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LevelSelect.cpp
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LevelSelect.cpp
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include
"Classes.h"
#include
"Functions.h"
#include
"Globals.h"
#include
"Objects.h"
#include
"LevelSelect.h"
#include
"GUIObject.h"
#include
"GUIScrollBar.h"
#include
<SDL/SDL_ttf.h>
#include
<SDL/SDL.h>
#include
<string>
#include
<sstream>
#include
<iostream>
using
namespace
std
;
////////////////////NUMBER////////////////////////
Number
::
Number
(
)
{
s_image
=
NULL
;
s_level
=
NULL
;
number
=
0
;
myBox
.
x
=
0
;
myBox
.
y
=
0
;
myBox
.
h
=
50
;
myBox
.
w
=
50
;
}
Number
::~
Number
()
{
if
(
s_image
)
SDL_FreeSurface
(
s_image
);
}
void
Number
::
init
(
int
number
,
SDL_Rect
box
)
{
Number
::
number
=
number
;
update_lock
();
std
::
stringstream
text
;
number
++
;
text
<<
number
;
SDL_Color
black
=
{
0
,
0
,
0
};
if
(
s_image
)
SDL_FreeSurface
(
s_image
);
s_image
=
TTF_RenderText_Blended
(
number
>=
100
?
font_small
:
font
,
text
.
str
().
c_str
(),
black
);
myBox
.
x
=
box
.
x
;
myBox
.
y
=
box
.
y
;
myBox
.
h
=
50
;
myBox
.
w
=
50
;
}
void
Number
::
show
(
int
dy
)
{
apply_surface
(
myBox
.
x
,
myBox
.
y
-
dy
,
s_level
,
screen
,
NULL
);
apply_surface
(
(
myBox
.
x
+
25
-
(
s_image
->
w
/
2
)),
(
myBox
.
y
+
25
-
(
s_image
->
h
/
2
))
-
dy
,
s_image
,
screen
,
NULL
);
}
void
Number
::
update_lock
(){
if
(
o_mylevels
.
get_locked
(
number
)
==
false
)
{
s_level
=
load_image
(
GetDataPath
()
+
"data/gfx/level.png"
);
}
else
{
s_level
=
load_image
(
GetDataPath
()
+
"data/gfx/levellocked.png"
);
}
}
/////////////////////LEVEL SELECT/////////////////////
static
GUIScrollBar
*
m_oLvScrollBar
=
NULL
;
static
GUIObject
*
m_oLvPackName
=
NULL
;
LevelSelect
::
LevelSelect
()
{
s_background
=
load_image
(
GetDataPath
()
+
"data/gfx/menu/levelselect.png"
);
//create GUI (test only)
GUIObject
*
obj
;
if
(
GUIObjectRoot
){
delete
GUIObjectRoot
;
GUIObjectRoot
=
NULL
;
}
GUIObjectRoot
=
new
GUIObject
(
0
,
0
,
800
,
600
);
m_oLvScrollBar
=
new
GUIScrollBar
(
768
,
140
,
16
,
370
,
ScrollBarVertical
,
0
,
0
,
0
,
1
,
5
,
true
,
false
);
GUIObjectRoot
->
ChildControls
.
push_back
(
m_oLvScrollBar
);
m_oLvPackName
=
new
GUIObject
(
60
,
64
,
800
,
32
,
GUIObjectLabel
);
GUIObjectRoot
->
ChildControls
.
push_back
(
m_oLvPackName
);
obj
=
new
GUIObject
(
60
,
96
,
200
,
32
,
GUIObjectButton
,
"Other level pack"
);
obj
->
Name
=
"cmdLvPack"
;
obj
->
EventCallback
=
this
;
GUIObjectRoot
->
ChildControls
.
push_back
(
obj
);
obj
=
new
GUIObject
(
270
,
96
,
200
,
32
,
GUIObjectButton
,
"Custom level"
);
obj
->
Name
=
"cmdLoadLv"
;
obj
->
EventCallback
=
this
;
GUIObjectRoot
->
ChildControls
.
push_back
(
obj
);
obj
=
new
GUIObject
(
60
,
540
,
200
,
32
,
GUIObjectButton
,
"Clear progress"
);
obj
->
Name
=
"cmdReset"
;
obj
->
EventCallback
=
this
;
GUIObjectRoot
->
ChildControls
.
