file, NULL );
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
if ( !temp ){
cout<<"Could not load "<<load_file<<endl;
error = true;
} else {
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
destroy_bitmap( temp );
}
// own = true;
own = new int;
*own = 1;
}
Bitmap::Bitmap( const char * load_file, int sx, int sy, double accuracy ):
error( false ){
path = load_file;
BITMAP * temp = load_bitmap( load_file, NULL );
own = new int;
*own = 1;
if ( !temp ){
cout<<"Could not load "<<load_file<<endl;
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
error = true;
} else {
if ( temp->w > sx || temp->h > sy ){
double bx = temp->w / sx;
double by = temp->h / sy;
double use;
use = bx > by ? bx : by;
int fx = (int)(sx / use);
int fy = (int)(sy / use);
setBitmap( create_bitmap( fx, fy ) );
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
destroy_bitmap( temp );
} else setBitmap( temp );
}
// own = true;
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy ):
error( false ){
path = copy.getPath();
BITMAP * temp = copy.getBitmap();
setBitmap( create_bitmap( sx, sy ) );
// clear( my_bitmap );
clear();
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
// own = true;
// own = copy.own;
own = new int;
*own = 1;
}
Bitmap::Bitmap( const Bitmap & copy, int sx, int sy, double accuracy ):
error( false ){
path = copy.getPath();
BITMAP * temp = copy.getBitmap();
own = new int;
*own = 1;
if ( temp->w > sx || temp->h > sy ){
double bx = (double)temp->w / (double)sx;
double by = (double)temp->h / (double)sy;
double use;
use = bx > by ? bx : by;
int fx = (int)(temp->w / use);
int fy = (int)(temp->h / use);
setBitmap( create_bitmap( fx, fy ) );
if ( ! getBitmap() ){
allegro_message("Could not create bitmap\n");
// own = false;
// own = copy.own;
// *own++;
error = true;
return;
}
stretch_blit( temp, getBitmap(), 0, 0, temp->w, temp->h, 0, 0, getBitmap()->w, getBitmap()->h );
// destroy_bitmap( temp );
} else {
setBitmap( create_bitmap( temp->w, temp->h ) );
blit( temp, getBitmap(), 0, 0, 0, 0, temp->w, temp->h );
// own = new int
// own = true;
}
}
Bitmap::Bitmap( const Bitmap & copy, bool deep_copy ):
error( false ){
path = copy.getPath();
if ( deep_copy ){
BITMAP * his = copy.getBitmap();
setBitmap( create_bitmap( his->w, his->h ) );
::blit( his, getBitmap(), 0, 0, 0, 0, his->w, his->h );
own = new int;
*own = 1;
} else {
setBitmap( copy.getBitmap() );
// own = false;
own = copy.own;
if ( own ){
*own = *own + 1;
}
}
/*
BITMAP * his = copy.getBitmap();
my_bitmap = create_bitmap( his->w, his->h );
::blit( his, my_bitmap, 0, 0, 0, 0, his->w, his->h );
own = true;
*/
}
Bitmap::Bitmap( const Bitmap & copy, int x, int y, int width, int height ):
error( false ){
path = copy.getPath();
BITMAP * his = copy.getBitmap();
if ( x < 0 )
x = 0;
if ( y < 0 )
y = 0;
if ( width > his->w )
width = his->w;
if ( height > his->h )
height = his->h;
setBitmap( create_sub_bitmap( his, x, y, width, height ) );
if ( ! getBitmap() ){
cout<<"Could not create sub-bitmap"<<endl;
setBitmap( create_bitmap( 10, 10 ) );
// clear( my_bitmap );
clear();
}
// own = true;
own = new int;
*own = 1;
}
void Bitmap::load( const string & str ){
releaseInternalBitmap();
internalLoadFile( str.c_str() );
}
void Bitmap::internalLoadFile( const char * load_file ){
path = load_file;
setBitmap( load_bitmap( load_file, NULL ) );
if ( ! getBitmap() ){
cout<<"Could not load "<<load_file<<". Using default"<<endl;
setBitmap( create_bitmap( 10, 10 ) );
if ( ! getBitmap() ){
cout<<"Out of memory or Allegro not initialized"<<endl;
error = true;
return;
}
// clear( my_bitmap );
clear();
// cout<<"Could not load "<<load_file<<endl;
error = true;
}
// own = true;
own = new int;
*own = 1;
}
void Bitmap::save( const string & str ){
save_bitmap( str.c_str(), getBitmap(), NULL );
}
/* decrement bitmap reference counter and free memory if counter hits 0 */
void Bitmap::releaseInternalBitmap(){
if ( own ){
(*own)--;
if ( *own == 0 ){
delete own;
destroy_bitmap( getBitmap() );
own = NULL;
}
}
}
const int Bitmap::getWidth() const{
return getBitmap()->w;
}
const int Bitmap::getHeight() const{
return getBitmap()->h;
}
int Bitmap::getRed( int x ){
return ::getr( x );
}
int Bitmap::getBlue( int x ){
return ::getg( x );
}
int Bitmap::getGreen( int x ){
return ::getb( x );
}
/* resize the internal bitmap. not guaranteed to destroy the internal bitmap */
void Bitmap::resize( const int width, const int height ){
/* if internal bitmap is already the proper size, do nothing */
if ( getWidth() == width && getHeight() == height ){
return;
}
BITMAP * b = create_bitmap( width, height );
::stretch_blit( getBitmap(), b, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, b->w, b->h );
releaseInternalBitmap();
own = new int;
setBitmap( b );
*own = 1;
}
/*
