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diff --git a/util/gui/scroll-list.cpp b/util/gui/scroll-list.cpp
index 73942018..4f5974d5 100644
--- a/util/gui/scroll-list.cpp
+++ b/util/gui/scroll-list.cpp
@@ -1,190 +1,199 @@
#include "../bitmap.h"
#include "../trans-bitmap.h"
#include "scroll-list.h"
#include "../font.h"
#include <math.h>
#include "../debug.h"
namespace Gui{
static const double FONT_SPACER = 1.3;
// static const int GradientMax = 50;
const double EPSILON = 0.01;
const int SCROLL_WAIT = 4;
/*
static int selectedGradientStart(){
static int color = Graphics::makeColor(19, 167, 168);
return color;
}
static int selectedGradientEnd(){
static int color = Graphics::makeColor(27, 237, 239);
return color;
}
*/
ScrollItem::ScrollItem(){
}
ScrollItem::~ScrollItem(){
}
ScrollList::ScrollList():
currentIndex(0),
fontSpacingX(0),
fontSpacingY(0),
currentPosition(0),
scrollWait(0),
scrollMotion(1.2),
// selectedGradient(GradientMax, selectedGradientStart(), selectedGradientEnd()),
// useGradient(false),
useHighlight(false),
allowWrap(true),
-scroll(0){}
+scroll(0),
+justification(CenterJustify){}
ScrollList::ScrollList(const ScrollList & copy):
currentIndex(copy.currentIndex),
fontSpacingX(copy.fontSpacingX),
fontSpacingY(copy.fontSpacingY),
currentPosition(copy.currentPosition),
scrollWait(copy.scrollWait),
// selectedGradient(GradientMax, selectedGradientStart(), selectedGradientEnd()),
// useGradient(copy.useGradient),
useHighlight(copy.useHighlight),
allowWrap(true),
scroll(0){}
ScrollList::~ScrollList(){}
ScrollList & ScrollList::operator=(const ScrollList & copy){
return *this;
}
void ScrollList::act(){
if (scrollWait == 0){
if (scroll > EPSILON){
// scroll -= SCROLL_MOTION;
scroll /= scrollMotion;
} else if (scroll < -EPSILON){
// scroll += SCROLL_MOTION;
scroll /= scrollMotion;
} else {
scroll = 0;
currentPosition = currentIndex;
}
} else {
scrollWait -= 1;
}
/*
if (scrollWait > 0){
scrollWait -= 1;
} else {
currentPosition = currentIndex;
}
*/
}
+int ScrollList::justify(int left, int right, int size) const {
+ switch (justification){
+ case LeftJustify: return left;
+ case RightJustify: return right - size;
+ case CenterJustify: return (left + right) / 2 - size / 2;
+ }
+ return 0;
+}
+
/* this is the smooth scroll stuff from context-box */
-void ScrollList::doDraw(int x, int y, int middle_x, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction){
+void ScrollList::doDraw(int x, int y, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction) const {
while (y < max_y && y > min_y){
/* circuluar */
int pick = current;
while (pick < 0){
pick += text.size();
}
pick = pick % text.size();
Util::ReferenceCount<ScrollItem> option = text[pick];
/* center justification */
- const int startx = middle_x - option->size(font) / 2;
+ const int startx = justify(1, area.getWidth() - 1, option->size(font));
/* the selected option will have a distance of 0 */
int distance = current - selected;
option->draw(x + startx, y, area, font, distance);
if (text.size() == 1){
return;
}
current += direction;
y += direction * font.getHeight() / FONT_SPACER;
}
}
-void ScrollList::render(const Graphics::Bitmap & where, const Font & font){
+void ScrollList::render(const Graphics::Bitmap & where, const Font & font) const {
/* middle of the bitmap offset by the scroll amount. */
int y = where.getHeight() / 2 + scroll * font.getHeight() / 2 - font.getHeight() / 2;
/* allow options to be drawn a little off the bitmap */
int min_y = 0 - font.getHeight() / FONT_SPACER;
int max_y = where.getHeight();
/* draw down starting from the current selection */
- doDraw(0, y, where.getWidth() / 2, min_y, max_y, font, currentIndex, currentIndex, where, 1);
+ doDraw(0, y, min_y, max_y, font, currentIndex, currentIndex, where, 1);
/* then draw up, skipping the current selection */
- doDraw(0, y - font.getHeight() / FONT_SPACER, where.getWidth() / 2, min_y, max_y, font, currentIndex - 1, currentIndex, where, -1);
+ doDraw(0, y - font.getHeight() / FONT_SPACER, min_y, max_y, font, currentIndex - 1, currentIndex, where, -1);
}
void ScrollList::addItem(const Util::ReferenceCount<ScrollItem> & text){
this->text.push_back(text);
}
void ScrollList::addItems(const std::vector<Util::ReferenceCount<ScrollItem> > & texts){
this->text.insert(text.end(), texts.begin(), texts.end());
}
void ScrollList::setPosition(const Gui::Coordinate & location){
this->position = location;
}
bool ScrollList::next(){
+ /* FIXME: probably if the current index goes past the boundary we shouldn't scroll */