push_back
(
obj
);
if
(
get_settings
()
->
getBoolValue
(
"internet"
))
{
obj
=
new
GUIObject
(
480
,
540
,
200
,
32
,
GUIObjectButton
,
"Addons"
);
obj
->
Name
=
"cmdAddon"
;
obj
->
EventCallback
=
this
;
GUIObjectRoot
->
ChildControls
.
push_back
(
obj
);
}
//show level list
refresh
();
}
void
LevelSelect
::
refresh
(){
int
m
=
o_mylevels
.
get_level_count
();
o_number
.
clear
();
for
(
int
n
=
0
;
n
<
m
;
n
++
)
{
o_number
.
push_back
(
Number
()
);
}
for
(
int
n
=
0
;
n
<
m
;
n
++
)
{
SDL_Rect
box
=
{(
n
%
10
)
*
64
+
60
,(
n
/
10
)
*
80
+
140
,
0
,
0
};
o_number
[
n
].
init
(
n
,
box
);
}
if
(
m
>
50
){
m_oLvScrollBar
->
Max
=
(
m
-41
)
/
10
;
m_oLvScrollBar
->
Visible
=
true
;
}
else
{
m_oLvScrollBar
->
Max
=
0
;
m_oLvScrollBar
->
Visible
=
false
;
}
m_oLvPackName
->
Caption
=
"Level pack: "
+
o_mylevels
.
LevelPackName
;
}
LevelSelect
::~
LevelSelect
()
{
if
(
GUIObjectRoot
){
delete
GUIObjectRoot
;
GUIObjectRoot
=
NULL
;
}
m_oLvScrollBar
=
NULL
;
m_oLvPackName
=
NULL
;
}
void
LevelSelect
::
handle_events
()
{
if
(
event
.
type
==
SDL_QUIT
)
{
next_state
(
STATE_EXIT
);
}
if
(
event
.
type
==
SDL_MOUSEBUTTONUP
&&
event
.
button
.
button
==
SDL_BUTTON_LEFT
)
{
check_mouse
();
}
if
(
event
.
type
==
SDL_KEYUP
&&
event
.
key
.
keysym
.
sym
==
SDLK_ESCAPE
)
{
next_state
(
STATE_MENU
);
}
if
(
event
.
type
==
SDL_KEYUP
&&
event
.
key
.
keysym
.
sym
==
SDLK_s
)
{
if
(
Mix_PlayingMusic
()
==
1
)
{
Mix_HaltMusic
();
}
else
{
Mix_PlayMusic
(
music
,
-1
);
}
}
else
if
(
event
.
type
==
SDL_MOUSEBUTTONDOWN
&&
event
.
button
.
button
==
SDL_BUTTON_WHEELDOWN
&&
m_oLvScrollBar
)
{
if
(
m_oLvScrollBar
->
Value
<
m_oLvScrollBar
->
Max
)
m_oLvScrollBar
->
Value
++
;
return
;
}
else
if
(
event
.
type
==
SDL_MOUSEBUTTONDOWN
&&
event
.
button
.
button
==
SDL_BUTTON_WHEELUP
&&
m_oLvScrollBar
)
{
if
(
m_oLvScrollBar
->
Value
>
0
)
m_oLvScrollBar
->
Value
--
;
return
;
}
}
void
LevelSelect
::
check_mouse
()
{
int
x
,
y
,
dy
=
0
,
m
=
o_mylevels
.
get_level_count
();
SDL_GetMouseState
(
&
x
,
&
y
);
if
(
m_oLvScrollBar
)
dy
=
m_oLvScrollBar
->
Value
;
if
(
m
>
dy
*
10
+
50
)
m
=
dy
*
10
+
50
;
y
+=
dy
*
80
;
SDL_Rect
mouse
=
{
x
,
y
,
0
,
0
};
for
(
int
n
=
dy
*
10
;
n
<
m
;
n
++
)
{
if
(
o_mylevels
.
get_locked
(
n
)
==
false
)
{
if
(
check_collision
(
mouse
,
o_number
[
n
].
myBox
)
==
true
)
{
o_mylevels
.
set_level
(
n
);
next_state
(
STATE_GAME
);
}
}
}
}
void
LevelSelect
::
logic
()
{
}
void
LevelSelect
::
render
()
{
int
x
,
y
,
dy
=
0
,
m
=
o_mylevels
.
