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ThemeDescription.txt
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ThemeDescription.txt

Me and My Shadow Theme File Description
=======================================
(draft)
The theme file contains:
name=<theme name>
1 block subnode
---------------
block(<block name>){...} //subnode specifies the block's appearance
In this subnode:
editorPicture(<file name>,<x>,<y>,<w>,<h>) //specifies the picture shows in editor
1.1 blockState subnode
----------------------
blockState(<state name>){...} //subnode specifies the appearance of each state of the block
the state name: for example "default" or "activated", detailed information to be announced...
optional attributes:
oneTimeAnimation=<length>,<next state> //if this state is one-time animation only
1.1.1 object subnode
--------------------
object{...} //subnode specifies (multiple) objects to display in each state
optional attributes:
animation=<length>,<loop point> //if object has looped animation
oneTimeAnimation=<length>,<end point>
invisibleAtRunTime=1 //if this object is invisible when playing game
invisibleAtDesignTime=1 //if this object is invisible when editing the map
optional nodes specifies object to display:
1.1.1.1 picture subnode
-----------------------
picture(<file name>,<x>,<y>,<w>,<h>)
1.1.1.2 optionalPicture subnode
-------------------------------
optionalPicture(<file name>,<x>,<y>,<w>,<h>,<probability>)
1.1.1.3 editorPicture subnode
-----------------------------
editorPicture(<file name>,<x>,<y>,<w>,<h>)
If this subnode is set, the picture will be used in the level editor.
1.1.1.4 offset subnode
----------------------
offset(<x>,<y>)
1.1.1.5 pictureAnimation subnode
--------------------------------
pictureAnimation(<file name>){
point(<x>,<y>,<w>,<h>)
point(<x>,<y>,<w>,<h>,<frame count>,<display time of each frame>)
...
}
1.1.1.6 offsetAnimation subnode
-------------------------------
offsetAnimation{
point(<x>,<y>)
point(<x>,<y>,<frame count>,<display time of each frame>)
...
}
2 background subnode
--------------------
Specifies the background of level.
There can be multiple background subnodes.
Each subnode is a layer of background.
Syntax:
background(<file name>){
srcSize=<x>,<y>,<w>,<h> //Specifies the source size and offset of picture (optional, default value=image size)
destSize=<x>,<y>,<w>,<h> //Specifies the destination size and offset of picture (optional, default value=source size)
repeat=<repeat x>,<repeat y> //Repeat in x,y direction? (0 or 1) (optional, default value=1,1)
speed=<speed x>,<speed y> //Specifies the moving speed (pixel/frame, a real number) (optional, default=0,0)
cameraSpeed=<x>,<y> //The speed of following camera (a real number, typically in 0-1) (optional, default=0,0)
}

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