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StatisticsScreen.h
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StatisticsScreen.h

/*
* Copyright (C) 2012 Me and My Shadow
*
* This file is part of Me and My Shadow.
*
* Me and My Shadow is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Me and My Shadow is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Me and My Shadow. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STATISTICSSCREEN_H
#define STATISTICSSCREEN_H
#include <SDL.h>
#include "GameState.h"
#include "GUIObject.h"
#include "GUIListBox.h"
#include "Render.h"
class StatisticsScreen:public GameState, private GUIEventCallback{
private:
//Contains title.
TexturePtr title;
//The list box used to switch between statistics and achievements.
GUISingleLineListBox* listBox;
//The list widgets used for achievements and statistics.
std::vector<GUIListBox*> lists;
//GUI events are handled here.
//name: The name of the element that invoked the event.
//obj: Pointer to the object that invoked the event.
//eventType: Integer containing the type of event.
void GUIEventCallback_OnEvent(ImageManager& imageManager, SDL_Renderer& renderer, std::string name,GUIObject* obj,int eventType);
//Add the list of achievements to the GUIListBox.
//list: The list box.
//revealUnknownAchievements: Reveal the name and description of unknown achievements. Considered as cheating.
void addAchievements(ImageManager& imageManager, SDL_Renderer &renderer, GUIListBox *list, bool revealUnknownAchievements = false);
public:
//Constructor.
StatisticsScreen(ImageManager &imageManager, SDL_Renderer& renderer);
//Destructor.
virtual ~StatisticsScreen();
//Method that will create the GUI for the options menu.
void createGUI(ImageManager &imageManager, SDL_Renderer& renderer);
//In this method all the key and mouse events should be handled.
//NOTE: The GUIEvents won't be handled here.
virtual void handleEvents(ImageManager&, SDL_Renderer&) override;
//All the logic that needs to be done should go in this method.
virtual void logic(ImageManager&, SDL_Renderer&) override;
//This method handles all the rendering.
virtual void render(ImageManager&, SDL_Renderer& renderer) override;
//Method that will be called when the screen size has been changed in runtime.
virtual void resize(ImageManager& imageManager, SDL_Renderer& renderer) override;
};
#endif

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