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rotateelem.cpp
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rotateelem.cpp
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#include
"rotateelem.h"
RotateElem
::
RotateElem
()
:
timeCounter
(
0
),
active
(
true
)
{
if
(
!
textureRotate
.
loadFromFile
(
"assets/img/rotate.png"
))
std
::
exit
(
1
);
spriteRotate
.
setTexture
(
textureRotate
);
spriteRotate
.
scale
(
0.7f
,
0.7f
);
spriteRotate
.
setOrigin
(
32
,
32
);
}
void
RotateElem
::
draw
(
sf
::
RenderTarget
&
target
,
sf
::
RenderStates
states
)
const
{
states
.
transform
*=
getTransform
();
target
.
draw
(
spriteRotate
,
states
);
}
void
RotateElem
::
update
(
sf
::
Time
deltaTime
)
{
float
speed
;
speed
=
0.05f
/
deltaTime
.
asSeconds
();
spriteRotate
.
rotate
(
1.0f
*
speed
);
timeCounter
+=
deltaTime
.
asSeconds
();
if
(
timeCounter
>
0.40f
)
if
(
timeCounter
>
0.40f
)
{
if
(
active
)
{
active
=
false
;
}
else
{
active
=
true
;
};
timeCounter
=
0
;
}
}
void
RotateElem
::
setColor
()
{
// spriteRotate.setColor(efc::playersColors[playerNumber]);
spriteRotate
.
setColor
(
sf
::
Color
::
White
);
}
void
RotateElem
::
reset
()
{
active
=
true
;
timeCounter
=
0
;
}
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Sun, Aug 16, 5:25 AM (1 d, 22 h)
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rotateelem.cpp (1 KB)
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