const string & Bitmap::getPath() const{
return path;
}
*/
void Bitmap::debugSelf() const{
cout<<"Bitmap: "<<endl;
cout<<"Self = "<< getBitmap() <<endl;
cout<<"Own = "<< own <<" : "<< *own <<endl;
cout<<"Path = "<<path<<endl;
}
Bitmap & Bitmap::operator=( const Bitmap & copy ){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
}
}
*/
releaseInternalBitmap();
path = copy.getPath();
setBitmap( copy.getBitmap() );
// own = false;
own = copy.own;
if ( own )
*own++;
return *this;
}
Bitmap::~Bitmap(){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
} else {
// cout<<"Not destroying bitmap "<<this<<endl;
}
}
*/
releaseInternalBitmap();
}
void Bitmap::detach(){
/*
if ( own ){
(*own)--;
if ( *own == 0 ){
destroy_bitmap( getBitmap() );
delete own;
}
}
*/
releaseInternalBitmap();
}
/*
BITMAP * Bitmap::getBitmap() const{
return my_bitmap;
}
*/
bool Bitmap::getError(){
return error;
}
/*
int Bitmap::getWidth(){
return my_bitmap->w;
}
int Bitmap::getHeight(){
return my_bitmap->h;
}
*/
void Bitmap::acquire(){
acquire_bitmap( getBitmap() );
}
void Bitmap::release(){
release_bitmap( getBitmap() );
}
void Bitmap::circleFill( int x, int y, int radius, int color ) const{
::circlefill( getBitmap(), x, y, radius, color );
}
void Bitmap::circle( int x, int y, int radius, int color ) const{
::circle( getBitmap(), x, y, radius, color );
}
void Bitmap::line( const int x1, const int y1, const int x2, const int y2, const int color ) const{
::line( getBitmap(), x1, y1, x2, y2, color );
}
void Bitmap::transBlender( int r, int g, int b, int a ){
set_trans_blender( r, g, b, a );
}
void Bitmap::multiplyBlender( int r, int g, int b, int a ){
set_multiply_blender( r, g, b, a );
}
void Bitmap::drawingMode( int mode ){
// drawing_mode( DRAW_MODE_TRANS, NULL, 0, 0 );
switch( mode ){
case MODE_TRANS : {
drawing_mode( DRAW_MODE_TRANS, NULL, 0, 0 );
break;
}
case MODE_SOLID : {
drawing_mode( DRAW_MODE_SOLID, NULL, 0, 0 );
break;
}
}
}
/*
const int Bitmap::getWidth() const{
return getBitmap()->w;
}
const int Bitmap::getHeight() const{
return getBitmap()->h;
}
*/
const int Bitmap::getPixel( const int x, const int y ) const{
if ( x >= 0 && x < getBitmap()->w && y >= 0 && y < getBitmap()->h )
return _getpixel16( getBitmap(), x, y );
return -1;
}
void Bitmap::readLine( vector< int > & vec, int y ){
if ( y >= 0 && y < getBitmap()->h ){
for ( int q = 0; q < getBitmap()->w; q++ ){
// int col = my_bitmap->line[ y ][ q ];
int col = _getpixel16( getBitmap(), q, y );
vec.push_back( col );
}
}
}
int Bitmap::setGfxModeText(){
return ::set_gfx_mode( GFX_TEXT, 0, 0, 0, 0 );
}
int Bitmap::setGfxModeFullscreen( int x, int y ){
return ::set_gfx_mode( GFX_AUTODETECT_FULLSCREEN, x, y, 0, 0 );
}
int Bitmap::setGfxModeWindowed( int x, int y ){
return ::set_gfx_mode( GFX_AUTODETECT_WINDOWED, x, y, 0, 0 );
}
int Bitmap::makeColor( int r, int g, int b ){
return ::makecol16( r, g, b );
}
void Bitmap::hsvToRGB( float h, float s, float v, int * r, int * g, int * b ){
::hsv_to_rgb( h, s, v, r, g, b );
}
int Bitmap::addColor( int color1, int color2 ){
return makeColor( getr( color1 ) + getr( color2 ),
getg( color1 ) + getg( color2 ),
getb( color1 ) + getb( color2 ) );
}
void Bitmap::putPixel( int x, int y, int col ) const{
if ( x >= 0 && x < getBitmap()->w && y >= 0 && y < getBitmap()->h )
_putpixel16( getBitmap(), x, y, col );
}
/*
void Bitmap::printf( int x, int y, int color, FONT * f, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), f, buf, x, y, color, -1);
}
void Bitmap::printf( int x, int y, int color, const Font * const f, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), f->getInternalFont(), buf, x, y, color, -1);
}
void Bitmap::printf( int x, int y, int color, const Font * const f, const string & str ) const{
printf( x, y, color, f, str.c_str() );
}
void Bitmap::printf( int x, int y, int color, const Font & f, const string & str ) const{
printf( x, y, color, &f, str );
}
void Bitmap::printfNormal( int x, int y, int color, const char * str, ... ) const{
char buf[512];
va_list ap;
va_start(ap, str);
uvszprintf(buf, sizeof(buf), str, ap);
va_end(ap);
textout_ex( getBitmap(), font, buf, x, y, color, -1);
}
void Bitmap::printfNormal( int x, int y, int color, const string & str ) const{
printfNormal( x, y, color, "%s", str.c_str() );
}
*/
void Bitmap::triangle( int x1, int y1, int x2, int y2, int x3, int y3, int color ) const{
::triangle( getBitmap(), x1, y1, x2, y2, x3, y3, color );
}
void Bitmap::ellipse( int x, int y, int rx, int ry, int color ) const {
::ellipse( getBitmap(), x, y, rx, ry, color );
}
void Bitmap::ellipseFill( int x, int y, int rx, int ry, int color ) const {
::ellipsefill( getBitmap(), x, y, rx, ry, color );
}
void Bitmap::rectangle( int x1, int y1, int x2, int y2, int color ) const{
