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Dani.pl
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# package Dani;
# Dani's images are scaled by a factor of 0.75
require 'DataHelper.pl';
use strict;
sub LoadDani
{
my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands,
$Doodad, $Con, $Con2,
@States1,
$framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar, $codename );
$codename = 'Dani';
@Frames = LoadFrames( "$codename.dat.txt", 280, 100 );
%FrameLookup = CreateFrameLookup( scalar @Frames -1,
"start", 20, "stand", 5, "walk", 18,
"falling", 13, "laying", 1,
"getup", 21, "hurt", 8, "swept", 13,
"won", 11, "block", 5, "kneeling", 4,
"onknees", 1, "kneelingkick", 5, "kneelingpunch",4,
"kneelingpunched",5, "kneelingkicked", 5,
"fun", 12, "threat", 5,
"highpunch", 4, "lowpunch", 5, "highkick", 6,
"lowkick", 6, "groinkick", 6,
"kneekick", 6, "elbow", 5,
"sweep", 8, "spin", 11,
"grenade", 14, "uppercut", 8, "throw", 25,
"highpunched", 12, "lowpunched", 6, "groinkicked", 8,
"thrown", 16,
"ram", 9, "poke", 6, "stab", 11,
"capdoodad", 1,
);
$Doodad =
{ 'T' => 1,
'W' => 64,
'H' => 64,
'SX' => 15,
'SY' => 0,
'FRAMES'=> 6,
'SA' => 1/25,
};
$Con = {
'forw'=>'Walk',
'back'=>'Back',
'jump'=>'Jump',
'jumpfw'=>'JumpFW',
'jumpbw'=>'JumpBW',
'block'=>'Block',
'down'=>'Kneeling',
'hpunch'=>'HighPunch',
'lpunch'=>'LowPunch',
'hkick'=>'HighKick',
'lkick'=>'LowKick',
'lkickBF'=>'GroinKick',
'lkickF'=>'KneeKick',
'hpunchD'=>'Uppercut',
'hpunchF'=>'Elbow',
'hkickB'=>'Spin',
'lkickB'=>'Sweep',
'lpunchBD'=>'Grenade',
'hpunchFF'=>'Ram',
'lpunchBDB'=>'Stab',
'lkickFB'=>'Poke',
};
$Con2 = {
'lkick'=>'KneelingKick',
'hkick'=>'KneelingKick',
'hpunch'=>'KneelingUppercut',
'lpunch'=>'KneelingPunch',
};
@States1 = (
# 1. BASIC MOVES
{ 'N'=>'Start', 'DEL'=>6, 'S'=>'+start',
'DEL13'=>12, },
{ 'N'=>'Stand', 'DEL'=>7, 'S'=>'+stand,_stand', 'CON'=>$Con, 'SITU'=>'Ready', },
{ 'N'=>'Turn', 'DEL'=>6, 'S'=>'spin 1-3, spin 3-1', 'TURN3'=>1, },
{ 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt,-hurt' },
{ 'N'=>'Won', 'DEL'=>8, 'S'=>'+won', 'NEXTSTN'=> 'Won2' },
{ 'N'=>'Won2', 'DEL'=>1000,'S'=>'won n', 'NEXTST'=>'Won2', },
{ 'N'=>'Fun', 'DEL'=>8, 'S'=>'+fun', 'CON'=>$Con, 'SITU'=>'Ready',
'DEL7'=>20 },
{ 'N'=>'Threat', 'DEL'=>5, 'S'=>'+threat,-threat', 'CON'=>$Con, 'SITU'=>'Ready' },
WalkingFrames( \%FrameLookup, \@Frames, 0, 141, $Con ),
BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ),
KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ),
FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ),
JumpStates( \%FrameLookup,
{'lkick'=>'JumpKick', 'hkick'=>'JumpKick',
'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch' } ),
# 2. OFFENSIVE MOVES
{ 'N'=>'KneelingPunch', 'DEL'=>5, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch',
'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingKick', 'DEL'=>5, 'S'=>'+kneelingkick,-kneelingkick', 'SITU'=>'Crouch',
'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 4-3,uppercut 6-n,-uppercut',
'HIT'=>'Uppercut' },
