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main.cpp

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/***************************************************************************
main.cpp - description
-------------------
begin : Wed Aug 22 10:18:47 CEST 2001
copyright : (C) 2001 by upi
email : upi@apocalypse.rulez.org
***************************************************************************/
#include "config.h"
#include "PlayerSelect.h"
#include "SDL_video.h"
#include "sge_tt_text.h"
#include "sge_bm_text.h"
#include "sge_surface.h"
#include "SDL.h"
#include "SDL_image.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <string>
#include "common.h"
#include "gfx.h"
#include "Audio.h"
#include "RlePack.h"
#include "Backend.h"
#include "State.h"
#include "FighterStats.h"
#include "MortalNetwork.h"
#ifdef _WINDOWS
#undef DATADIR // GRRR.. windows keyword...
#include <windows.h>
#define DATADIR "../data"
#endif
_sge_TTFont* inkFont;
_sge_TTFont* impactFont;
_sge_TTFont* titleFont;
_sge_TTFont* chatFont;
sge_bmpFont* fastFont;
sge_bmpFont* creditsFont;
sge_bmpFont* storyFont;
bool bDebug = false;
Uint32 C_BLACK, C_BLUE, C_GREEN, C_CYAN, C_RED, C_MAGENTA, C_ORANGE, C_LIGHTGRAY,
C_DARKGRAY, C_LIGHTBLUE, C_LIGHTGREEN, C_LIGHTCYAN, C_LIGHTRED, C_LIGHTMAGENTA, C_YELLOW, C_WHITE;
SDL_Color Colors[] =
{
{ 0, 0, 0, 0 }, { 0, 0, 42, 0 }, { 0, 42, 0, 0 }, { 0, 42, 42, 0 },
{ 42, 0, 0, 0 }, { 42, 0, 42, 0 }, { 63, 42, 0, 0 }, { 42, 42, 42, 0 },
{ 21, 21, 21, 0 }, { 21, 21, 63, 0 }, { 21, 63, 21, 0 }, { 21, 63, 63, 0 },
{ 63, 21, 21, 0 }, { 63, 21, 63, 0 }, { 63, 63, 21, 0 }, { 63, 63, 63, 0 }
};
void Complain( const char* a_pcError )
{
#ifdef _WINDOWS
::MessageBoxA( 0, a_pcError, "OpenMortal", MB_ICONEXCLAMATION );
#else
fprintf( stderr, "%s", a_pcError );
#endif
}
_sge_TTFont* LoadTTF( const char* a_pcFilename, int a_iSize )
{
std::string sPath = std::string(DATADIR) + "/fonts/" + a_pcFilename;
_sge_TTFont* poFont = sge_TTF_OpenFont( sPath.c_str(), a_iSize );
if ( NULL == poFont )
{
Complain( ("Couldn't load font: " + sPath).c_str() );
}
return poFont;
}
sge_bmpFont* LoadBMPFont( const char* a_pcFilename )
{
std::string sPath = std::string(DATADIR) + "/fonts/" + a_pcFilename;
sge_bmpFont* poFont = sge_BF_OpenFont( sPath.c_str(), SGE_BFSFONT | SGE_BFTRANSP );
if ( NULL == poFont )
{
Complain( ("Couldn't load font: " + sPath).c_str() );
}
return poFont;
}
int init()
{
if (SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_AUDIO*/) < 0)
{
fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError());
return -1;
}
atexit(SDL_Quit);
SetVideoMode( false, g_oState.m_bFullscreen );
if (gamescreen == NULL)
{
fprintf(stderr, "failed to set video mode: %s\n", SDL_GetError());
return -1;
}
SDL_WM_SetCaption( "OpenMortal", "OpenMortal" );
std::string sPath = std::string(DATADIR) + "/gfx/icon.png";
SDL_WM_SetIcon(IMG_Load(sPath.c_str()), NULL);
SDL_ShowCursor( SDL_DISABLE );
int i;
for ( i=0; i<16; ++i )
{
Colors[i].r *=4; Colors[i].g *=4; Colors[i].b *=4;
}
if ( gamescreen->format->BitsPerPixel > 8 )
{
i = 0;