::rect( getBitmap(), x1, y1, x2, y2, color );
}
void Bitmap::rectangleFill( int x1, int y1, int x2, int y2, int color ) const{
::rectfill( getBitmap(), x1, y1, x2, y2, color );
}
/*
int Bitmap::getPixel( int x, int y ){
if ( x >= 0 && x < my_bitmap->w && y >= 0 && y <= my_bitmap->h )
return _getpixel16( my_bitmap, x, y );
return -1;
}
*/
/*
int Bitmap::makeColor( int r, int g, int b ){
return makecol16( r, g, b );
}
*/
void Bitmap::hLine( const int x1, const int y, const int x2, const int color ) const{
::hline( getBitmap(), x1, y, x2, color );
}
void Bitmap::horizontalLine( const int x1, const int y, const int x2, const int color ) const{
this->hLine( x1, y, x2, color );
}
void Bitmap::vLine( const int y1, const int x, const int y2, const int color ) const{
::vline( getBitmap(), x, y1, y2, color );
}
void Bitmap::polygon( const int * verts, const int nverts, const int color ) const{
::polygon( getBitmap(), nverts, verts, color );
}
/*
void Bitmap::clear(){
this->fill( 0 );
}
*/
void Bitmap::fill( int color ) const{
::clear_to_color( getBitmap(), color );
}
void Bitmap::draw( const int x, const int y, const Bitmap & where ) const {
::draw_sprite( where.getBitmap(), getBitmap(), x, y );
}
void Bitmap::drawHFlip( const int x, const int y, const Bitmap & where ) const {
::draw_sprite_h_flip( where.getBitmap(), getBitmap(), x, y );
}
void Bitmap::drawLit( const int x, const int y, const int level, const Bitmap & where ) const{
::draw_lit_sprite( where.getBitmap(), getBitmap(), x, y, level );
}
void Bitmap::drawTrans( const int x, const int y, const Bitmap & where ) const{
::draw_trans_sprite( where.getBitmap(), getBitmap(), x, y );
}
void Bitmap::drawRotate( const int x, const int y, const int angle, const Bitmap & where ){
::fixed fang = itofix( (360 - angle) % 360 * 256 / 360 );
::rotate_sprite( where.getBitmap(), getBitmap(), x, y, fang );
}
void Bitmap::drawStretched( const int x, const int y, const int new_width, const int new_height, const Bitmap & who ){
BITMAP * bmp = who.getBitmap();
::masked_stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, x,y, new_height, new_width );
}
void Bitmap::drawMask( const int _x, const int _y, const Bitmap & where ){
int mask = Bitmap::MaskColor;
for ( int x = 0; x < getWidth(); x++ ){
for ( int y = 0; y < getHeight(); y++ ){
if ( getPixel( x,y ) == mask ){
where.putPixel( x+_x, y+_y, mask );
}
}
}
}
void Bitmap::StretchBy2( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
if ( where.getWidth() == getWidth() && where.getHeight() == getHeight() ){
::blit( getBitmap(), bmp, 0, 0, 0, 0, getBitmap()->w, getBitmap()->h );
return;
}
if ( where.getWidth() != getWidth()*2 ||
where.getHeight() != getHeight()*2 ){
cout<<"Wrong dimensions"<<endl;
cout<<"My: "<< getWidth() << " " << getHeight() << endl;
cout<<"Him: "<<where.getWidth()<< " " << where.getHeight()<<endl;
return;
}
// debug
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
// fblend_2x_stretch( my_bitmap, bmp, 0, 0, 0, 0, my_bitmap->w, my_bitmap->h);
// scale2x_allegro( my_bitmap, bmp, 2 );
// debug
}
void Bitmap::StretchBy4( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
if ( where.getWidth() != getWidth()*4 ||
where.getHeight() != getHeight()*4 ){
cout<<"Wrong dimensions"<<endl;
cout<<"My: "<< getWidth() << " " << getHeight() << endl;
cout<<"Him: "<<where.getWidth()<< " " << where.getHeight()<<endl;
cout<<"Scaled: "<<getWidth()*4<<" "<< getHeight()*4<<endl;
return;
}
// fblend_2x_stretch( my_bitmap, bmp, 0, 0, 0, 0, my_bitmap->w, my_bitmap->h);
// scale4x_allegro( my_bitmap, bmp, 2 );
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
}
void Bitmap::Stretch( const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::stretch_blit( getBitmap(), bmp, 0, 0, getBitmap()->w, getBitmap()->h, 0, 0, bmp->w, bmp->h );
}
void Bitmap::Blit( const string & xpath ){
Bitmap duh( xpath );
duh.Blit( *this );
}
void Bitmap::Blit( const int x, const int y, const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
/*
acquire_bitmap( bmp );
acquire_bitmap( my_bitmap );
*/
::blit( getBitmap(), bmp, 0, 0, x, y, getBitmap()->w, getBitmap()->h );
/*
release_bitmap( my_bitmap );
release_bitmap( bmp );
*/
}
void Bitmap::Blit( const int mx, const int my, const int wx, const int wy, const Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::blit( getBitmap(), bmp, mx, my, wx, wy, getBitmap()->w, getBitmap()->h );
}
void Bitmap::Blit( const int mx, const int my, const int width, const int height, const int wx, const int wy, Bitmap & where ){
BITMAP * bmp = where.getBitmap();
::blit( getBitmap(), bmp, mx, my, wx, wy, width, height );
}
void Bitmap::Blit( const Bitmap & where ){
this->Blit( 0, 0, where );
}
void Bitmap::BlitToScreen(){
this->Blit( *Bitmap::Screen );
}
diff --git a/util/ebox.cpp b/util/ebox.cpp
