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sound.h
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sound.h
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struct
Mix_Chunk
;
struct
SoundData
{
SoundData
()
:
chunk
(
NULL
),
channel
(
-1
){
}
SoundData
(
const
SoundData
&
copy
)
:
chunk
(
copy
.
chunk
),
channel
(
copy
.
channel
){}
SoundData
&
operator
=
(
const
SoundData
&
copy
){
chunk
=
copy
.
chunk
;
channel
=
copy
.
channel
;
return
*
this
;
}
Mix_Chunk
*
chunk
;
int
channel
;
};
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sound.h (389 B)
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