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LevelSelect.h
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LevelSelect.h
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/****************************************************************************
** Copyright (C) 2011 Luka Horvat <redreaper132 at gmail.com>
** Copyright (C) 2011 Edward Lii <edward_iii at myway.com>
** Copyright (C) 2011 O. Bahri Gordebak <gordebak at gmail.com>
**
**
** This file may be used under the terms of the GNU General Public
** License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef LEVELSELECT_H
#define LEVELSELECT_H
#include
<SDL/SDL.h>
#include
<SDL/SDL_mixer.h>
#include
<SDL/SDL_ttf.h>
#include
<vector>
#include
<string>
#include
"Classes.h"
#include
"GameObjects.h"
#include
"Timer.h"
#include
"Player.h"
class
Number
{
private
:
SDL_Surface
*
s_level
;
SDL_Surface
*
s_image
;
public
:
SDL_Rect
myBox
;
Number
();
~
Number
();
void
init
(
int
number
,
SDL_Rect
box
);
void
show
();
};
class
LevelSelect
:
public
GameState
{
private
:
SDL_Surface
*
s_background
;
std
::
vector
<
class
Number
>
o_number
;
int
lol
;
public
:
LevelSelect
();
~
LevelSelect
();
void
handle_events
();
void
logic
();
void
render
();
void
check_mouse
();
};
#endif
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