index a03f292f..d338f8e9 100644
--- a/util/ebox.cpp
+++ b/util/ebox.cpp
@@ -1,579 +1,713 @@
-/* ebox version 2:
+/* ebox version 3:
* by Jon Rafkind
*/
#include "ebox.h"
#include <stdio.h>
+#include "funcs.h"
#include "bitmap.h"
#include <iostream>
-#include "timedifference.h"
+
+extern "C" void rest( int i );
// using namespace Ebox2;
#ifndef debug
// #define debug printf("File: %s Line: %d\n", __FILE__, __LINE__ );
#define debug std::cout<<"File: "<<__FILE__<<" Line: "<<__LINE__<<std::endl;
#endif
// #define MIN_SIZE 8
const int MIN_SIZE = 8;
+/* copy constructor but with a pointer */
EQuad::EQuad( EQuad * const head ):
width( head->width ),
height( head->height ),
full( head->full ),
min_x( head->min_x ),
min_y( head->min_y ),
parent( NULL ),
num_quads( head->num_quads ){
for ( int q = 0; q < 4; q++ )
quads[q] = NULL;
for ( int i = 0; i < head->numQuads(); i++ ){
// EQuad * tmp = head->getQuad( i );
quads[i] = new EQuad( head->getQuad( i ) );
quads[i]->parent = this;
}
}
EQuad::EQuad( int w, int h, EQuad * _parent ):
width( w ),
height( h ),
min_x( 0 ),
min_y( 0 ),
parent( _parent ),
num_quads( 0 ){
full = true;
for ( int i = 0; i < 4; i++ )
quads[i] = NULL;
}
EQuad::EQuad( const Bitmap * who, int min_size, int mask_pixel, int _min_x, int _min_y, EQuad * _parent ):
width( who->getWidth() ),
height( who->getHeight() ),
full( false ),
min_x( _min_x ),
min_y( _min_y ),
parent( _parent ){
Bitmap * b1, * b2, * b3, * b4;
EQuad * quad1, * quad2, * quad3, * quad4;
quad1 = quad2 = quad3 = quad4 = NULL;
if ( width > min_size && height > min_size ){
int w = who->getWidth() >> 1;
int h = who->getHeight() >> 1;
// b1 = create_sub_Bitmap( who, 0, 0, w, h );
b1 = new Bitmap( *who, 0, 0, w, h );
quad1 = new EQuad( b1, min_size, mask_pixel, 0, 0, this );
// destroy_Bitmap( b1 );
delete b1;
// b2 = create_sub_Bitmap( who, w, 0, w, h );
b2 = new Bitmap( *who, w, 0, w, h );
quad2 = new EQuad( b2, min_size, mask_pixel, w, 0, this );
delete b2;
// destroy_Bitmap( b2 );
// b3 = create_sub_Bitmap( who, 0, h, w, h );
b3 = new Bitmap( *who, 0, h, w, h );
quad3 = new EQuad( b3, min_size, mask_pixel, 0, h, this );
delete b3;
// destroy_Bitmap( b3 );
// b4 = create_sub_Bitmap( who, w, h, w, h );
b4 = new Bitmap( *who, w, h, w, h );
quad4 = new EQuad( b4, min_size, mask_pixel, w, h, this );
delete b4;
// destroy_Bitmap( b4 );
if ( quad1->empty() ){
delete quad1;
quad1 = NULL;
}
if ( quad2->empty() ){
delete quad2;
quad2 = NULL;
}
if ( quad3->empty() ){
delete quad3;
quad3 = NULL;
}
if ( quad4->empty() ){
delete quad4;
quad4 = NULL;
}
if ( quad1 && quad2 && quad3 && quad4 )
if ( quad1->full && quad2->full && quad3->full && quad4->full ){
delete quad1;
delete quad2;
delete quad3;
delete quad4;
quad1 = NULL;
quad2 = NULL;
quad3 = NULL;
quad4 = NULL;
full = true;
}
checkQuad( quad1 );
checkQuad( quad2 );
checkQuad( quad3 );
checkQuad( quad4 );
} else {
// printf("Size X:%d Y:%d\n", width, height );
int total = 0;
- for ( int x = 0; x < who->getWidth(); x++ )
+ int denom = who->getWidth() * who->getHeight();
+ for ( int x = 0; x < who->getWidth(); x++ ){
for ( int y = 0; y < who->getHeight(); y++ ){
// int pixel = _getpixel16( who, x, y );
int pixel = who->getPixel( x, y );
- if ( pixel != mask_pixel )
+ if ( pixel != mask_pixel ){
++total;
+ }
+ if ( total * 100 / denom > 50 ){
+ /* we're done already,
+ * stop counting pixels
+ */
+ goto short_circuit;
+ }
}
+ }
- if ( total*100/(who->getWidth()*who->getHeight()) > 50 ){
+ /* johnny 5 alive! */
+ short_circuit:
+
+ if ( total * 100 / denom > 50 ){
full = true;
}
-
}
for ( int i = 0; i < 4; i++ )
quads[i] = NULL;
int i = 0;
if ( quad1 ) quads[i++] = quad1;
if ( quad2 ) quads[i++] = quad2;
if ( quad3 ) quads[i++] = quad3;
if ( quad4 ) quads[i++] = quad4;
num_quads = numQuads();
-
}
bool EQuad::addQuad( EQuad * who ){
int n = numQuads();
if ( n < 4 ){
quads[n] = who;
full = false;
return true;
} else return false;
}
void EQuad::checkQuad( EQuad *& q ){
if ( q != NULL ){
while ( q->numQuads() == 1 ){
EQuad * const newquad = q->getQuad();
q->detach( newquad );
int x = q->getMinX();
int y = q->getMinY();
delete q;
q = newquad;
newquad->setMinX( newquad->getMinX() + x );
newquad->setMinY( newquad->getMinY() + y );
q->parent = this;
}
}
}
int EQuad::totalQuads(){
if ( full ) return 1;
int total = 0;
for ( int i = 0; i < numQuads(); i++ )
if ( quads[i] )
total += quads[i]->totalQuads();
/*
if ( quad1 ) total += quad1->totalQuads();
if ( quad2 ) total += quad2->totalQuads();
if ( quad3 ) total += quad3->totalQuads();
if ( quad4 ) total += quad4->totalQuads();
*/
return total;
}
void EQuad::setMinX( int x ){
min_x = x;
}
void EQuad::setMinY( int y ){
min_y = y;
}
/*
int EQuad::numQuads() const{
int total = 0;
/ *
if ( quad1 ) ++total;
if ( quad2 ) ++total;