get_level_count
();
int
idx
=
-1
;
SDL_GetMouseState
(
&
x
,
&
y
);
if
(
m_oLvScrollBar
)
dy
=
m_oLvScrollBar
->
Value
;
if
(
m
>
dy
*
10
+
50
)
m
=
dy
*
10
+
50
;
y
+=
dy
*
80
;
SDL_Rect
mouse
=
{
x
,
y
,
0
,
0
};
apply_surface
(
0
,
0
,
s_background
,
screen
,
NULL
);
for
(
int
n
=
dy
*
10
;
n
<
m
;
n
++
)
{
o_number
[
n
].
show
(
dy
*
80
);
if
(
o_mylevels
.
get_locked
(
n
)
==
false
&&
check_collision
(
mouse
,
o_number
[
n
].
myBox
)
==
true
)
idx
=
n
;
}
//show tool tip text
if
(
idx
>=
0
){
SDL_Color
bg
=
{
255
,
255
,
255
},
fg
=
{
0
,
0
,
0
};
SDL_Surface
*
s
=
TTF_RenderText_Shaded
(
font_small
,
o_mylevels
.
get_level_name
(
idx
).
c_str
(),
fg
,
bg
);
if
(
s
!=
NULL
){
SDL_Rect
r
=
o_number
[
idx
].
myBox
;
r
.
y
-=
dy
*
80
;
if
(
r
.
y
>
SCREEN_HEIGHT
-200
){
r
.
y
-=
s
->
h
+
4
;
}
else
{
r
.
y
+=
r
.
h
+
4
;
}
if
(
r
.
x
+
s
->
w
>
SCREEN_WIDTH
-50
)
r
.
x
=
SCREEN_WIDTH
-50
-
s
->
w
;
SDL_BlitSurface
(
s
,
NULL
,
screen
,
&
r
);
r
.
x
--
;
r
.
y
--
;
r
.
w
=
s
->
w
+
1
;
r
.
h
=
1
;
SDL_FillRect
(
screen
,
&
r
,
0
);
SDL_Rect
r1
=
{
r
.
x
,
r
.
y
,
1
,
s
->
h
+
1
};
SDL_FillRect
(
screen
,
&
r1
,
0
);
r1
.
x
+=
r
.
w
;
SDL_FillRect
(
screen
,
&
r1
,
0
);
r
.
y
+=
r1
.
h
;
SDL_FillRect
(
screen
,
&
r
,
0
);
SDL_FreeSurface
(
s
);
}
}
}
void
LevelSelect
::
GUIEventCallback_OnEvent
(
std
::
string
Name
,
GUIObject
*
obj
,
int
nEventType
){
string
s
;
if
(
Name
==
"cmdLvPack"
){
if
(
!
FileDialog
(
s
,
"Load Level Pack"
,
"lst"
,
"%DATA%/data/level/
\n
Main level pack
\n\n
Custom level pack"
,
false
,
true
))
return
;
}
else
if
(
Name
==
"cmdLoadLv"
){
if
(
FileDialog
(
s
,
"Load Level"
,
"map"
,
NULL
,
false
,
true
)){
o_mylevels
.
clear
();
o_mylevels
.
add_level
(
s
,
""
);
o_mylevels
.
set_level
(
0
);
next_state
(
STATE_GAME
);
}
return
;
}
else
if
(
Name
==
"cmdReset"
){
if
(
MsgBox
(
"Do you really want to reset level progress?"
,
MsgBoxYesNo
,
"Warning"
)
==
MsgBoxYes
){
for
(
int
i
=
0
;
i
<
o_mylevels
.
get_level_count
();
i
++
){
o_mylevels
.
set_locked
(
i
,
i
>
0
?
true
:
false
);
o_number
[
i
].
update_lock
();
}
o_mylevels
.
save_level_progress
();
}
return
;
}
else
if
(
Name
==
"cmdAddon"
){
next_state
(
STATE_ADDONS
);
return
;
}
else
{
return
;
}
string
s1
;
if
(
s
.
compare
(
0
,
6
,
"%DATA%"
)
==
0
){
int
i
=
s
.
find_last_of
(
"/
\\
"
);
if
(
i
!=
string
::
npos
)
s1
=
s
.
substr
(
i
+
1
);
else
s1
=
s
.
substr
(
6
);
s1
+=
".progress"
;
}
else
{
s1
=
s
+
".userprogress"
;
}
//load file
if
(
!
o_mylevels
.
load_levels
(
s
,
s1
)){
MsgBox
(
"Can't load level pack:
\n
"
+
s
,
MsgBoxOKOnly
,
"Error"
);
}
refresh
();
}
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