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obstacle_course.map
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Size
2 KB
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obstacle_course.map

arcade=0
name="Obstacle Course"
recordings=6
size=1100,1000
time=1800
tile(Block,0,250,500)
tile(ShadowBlock,200,500)
tile(ShadowBlock,250,450)
tile(ShadowBlock,300,550)
tile(ShadowBlock,400,400)
tile(ShadowBlock,450,550)
tile(ShadowBlock,500,650)
tile(ShadowBlock,550,600)
tile(ShadowBlock,600,700)
tile(ShadowBlock,700,650)
tile(ShadowBlock,650,550)
tile(ShadowBlock,750,600)
tile(ShadowBlock,800,700)
tile(ShadowBlock,850,750)
tile(ShadowBlock,900,650)
tile(ShadowBlock,950,600)
tile(PlayerStart,200,200)
tile(ShadowStart,200,450)
tile(Block,500,300)
tile(Block,550,350)
tile(Block,600,400,500)
tile(ShadowBlock,350,500)
tile(Exit,850,850)
tile(ShadowBlock,900,950)
tile(ShadowBlock,900,800)
tile(Block,200,950,450)
tile(Teleporter,600,350){
automatic=0
destination=1
id=0
}
tile(Teleporter,600,900){
automatic=0
destination=0
id=1
}
tile(Checkpoint,950,350)
tile(Checkpoint,200,900)
tile(MovingSpikes,950,750){
MovingPosCount=5
activated=1
id=2
loop=1
t0=50
t1=100
t2=100
t3=100
t4=50
x0=0
x1=-100
x2=0
x3=0
x4=0
y0=-50
y1=-50
y2=-50
y3=50
y4=0
}
tile(MovingSpikes,300,450){
MovingPosCount=7
activated=1
id=3
loop=1
t0=50
t1=50
t2=50
t3=50
t4=100
t5=50
t6=50
x0=0
x1=-50
x2=-50
x3=-50
x4=-50
x5=0
x6=0
y0=50
y1=50
y2=100
y3=150
y4=50
y5=50
y6=0
}
tile(MovingSpikes,400,500){
MovingPosCount=4
activated=1
id=4
loop=1
t0=100
t1=100
t2=100
t3=100
x0=0
x1=100
x2=0
x3=0
y0=100
y1=100
y2=100
y3=0
}
tile(MovingSpikes,600,500){
MovingPosCount=3
activated=1
id=6
loop=1
t0=50
t1=200
t2=150
x0=-50
x1=150
x2=0
y0=0
y1=0
y2=0
}
tile(MovingSpikes,650,700){
MovingPosCount=4
activated=1
id=7
loop=1
t0=50
t1=150
t2=150
t3=50
x0=0
x1=-150
x2=0
x3=0
y0=50
y1=50
y2=50
y3=0
}
tile(MovingSpikes,750,800){
MovingPosCount=3
activated=1
id=8
loop=1
t0=150
t1=200
t2=50
x0=0
x1=0
x2=0
y0=-150
y1=50
y2=0
}
tile(MovingSpikes,500,450){
MovingPosCount=3
activated=1
id=5
loop=1
t0=100
t1=200
t2=100
x0=0
x1=0
x2=0
y0=-100
y1=100
y2=0
}
tile(ShadowBlock,150,550)
tile(ShadowBlock,100,650)
tile(ShadowBlock,150,700)
tile(ShadowBlock,250,700)
tile(ShadowBlock,350,700)
tile(ShadowBlock,450,700)
tile(MovingSpikes,200,650){
MovingPosCount=4
activated=1
id=9
loop=1
t0=100
t1=150
t2=150
t3=100
x0=0
x1=150
x2=0
x3=0
y0=100
y1=100
y2=100
y3=0
}
tile(ShadowBlock,850,550)
tile(Spikes,50,950,150)
tile(Spikes,650,950,250)
tile(Spikes,950,950,100)
tile(Spikes,0,300,50,700)
tile(Spikes,1050,450,50,550)

File Metadata

Mime Type
text/plain
Expires
Sun, Nov 15, 7:57 AM (1 d, 22 h)
Storage Engine
blob
Storage Format
Raw Data
Storage Handle
125700
Default Alt Text
obstacle_course.map (2 KB)

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