if ( quad3 ) ++total;
if ( quad4 ) ++total;
* /
for ( total = 0; total < 4 && quads[total] != NULL; total++ );
return total;
}
*/
EQuad * const EQuad::getQuad() const{
return quads[0];
/*
if ( quad1 ) return quad1;
if ( quad2 ) return quad2;
if ( quad3 ) return quad3;
if ( quad4 ) return quad4;
return NULL;
*/
}
EQuad * const EQuad::getQuad( int x ) const{
return quads[x];
}
void EQuad::detach( EQuad * const who ){
// printf("Detach %p\n", who );
/*
if ( who == quad1 ) quad1 = NULL;
if ( who == quad2 ) quad2 = NULL;
if ( who == quad3 ) quad3 = NULL;
if ( who == quad4 ) quad4 = NULL;
*/
for ( int i = 0; i < numQuads(); i++ )
if ( who == quads[i] )
quads[i] = NULL;
EQuad * tmp[ 4 ];
int begin = 0;
for ( int i = 0; i < 4; i++ )
if ( quads[i] ){
tmp[begin++] = quads[i];
quads[i] = NULL;
}
for ( int q = 0; q < begin; q++ )
quads[q] = tmp[q];
}
int EQuad::calcSize(){
int total = sizeof(*this);
for ( int q = 0; q < numQuads(); q++ ){
total += quads[q]->calcSize();
}
return total;
}
bool EQuad::empty(){
if ( numQuads() == 0 ) return !full;
// if ( !quad1 && !quad2 && !quad3 && !quad4 ) return !full;
return false;
}
void EQuad::draw( const Bitmap & work, int x, int y, int color, bool flipped ){
int mx = x + getMinX();
int my = y + getMinY();
// std::cout<<"getMinX: "<<getMinX()<<std::endl;
if ( flipped ){
if ( parent ){
mx = x + parent->getWidth() - (getMinX()+getWidth());
// mx = getMinX() - parent->getWidth()/2 + x;
// my = y + parent->getHeight()/2 - getMinY();
// my = y + getMinY();
// mx2 = mx - getWidth();
// mx2 = mx + getWidth();
/*
int i;
i = mx;
mx = mx2;
mx2 = i;
*/
}
}
int mx2 = mx + getWidth();
int my2 = my + getHeight();
for ( int i = 0; i < numQuads(); i++ )
quads[i]->draw( work, mx, my, color, flipped );
if ( full )
work.rectangle( mx, my, mx2, my2, color );
/*
if ( full )
work->rectangle( x+getMinX(), y+getMinY(), x+getMinX()+getWidth(), y+getMinY()+getHeight(), Bitmap::makeColor(255,64,32) );
else
work->rectangle( x+getMinX(), y+getMinY(), x+getMinX()+getWidth(), y+getMinY()+getHeight(), color );
*/
}
void EQuad::draw( const Bitmap & work, int x, int y, int color, EQuad * who ){
bool cy = false;
for ( int i = 0; i < numQuads(); i++ )
if ( who == quads[i] )
cy = true;
int mx = x + getMinX();
int my = y + getMinY();
if ( cy )
who->draw( work, mx, my, color );
else {
for ( int i = 0; i < numQuads(); i++ )
quads[i]->draw( work, mx, my, color, who );
}
}
-bool boxCollide( int zx1, int zy1, int zx2, int zy2, int zx3, int zy3, int zx4, int zy4 ){
+static bool boxCollide( int zx1, int zy1, int zx2, int zy2, int zx3, int zy3, int zx4, int zy4 ){
if ( zx1 < zx3 && zx1 < zx4 &&
zx2 < zx3 && zx2 < zx4 ) return false;
if ( zx1 > zx3 && zx1 > zx4 &&
zx2 > zx3 && zx2 > zx4 ) return false;
if ( zy1 < zy3 && zy1 < zy4 &&
zy2 < zy3 && zy2 < zy4 ) return false;
if ( zy1 > zy3 && zy1 > zy4 &&
zy2 > zy3 && zy2 > zy4 ) return false;
return true;
}
+/* sure this could be simplified, but thats no fun :p */
+int EQuad::getX1( bool xflipped ){
+ if ( parent ){
+ if ( xflipped ){
+ return parent->getWidth() - (getMinX() + getWidth());
+ } else {
+ return getMinX();
+ }
+ } else {
+ return getMinX();
+ }
+}
+
+int EQuad::getFullX1( bool xflipped ){
+ if ( parent ){
+ if ( xflipped ){
+ return parent->getFullX1( xflipped ) + parent->getWidth() - (getMinX() + getWidth());
+ } else {
+ return parent->getFullX1( xflipped ) + getMinX();
+ }
+ } else {
+ return getMinX();
+ }
+}
+
+int EQuad::getY1( bool yflipped ){
+ if ( parent ){
+ if ( yflipped ){
+ return parent->getHeight() - (getMinY() + getHeight());
+ } else {
+ return getMinY();
+ }
+ } else {
+ return getMinY();
+ }
+}
+
+int EQuad::getFullY1( bool yflipped ){
+ if ( parent ){
+ if ( yflipped ){
+ return parent->getFullY1( yflipped ) - (parent->getHeight() + getMinY() + getHeight());
+ } else {
+ return parent->getFullY1( yflipped ) + getMinY();
+ }
+ } else {
+ return getMinY();
+ }
+}
+
+void EQuad::gather( int mx, int my, int x1, int y1, int x2, int y2, vector< EQuad * > & collides, bool xflipped, bool yflipped ){
+ /*
+ int rx = mx + getX1();
+ int ry = my + getY1();
+ */
+ int rx = mx;
+ int ry = my;
+
+ int rx2 = rx + getWidth();
+ int ry2 = ry + getHeight();
+
+ if ( ! boxCollide( rx, ry, rx2, ry2, x1, y1, x2, y2 ) ){
+ return;
+ }
+
+ for ( int i = 0; i < numQuads(); i++ ){
+ quads[i]->gather( rx + quads[i]->getX1( xflipped ), ry + quads[i]->getY1( yflipped ), x1, y1, x2, y2, collides, xflipped, yflipped );
+ }
+
+ if ( full ){
+ collides.push_back( this );
+ }
+}
+
bool EQuad::collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last, bool xflipped, bool yflipped ){
+ /*
int rx = mx + getMinX();
int ry = my + getMinY();
if ( parent ){
if ( xflipped ){
rx = mx + parent->getWidth() - (getMinX()+getWidth());
}