{ 'N'=>'HighPunch', 'DEL'=>5, 'S'=>'+highpunch,-highpunch',
'HIT'=>'Highhit' },
{ 'N'=>'LowPunch', 'DEL'=>5, 'S'=>'+lowpunch,-lowpunch',
'HIT'=>'Hit' },
{ 'N'=>'HighKick', 'DEL'=>5, 'S'=>'+highkick,-highkick',
'HIT'=>'Hit' },
{ 'N'=>'LowKick', 'DEL'=>5, 'S'=>'+lowkick,-lowkick',
'HIT'=>'Leghit' },
{ 'N'=>'GroinKick', 'DEL'=>5, 'S'=>'+groinkick,-groinkick',
'HIT'=>'Groinhit' },
{ 'N'=>'KneeKick', 'DEL'=>5, 'S'=>'+kneekick,-kneekick',
'HIT'=>'Hit' },
{ 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow',
'HIT'=>'Highhit' },
{ 'N'=>'Spin', 'DEL'=>5, 'S'=>'+spin,-spin',
'HIT'=>'Hit' },
{ 'N'=>'Sweep', 'DEL'=>7, 'S'=>'+sweep,-sweep',
'HIT'=>'Hit' },
{ 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade, uppercut 2-1',
'DEL12'=>15, 'DOODAD'=>'ZoliShot' },
{ 'N'=>'Uppercut', 'DEL'=>5, 'S'=>'+uppercut,-uppercut',
'HIT'=>'Uppercut' },
{ 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' },
{ 'N'=>'Ram', 'DEL'=>7, 'S'=>'+ram,-ram',
'HIT'=>'Uppercut', 'DEL9'=>16,
'MOVE6'=>3, 'MOVE7'=>4, 'MOVE8'=>4, 'MOVE9'=>4, 'MOVE10'=>4, 'MOVE11'=>4, 'MOVE12'=>3 },
{ 'N'=>'Poke', 'DEL'=>7, 'S'=>'+poke, -poke',
'HIT'=>'Highhit' },
{ 'N'=>'Stab', 'DEL'=>6, 'S'=>'+stab, -stab', 'DEL11'=>16,
'HIT'=>'Fall' },
# 3. HURT MOVES
{ 'N'=>'Falling', 'DEL'=>5, 'S'=>'falling 1-12, falling 12-10, falling 13, laying 1',
'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', },
{ 'N'=>'Laying', 'DEL'=>1000,'S'=>'+laying',
'SITU'=>'Falling' },
{ 'N'=>'Getup', 'DEL'=>5, 'S'=>'+getup',
'SITU'=>'Falling',
'CON8'=>{'down'=>'Onknees'},
'CON8'=>{'down'=>'Onknees'},
},
{ 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1',
'SITU'=>'Falling', 'NEXTST'=>'Dead' },
{ 'N'=>'Swept', 'DEL'=>5, 'S'=>'+swept' },
{ 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched,-kneelingpunched',
'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked, -kneelingkicked',
'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' },
{ 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'+highpunched' },
{ 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched,-lowpunched' },
{ 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked, -groinkicked', 'DEL8'=>16, },
{ 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' },
);
# 2. CREATE STATES
foreach $framedesc (@States1)
{
AddStates( \%States, \%FrameLookup, $framedesc );
}
# Automatically add NEXTST for states which don't have one.
FixStates( \%FrameLookup, \%States );
TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 1, 14 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "getup", 0, 0 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "hurt", 0, 0 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "ram", 0, 0 );
TravelingStates( \%FrameLookup, \@Frames, \%States, "swept", 0, 0 );
%States = ( FindShorthands( \%States ), %States );
::RegisterFighter( {
'ID' => 12,
'GENDER' => 1,
'DATAVERSION' => 1,
'STARTCODE' => sub {},
'FRAMES' => \@Frames,
'STATES' => \%States,
'CODENAME' => $codename,
'DATASIZE' => 6462957,
} );
}
LoadDani();
return 1;

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