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LevelPlaySelect.h
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LevelPlaySelect.h
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/*
* Copyright (C) 2011-2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LEVELPLAYSELECT_H
#define LEVELPLAYSELECT_H
#include
"GameState.h"
#include
"LevelSelect.h"
#include
"LevelInfoRender.h"
#include
"GameObjects.h"
#include
"Player.h"
#include
"GUIObject.h"
#include
<vector>
#include
<string>
//This is the LevelSelect state, here you can select levelpacks and levels.
class
LevelPlaySelect
:
public
LevelSelect
{
private
:
//Pointer to the play button, it is only shown when a level is selected.
GUIObject
*
play
;
//And the replay list button.
GUIObject
*
replayList
;
//Images indicating level pack type and level pack medal.
GUIImage
*
packTypeImage
,
*
packMedalImage
;
//Image of a play icon used as button to start replays.
SharedTexture
playButtonImage
;
//Textures to display level info.
LevelInfoRender
levelInfoRender
;
std
::
string
bestTimeFilePath
;
std
::
string
bestRecordingFilePath
;
//Method that will create the GUI elements.
//initial: Boolean if it is the first time the gui is created.
void
createGUI
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
bool
initial
);
//display level info.
void
displayLevelInfo
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
int
number
);
//display replay list.
void
displayReplayList
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
int
number
);
//Check where and if the mouse clicked on a number.
//If so it will start the level.
void
checkMouse
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
public
:
//Constructor.
LevelPlaySelect
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
);
//Destructor.
~
LevelPlaySelect
();
//Inherited from LevelSelect.
void
handleEvents
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
void
refresh
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
bool
change
=
true
)
override
;
void
selectNumber
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
unsigned
int
number
,
bool
selected
)
override
;
//Inherited from GameState.
void
render
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
//Inherited from GameState.
void
resize
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
)
override
;
//Inherited from LevelSelect.
void
renderTooltip
(
SDL_Renderer
&
renderer
,
unsigned
int
number
,
int
dy
)
override
;
//GUI events will be handled here.
void
GUIEventCallback_OnEvent
(
ImageManager
&
imageManager
,
SDL_Renderer
&
renderer
,
std
::
string
name
,
GUIObject
*
obj
,
int
eventType
);
};
#endif
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