if ( yflipped ){
ry = my + parent->getHeight() - (getMinY()+getHeight());
}
}
+ */
+
+ int rx = mx + getX1( xflipped );
+ int ry = my + getY1( yflipped );
+
int rx2 = rx + getWidth();
int ry2 = ry + getHeight();
// rect( screen, rx, ry, rx2, ry2, makecol(255,255,0) );
bool cy = boxCollide( rx, ry, rx2, ry2, x1, y1, x2, y2 );
if ( !cy ) return false;
for ( int i = 0; i < numQuads(); i++ )
if ( quads[i]->collide( rx, ry, x1, y1, x2, y2, last ) )
return true;
if ( !full ) return false;
if ( cy ) *last = this;
return cy;
return false;
}
EQuad::~EQuad(){
/*
if ( quad1 ) delete quad1;
if ( quad2 ) delete quad2;
if ( quad3 ) delete quad3;
if ( quad4 ) delete quad4;
*/
for ( int q = 0; q < 4; q++ )
if ( quads[q] != NULL )
delete quads[q];
}
long long ECollide::totalTime = 0;
void ECollide::initECollide( const Bitmap * who, int mask_pixel ){
/*
TimeDifference dif;
dif.startTime();
*/
head_quad = new EQuad( who, MIN_SIZE, mask_pixel, 0, 0, NULL );
last_collide = NULL;
/*
dif.endTime();
totalTime += dif.getTime();
cout<<"Total time taken: "<< totalTime / 1000 <<" ms" <<endl;
*/
}
ECollide::ECollide( const Bitmap * who, int mask_pixel ){
initECollide( who, mask_pixel );
/*
head_quad = new EQuad( who, MIN_SIZE, mask_pixel, 0, 0, NULL );
last_collide = NULL;
*/
}
ECollide::ECollide( const Bitmap & who, int mask_pixel ){
initECollide( &who, mask_pixel );
/*
head_quad = new EQuad( &who, MIN_SIZE, mask_pixel, 0, 0, NULL );
last_collide = NULL;
*/
}
ECollide::ECollide( BITMAP * who, int mask_pixel ){
Bitmap tmp( who );
initECollide( &tmp, mask_pixel );
/*
head_quad = new EQuad( &tmp, MIN_SIZE, mask_pixel, 0, 0, NULL );
last_collide = NULL;
*/
}
ECollide::ECollide( int width, int height ){
last_collide = NULL;
head_quad = new EQuad( width, height, NULL );
}
ECollide::ECollide( const ECollide * e ){
initQuad( e->head_quad );
/*
last_collide = NULL;
head_quad = new EQuad( e->head_quad );
*/
}
ECollide::ECollide( const ECollide & e ){
initQuad( e.head_quad );
/*
last_collide = NULL;
head_quad = new EQuad( e.head_quad );
*/
}
ECollide::ECollide( EQuad * const head ){
initQuad( head );
/*
last_collide = NULL;
head_quad = new EQuad( head );
*/
}
void ECollide::initQuad( EQuad * const head ){
last_collide = NULL;
head_quad = new EQuad( head );
}
ECollide * ECollide::copy(){
return new ECollide( head_quad );
}
int ECollide::getMinHeight(){
return head_quad->getMinY();
}
int ECollide::getMaxHeight(){
return head_quad->getMinY() + head_quad->getHeight();
}
int ECollide::getMinWidth(){
return head_quad->getMinX();
}
int ECollide::getMaxWidth(){
return head_quad->getMinX() + head_quad->getWidth();
}
int ECollide::calcSize(){
int total = sizeof(*this);
if ( head_quad )
total += head_quad->calcSize();
return total;
}
bool ECollide::collide( int mx, int my, int x1, int y1, int x2, int y2, bool xflipped, bool yflipped ){
-
last_collide = NULL;
+ return head_quad->collide(mx,my,x1,y1,x2,y2, &last_collide, xflipped, yflipped );
+}
- return head_quad->collide(mx,my,x1,y1,x2,y2,&last_collide, xflipped, yflipped );
+bool ECollide::collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last, bool xflipped, bool yflipped ){
+ return head_quad->collide(mx,my,x1,y1,x2,y2, last, xflipped, yflipped );
+}
+void ECollide::gather( int mx, int my, int x1, int y1, int x2, int y2, vector< EQuad * > & e, bool xflipped, bool yflipped ){
+ return head_quad->gather( mx, my, x1, y1, x2, y2, e, xflipped, yflipped );
}
bool ECollide::Collision( int mx, int my, int ax, int ay, bool xflipped, bool ylfipped ){
return collide( mx, my, ax, ay, ax, ay );
}
bool ECollide::Collision( int mx, int my, int x1, int y1, int x2, int y2, bool xflipped, bool yflipped ){
return collide( mx, my, x1, y1, x2, y2 );
}
bool ECollide::Collision( ECollide * col, int mx, int my, int ax, int ay, bool my_xflipped, bool my_yflipped, bool him_xflipped, bool him_yflipped ){
if ( !col ) return false;
int x1 = mx > ax ? mx : ax;
int y1 = my > ay ? my : ay;
int x2 = (mx+getWidth()) < (ax+col->getWidth()) ? (mx+getWidth()) : (ax+col->getWidth());
int y2 = (my+getHeight()) < (ay+col->getHeight()) ? (my+getHeight()) : (ay+col->getHeight());
if ( x1 > x2 ) return false;
if ( y1 > y2 ) return false;
- return ( collide(mx,my,x1,y1,x2,y2,my_xflipped,my_yflipped) && col->collide(ax,ay,x1,y1,x2,y2,him_xflipped,him_yflipped) );
+ vector< EQuad * > collides1;
+ gather( mx, my, x1, y1, x2, y2, collides1, my_xflipped, my_yflipped );
+ vector< EQuad * > collides2;
+ col->gather( ax, ay, x1, y1, x2, y2, collides2, him_xflipped, him_yflipped );
+ for ( vector< EQuad * >::iterator it = collides1.begin(); it != collides1.end(); it++ ){
+ EQuad * e = *it;
+ int px1 = mx + e->getFullX1( my_xflipped );
+ int py1 = my + e->getFullY1( my_yflipped );
+ int px2 = px1 + e->getWidth();
