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animation.cpp
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animation.cpp
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////////////////////////////////////////////////////////////
//
// Copyright (C) 2014 Maximilian Wagenbach (aka. Foaly) (foaly.f@web.de)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
// This file has been created using Maximilian Wagenbach (aka. Foaly) sources
// further modificated. Thank you Foaly.
#include
"animation.h"
Animation
::
Animation
()
:
m_texture
(
NULL
)
{
}
void
Animation
::
addFrame
(
sf
::
IntRect
rect
)
{
m_frames
.
push_back
(
rect
);
}
void
Animation
::
setSpriteSheet
(
const
sf
::
Texture
&
texture
)
{
m_texture
=
&
texture
;
}
const
sf
::
Texture
*
Animation
::
getSpriteSheet
()
const
{
return
m_texture
;
}
std
::
size_t
Animation
::
getSize
()
const
{
return
m_frames
.
size
();
}
const
sf
::
IntRect
&
Animation
::
getFrame
(
std
::
size_t
n
)
const
{
return
m_frames
[
n
];
}
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