C_BLACK = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_BLUE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_GREEN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_CYAN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_RED = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_MAGENTA = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_ORANGE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTGRAY = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_DARKGRAY = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTBLUE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTGREEN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTCYAN = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTRED = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_LIGHTMAGENTA = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_YELLOW = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
C_WHITE = SDL_MapRGB( gamescreen->format, Colors[i].r, Colors[i].g, Colors[i].b ); ++i;
}
else
{
SDL_SetColors( gamescreen, Colors, 256-16, 16 );
C_BLACK = 240;
C_BLUE = 241;
C_GREEN = 242;
C_CYAN = 243;
C_RED = 244;
C_MAGENTA = 245;
C_ORANGE = 246;
C_LIGHTGRAY = 247;
C_DARKGRAY = 248;
C_LIGHTBLUE = 249;
C_LIGHTGREEN = 250;
C_LIGHTCYAN = 251;
C_LIGHTRED = 252;
C_LIGHTMAGENTA = 253;
C_YELLOW = 254;
C_WHITE = 255;
}
if ( sge_TTF_Init() )
{
fprintf(stderr, "couldn't start ttf engine: %s\n", SDL_GetError());
return -1;
}
sge_TTF_AAOff();
inkFont = LoadTTF( "aardvark.ttf", 20 );
if ( !inkFont ) return -1;
impactFont = LoadTTF( "bradybun.ttf", 20 ); // gooddogc.ttf, 20
if ( !impactFont ) return -1;
titleFont = LoadTTF( "deadgrit.ttf", 48 ); // deadgrit.ttf, 48
if ( !titleFont ) return -1;
chatFont = LoadTTF( "thin.ttf", 20 ); // deadgrit.ttf, 48
if ( !chatFont ) return -1;
fastFont = LoadBMPFont( "brandybun3.png" );
if ( !fastFont ) return -1;
creditsFont = LoadBMPFont( "CreditsFont2.png" );//"fangfont.png" );
if ( !creditsFont ) return -1;
storyFont = LoadBMPFont( "glossyfont.png" );
if ( !storyFont ) return -1;
return 0;
}
int init2()
{
if ( !g_oBackend.Construct() )
{
fprintf(stderr, "couldn't start backend.\n" );
return -1;
}
return 0;
}
int DrawMainScreen()
{
SDL_Surface* background = LoadBackground( "Mortal.jpg", 240 );
DrawTextMSZ( "Version " VERSION " ゥ 2003-2004 by UPi", inkFont, 320, 430, UseShadow | AlignHCenter, C_WHITE, background, false );
SDL_Rect r;
r.x = r.y = 0;
std::string sStaffFilename = DATADIR;
sStaffFilename += "/characters/STAFF.DAT";
RlePack pack( sStaffFilename.c_str(), 255 );
pack.ApplyPalette();
SDL_BlitSurface( background, NULL, gamescreen, &r );
SDL_Flip( gamescreen );
/* char* filename[15] = {
"Jacint.pl", "Jozsi.pl", "Agent.pl", "Mrsmith.pl",
"Sleepy.pl", "Tejszin.pl",
"UPi.pl", "Zoli.pl", "Ulmar.pl", "Bence.pl",
"Descant.pl", "Grizli.pl", "Sirpi.pl", "Macy.pl", "Cumi.pl" };*/
int x[14] = {
0, 26, 67, 125, 159, 209,
249, 289, 358, 397, 451, 489, 532, 161 };
int y[14] = {
5, 4, 5, 5, 5, 7,
4, 0, 7, 5, 5, 6, 5, 243 };
/*
int i;
g_oBackend.PerlEvalF( "eval( \"require '%s/characters/Kinga.pl';\" )", DATADIR );
g_oBackend.PerlEvalF( "eval( \"require '%s/characters/Ambrus.pl';\" )", DATADIR );
g_oBackend.PerlEvalF( "eval( \"require '%s/characters/Dani.pl';\" )", DATADIR );
for ( i=0; i<15; ++i )
{
pack.Draw( i, x[i], y[i], false );
SDL_Flip( gamescreen );