+ int py2 = py1 + e->getHeight();
+
+ // Bitmap::Screen->rectangle( px1, py1, px2, py2, Bitmap::makeColor( 128, 128, 255 ) );
+
+ for ( vector< EQuad * >::iterator it2 = collides2.begin(); it2 != collides2.end(); it2++ ){
+ EQuad * e2 = *it2;
+ int zx1 = ax + e2->getFullX1( him_xflipped );
+ int zy1 = ay + e2->getFullY1( him_yflipped );
+
+ // printf( "Test %d,%d,%d,%d against %d,%d,%d,%d\n", px1, py1, px2, py2, zx1, zy1, zx1 + e2->getWidth(), zy1 + e2->getHeight() );
+
+ // Bitmap::Screen->rectangle( zx1, zy1, zx1 + e2->getWidth(), zy1 + e2->getHeight(), Bitmap::makeColor( Util::rnd( 255 ), 255, 255 ) );
+
+ // if ( e2->collide( zx1, zy1, px1, py1, px2, py2, &last_collide, him_xflipped, him_yflipped ) ){
+ if ( boxCollide( px1, py1, px2, py2, zx1, zy1, zx1 + e2->getWidth(), zy1 + e2->getHeight() ) ){
+ Bitmap::Screen->rectangle( zx1, zy1, zx1 + e2->getWidth(), zy1 + e2->getHeight(), Bitmap::makeColor( 255, 255, 0 ) );
+ // cout << "Collided!" << endl;
+ // rest( 1000 );
+ return true;
+ }
+ }
+ }
+
+ // rest( 100 );
+
+ return false;
+ /*
+ return ( collide(mx,my,x1,y1,x2,y2,my_xflipped,my_yflipped) && col->collide(ax,ay,x1,y1,x2,y2,him_xflipped,him_yflipped) );
+ */
}
/*
int ECollide::getWidth() const{
return head_quad->getWidth();
}
int ECollide::getHeight() const{
return head_quad->getHeight();
}
*/
-void ECollide::draw( const Bitmap & work, int x, int y, bool flipped ){
+void ECollide::draw( const Bitmap & work, int x, int y, int color, bool flipped ){
- head_quad->draw( work, x, y, Bitmap::makeColor(255,255,255), flipped );
+ head_quad->draw( work, x, y, color, flipped );
}
int ECollide::numQuads() const{
return head_quad->totalQuads();
}
void ECollide::draw( const Bitmap & work, int x, int y, int color, EQuad * who ){
if ( head_quad == who )
head_quad->draw( work, x, y, color );
else head_quad->draw( work, x, y, color, who );
}
EQuad * ECollide::getLast(){
return last_collide;
}
ECollide::~ECollide(){
delete head_quad;
}
diff --git a/util/ebox.h b/util/ebox.h
index 8ecfec1e..d2baf9f0 100644
--- a/util/ebox.h
+++ b/util/ebox.h
@@ -1,162 +1,178 @@
-/* ebox version 2:
+/* ebox version 3:
* by Jon Rafkind
*/
-#ifndef _ebox_2_h
-#define _ebox_2_h
+#ifndef _ebox_3_h
+#define _ebox_3_h
#include "bitmap.h"
+#include <vector>
+
+using namespace std;
class EQuad{
public:
EQuad( EQuad * const head );
EQuad( int w, int h, EQuad * _parent );
EQuad( const Bitmap * who, int min_size, int mask_pixel, int min_x, int min_y, EQuad * _parent );
void draw( const Bitmap & work, int x, int y, int color, bool flipped = false );
void draw( const Bitmap & work, int x, int y, int color, EQuad * who );
inline int getWidth() const{
return width;
}
inline int getHeight() const{
return height;
}
inline void setFull( bool x ){
full = x;
}
EQuad * const getQuad( int x ) const;
bool addQuad( EQuad * who );
inline int getPosX() const {
if ( parent )
return min_x + parent->getPosX();
return min_x;
}
inline int getPosY() const {
if ( parent )
return min_y + parent->getPosY();
return min_y;
}
+ void gather( int mx, int my, int x1, int y1, int x2, int y2, vector< EQuad * > & collides, bool xflipped, bool yflipped );
+
// bool collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last );
bool collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last, bool xflipped = false, bool yflipped = false );
// int collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last, int depth );
int calcSize();
void setMinX( int x );
void setMinY( int y );
+
+ int getFullX1( bool xflipped = false );
+ int getFullY1( bool yflipped = false );
inline int getMinX() const{
return min_x;
}
inline int getMinY() const{
return min_y;
}
int totalQuads();
~EQuad();
protected:
+ int getX1( bool xflipped = false );
+ int getY1( bool yflipped = false );
+
EQuad * const getQuad() const;
void detach( EQuad * const who );
void checkQuad( EQuad *& q );
inline int numQuads() const{
int total = 0;
if ( quads[0] != NULL ) total++;
if ( quads[1] != NULL ) total++;
if ( quads[2] != NULL ) total++;
if ( quads[3] != NULL ) total++;
// for ( int total = 0; total < 4 && quads[total] != NULL; total++ );
return total;
}
bool empty();
// bool boxCollide( int zx1, int zy1, int zx2, int zy2, int zx3, int zy3, int zx4, int zy4 );
protected:
int width, height;
// EQuad * quad1, * quad2, * quad3, * quad4;
bool full;
int min_x, min_y;
EQuad * quads[ 4 ];
EQuad * parent;
int num_quads;
};
class ECollide{
public:
ECollide( EQuad * const head );
ECollide( BITMAP * who, int mask_pixel = Bitmap::MaskColor );
ECollide( const Bitmap * who, int mask_pixel = Bitmap::MaskColor );
ECollide( const Bitmap & who, int mask_pixel = Bitmap::MaskColor );
ECollide( const ECollide & e );
ECollide( const ECollide * e );
ECollide( int width, int height );
