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sound.h
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struct Mix_Chunk;
struct SoundData{
SoundData():
chunk(NULL),
channel(-1){
}
SoundData(const SoundData & copy):
chunk(copy.chunk),
channel(copy.channel){}
SoundData & operator=(const SoundData & copy){
chunk = copy.chunk;
channel = copy.channel;
return *this;
}
Mix_Chunk * chunk;
int channel;
};

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sound.h (389 B)

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