auto tex=SharedTexture(textureFromText(renderer, *fontText, name.c_str(), objThemes.getTextColor(true)));
// Make sure we don't create any empty textures.
if(!tex) {
std::cerr << "WARNING: Failed to create texture from text: \"" << name << "\"" << std::endl;
return;
}
images.push_back(tex);
} else {
// If nothing was added, ignore it.
return;
}
item.push_back(name);
updateScrollbar=true;
}
void GUIListBox::updateItem(SDL_Renderer &renderer, int index, string newText, SharedTexture newTexture) {
if(newTexture) {
images.at(index) = newTexture;
} else if (!newTexture&&!newText.empty()) {
auto tex=SharedTexture(textureFromText(renderer, *fontText, newText.c_str(), objThemes.getTextColor(true)));
// Make sure we don't create any empty textures.
if(!tex) {
std::cerr << "WARNING: Failed to update texture at index" << index << " \"" << newText << "\"" << std::endl;
return;
}
images.at(index)=tex;
} else {
return;
}
item.at(index)=newText;
updateScrollbar=true;
}
std::string GUIListBox::getItem(int index){
return item.at(index);
}
GUISingleLineListBox::GUISingleLineListBox(ImageManager& imageManager, SDL_Renderer& renderer, int left, int top, int width, int height, bool enabled, bool visible, int gravity):