- void draw( const Bitmap & work, int x, int y, bool flipped = false );
+ void draw( const Bitmap & work, int x, int y, int color, bool flipped = false );
void draw( const Bitmap & work, int x, int y, int color, EQuad * who );
bool Collision( ECollide * col, int mx, int my, int ax, int ay, bool my_xflipped = false, bool my_yflipped = false, bool him_xflipped = false, bool him_flipped = false );
bool Collision( int mx, int my, int ax, int ay, bool xflipped = false, bool yflipped = false );
bool Collision( int mx, int my, int x1, int y1, int x2, int y2, bool xflipped = false, bool yflipped = false );
int getMinHeight();
int getMaxHeight();
int getMinWidth();
int getMaxWidth();
+
ECollide * copy();
EQuad * getLast();
EQuad * getHead() const{
return head_quad;
}
+ void gather( int mx, int my, int x1, int y1, int x2, int y2, vector< EQuad * > & e, bool xflipped, bool yflipped );
+
int calcSize();
inline int getWidth() const{
return head_quad->getWidth();
}
inline int getHeight() const{
return head_quad->getHeight();
}
int numQuads() const;
~ECollide();
private:
void initECollide( const Bitmap * who, int mask_pixel );
void initQuad( EQuad * const head );
+
static long long totalTime;
protected:
bool collide( int mx, int my, int x1, int y1, int x2, int y2, bool xflipped = false, bool yflipped = false );
+ bool collide( int mx, int my, int x1, int y1, int x2, int y2, EQuad ** last, bool xflipped, bool yflipped );
// bool collide( int mx, int my, int x1, int y1 );
EQuad * head_quad;
EQuad * last_collide;
};
#endif
diff --git a/util/keyboard.cpp b/util/keyboard.cpp
index f3cb9c58..ddb2bfa4 100644
--- a/util/keyboard.cpp
+++ b/util/keyboard.cpp
@@ -1,72 +1,75 @@
#include "keyboard.h"
#include "allegro.h"
#include <iostream>
#include <vector>
#include <map>
using namespace std;
#ifndef debug
#define debug cout<<"File: "<<__FILE__<<" Line: "<<__LINE__<<endl;
#endif
const int Keyboard::Key_A = KEY_A;
const int Keyboard::Key_S = KEY_S;
const int Keyboard::Key_D = KEY_D;
const int Keyboard::Key_LEFT = KEY_LEFT;
const int Keyboard::Key_RIGHT = KEY_RIGHT;
const int Keyboard::Key_UP = KEY_UP;
const int Keyboard::Key_DOWN = KEY_DOWN;
const int Keyboard::Key_ENTER = KEY_ENTER;
const int Keyboard::Key_SPACE = KEY_SPACE;
const int Keyboard::Key_F12 = KEY_F12;
const int Keyboard::Key_ESC = KEY_ESC;
+
+const int Keyboard::Key_MINUS_PAD = KEY_MINUS_PAD;
+const int Keyboard::Key_PLUS_PAD = KEY_PLUS_PAD;
Keyboard::Keyboard(){
}
/* KEY_MAX is defined in allegro at
* allegro/include/allegro/keyboard.h
*/
void Keyboard::poll(){
for ( int q = 0; q < KEY_MAX; q++ ){
// my_keys[ q ] = key[ q ];
if ( key[ q ] ){
if ( my_keys[ q ] <= 0 ){
my_keys[ q ] -= 1;
} else {
my_keys[ q ] += 1;
}
// printf( "Key %d = %d\n", q, my_keys[ q ] );
} else {
my_keys[ q ] = 0;
}
}
}
void Keyboard::readKeys( vector< int > & all_keys ){
for ( map<int,int>::const_iterator it = my_keys.begin(); it != my_keys.end(); it++ ){
const int & key = it->first;
const int & delay = it->second;
if ( delay < 0 || delay > key_delay[ key ] ){
all_keys.push_back( key );
}
}
}
void Keyboard::setDelay( const int key, const int delay ){
key_delay[ key ] = delay;
}
const bool Keyboard::keypressed(){
for ( map<int,int>::const_iterator it = my_keys.begin(); it != my_keys.end(); it++ ){
const int & n = (*it).second;
if ( n < 0 || n > key_delay[ it->first ] ){
return true;
}
}
return false;
}
diff --git a/util/keyboard.h b/util/keyboard.h
index 8bbdd09e..6dab45c8 100644
--- a/util/keyboard.h
+++ b/util/keyboard.h
@@ -1,72 +1,75 @@
#ifndef _keyboard_h
#define _keyboard_h
#include <map>
#include <vector>
using namespace std;
/* handles allegro key[] array better than keypressed()
* and readkey()
*/
class Keyboard{
public:
Keyboard();
/* poll:
* Put the keys in Allegro's key[] array into our map of int -> bool
*/
void poll();
/* []:
* Extract a boolean value given a key number
*/
inline const bool operator[] ( const int i ){
if ( my_keys[ i ] < 0 ){
my_keys[ i ] = 1;
return true;
}
bool b = my_keys[ i ] > key_delay[ i ];
if ( b ){
my_keys[ i ] = 1;
}
return b;
}
/* keypressed:
* Returns true if a key is pressed
*/
const bool keypressed();
/* readKeys:
* Store all pressed keys in a user supplied vector
*/
void readKeys( vector< int > & all_keys );
void setDelay( const int key, const int delay );
static const int Key_A;
static const int Key_S;
static const int Key_D;
static const int Key_LEFT;
static const int Key_RIGHT;
static const int Key_UP;
static const int Key_DOWN;
static const int Key_SPACE;
static const int Key_ENTER;
static const int Key_F12;
static const int Key_ESC;
+
+ static const int Key_MINUS_PAD;
+ static const int Key_PLUS_PAD;
protected:
map<int,int> my_keys;
map<int,int> key_delay;
};
#endif

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