if ( filename[i] != NULL )
{
debug( "Loading fighter %s", filename[i] );
g_oBackend.PerlEvalF( "eval( \"require '%s/characters/%s';\" )", DATADIR, filename[i] );
}
}
int retval = 0;
i = 0;
*/
int iNumFighterFiles, i;
g_oBackend.PerlEvalF( "$CppRetval = GetNumberOfFighterFiles('%s')", DATADIR "/characters" );
iNumFighterFiles = g_oBackend.GetPerlInt( "CppRetval" );
for ( i=0; i<iNumFighterFiles; ++i )
{
g_oBackend.PerlEvalF( "LoadFighterFile(%d);", i );
if ( i < 15 ) {
pack.Draw( i, x[i], y[i], false );
SDL_Flip( gamescreen );
}
}
SDL_FreeSurface( background );
return 0;
}
int InitJoystick();
/**
The game loop consists of the following events:
\li Player selection
\li DoGame
\li GameOver and FighterStatsDemo (not in network mode)
The loop ends if the game mode changes to a non-game mode (e.g. IN_DEMO or IN_CHAT)
*/
void GameLoop()
{
#define IS_GAME_MODE (g_oState.m_enGameMode != SState::IN_DEMO \
&& g_oState.m_enGameMode != SState::IN_CHAT \
&& !g_oState.m_bQuitFlag)
Audio->PlaySample( "car_start.voc" );
Audio->PlayMusic( "GameMusic" );
bool bNetworkGame = SState::IN_NETWORK == g_oState.m_enGameMode;
while ( IS_GAME_MODE )
{
if ( SState::Team_GOOD_VS_EVIL == g_oState.m_enTeamMode )
{
std::vector<FighterEnum>& roTeam0 = g_oPlayerSelect.EditPlayerInfo(0).m_aenTeam;
std::vector<FighterEnum>& roTeam1 = g_oPlayerSelect.EditPlayerInfo(1).m_aenTeam;
roTeam0.clear();
roTeam1.clear();
roTeam0.push_back( SIRPI );
roTeam0.push_back( MACI );
roTeam0.push_back( GRIZLI );
roTeam0.push_back( DANI );
roTeam0.push_back( KINGA );
roTeam0.push_back( CUMI );
roTeam1.push_back( ZOLI );
roTeam1.push_back( ULMAR );
roTeam1.push_back( BENCE );
roTeam1.push_back( AMBRUS );
roTeam1.push_back( DESCANT ); // Temporary assignment
roTeam1.push_back( UPI );
for ( int i=0; i<10; ++i )
{
int j = rand() % ( roTeam0.size() -1 );
int k = rand() % ( roTeam0.size() -1 );
FighterEnum enTemp;
enTemp = roTeam0[j]; roTeam0[j] = roTeam0[k]; roTeam0[k] = enTemp;
j = rand() % ( roTeam1.size() -1 );
k = rand() % ( roTeam1.size() -1 );
enTemp = roTeam1[j]; roTeam1[j] = roTeam1[k]; roTeam1[k] = enTemp;
}
}
else
{
g_oPlayerSelect.DoPlayerSelect();
}
if ( !IS_GAME_MODE ) break;
//sprintf( acReplayFile, "/tmp/msz%d.replay", ++iGameNumber );
int iGameResult = DoGame( NULL, false, bDebug );
//int iGameResult = DoGame( acReplayFile, false, bDebug );
//DoGame( acReplayFile, true, bDebug );
debug ( "iGameResult = %d\n", iGameResult );
if ( !IS_GAME_MODE ) break;
if ( iGameResult >= 0 && !bNetworkGame )
{
GameOver( iGameResult );
FighterStatsDemo oDemo( g_oPlayerSelect.GetPlayerInfo( iGameResult ).m_enFighter );
oDemo.Run();
}
if ( !IS_GAME_MODE ) break;
}
if ( bNetworkGame && !g_oState.m_bQuitFlag )
{
DrawTextMSZ( "Connection closed.", inkFont, 320, 210, AlignHCenter | UseShadow, C_WHITE, gamescreen );
DrawTextMSZ( g_poNetwork->GetLastError(), impactFont, 320, 250, AlignHCenter | UseShadow, C_WHITE, gamescreen );
SDL_Delay( 1000 );
GetKey( true );
}
if ( !g_oState.m_bQuitFlag )
{
Audio->PlayMusic( "DemoMusic" );
}
}
/**
The chat loop consists of:
\li DoOnlineChat
\li GameLoop (if a game was started
The loop ends if DoOnlineChat returns with a quit or disconnect
(not IN_NETWORK mode).
