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Ancient.txt
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Trait: Ancient
Name: #TRAIT_ANCIENT
Description: #TRAIT_ANCIENT_DESC
Order: 7
DLC: Heralds
Icon: TraitIcons::0
Color: #8953f7
Costs Points: 4
Category: Lifestyle
Unique: Lifestyle
ForbidSubsystem(CrewControl)
ForbidSubsystem(CrewDeck)
ForbidSubsystem(FissionGen)
ForbidSubsystem(FusionGen)
UnlockSubsystem(AncientCore)
UnlockSubsystem(SupportAncientCore)
AddStatusOwnedPlanets(AncientPlanet)
TriggerHomeworld(TerraformTo(Supercarbons))
TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
TriggerHomeworld(AddPlanetIncome(-250))
TriggerHomeworld(NameObject(Atrozal))
TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
TriggerHomeworld(SpawnBuilding(AncientCore, (9, 5)))
TriggerHomeworld(SpawnBuilding(AncientDock, (13, 5)))
TriggerHomeworld(SpawnBuilding(AncientDock, (5, 5)))
TriggerHomeworld(SpawnBuilding(AncientRefinery, (16, 5)))
TriggerHomeworld(SpawnBuilding(AncientRefinery, (2, 5)))
TriggerHomeworld(SpawnBuilding(AncientNetwork, (3, 1)))
TriggerHomeworld(SpawnBuilding(AncientNetwork, (9, 1)))
TriggerHomeworld(SpawnBuilding(AncientNetwork, (15, 1)))
TriggerHomeworld(SpawnBuilding(AncientFoundry, (7, 9)))
TriggerHomeworld(SpawnBuilding(AncientFoundry, (11, 9)))
TriggerHomeworld(ReplaceAllBiomesWith(Desert))
ModAttribute(PopulationGrowthFactor, Multiply, 0)
ModAttribute(PopulationDecayFactor, Multiply, 0)
ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
ModAttribute(HasPopulation, Multiply, 0)
ModAttribute(TileDevelopmentFactor, Multiply, 0)
ModAttribute(CivBldConstructionRate, Multiply, 0)
ModAttribute(ForbidCityConstruction, Add, 1)
ModAttribute(ForbidColonization, Add, 1)
ModAttribute(ForbidTerraform, Add, 1)
ModAttribute(NoAutoColonize, Add, 1)
ReplaceTechnologyNodes(FactoryLabor, FoundryLabor)
ReplaceTechnologyNodes(FactoryLabor2, FoundryLabor2)
ReplaceTechnologyNodes(Megacity, Thrust2)
ReplaceTechnologyNodes(RingHabitat, Thrust)
ReplaceTechnologyNodes(HydroponicsSatellite, FoundryLabor2)
ReplaceTechnologyNodes(PlanetaryEngine, Thrust2)
ReplaceTechnologyNodes(Population, FoundryLabor)
ReplaceTechnologyNodes(Laboratories, FoundryLabor2)
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