currentIndex++;
- // scroll = SCROLL_STEP;
scroll = 1;
if (scrollWait == 0){
scrollWait = SCROLL_WAIT;
}
if (currentIndex >= text.size()){
if (allowWrap){
currentIndex = 0;
return true;
} else {
currentIndex = text.size()-1;
return false;
}
}
return true;
}
bool ScrollList::previous(){
- // scroll = -SCROLL_STEP;
scroll = -1;
if (scrollWait == 0){
scrollWait = SCROLL_WAIT;
}
if (currentIndex > 0){
currentIndex--;
} else if (currentIndex == 0){
if (allowWrap){
currentIndex = text.size()-1;
return true;
} else {
return false;
}
}
return true;
}
bool ScrollList::setCurrentIndex(unsigned int index){
if (index >= text.size()){
return false;
}
currentIndex = index;
return true;
}
}
diff --git a/util/gui/scroll-list.h b/util/gui/scroll-list.h
index 933c2864..e5a3ae1e 100644
--- a/util/gui/scroll-list.h
+++ b/util/gui/scroll-list.h
@@ -1,172 +1,186 @@
#ifndef _gui_scroll_list_h
#define _gui_scroll_list_h
#include <string>
#include <vector>
#include "coordinate.h"
#include "../pointer.h"
class Font;
namespace Gui{
/* pure virtual class */
class ScrollItem{
public:
ScrollItem();
/* distance is how far from the selected item we are. 0 means we are the selected item.
* distance can be positive or negative.
*/
virtual void draw(int x, int y, const Graphics::Bitmap & where, const Font & font, int distance) const = 0;
/* size in pixels, used for justification */
virtual int size(const Font & font) const = 0;
virtual ~ScrollItem();
};
class ScrollList {
public:
ScrollList();
ScrollList(const ScrollList &);
virtual ~ScrollList();
+ enum Justify{
+ LeftJustify,
+ RightJustify,
+ CenterJustify
+ };
+
//! copy
ScrollList & operator=(const ScrollList &);
//! Logic
virtual void act();
//! Render
- virtual void render(const Graphics::Bitmap &, const Font & font);
+ virtual void render(const Graphics::Bitmap &, const Font & font) const;
//! Add item
virtual void addItem(const Util::ReferenceCount<ScrollItem> & item);
//! Add vector of text
virtual void addItems(const std::vector<Util::ReferenceCount<ScrollItem> > & items);
//! Set Position
virtual void setPosition(const Gui::Coordinate &);
//! Set font spacing
inline virtual void setFontSpacing(int x, int y){
this->fontSpacingX = x;
this->fontSpacingY = y;
}
//! Set font spacing X
inline virtual void setFontSpacingX(int x){
this->fontSpacingX = x;
}
//! Set font spacing X
inline virtual void setFontSpacingY(int y){
this->fontSpacingY = y;
}
//! Next
virtual bool next();
//! Previous
virtual bool previous();
//! Set current index
virtual bool setCurrentIndex(unsigned int index);
//! Get current index
virtual inline unsigned int getCurrentIndex() const {
return this->currentIndex;
}
/*
//! Set gradient
virtual inline void setGradient(bool use){
this->useGradient = use;
}
//! Get gradient
virtual inline bool gradientActive() const {
return this->useGradient;
}
*/
virtual inline double getScrollMotion() const {
return scrollMotion;
}
virtual inline void setScrollMotion(double what){
if (what < 1.01){
what = 1.01;
}
scrollMotion = what;
}
//! Set highlight
virtual inline void setHighlight(bool use){
this->useHighlight = use;
}
//! Get highlight
virtual inline bool highlightActive() const {
return this->useHighlight;
}
//! Set wrap
virtual inline void setWrap(bool wrap){
this->allowWrap = wrap;
}
//! Get wrap
virtual inline bool getWrap() const {
return this->allowWrap;
}
+
+ virtual inline void setJustification(Justify what){
+ this->justification = what;
+ }
private:
+ int justify(int left, int right, int size) const;
+
/* smooth drawing */
- void doDraw(int x, int y, int middle_x, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction);
+ void doDraw(int x, int y, int min_y, int max_y, const Font & font, int current, int selected, const Graphics::Bitmap & area, int direction) const;
//! Text
std::vector<Util::ReferenceCount<ScrollItem> > text;
//! Current index
unsigned int currentIndex;
//! Coordinates (size of)
Gui::Coordinate position;
//! Font Spacing
int fontSpacingX, fontSpacingY;
//! Current position for smooth scrolling
int currentPosition;
//! Scroll wait
int scrollWait;
/* speed at which the menu scrolls */
double scrollMotion;
//! Gradient for selected cursor
// Effects::Gradient selectedGradient;
//! Use gradient
// bool useGradient;
//! Use highlight
bool useHighlight;
//! Is wrappable
bool allowWrap;
/* how much to scroll by */
double scroll;
+
+ Justify justification;
};
}
#endif

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