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animation.cpp
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animation.cpp

////////////////////////////////////////////////////////////
//
// Copyright (C) 2014 Maximilian Wagenbach (aka. Foaly) (foaly.f@web.de)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
// This file has been created using Maximilian Wagenbach (aka. Foaly) sources
// further modificated. Thank you Foaly.
#include "animation.h"
Animation::Animation() : m_texture(NULL)
{
}
void Animation::addFrame(sf::IntRect rect)
{
m_frames.push_back(rect);
}
void Animation::setSpriteSheet(const sf::Texture& texture)
{
m_texture = &texture;
}
const sf::Texture* Animation::getSpriteSheet() const
{
return m_texture;
}
std::size_t Animation::getSize() const
{
return m_frames.size();
}
const sf::IntRect& Animation::getFrame(std::size_t n) const
{
return m_frames[n];
}

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