*/
void ChatLoop()
{
while (1)
{
DoOnlineChat();
if ( g_oState.m_bQuitFlag ||
SState::IN_CHAT != g_oState.m_enGameMode )
{
break;
}
if ( SState::IN_NETWORK == g_oState.m_enGameMode )
{
GameLoop();
}
if ( g_oState.m_bQuitFlag ) break;
g_oState.m_enGameMode = SState::IN_CHAT;
}
}
int main(int argc, char *argv[])
{
srand( (unsigned int)time(NULL) );
if ( 0 != init2() )
{
fprintf( stderr, "init2() failed." );
return -1;
}
g_oState.m_pcArgv0 = argv[0];
g_oState.Load();
CMortalNetwork::Create();
bDebug = false;
int i;
for ( i=1; i<argc; ++i )
{
if ( !strcmp(argv[i], "-debug") )
{
bDebug = true;
}
/*
else if ( !strcmp(argv[i], "-fullscreen") )
{
iFlags |= SDL_FULLSCREEN;
}
else if ( !strcmp(argv[i], "-hwsurface") )
{
iFlags |= SDL_HWSURFACE;
}
else if ( !strcmp(argv[i], "-doublebuf") )
{
iFlags |= SDL_DOUBLEBUF;
}
else if ( !strcmp(argv[i], "-anyformat") )
{
iFlags |= SDL_ANYFORMAT;
}
*/
else
{
// printf( "Usage: %s [-debug] [-fullscreen] [-hwsurface] [-doublebuf] [-anyformat]\n", argv[0] );
printf( "Usage: %s [-debug]\n", argv[0] );
return 0;
}
}
if (init()<0)
{
return -1;
}
InitJoystick();
g_oState.SetLanguage( g_oState.m_acLanguage );
new MszAudio;
// Audio->LoadMusic( "Last_Ninja_-_The_Wilderness.mid", "DemoMusic" );
Audio->LoadMusic( "ride.mod", "DemoMusic" );
Audio->PlayMusic( "DemoMusic" );
Audio->LoadMusic( "2nd_pm.s3m", "GameMusic" );
DrawMainScreen();
g_oPlayerSelect.SetPlayer( 0, ZOLI );
g_oPlayerSelect.SetPlayer( 1, ZOLI );
/*
{
int iGameNumber=0;
char acReplayFile[1024];
for ( i=0; i<15; ++i )
{
sprintf( acReplayFile, DATADIR "/msz%i.replay", i );
DrawTextMSZ( acReplayFile, impactFont, 10, 10, 0, C_WHITE, gamescreen );
SDL_Delay(5000 );
DoGame( acReplayFile, true, bDebug );
}
}
*/
/* while ( !g_oState.m_bQuitFlag )
{
g_oState.m_enGameMode = SState::IN_MULTI;
g_oState.m_bTeamMultiselect = false;
g_oState.m_iTeamSize = 3;
g_oState.m_enTeamMode = SState::Team_CUSTOM;
std::vector<FighterEnum>& roTeam0 = g_oPlayerSelect.EditPlayerInfo(0).m_aenTeam;
std::vector<FighterEnum>& roTeam1 = g_oPlayerSelect.EditPlayerInfo(1).m_aenTeam;
roTeam0.clear();
roTeam0.push_back( ZOLI );
roTeam0.push_back( SIRPI );
roTeam0.push_back( MACI );
roTeam1.clear();
roTeam1.push_back( UPI );
roTeam1.push_back( ZOLI );
roTeam1.push_back( ULMAR );
DoGame( NULL, false, false );
}
*/
while ( 1 )
{
if ( g_oState.m_bQuitFlag ) break;
switch ( g_oState.m_enGameMode )
{
case SState::IN_DEMO:
DoDemos();
continue;
case SState::IN_CHAT:
ChatLoop();
continue;
default:
GameLoop();
continue;
}
#if 0
// Remaining are game modes: IN_SINGLE, IN_MULTI, IN_NETWORK
Audio->PlaySample( "car_start.voc" );
Audio->PlayMusic( "GameMusic" );
bNetworkGame = false;
while ( g_oState.m_enGameMode != SState::IN_DEMO
&& g_oState.m_enGameMode != SState::IN_CHAT
&& !g_oState.m_bQuitFlag )
{
bNetworkGame = SState::IN_NETWORK == g_oState.m_enGameMode;
g_oPlayerSelect.DoPlayerSelect();
if ( g_oState.m_bQuitFlag || g_oState.m_enGameMode == SState::IN_DEMO ) break;
//sprintf( acReplayFile, "/tmp/msz%d.replay", ++iGameNumber );
int iGameResult = DoGame( NULL, false, bDebug );
//int iGameResult = DoGame( acReplayFile, false, bDebug );
//DoGame( acReplayFile, true, bDebug );
if ( g_oState.m_bQuitFlag || g_oState.m_enGameMode == SState::IN_DEMO ) break;
debug ( "iGameResult = %d\n", iGameResult );
if ( iGameResult >= 0 && !bNetworkGame )
{
GameOver( iGameResult );
FighterStatsDemo oDemo( g_oPlayerSelect.GetPlayerInfo( iGameResult ).m_enFighter );
oDemo.Run();
}
if ( g_oState.m_bQuitFlag || g_oState.m_enGameMode == SState::IN_DEMO ) break;
}
if ( bNetworkGame && !g_oState.m_bQuitFlag )
{
DrawTextMSZ( "Connection closed.", inkFont, 320, 210, AlignHCenter | UseShadow, C_WHITE, gamescreen );
DrawTextMSZ( g_poNetwork->GetLastError(), impactFont, 320, 250, AlignHCenter | UseShadow, C_WHITE, gamescreen );
SDL_Delay( 1000 );
GetKey( true );
}
if ( g_oState.m_bQuitFlag ) break;
Audio->PlayMusic( "DemoMusic" );
#endif
}
g_oState.Save();
SDL_Quit();
return EXIT_SUCCESS;
}

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