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billboard_node.h
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billboard_node.h

#pragma once
#include "scene/node.h"
#include "render/spritesheet.h"
namespace render {
struct RenderState;
};
namespace scene {
class BillboardNode : public Node {
const render::RenderState* material;
double width;
public:
BillboardNode(const render::RenderState* Material, double Width);
void setWidth(double Width);
bool preRender(render::RenderDriver& driver);
void render(render::RenderDriver& driver);
};
class SpriteNode : public Node {
public:
render::Sprite sprite;
double width;
SpriteNode(const render::Sprite& sprt, double Width);
void setWidth(double Width);
bool preRender(render::RenderDriver& driver);
void render(render::RenderDriver& driver);
};
};

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billboard_node.h (687 B)

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